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Metroid Prime

  • Videogioco
  • 2002
  • T
VALUTAZIONE IMDb
8,8/10
2336
LA TUA VALUTAZIONE
Metroid Prime (2002)
Metroid Prime
Riproduci trailer0: 31
1 video
15 foto
AvventuraAzioneFantascienzaMisteroSpazio e fantascienzaSupereroeThriller

Aggiungi una trama nella tua linguaA Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.A Space Pirate distress signal draws bounty hunter Samus Aran to Tallon IV, a world she discovers is being consumed by a terrible poison.

  • Regia
    • Mark Pacini
  • Sceneggiatura
    • Nate Bihldorff
    • Hiroji Kiyotake
    • Yoshio Sakamoto
  • Star
    • Jennifer Hale
    • Vanessa Marshall
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,8/10
    2336
    LA TUA VALUTAZIONE
    • Regia
      • Mark Pacini
    • Sceneggiatura
      • Nate Bihldorff
      • Hiroji Kiyotake
      • Yoshio Sakamoto
    • Star
      • Jennifer Hale
      • Vanessa Marshall
    • 20Recensioni degli utenti
    • 4Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Ha vinto 1 BAFTA Award
      • 4 vittorie e 6 candidature totali

    Video1

    Metroid Prime
    Trailer 0:31
    Metroid Prime

    Foto15

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    Interpreti principali2

    Modifica
    Jennifer Hale
    Jennifer Hale
    • Samus Aran
    • (voce)
    • (non citato nei titoli originali)
    Vanessa Marshall
    Vanessa Marshall
    • Samus Aran
    • (voce)
    • (non citato nei titoli originali)
    • Regia
      • Mark Pacini
    • Sceneggiatura
      • Nate Bihldorff
      • Hiroji Kiyotake
      • Yoshio Sakamoto
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti20

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    Recensioni in evidenza

    AnotherFuture

    Halo + Myst = Metroid Prime, One of the Best Games Ever!

    I never thought I would actually get Metroid Prime back in 2002. I thought I would get Super Mario Sunshine or Wind Waker (which was released the next year). I gave it a rent and it really sucked. I never played any of the Metroid games before Prime, nor did I ever hear of Metroid in the first place. One day, I went to the EB store in the Falls in Florida. I played Metroid Prime, which was on a Gamecube demo disc, wondering "what the hell is 'Metroid'?" before playing it, and BEHOLD! I played what may be the BEST GAME EVER! I was awestruck by how beautiful the graphics were, how innovative the gameplay was, how beautiful the soundtrack, the sound, everything. I HAD to get that game. Luckily, I got it as a holiday gift in around November-December, and it was good.

    You play Samus Aran, a female bounty hunter who must investigate the "Great Poison" released throughout Chozo Ruins, which is among four different planets connected to Tallon Overworld through elevators. You defeat Flaagra (a giant plant creature that grew from the Great Poison) and you get rid of the Great Poison but you stumble across information of Space Pirates mining for Phazon and a creature known as "Metroid Prime". Then you must backtrack and find the twelve Artifacts scattered everywhere to get to Impact Crater and kill Metroid Prime.

    Your travels take you to a Space Station (which crashes after you defeat the Parasite Queen), Tallon Overworld (which is a hub connecting four different planets through elevators; it is also the site of the Artifact Temple and the crashed Space Pirate Frigate), Chozo Ruins (where the Great Poison was released; home to the Chozo Ghosts, who were ghosts of the warriors of Chozo [they slowly get annoying as you backtrack through Chozo {at least you don't do it a lot}]), Magmoor Caverns (which is a giant group of caves with lava and flames; it is the home of the Magmoor, which is a series of fire-breathing dragons living in the lava), Phendrana Drifts (a snowing, freezing area which is home to the Sheegoths and its children, which were one of the greatest monsters in any game), The Crashed Space Pirate Frigate (a crashed spaceship crashed to water, which serves as a quick route from Tallon to Phazon Mines; it is accompanied with the best music of the soundtrack), Phazon Mines (a bleak, industrial area where Space Pirates are mining Phazon; is home to the Metroids [the jellyfish-like creatures that suck energy and play a major part to the story]), and the Impact Crater (home of the great Metroid Prime).

    I liked the gameplay, which was a rare case of innovation in a new era. It fused the action of a first-person-shooter game with the depth and exploration of point-and-click adventure games such as Myst. You shoot a bunch of aliens ambushing you and then you put on your Scan Visor and you walk around all the rooms and you scan certain areas of importance. There are other visors, such as the Thermal Visor (you see things through heat) and the X-Ray Visor (where you see in the dark). That is how you learn the story in the game. There are no cutscenes (except when you approach an area or access an elevator), and you learn a story through whatever you scan (especially from the Space Pirate Data [which details what the Space Pirates are doing] and the Chozo Lore [which details what happened to the Chozo ruins]). You use the Morph Ball ability to go through small areas and solve puzzles. There are many suits and beams. There is the regular Power Suit (which you start off with in the game), the Varia Suit (which protects you from heat), the Gravity Suit (which lets you walk in water), and the Phazon Suit (which protects you from Phazon). There is the Power Beam (the normal beam you start off with in the beginning), the Charge Beam (a charged shot from any beam, the Wave Beam (which attracts and kills Bombus), the Ice Beam (which freezes enemies. You must use an Ice Beam and a Missile to kill a Metroid), the Plasma Beam (which melts frozen ice and is the most powerful regular beam), and the Phazon Beam (where you stand in a pool of Phazon in a Phazon Suit and you use your Plasma Beam to suck in Phazon and shoot powerful spurts of energy). There is also the self-explanatory Missile. You then get missile combos for each regular beam (the Super Missile for the Power Beam, the Wave Buster for the Wave Beam, the Ice Missile for the Ice Beam, and the Flame Thrower for the Plasma Beam). You can change beams and visors on the fly by pressing in the D-Pad or in the C-Joystick. This may pose as a problem to those used to the controls in Halo where you change camera with the C-Joystick in the Xbox, as you turn around completely. There is also a lock-on system with the L and R buttons.

    The soundtrack and sound was good. I liked the screams and groans of the aliens you kill in the game. The music is very good. It is the best in Phendrana Drifts and in the Space Pirate Frigate. The only part where it may pose a problem is in the fight with Mecha-Ridley. It is cheesy 80's-ish rock in the fight with Mecha-Ridley. It does pose a problem to few people while I consider it as a tribute to the cheesy soundtracks of older Nintendo games (I played some old Nintendo games after Prime). There is no spoken-word dialogue (except for the "EVACUATE IMMEDIATELY" voice heard in the Space Station level and Samus's scream if she dies), but alien speak and soundtrack.

    Value-wise, the game had to end somewhere. There is no avoiding it. There is no multiplayer (whether it is split-screen or online, it is good without multiplayer), there is no downloadable content. It must end, which is why the game is absolutely long and vast. You can take multiple paths through. It is still very good if there is no multiplayer or downloadable content, and it won't kill in ratings. To top that off, there is no slowdown at all. Sheer beauty and detail is crammed into one disc, and there is no slowdown. Usually, games that high of caliber are crammed into two or three disks with bits of slowdown. It does the impossible. Ironically, Gamecube does not have as much graphics as the others, yet they can cram that big a game into one disc. If you beat the game, if you link it with Metroid Fusion, you will play the original NES Metroid game (I played it. It was alright but you must get used to the password system). You play Prime with the Fusion suit if you do vice-versa.

    When the game was released, it existed in the shadow of Grand Theft Auto: Vice City. As a result, the game did not sell very well until in 2003, when GTA began to cool down. It went from sleeper to cult-favorite to smash hit in a long course of months. I am very happy it sold enough copies to be a Player's Choice title, which sealed the deal as a smash hit.

    I can't wait to get Metroid Prime 2: Echoes. It will have a different story. It will have multiplayer (I'm split on the bizarre choice of adding multiplayer to #2). I hope it will duplicate the smash hit Metroid Prime was. However, it will exist in the shadow of Halo 2, which is a sequel to a game that has been a chart best-seller for three years. Hopefully, MP2 will have a good chance at the spotlight.

    MP is the best game on Gamecube and one of the greatest games of all-time. I even played the older games (I played all of 'em except Super Metroid. I liked Prime better than the 2D games, although they still are great [I sort of consider M2 for Game Boy the black sheep although it is decent]).

    My Score: 10/10
    mibalzurchin

    Best Metroid Game Ever

    OK I'll start off with the graphics; Flawless and beautiful! Man, the way the morph ball leaves streams of light as it rolls around is awesome. Oh and if you are quick enough to notice that when your close to a bright blast, you can see Samus' eyes on the inside of the visor.(What a beauty touch, eh) The gameplay is sick! 2 thumbs way up for whoever decided that Prime would be a FPS!! I love the way the music and the lighting add a sense of fear to playing. When I first battled the Chozo Ghosts, man, it was like "AAAHH, where are you bitches!" Another good touch was the HUGE bosses, and Metroid Prime itself is such an incredible final boss. And how could I forget the return of Ridely. Great battle against him. The best part of this game is the story! How such an advanced, peaceful race was nearly wiped out by the destruction a meteor caused when it slammed into their planet Tallon IV. How the space pirates are manipulating the radioactive material known as Phazon to build stronger and more effective soldiers and weapons. The levels are beautiful and very massive and of course they had to stick to the usual Metroid levels of a lava level, water level, surface area level, frozen ice level, and temple ruins level. Plus the whole Impact Crater is sooo sick. Great controls and abilities this time too. All around this game rules. If you have a Gamecube and dont have this game, you NEED to go get it!! and if you dont have a GC, go get one and buy Metroid Prime as your first game! MIBALZ have spoken!!
    piffel

    Simpiily the best!!!

    This is the best Game for the last .....well it's one of the best ever. The Graphics are stunning, you actually feel that your there on Tallon IV. The bits which made me gasp were things like Samuses face reflecting on the inside of the helmit, the condensation when you go neer a waterfall.

    The atmospheric sound effects and music are the best on gamecube, PS2 or X box. Exept the music acumpining Meca Riddly, which was pants.

    When i first heard that this game was NOT going to be made by Nintendo, but by Retro Studios, i almost cried, me being a massive fan of the whole secries, but to make me dred this even more was when Nintendo shut down Retro's other project, Raven Blade, for looking and playing like a piece of old tarmac. But much to my relefe Retro proved me wrong, thank the lord.

    Buy this game, if you dont have a Gamecube, buy one and get this game, I Will give this game 97%, or 10 out of 10, easy.
    Rirath_com

    Perfect

    Prime is not actually a FPS, despite how it looks. It's not Halo, it's not even Half Life. It shares more with Zelda 64, in fact. What I mean is that most all fighting is done via a lock on system. The game is far more based on adventure, strategy, and tactics. It's not based at all on aim, and very little on reflexes. It feels exactly like the Metroid series should.

    The graphics are incredible, the best on the Gamecube to date. It's hard not to be amazed when you jump out of a lake and water streams down the front of Samus's visor. The first time you try the Thermal visor or the X-ray visor, you'll be thrown for a loop. It's simply stunning. The bosses are incredible looking, and the game never skips a beat. Loading is done seamlessly as you move through the map, so you'll never see a loading bar even once.

    Samus has some new abilities that both help the story along, and make perfect sense for a bounty hunter of her skill and experience. Using your visor, you can scan computers or other electronics and the power suit will hack any security in no time flat. This is used for everything from opening force fields, and shutting down turret guns. Best of all is hacking computers to read messages and files and figure out what the heck is going on. The visor scans other items in the same fashion. It will translate carvings in walls, scan weaknesses in structures, scan enemies for weaknesses, and just about anything else you come across.

    All in all, this game in unmatched on the Gamecube. It's by far the best Gamecube game today, and possibly the best Metroid game to date. You'll be amazed. The game is roughly 20 some game hours, which translates into 30 some real world hours. A dedicated player can beat it in a week, but a casual gamer could play for a month. If you replayed the old Metroids, you'll probably replay this. If not, you probably won't reply this one either. But either way you'll have one amazing trip from the title screen to the ending sequence.

    • Rirath_com
    cr0n0

    A classic for future generations

    Metroid Prime was a big gamble that Nintendo took when it gave the responsibility of this franchise to a small known "TEXAS" based developer. The end result is nothing short of spectacular. People who "bash" this game for having no story or "cut scenes" are just the few (or many?) that are accustomed to having their stories played out for them "FINAL FANTASY" like and who are too lazy to read. The story isn't something that is playing out as you progress, but rather a history of the inhabitants of the planet and how it may tie to your character. The game layout is magnificent and the sound of the surrounding ambiance is a treat for the ears. The developers even threw in little details into the graphics that make you get a sense that the programmers really do care and they put a lot of effort into this game. I bought the game and had it sitting in my closet for over a year without ever playing it (I bought it because it was giving to me REALLY cheap). Once I picked it up, I smacked myself silly and asked myself over and over why I had waited so long to take a dive into this future classic. 9.5 out of 10.

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    Trama

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    Lo sapevi?

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    • Quiz
      Nintendo gave the development of Metroid Prime to the U.S. based Retro Studios in part due to the fact that the Metroid series, while being incredibly popular in the United States, has never sold as well in Japan.
    • Blooper
      Zebes and Tallon IV are shown to be in the same system on a map, although they aren't.
    • Citazioni

      Narrator: The cosmos. In the vast universe, the history of humanity is but a flash of light from a lone star. The light of a single person should be lost in space and time. But among the stars, there is one light that burns brighter than all others: the light of Samus Aran. Her battles extend beyond her life and etch themselves into history. Here, another chapter of that history will be written.

    • Curiosità sui crediti
      The amount of ending footage you see depends upon how many items you have obtained in your journey. You see the fewest amount of scenes if you have 70% or less, more scenes if you have between 70% and 100%, and the most if you got all 100%.
    • Versioni alternative
      The original North-American release of the game had some bugs and glitches that allowed for sequence-breaking, as well as entering rooms outside the playable area. Due to faster loading, the game would sometimes freeze when traveling to other areas. It also contained some in-game Pirate Data that suggested that the Space Pirates had found and captured the Metroid Prime. During their investigations, the creature started too mutate, and it later briefly escaped, absorbing a lot of Phazon and Pirates weapons which triggered further mutations (this introduces inconsistencies since the Metroid Prime is apparently obtained from or returned to the Impact Crater, which the Pirates state is impenetrable).
    • Connessioni
      Featured in Icons: Miyamoto (2002)

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    • When does the story take place?
    • What is the large dragon-robot called Meta-Ridley?
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    Dettagli

    Modifica
    • Data di uscita
      • 18 novembre 2002 (Stati Uniti)
    • Paesi di origine
      • Stati Uniti
      • Giappone
      • Messico
    • Lingua
      • Inglese
    • Aziende produttrici
      • Nintendo
      • Retro Studios
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

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    • Colore
      • Color
    • Mix di suoni
      • Dolby

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