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The Elder Scrolls III: Morrowind

  • Videogioco
  • 2002
  • T
VALUTAZIONE IMDb
8,6/10
4042
LA TUA VALUTAZIONE
The Elder Scrolls III: Morrowind (2002)
The Elder Scrolls III: Morrowind
Riproduci trailer1:59
3 video
30 foto
AvventuraAzioneFantasia

Aggiungi una trama nella tua linguaThe protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.The protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.The protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.

  • Regia
    • Todd Howard
  • Sceneggiatura
    • Douglas Goodall
    • Mark E. Nelson
    • Ken Rolston
  • Star
    • Jeff Baker
    • Jonathan Bryce
    • Lynda Carter
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,6/10
    4042
    LA TUA VALUTAZIONE
    • Regia
      • Todd Howard
    • Sceneggiatura
      • Douglas Goodall
      • Mark E. Nelson
      • Ken Rolston
    • Star
      • Jeff Baker
      • Jonathan Bryce
      • Lynda Carter
    • 12Recensioni degli utenti
    • 2Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 2 candidature totali

    Video3

    The Elder Scrolls III: Morrowind
    Trailer 1:59
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:47
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:47
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:32
    The Elder Scrolls III: Morrowind

    Foto30

    Visualizza poster
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    + 24
    Visualizza poster

    Interpreti principali14

    Modifica
    Jeff Baker
    Jeff Baker
    • Dagoth Ur
    • (voce)
    • …
    Jonathan Bryce
    • Male Argonians
    • (voce)
    • …
    Lynda Carter
    Lynda Carter
    • Female Nords
    • (voce)
    Linda Canyon
    • Female Dunmers
    • (voce)
    • (as Linda Kenyon)
    David DeBoy
    • Male Altmers
    • (voce)
    Shari Elliker
    • Azura
    • (voce)
    • …
    Catherine Flye
    • Female Altmers
    • (voce)
    • …
    Cami St. Germain
    • Female Bosmers
    • (voce)
    Gayle Jessup
    • Female Redguards
    • (voce)
    Wes Johnson
    Wes Johnson
    • Boethiah
    • (voce)
    • …
    Melissa Leebaert
    • Mephala
    • (voce)
    • …
    Michael Mack
    Michael Mack
    • Male Redguards
    • (voce)
    Elisabeth Noone
    Elisabeth Noone
    • Female Argonians
    • (voce)
    • …
    Dude Walker
    Dude Walker
      • Regia
        • Todd Howard
      • Sceneggiatura
        • Douglas Goodall
        • Mark E. Nelson
        • Ken Rolston
      • Tutti gli interpreti e le troupe
      • Produzione, botteghino e altro su IMDbPro

      Recensioni degli utenti12

      8,64K
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      Recensioni in evidenza

      10tinfinitenumber

      Excellent excellent excellent!

      if you are bored of those shooter ups like halo and Doom. then i would definitely recommend this! this is perhaps the best game ever that i have played! although sometimes it can get a bit boring, but the plot is excellent and there's always something exciting happening in Morrowind! you could become a bounty hunter and hunt outlaws! or hunt the local and dangerous wildlife and demons! or even become an outlaw yourself! game play 10/10 plot 10/10 graphics 9.9/10! this is better than Halo and all of those. i've always thought that halo was a bit boring because you do the same thing over and over again. but in Morrowind you can do the main plot thousands of times and never get bored! get the game of the year version though it's better!
      the_scumbag

      Great Idea - Bad Execution

      It has been joked that during every Elder Scrolls game produced by Bethesda Softworks, they've never repeated the same mistake twice in games - they've invented *new* mistakes with each one. Before Bloodmoon, there was Morrowind - considered an excellent game, despite serious performance issues. Before Morrowind, there was Battlespire, a game considered good, despite an aging engine that should have been replaced. Before Battlespire, there was Daggerfall - commended but considered the buggiest games in history.

      Bloodmoon, the second expansion of Morrowind, continues this trend.

      Like most Bethesda games, Bloodmoon hits on so many positive notes, you want to love it. Essentially, Bloodmoon is more like Morrowind than Tribunal was. Whereas Tribunal consisted of essentially a series of small indoor buildings (even the 'open air' areas are indoor areas), Bloodmoon consists of a fully-designed island, off the shore of the main island.

      In Tribunal, you feel you're being lead from Room A to Room B to Room C. In Bloodmoon, you're given an entire island to play with. A player can choose to do the Plot Quest, or aid the construction of a mining town - which takes roughly as long as the Plot Quest to accomplish. If none of those strike your fancy, there's enough non-plot quests to keep a player far busier than they were in Tribunal.

      All this is great, but (as I alluded to) Bloodmoon continues Bethesda's history with their games. Bloodmoon amplifies the already-shaky performance issues with Morrowind. For some, the myriad of trees on the Bloodmoon island will lower performance. For others, the snowstorm effect will do it. Many others have reported that even installing Bloodmoon has lowered performance significantly.

      Overall, Bloodmoon is like most of the Elder Scrolls games - the execution of a very good idea hampers the playability and enjoyment of the game.
      supertedg

      Best RPG. Ever.

      It's hard to name any RPGs that have even come close to Morrowind's immersiveness and expansiveness, save Daggerfall, the previous game in the Elder Scrolls series. Tom Hall's Anachronox comes close, but that game is really a mix of genres and hard to directly compare to Morrowind.

      Like Anachronox, it's clear that a lot of love went into Morrowind. You can truly become lost in this game for hours and hours and even forget to eat or sleep. Hopefully Morrowind will achieve the sales it deserves, and we will see further continuations of the series. Looking back on Daggerfall, it's really amazing how far the game industry has come in 5 years.
      odin868

      A tribute to plot history

      The guys at Bethesda have always had great story lines and Bloodmoon is no exception. Unlike Tribunal, Bloodmoon's plot does not involve game impairing ninja's around every turn. It adds another dimension to the game, werewolves. Werewolves have more too them than vampires did. They have their own movie when you transform, they can jump high, and attack well. Another bonus are the new movies. The original Morrowind had about 3 movies. Bloodmoon has a movie for about every quest. Bloodmoon opens up a whole new region with new opportunities. The only problem I noticed was how hard it was to get there. You can not take the standard silt strider and there is only 1 boat to get there. Along with the travel problems, with the exception of Raven Rock there is not Inter island transport, which means that you must walk every where. Then again, this give you more opportunities to explore the beautiful, fulfilling Bloodmoon experience.
      Hurculean

      The newest and best thing in RPG's

      "The Elder Scrolls 3: Morrowind" is, in my mind, the best RPG that's been produced to date. It is the only completely open-ended RPG that I've seen. With virtually no limitations placed on where you can go or what you can do, it propels itself into a whole new level of RPG. In fact, this game allows almost too much freedom. At times it can be overwhelming and exhausting, but those things are also what make it refreshing. There are numerous factions and outfits that you can join completely at your own discretion. The game also has a unique system of remembering what you've done. Like I said, you're free to do whatever you want, whenever you want to do it. You can kill anyone, rob anyone, fight anyone, etc., and there are several ways that you can do each. There is a thin storyline that drives the game forward, which you are free to pursue or not at your leisure.

      Interessi correlati

      Still frame
      Avventura
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      Azione
      Elijah Wood in Il Signore degli Anelli - La compagnia dell'Anello (2001)
      Fantasia

      Trama

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      Lo sapevi?

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      • Quiz
        When released on the computer, the game's performance was so lacking that many reviews joked that the ideal system for playing Morrowind was "a computer two years from now". As of 2004 - roughly two years after the game was released - many of the newest systems still have difficulty playing the game at an acceptable speed.
      • Blooper
        The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out..
      • Citazioni

        Jiub: Wake Up. We're Here. Why are you shaking? Are you ok? Wake up. Stand up. There you go. You were dreaming. What's your name?

      • Connessioni
        Featured in Troldspejlet: Episodio #27.4 (2002)

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      • Data di uscita
        • 1 maggio 2002 (Stati Uniti)
      • Paese di origine
        • Stati Uniti
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        • Official site
      • Lingua
        • Inglese
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        • Bethesda Softworks
        • Bethesda Game Studios
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