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Lara Croft Tomb Raider: The Angel of Darkness

  • Videogioco
  • 2003
  • T
VALUTAZIONE IMDb
6,0/10
1229
LA TUA VALUTAZIONE
Lara Croft Tomb Raider: The Angel of Darkness (2003)
Video Game Trailer from Eidos Interactive
Riproduci trailer2: 33
1 video
12 foto
AvventuraAzioneFantasiaThriller

Aggiungi una trama nella tua linguaAccused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eck... Leggi tuttoAccused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eckhardt whose destiny it is to take over the world.Accused of the murder of her former mentor, Werner Von Croy, Lara becomes a fugitive on the run. To clear her name, Lara has to confront a secret alliance led by the alchemist Pieter Van Eckhardt whose destiny it is to take over the world.

  • Regia
    • Antoine Charreyron
  • Sceneggiatura
    • Toby Gard
    • Murti Schofield
  • Star
    • Jonell Elliott
    • Eric Loren
    • Joss Ackland
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    6,0/10
    1229
    LA TUA VALUTAZIONE
    • Regia
      • Antoine Charreyron
    • Sceneggiatura
      • Toby Gard
      • Murti Schofield
    • Star
      • Jonell Elliott
      • Eric Loren
      • Joss Ackland
    • 12Recensioni degli utenti
  • Vedi le informazioni sulla produzione su IMDbPro
  • Video1

    Tomb Raider: The Angel of Darkness
    Trailer 2:33
    Tomb Raider: The Angel of Darkness

    Foto11

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    Visualizza poster
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    + 6
    Visualizza poster

    Interpreti principali22

    Modifica
    Jonell Elliott
    • Lara Croft
    • (voce)
    Eric Loren
    Eric Loren
    • Kurtis Trent
    • (voce)
    Joss Ackland
    Joss Ackland
    • Pieter Van Eckhardt
    • (voce)
    Rob Brown
    • Joachim Karel
    • (voce)
    • …
    Kerry Shale
    Kerry Shale
    • Werner Von Croy
    • (voce)
    • …
    Alain Debray
    • Louis Bouchard
    • (voce)
    Marcia Warren
    Marcia Warren
    • Margot Carvier
    • (voce)
    Velibor Topic
    Velibor Topic
    • Marten Gunderson
    • (voce)
    • …
    Linda Sans
    Linda Sans
    • Janice
    • (voce)
    • …
    Caroline Crier
    • Francine
    • (voce)
    • …
    Davor Golub
    • Pierre
    • (voce)
    Philippe Monet
    • Daniel Rennes
    • (voce)
    • …
    Carole Rousseau
    • Putai
    • (voce)
    • …
    Ève Karpf
    • Kristina Boaz
    • (voce)
    Wolf Kahler
    Wolf Kahler
    • Grant Muller
    • (voce)
    Tony Beck
    • Anton Gris
    • (voce)
    • …
    Nicholas Mead
    • Doorman
    • (voce)
    • …
    Daniel Pageon
    • Herbalist
    • (voce)
    • …
    • Regia
      • Antoine Charreyron
    • Sceneggiatura
      • Toby Gard
      • Murti Schofield
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti12

    6,01.2K
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    Recensioni in evidenza

    TheForlornJedi

    Not exactly Lara at her best, but the game has merits

    I am a born PC gamer, so I have played all subsequent Tomb Raider games on that particular medium. First and formost, I have always loved the game for the adventure and the action and the fact that Lara Croft is a great roll model. I started playing these games when I was thirteen, as that's a tough age for girls, seeing Lara do all the stuff she did, well, it was empowering. Anyway, I digress, the previous Tomb Raider games have been quite fun and enjoyable. On the PC. It has taken me a few years to get a PS2, and I decided in honor of that, I'll play the next TR game on my PS2. eh heh....Not exactly a good idea, but I wil get to that.

    I like shiny and sparkly things that look good. I am not going to lie, I am a typical girl. I like pretty things. So, that's why I like the menus a whole bunch, They were quite pretty too look at. A huge improvement over those barfy menus of TR:Last Revalation and TR: Cronicles. The overall look of the game is amazing. Probably much better than what I would get on my craptacular PC. Lara's look is fantastic, very urban and slick. I miss the teal tank top though, but that's just me.

    The soundtrack is fabulous and rich and full of what you would expect in such a game with all the ambiance. Speaking of that, a hallmark of a good game ( to me, at least) is if the enviroment you are in is good. If the ambiance makes you want to come back. I really found this particular enviroment engaging. I really liked it. Deus Ex was like that, there was an awesome enviroment to play in.

    I kinda liked the realism about the game. Like, Lara has one gun in one hand. I have always thought that no matter how strong she was, it would pretty hard to fire twin guns in quick sucession and deal with the recoil. So, that was a plus. Also, the stength meter. Okay, I don't know WHO thought this up, but it's a pretty stupid idea. Yes, it's realistic, but come on...five past games and there was no need for it, so why now? Oh, and no vechicles. I dunno whether this is good or bad, so I'll just not put my opinion in on it.

    Okay, the controlls. They bite. Pure and simple. They are really hard to get used to, especilly for someone who is fresh off the PC version. I can only hope that that the PC controlls stay true to the pervious versions of the game. Honestly, I love the D-Pad, and having to use the analog stick is a pain. It's painful. The controls are just bad. I think this has been said over and over adnausem, so I am just going to end my rant now.

    I like being a TR purist, while I liked the first movie, I didn't like the fact that it was sans-teal tank top. Now, the second movie is deriving even more by getting rid of the braid. >.<...I didn't like how this game went so far away from the other games. I don't care about this "New Generation" crap. If it ain't broke, don't fix it.

    Like I said, this game has it's merits and it's pitfalls (no pun intended ;D), it's not excellent, or really, really bad. I like the game. I don't love it, I don't hate it. I think what should really be done is just sit back and play, and enjoy it for what it really is, a game.

    TheForlornJedi-
    jaspermcc

    Not as bad as everyone says

    I started this game with a certain amount of trepidation after reading the awful reviews, but having loved all the others I couldn't avoid it forever. IT IS NOT THAT BAD. Sure, the controls are a bit odd, sometimes, but just to check, I revisited Tomb Raider (I), and it was odd, too. Hard to run in a straight line even in that one.

    Sure there are some things I might change - odd camera angles, some of the jumps are quite hit and miss, the combat is a little annoying, why have jump and roll swapped places?, why does the stick not control the menus? - but the puzzles, backdrops, vast chambers etc. are all vintage Tomb Raider and as good as any of the others, IMO, it just takes a few hours to get used to the controls.

    Overall, I find this game pretty satisfying, and am glad I ignored the reviews when I eventually bought it.
    2Croc320475

    Very disappointing

    I remember playing this Tomb Raider game on Sony PS2 and PS3 when I was a teenager. I think my sister used to have it when she was a teenager as well.

    She finished it in late 2003. She thought she found it great but she actually found it kinda tedious. It's just not very good as the other Tomb Raider games. It's kinda very disappointing. I'm sure some fans were very disappointed with this Tomb Raider game.

    I think it caused the British video game developer Core Design to go out of business after it received many negative reviews. That was a shame, wasn't it?

    Go and play the PS1 era of Tomb Raider games instead.
    1tiflawerca

    Terrible

    This is a hardcore Tomb Raider fan since 1998 talking.

    Tomb Raider was already damaged. Everything started when little changes occurred in Tomb Raider 4, removal of the ring menu, change in the save system, Lara's model was done badly, introducing Jonell Elliot as the voice actor, etc...

    Then there was Chronicles who thanks to the lack of storyline and pathetically bringing back dead characters back to life (timeline doesn't matter, since Larson and Pierre apparently died in both TR1 and TR5).

    Then this piece of junk was released (Unfinished, full of bugs and glitches after being delayed by 1 year and 6 months). The controls are horrible, the game boring and the moving Lara while in combat mode is absolutely a nightmare. it's clear that Core design had lost all interest in Tomb Raider. Maybe if the same team that worked on TR1 stayed things would've worked differently, but sadly, we all know the outcome. What makes things worse is the beta version of the game, which looks a lot easier to control and a lot more Tomb Raider. Not to mention moves like wall jump and parts of the levels that had Tomb Raider written all over them were cut out. Replaced by the boring and never ending empty streets of Paris and Prague.

    Since when does Lara bribe people to run errands for her? Since when does she ask for directions? Since when can she level up? How did Core even think that it would be a success? They couldn't have gone any lower.

    Thank God Crystal Dynamics were brought into the picture by Eidos. Tomb Raider legend wasn't the best Tomb Raider game due to the lack of challenge, linearity and shortness of the game. However, the controls did give a great feeling, so just think of what can be achieved if they fix the flaws.

    If they can fix the stuff mentioned above, bringing back the "Current Position" (Meaning; replaying levels, when you save, you restart from that checkpoint when you load and not restart the whole level), keeping your equipment when replaying (and not finding stuff in the final part of the game and have it in the beginning when reloading a level), beating a replayed level, the game will take you to the next one and not to the main menu, and making Lara hold the guns in the classic way, I think it would be safe to say that Tomb raider really IS back.
    7jen5en

    Angel of Darkness sets the mood but drops the tension.

    Lara Croft is arguing with her old mentor Verner von Croy over something called the "Obscura Paintings". After some yelling, Lara is knocked down, we hear gunfire and when Lara regains her consciousness, von Croy lies dead on the floor. Not long after that, police sirens can be heard in the distance; Lara Croft is wanted for the murder of Verner von Croy.

    Thus does a fast paced story telling in the 6th installment of the Tomb Raider series commence, and it is by far the most intriguing story of them all. Readers of The Da Vinci Code will see the obvious similarities here, since the game is told the exact same way; A murder, a chase, a secret, the Louvre... much inspiration has been borrowed here. Also, the pace of the famous book is equally fast; with Lara being hunted by French police helicopters, cops, villains and secret society special forces, it would seems that everything's set for a fantastic and enjoyable adventure; suffice to say, the story is certainly not where the film snaps.

    The control, however, certainly does its part in ruining the little escapade. First off: Lara no longer runs instantly, she walks and THEN she runs, which can prove fatal when you haven't got a large plateau to jump from. Also, her acrobatic actions like jumping over railings and climbing drain pipes are not triggered by pushing Shift, or the X button, but simply by pointing the directional buttons in that direction. This can create some very frustrating and catastrophic situations, as Lara will be more than willing to jump over a railing and fall 70 meters down. However, the controls can be mastered and once they have been, they work.

    Another thing that will cause many players to throw the controller into the TV screen is the absence of an Auto Save function. Since you'll die on a regular basis, saving is certainly necessary every 5 minutes. Every run and jump has to be executed with surgical precision, something that is destined to fail, especially with newbies behind the screen.

    On a graphical side-note, AoD is a peculiar game. Lara's shadow is in high resolution, but doesn't match her surroundings, i.e. her shadow is pointing in another direction than other objects. The 3D environments have high polygon counts, but this can't be said for Lara or any other characters: they still look like dolls, with octagon eyes and square fingers. The tombs are fantastically rendered but low res textures (for the PS2 version at least) makes the experience a little dull and does not encourage one to explore.

    The enemies in AoD are brain dead and uninteresting, they can run, bite, shoot, hit you... and that's pretty much it. Any unusual behaviour is usually programmed actions like soldiers roping themselves down the roof and so on. The stealth elements in the game quickly falls to the ground as it is ten times easier to just run forward and mash the action button to shoot your foes, since the auto-aim function takes care of the hard part. And once defeated, they will simply blink and disappear, arcade style. That is one of the things that makes AoD lose much of its realism. The new kung-fu elements looks cool, though albeit slower than Tom Cruise's moves in MI:2, they usually cause you to lose 50% health since the enemy can still hit/shoot you during the attack. RUBBISH! Also, AoD suffers from strange bugs, like the sound repeating itself over and over again when dying and Lara has a rare tendency to fall through the floor into blue, uncoded nothingness.

    Conclusively, Tomb Raider: The Angel of Darkness is a game that requires patience, tolerance and a pretty controlled temper if you like your TV. Although the graphics are decent in places and outright ugly in other, and although the controls take forever to master, it is a decent game that requires your attention, at least by a rental.

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    Trama

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    Lo sapevi?

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    • Quiz
      This was the last Tomb Raider game ever made by Core Design.
    • Blooper
      In the cut scenes at Von Croy's apartment, Lara angrily confronts Von Croy, claiming that he just "left her" in Egypt. At the end of "Tomb Raider: Chronicles", Von Croy had not left Lara in Egypt; in fact he was obsessive in his search for her amongst the remains of the temple, even though his chances of finding her alive were virtually nil.
    • Citazioni

      Lara Croft: Open for business?

      Daniel Rennes: You managed to get in, didn't you?

      Lara Croft: Just checking. I didn't want to waste your time. Or mine.

    • Versioni alternative
      The German version was censored to have all blood effects removed, this was done to secure a USK-12 rating.
    • Connessioni
      Edited into Lara Croft Tomb Raider: The Action Adventure (2006)
    • Colonne sonore
      Quand on s'Promène au Bord de l'Eau
      (uncredited)

      Music by Maurice Yvain

      Lyrics by Julien Duvivier

      Performed by Jean Gabin

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    • What did Lara do after she escaped from the Temple of Horus and before meeting Von Croy again?

    Dettagli

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    • Data di uscita
      • 9 luglio 2003 (Germania)
    • Paese di origine
      • Regno Unito
    • Siti ufficiali
      • Eidos (United States)
      • Steam Store
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