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Super Mario Sunshine

  • Videogioco
  • 2002
  • E
VALUTAZIONE IMDb
8,1/10
3583
LA TUA VALUTAZIONE
Super Mario Sunshine (2002)
ActionAdventureComedyCrimeFamilyFantasy

Aggiungi una trama nella tua linguaAfter being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.After being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.After being framed for polluting tropical paradise Isle Delfino, Mario is forced to spend his vacation cleaning up the island and tracking down his evil doppelganger.

  • Regia
    • Yoshiaki Koizumi
    • Kenta Usui
  • Sceneggiatura
    • Makoto Wada
    • Yoshiaki Koizumi
  • Star
    • Charles Martinet
    • Jen Taylor
    • Kit Harris
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,1/10
    3583
    LA TUA VALUTAZIONE
    • Regia
      • Yoshiaki Koizumi
      • Kenta Usui
    • Sceneggiatura
      • Makoto Wada
      • Yoshiaki Koizumi
    • Star
      • Charles Martinet
      • Jen Taylor
      • Kit Harris
    • 26Recensioni degli utenti
    • 2Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 1 vittoria e 3 candidature totali

    Foto39

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    Interpreti principali7

    Modifica
    Charles Martinet
    Charles Martinet
    • Mario
    • (voce)
    • …
    Jen Taylor
    Jen Taylor
    • Princess Peach
    • (voce)
    • …
    Kit Harris
    • F.L.U.D.D.
    • (voce)
    • …
    Scott Burns
    • Bowser
    • (voce)
    • …
    Dolores Rogers
    Dolores Rogers
    • Bowser Jr.
    • (voce)
    • (as Delores Rogers)
    • …
    Tôru Minegishi
    • Petey Piranha
    • (voce)
    • (non citato nei titoli originali)
    Kazumi Totaka
    • Yoshi
    • (voce)
    • (non citato nei titoli originali)
    • Regia
      • Yoshiaki Koizumi
      • Kenta Usui
    • Sceneggiatura
      • Makoto Wada
      • Yoshiaki Koizumi
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti26

    8,13.5K
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    Recensioni in evidenza

    7CuriosityKilledShawn

    Very summery game.

    SMS is definitely a gorgeous game to look at and a perfect game to get you in a summertime mood. The perfect blue skies, glorious sunshine and beautiful water effects make you just want to pass through the screen and into the Isle of Delfino in the game itself. Mario vacations in this sunny resort only to find it's covered in pollution when he arrives. So now it's up to him to clean it up across the various levels and worlds.

    It's one of those games that you can just keep on playing over the years and even put aside for a while before going back to it. It doesn't really have the same charm in the winter months however. The music, the graphics, the humor are all cute and colorful. It makes for perfect escapism.

    However, the designers have simply tried to cram in too many controls on the Gamecube pad and, as a result, it's a very hard game to control. Many levels and missions require precision manoeuvring and can often take several minutes of painstaking balance and ascension only for it all to be undone, as Mario plummets several hundred feet, by a tiny little flaw in your button-bashing. It will seriously drive you C-R-A-Z-Y.

    Had it not been for this, I would probably have stuck with SMS to the end, but I had to just be done with it once and for all, otherwise I would have chucked my Gamecube at the wall.

    Graphics A Sound A Gameplay C Lasting Appeal B
    9ACA85

    A . Nintendo finally delivers what it's always been known for: stunning graphics and addictive gameplay.

    Nintendo finally delivers what it's always been known for: stunning graphics and addictive gameplay.

    Few gaming icons are even half as recognized as Mario. And no gaming icon has produced more quality games over the years. So when a new Mario game comes out, it should come as no surprise that there is a good deal of hype surrounding that game.

    With all the hype, it's hard to live up to what people expect. If you are expecting the same shock the world received with Super Mario Bros., Super Mario Bros. 3, or Super Mario 64, then you'll be sorely disappointed. Super Mario Sunshine isn't groundbreaking or breathtaking, but it is a solid adventure game that no GameCube owner should be without.

    Super Mario Sunshine begins with a plane trip to an exotic island, with fun, sun, and plenty of water. Upon landing, Mario, Peach, and the usual entourage of toads exit the plane and prepare for their vacation. Hey, Mario deserved it. How many times has he saved the Princess?

    Things go wrong, right from the start. Mario is framed for crimes he didn't commit, and he's ordered to perform community service as penance. Who would frame Mario, anyway? It's not like he has any enemies, right? Well on this particular adventure, Mario is framed by a clone who takes on a mercury-type shape shifting appearance, much like T-1000 from Terminator 2. This clone looks incredible, from a graphical standpoint, but he hardly looks like Mario. Mario doesn't look like a giant reflective mirror, does he? How could anyone mix Mario up with a sparkling clone?

    Apparently the legal system is not the only problem on this island, though, because the entire island is filled with your typical brain-dead adventure characters. The dialog is absolutely horrendous, but it's not as bad as the voice acting. Super Mario Sunshine has some horrible voice acting, when you can actually hear it.

    So let's get into game's first problem, the sound. You can never quite hear what the characters are saying, mainly because the music is exponentially louder. In the case of Super Mario Sunshine, though, that could be a good thing. The voice acting is terrible. Peach talks in a broken form of speech, Mario just makes his typical Italian `noises', and the toads and other characters all make some kind of squeal or goofy laugh. It goes more than being lighthearted-it's downright annoying.

    The music isn't on par with the other Mario games, or any other game for that matter. There are quite a few nice tracks, which include some fancy remixes, but other than that, the music is nothing to be desired. The sound effects are decent, but they are incredibly overused at times.

    Away from your ears and onto your eyes, Super Mario Sunshine is quite a sight to see. It is easily the GameCube's most impressive title visually, mostly because there is just so much going on without problems and glitches.

    Each level is filled with interactive scenery, an incredible number of moving objects, and the best water effects ever seen on a video game. Graphically, it's just amazing that the levels are so nice to look at, and so large. The textures could use some work, but the water (which is truly astounding) and other great effects clearly overshadow the small graphic problems. Super Mario Sunshine is visually stunning.

    Throughout these huge levels, you'll be controlling a new and improved Mario. Gone are the punches and kicks; they've been replaced by jetpacks and jetpack add-ons. With these new tools, you can hover around or shoot water at your enemies. Apparently Mario has some incredible strength, too, because he jumps and leaps higher than ever, despite carrying a backpack of water that would weigh any normal person down.

    Mario's goals include finding red coins, killing (and re-killing, as you'll see) bosses, locating certain items, or trying his hand some old-school platforming action.

    Wait, what's that about old-school?

    Throughout each level, Mario will `accidentally' have his new jetpack stolen by the same fiend who framed him in the first place. Without his new jetpack, you'll be forced to complete an obstacle course using only the old-school Mario techniques, like walk kicks and triple jumps. A nice diversion, and a nice challenge, too.

    Mario will work his way through a handful of unique worlds, scouring each world for hidden `shines', exactly in the same manner as he did looking for stars in Super Mario 64.

    Controlling Mario is essentially perfect. The camera might bug you in the beginning, but you'll find it to be one of the best cameras in any video game, ever, once you get used to how it controls. The C-Stick will swing it around you, allowing you a nifty view of all the area around you, and the L Button centers the camera behind you.

    Super Mario Sunshine is not your standard platform game. In addition to the new jetpack idea, Nintendo has thrown in a new underground travel innovation. They've also added a new graffiti system that fits nicely with the game. And finally, everyone's favorite dinosaur makes his return to the world of Mario.

    Yes, Yoshi's back, but that's not saying much. It's fun to finally ride him around in 3D, but overall, he's mostly useless. They've changed his powers, too, removing the ability to shoot eggs in exchange for the ability to turn enemies into solid platforms. Thankfully, Yoshi can still use his tongue, though. With that tongue you'll be eating enemies and fruits. Different fruits can even change Yoshi's color and powers.

    The game is seen as `clean up the environment' from commercials and previews, and from the beginning, you might actually think that's the case. An hour into the game, the entire `clean up that graffiti' act is practically gone, and you're back to good old Mario platforming fun. There are enough levels and challenges to leave even the average gamer coming back for more.

    Super Mario Sunshine's biggest achievement is its lack of gameplay flaws and its stunning graphics. Most adventure/platform games have glaring gameplay problems, but Super Mario Sunshine has none. Aside from some poor audio, there is nothing wrong with Mario Sunshine, and there is no reason that you shouldn't own this game.

    Game Stats:

    Players: One / Genre: Adventure B . Presentation (Menus, Manuals, and Finishing Touches) A + . Graphics C . Audio A + . Game Play and Story A + . Camera and Control B + . Value (Replay and Cost) A . Final Grade
    8BlackX

    Like Some Good Time In The Sun, Without The Burn

    Super Mario Sunshine lives on the classic Mario, but takes it another level with even less side-scrolling than Super Mario 64, and a whole lot more sense of freedom. The boss fights are fun instead of frustrating, the levels create more and more challenge, and the controls, despite the Side Somersault, are easy to master.

    Mario, Peach, and Toads head for a nice Hawaii plus Disney World vacation to Isle Delfino(watch for the inside joke on the GameCube's old working name "Dolphin") when Mario is accused for polluting the island with slimy graffiti, taking away Sunshine and the Shine Sprites, which have vanished, and making everywhere an unhealthy, dangerous, depressing-looking place. The real culprit is someone who we all know, but has dressed up to look like Mario. He repeatedly steals Princess Peach away, just like a famous relative of his. Mario must now use the new F.L.U.D.D.(Flash Liquid Ultra Dousing Device, watch for the bottom left corner of the screen when it analyzes Mario)water pumping backpack, which gameplay is based on, to defeat enemies, triumph over obstacles and solve the mystery of Who, Why and What happened? As he collects Shine Sprites from missions, Sunshine will return to the darkened island.

    The music is great! I love the mysterious and remixed tunes that appears in the Shadow Mario scenes, plus the obstacle courses, though some of the sunny, bright music doesn't fit the mood even if it fits the setting.

    Nintendo is starting to regain its' reputation to not have the best possible graphics, but having original gameplay that's fun and smooth.

    The variety of activities that you are aloud to do it great, and the ways to collect Shine Sprites are numerous. The voices are fantastic and never boring, the graphics are as good as the many computer-generated images of Mario you see in video game magazines, and the cut-scenes are great and hilarious! I fully recommend this game, and to get a guide or a couple Nintendo Power magazines to help you out, but you should really be "Okey-Dokey!"
    Shamashmuddamiq

    Mario isn't as pleasant this time around.

    This game was sort of a let-down. I had fun at first, but after awhile I noticed that there were two types of levels:

    1) Those that are extremely easy (though it might take awhile to figure out what you need to do). 2) Those that are extremely tedious. It doesn't necessarily mean that they're hard, it just means that you need to do them over and over and over again until you get lucky enough that Mario doesn't slip, slide, or fall the wrong way. Almost all of the obstacle course levels are like this.

    It's one of those games that derives almost all of its difficulty from the fact that you're trying to control a 3-D environment with a 2-D interface. Most gamers would call that poor design.

    Probably the most annoying thing about the gameplay is the backward-loop high jump. It never happens when you're counting on it, and it often does happen when you really don't want it to. After you've spent 10 minutes climbing a wall, and you fall all the way down to the bottom again simply because Mario decided he didn't want to do a backward high-jump this time, you just feel like turning it off. I did many times. I only came back because I figured it would get better. It never did.

    I found myself saying after just about every level: "I'm glad I'll never have to do that level again."

    Except for the gameplay, this game is excellent. Good graphics, somewhat good story, and it's a big game -- there's a lot to do.
    joshwinkler87

    An overrated frustrating game

    Nowhere near as good as Luigi's Mansion, the game's puzzles are so repetitive and frustrating much of the game's fun is taken away. The camera angles are nearly impossible and Mario's moves are hard to learn. Spraying off graffiti, hanging on hooks that are nearly impossible to grab onto, balancing on tightropes, talking to Delfino residents and some of them punching you all the way across the town, a bunch of new, useless moves and even the music is pretty annoying after a while. Granted, the game is not entirely bad, it never gets boring just very, very frustrating. Maybe it's just me but I think Nintendo didn't put as much effort and thought into this game as they have with so many others.

    Overall rating: 4/10

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    Trama

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    Lo sapevi?

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    • Quiz
      The FLUDD was created by E. Gadd Industries. This is the same company that created the Poltergust vacuum in Luigi's Mansion (2001).
    • Blooper
      The "evil" Mario is to be harmed if hit with water from Mario. However, sometimes when you chase him he might jump into water without harm.
    • Citazioni

      Princess Peach: [First lines]

      [the TV screen in the plane shows a map of the ocean area around Isle Delfino, plotting its course, when a Shine Sprite icon on the island fills the screen and music plays]

      Princess Peach: Oh! Look at that!

      Welcome video Pianta: [transitions into a welcome video] Welcome to the sun-drenched tropical paradise of Isle Delfino! We're so pleased to welcome you to our beautiful home!

      [says local phrase; the video shows B-roll of other locations on the island]

      Welcome video Pianta: Come enjoy a natural wonderland to which we've added the world's finest resort facilities, a spectacular amusement park, and succulent seafood!

      Mario: Oh!

      [looks longingly at the food on the TV]

      Welcome video Pianta: This and more await you on Isle Delfino! Come relax and let us refresh your body and spirit.

      [says local phrase again]

      Princess Peach: [notices a dark figure in the background of the video that looks like Mario] That... that shadow...?

      [Mario is thinking about seafood; she turns to Toadsworth]

      Princess Peach: Toadsworth, did you see...?

      Toadsworth: [thinking about relaxing and having fun] Oh! Quite good!

      Princess Peach: [sighs and shakes her head]

    • Curiosità sui crediti
      After the credits (with less than 120 Shine Sprites), it's shown a picture of II Piantissimo at Gelato Beach, looking at the magic paintbrush that Bowser Jr. had, implying that this whole thing might happen again. However, after collecting the 120 Shine Sprites, a group photo of all the characters in the Delfino Hotel is shown instead.
    • Connessioni
      Featured in Icons: Miyamoto (2002)

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    • Data di uscita
      • 19 luglio 2002 (Giappone)
    • Paesi di origine
      • Giappone
      • Stati Uniti
    • Sito ufficiale
      • Official site (United States)
    • Lingue
      • Inglese
      • Giapponese
    • Celebre anche come
      • Super Mario 64 II
    • Aziende produttrici
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Vedi altri crediti dell’azienda su IMDbPro

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