Aggiungi una trama nella tua linguaApril Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the futu... Leggi tuttoApril Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the future.April Ryan is a young visual-arts student in Venice, Newport. She's been having some strange dreams lately, but little does she know about the important role she'll have in changing the future.
- Regia
- Sceneggiatura
- Star
- April Ryan
- (English version)
- (voce)
- April Ryan
- (Swedish version)
- (voce)
- Cortez
- (English version)
- (voce)
- …
- Crow
- (English version)
- (voce)
- …
- The Wood Spirit
- (English version)
- (voce)
- …
- The White Dragon
- (English version)
- (voce)
- …
- Old Woman
- (English version)
- (voce)
- …
- Zack Lee
- (English version)
- (voce)
- …
- Emma
- (English version)
- (voce)
- …
- Charlie
- (English version)
- (voce)
- Fat Repairman
- (English version)
- (voce)
- …
- Young April
- (English version)
- (voce)
- …
- Burns Flipper
- (English version)
- (voce)
- …
- Gordon
- (English version)
- (voce)
- …
- Roper Klacks
- (English version)
- (voce)
- …
- FACT Voice
- (English version)
- (voce)
- …
- Minstrum Yerin
- (English version)
- (voce)
- …
- Father Raul
- (English version)
- (voce)
- …
Recensioni in evidenza
Ragnar Tornquist's script, though, is hugely ambitious, and mostly successful; it has a superb premise - essentially a pair of worlds, one futuristic, the other a place of post-Tolkeinish fantasy, and with a heroine (April Ryan) who finds herself shifting, at first unwillingly, between the two. There are some problems - a few too many genre clichés, and the script is needlessly verbose in places where less would have been more. Most of the vocal performances are excellent, however, especially from the lead characters, and visually the design, especially of the environments through which April moves, is superbly evocative. This gives TLJ a narrative range and emotional resonance that's very rarely found in games - if you have the patience to operate at its meditative pace. Even if there'll never be a mass market for this kind of thing, I hope it is another step along the way to the development of the computer game as a genuine art form.
By chance (or was it fate?) I ran across a friend playing The Longest Journey. A quick glance at the interface revealed the genre and immediately turned my interest away and then April Ryan, the protagonist, spoke, "Storm clouds. Even the weather sucks in my dreams. I feel so charmed." Whoa, a cynical smart ass heroine? Okay, okay, April. You have my attention. Let's see what you got.
I began TLJ just to ride along with Ms Ryan so I could listen to her commentary (delivered with style and flair by Sarah Hamilton), but she was just the hook. And soon she drew me into a classical story arc supported by quirky colorful (not to mention frickin' hilarious) characters, environments that provide their own sly social commentaries on our world, and the Adventure game's knack for, um, "creative" uses of the mundane.
The Longest Journey spans two parallel worlds, one of a magic and one of science a clever device used to bring the realms of science fiction and fantasy together in a single game. April discovers that she is a "shifter", possessing the ability to cross between worlds to embark on the titular journey. Yes, it's the age old tale of a protagonist who, guided by a mentor, is destined for glory. Predictable and overused as this formula may be, I can't help but marvel at the power it still wields when done right.
In Stark, the sci-fi half of the game, April encounters scenery reminiscent of Blade Runner (Metro Circle), a car alarm that informs her "I've just been charged with a *bleep* load of electricity touch me again, and you're toast!" She gets trapped in a bureaucratic hell of Union rules, mundane paperwork, and secretaries who don't want to deal with her and yes, she accurately voices our frustration (in an appropriate vocabulary, to boot!). Eventually, the conflict will lead her from her humble beginnings as an art student into a conspiracy involving a megacorporation aiming for world domination. After all, it wouldn't be an epic without an empire in there somewhere, now would it?
Over in Arcadia, the fantasy half of the game, our heroine encounters a scene right out of Hanzel and Gretel, the Venar who exist in all moments of their life simultaneously giving their speech serious grammatical problems regarding proper tense, stickmen who want to follow the cow over the moon, and, of course, an evil Wizard. And every single one of these memorable characters can go toe to toe with April's wit. Facing Roper Klacks, the powerful Wizard (Alchemist, whatever), April, utterly powerless against him, remarks, "Oh yeah? Uh, I can pull a rabbit out of a hat!" Klacks answers, "I can pull a hat out of a rabbit. What's your point?"
Even throwaway characters like the map's merchant makes his mark, giving April the most convoluted directions imaginable like something out of a Monty Python skit.
No review of TLJ would be complete without dedicating a paragraph to the greatest VG sidekick of all time: Crow, the talking bird (a real lady's man, er, bird) who shoots his beak off faster than his small brain can keep up with, which in turn gives us a character who is paradoxically savvy and naïve at the same time (voiced to perfection by Roger Raines.) "We can't help them!" Crow protests, "They're savages! They eat birds!" April informs, "Crow, I eat birds. You probably do too." "Yeah, I do love roast duck in a tangy okay, I see your point."
Both worlds are deliciously tongue-in-cheek, but not outright goofy. Rather, the humor builds a common foundation dare I say camaraderie? between April and the gamer (particularly towards the first half of the game.) But pay attention as the story progresses, watch as the narrative subtly drifts to a more somber tone, and observe how much more deeply these later moments resonate. This allows the game to remain an intimate tale despite its epic scope. April's path, she is told, leads through both greatness and tragedy, and as we journey with April, we learn the price destiny requires her to pay and we almost don't want her to make that sacrifice. She doesn't deserve this fate. Because we've laughed with her, we'll want to cry for her.
I've mentioned the great voice work by Sarah Hamilton and Roger Raines, but believe me it doesn't stop there. The quality of the voicework is unprecedented, and the consistency phenomenal Ralph Byers as the eccentric Roper Klacks and the drunk Bryan Westhouse, Andrew Donnelly as crazy genius "the Flipper", Jeff Meller as the Maps Merchant and Abnaxus of the Venar to name a few. To date, The Longest Journey hands down has the best voice acting of any game I've ever played.
If I had to level a complaint against TLJ, I would have to say the prerendered movies leave something to be desired. While the in game graphics and character models are fine the prerendered backgrounds, stunning in their design and execution (not to mention full of life with little touches such as animated water, characters moving about, signs blinking, and cars zooming by) the prerendered movies, land in uncanny valley territory (especially in regards to the characters.) Close, but not quite.
I guess I could complain about some of the illogical puzzles, but I knew that was coming from the get go this is an adventure game, after all. However, April Ryan's feminine charms and no BS attitude made up for the genre's inherent frustrations. Hail to the Queen, baby.
That said, this game was one of my most memorable gaming experiences, right up there with the first time I played Zork, Myst, and Half Life.
The puzzles are mostly logic based, and while some require inventory items that can be a little non-logical to come by, it didn't takeaway from the experience, but rather enhanced it for the most part.
Lo sapevi?
- QuizAs an inside joke, several sentences of the library book's description of the city of Marcuria are taken almost verbatim from the descriptions of Babylon 5 (1993) from that show's first and second season introductions.
- Citazioni
Cortez: So my secrets are being revealed, are they?
April: I wouldn't say that, because you're still a mystery to me. More so.
Cortez: Good. You see, señorita, mystery is important. To know everything, to know the whole truth, is dull. There is no magic in that. Magic is not knowing, magic is wondering about what and how and where.
- Versioni alternativeIn the Spanish dubbed version, the character "Cortez" is renamed "Corthès", has a French accent instead of Spanish, and his real name is said to be Pierre Duval.
- ConnessioniFollowed by Dreamfall: The Longest Journey (2006)
I più visti
Dettagli
- Data di uscita
- Paese di origine
- Sito ufficiale
- Lingue
- Celebre anche come
- Den längsta resan
- Azienda produttrice
- Vedi altri crediti dell’azienda su IMDbPro
- Colore