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Super Mario Bros. 2

  • Videogioco
  • 1988
  • K-A
VALUTAZIONE IMDb
7,5/10
3621
LA TUA VALUTAZIONE
Super Mario Bros. 2 (1988)
May 28, 2018, marks the 25th anniversary of 'Super Mario Bros.' The very first live-action adaptation of a video game, ever, was based on the hugely successful series that helped pull the gaming industry out of the 1983 crash. But when it came to its big screen potential, only one man had the vision, producer Roland Joffé.
Riproduci clip3: 24
Guarda 'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
1 video
15 foto
QuestActionAdventureFamilyFantasy

Aggiungi una trama nella tua linguaMario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.Mario, Luigi, Princess Toadstool and Toad enter a mysterious door to save the people of Sub-Con from the evil frog Wart and his minions.

  • Regia
    • Kensuke Tanabe
  • Sceneggiatura
    • Shigeru Miyamoto
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,5/10
    3621
    LA TUA VALUTAZIONE
    • Regia
      • Kensuke Tanabe
    • Sceneggiatura
      • Shigeru Miyamoto
    • 32Recensioni degli utenti
    • 2Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Video1

    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game
    Clip 3:24
    'Super Mario Bros.' 25 Years Later: Why the Movie Is Nothing Like the Game

    Foto14

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    Recensioni degli utenti32

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    Recensioni in evidenza

    rossrobinson

    fantastic

    This was mario's 3rd game. This was called Super Mario Bros 2. There is another game that is called Super Mario Bros 2 as that one is called Super Mario Bros: The Lost Levels. I give super mario bros 2 10 out of 10.
    ksmn

    Not Mario in the strictest sense

    The reason why this gameplay is so different from all the other Mario games is that it never was meant to be a Mario game. They didn't ship the Japanese version of SMB2 into the United States because people complained that it was too hard. Eventually they decided release a sequel in the United States but did it in a very cheap fashion. They took a totally different game that never was released in the US and altered the appearances of the characters and some of the objects so they could release it as a Super Mario game.

    The game that was turned into SMB2 in the US was actually about a family who stepped into the world of a strange book to find the two missing younger children.
    9Aaron1375

    I am in the minority, but this was one of my favorite Mario games.

    I thought the graphics in this one and the overall story and feel for the game were better than the first game as that game had an arcade game look and feel to it while this one to me was in depth. Granted the ending to this one was a bit of a cop out it still provided me a lot of entertainment. The game has Mario and gang in the land of dreams to fight some strange villain that would never be seen again, or at least I do not think he ever appeared in any of the other Mario games. In this one you get to choose your character to tackle each level the players: Toad-the little dude who you constantly rescued in the first game. one of Princess' retainers. strengths-super strong can pull things out of the ground and dig super quickly. weakness-can not jump worth a flip.

    Luigi-Mario's green clad brother. was in the first game when you played with two people. strengths-has a great vertical jump. weakness-not as strong as Mario or Toad.

    Princess Toadstool-the princess that causes you headache after headache in the rest of the series, later becomes a Peach. strengths-when jumping has the ability to stay afloat in the air of a bit. weakness-not the highest jumper and she is the weakest character.

    Mario-the hero of game most of the time. strength and weakness- really none of either, kind of an average joe.

    Yes, this game progresses through levels, no fireballs in this one, you perform your attack by picking enemies or objects up and hurling them at other enemies. You fight an impressive array of villains in this one and you go through many landscapes including rather fun digging scenes in the desert. Not all is perfect though as the game sure could have used some swimming levels like in the first game. Still, for the most part I enjoyed this Mario adventure quite a lot.
    earthborn44

    Is different cause.... (see the ending!)

    That's because is so different, (also cause it was another video game in japan who got modified i've heard, but the landscapes are a lot like mario & the main theme is very italian!)

    I think that all marios are amazing, every one was an experience in its time. This has enough Mario elements, it was the real second. (lost levels was just a re-edited Mario 1), also the way u take on the enemies is very fun, nice bosses & killer last boss, very colorfull, naive & funny, i just looooove this game, & it resembles to me a little to MARIO64 in some ways.

    The ending of this game justifies every diference u may find with other marios, is unique & it deserves a direct sequel as well!
    Vince-5

    Trippy, very different sequel to the 1985 hit

    This game was definitely the other side of the Mario coin. A Japanese fantasy adventure reworked as part of the Super Mario series, it's a lot more strange and cultish than its predecessor; if the original was West Side Story, this was The Rocky Horror Picture Show. It takes place in a bizarre pastel world (lime green and turquoise dominate the color palette) taken over by the evil bubble-blowing frog Wart. There are a whole bunch of weird new villains--Shyguys (masked midget ninjas), Birdos (masked hopping birds), Bob-ombs (walking bombs), Porcupos (grumpy porcupines), Triclyde (a three-headed snake), Clawgrip (a giant crab), Ostro (a bow-topped lizard that shoots eggs from his mouth)--that you fight by throwing vegetables, bombs, and various other objects.

    Very different, very tricky past a certain level (I could never beat it myself--the quicksand always got me), highly original, and a great deal of fun. I loved the ability to choose between four characters--Mario (normal abilities), Luigi (high jumping power, but don't be distracted by his kicking feet or you'll fall off the cliff), Toad (accelerated speed), or Princess Toadstool (the ability to briefly float in mid-air). All are useful on different levels (Luigi in the aforementioned quicksand especially); I often chose the Princess, because I had a falling-off-cliffs problem and liked to change direction in mid air. A terrific game, topped by a cute twist ending. Just don't expect a direct continuation of the original, since this doesn't follow that formula at all. If you can find a cartridge and a machine to play it in, check it out!

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    Trama

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    • Quiz
      The game is derived from an original, completely different Japan-only game called Yume Koujou: Doki Doki Panic (1987) ('Dream Factory: Doki Doki Panic'), an Arabian-themed game inspired by a Japanese TV show, with no relation to the Super Mario universe (despite containing many similar elements). The original Japanese Super Mario Bros. 2 (Super Mario Bros. 2 (1986)) had only been released in Japan; Nintendo of America had rejected it for being too similar to Super Mario Bros. (1985) as well as too difficult, and not wanting to jeopardize the popularity of the Super Mario franchise in the USA, they had requested a different game. In the meanwhile, director Kensuke Tanabe had experimented with an early prototype game consisting of vertical scrolling, but found it insufficiently engaging and too complex to run on the hardware of the time. He and the Super Mario Bros. team later successfully combined the shelved prototype with horizontal scrolling, and created Doki Doki Panic, describing it as "a full-fledged new Mario". When the request for a different Mario sequel came in, Tanabe decided that he only needed to alter his own Doki Doki Panic game by inserting Mario, Luigi, Toad and Princess as playable characters. This explains why the second game, released in 1988, is so vastly different in design, theme and gameplay from the first. Such was the success of this international Super Mario Bros. 2 that it was also released in Japan in 1992 under the title "Super Mario USA". The original Japanese Super Mario Bros. 2 was finally released in America in 1991, as a part of Sûpâ Mario korekushon (1993) under the title "The Lost Levels".
    • Blooper
      During the character credits, Ostro and Birdo's name's are switched, leaving Ostro's picture labeled "Birdo" and Birdo's picture labeled "Ostro." The game's instruction manual also contains this error.
    • Citazioni

      Opening narration: When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed from a spell. After awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream...

    • Versioni alternative
      Re-released in Super Mario All Stars (1993), the Japanese version titled the game "Super Mario USA". A few new features were added into the SNES All Stars version, including a wavy effect when you use a warp zone, and the SNES version has unlimited continues.
    • Connessioni
      Featured in 20/20: Nuts for Nintendo (1988)

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    Dettagli

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    • Data di uscita
      • 28 aprile 1989 (Italia)
    • Paese di origine
      • Giappone
    • Sito ufficiale
      • Nintendo .com creators of the game (United States)
    • Lingua
      • Inglese
    • Celebre anche come
      • Sûpâ Mario USA
    • Aziende produttrici
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Vedi altri crediti dell’azienda su IMDbPro

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    • Proporzioni
      • 1.33 : 1

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