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IMDbPro

Knightmare

  • Serie TV
  • 1987–1994
  • 25min
VALUTAZIONE IMDb
8,1/10
1186
LA TUA VALUTAZIONE
Hugo Myatt in Knightmare (1987)
AvventuraFamigliaFantasiaGame Show

Aggiungi una trama nella tua linguaDungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.Dungeons and Dragons-style show that lets contestants explore a computer-generated fantasy world, with wicked special effects and cunning puzzles.

  • Creazione
    • Tim Child
  • Star
    • Hugo Myatt
    • Paul Valentine
    • Clifford Norgate
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,1/10
    1186
    LA TUA VALUTAZIONE
    • Creazione
      • Tim Child
    • Star
      • Hugo Myatt
      • Paul Valentine
      • Clifford Norgate
    • 12Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
  • Episodi113

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    Interpreti principali41

    Modifica
    Hugo Myatt
    • Treguard…
    • 1987–1994
    Paul Valentine
    • Motley…
    • 1989–1994
    Clifford Norgate
    • Hordriss…
    • 1989–1994
    Mark Knight
    • Lord Fear…
    • 1991–1994
    John Woodnutt
    John Woodnutt
    • Merlin…
    • 1987–1990
    David Learner
    • Pickle
    • 1990–1992
    Iona Kennedy
    • Sidriss…
    • 1992–1994
    Michael Cule
    • Brother Mace…
    • 1990–1991
    Rayner Bourton
    Rayner Bourton
    • Julius Scaramonger…
    • 1991–1992
    Jackie Sawiris
    • Majida
    • 1993–1994
    Tom Karol
    • Olaf…
    • 1988–1989
    Mary Miller
    Mary Miller
    • Lillith…
    • 1987–1988
    Zoe Loftin
    • Mellisandre…
    • 1989–1990
    Guy Standeven
    Guy Standeven
    • Olgarth…
    • 1987–1988
    Edmund Dehn
    Edmund Dehn
    • Automatum…
    • 1987–1988
    Lawrence Werber
    Lawrence Werber
    • Casper…
    • 1987–1988
    Alec Westwood
    Alec Westwood
    • Folly
    • 1987–1988
    Clifford Barry
    Clifford Barry
    • Lissard…
    • 1993–1994
    • Creazione
      • Tim Child
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti12

    8,11.1K
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    Recensioni in evidenza

    SlimeyPete

    Probably the best kids' show ever

    I loved this show when I was younger. It was one of the few kids' gameshows that has every been even vaguely taxing on the brain, featuring some reasonably complex puzzles and a lot of tricky (and very tense) timing exercises. It had fantastic visuals for the time, making use of a lot of bluescreen effects. And on top of all that it had a genuinely creepy atmosphere - something that I've never seen in any childrens' show. I'm nearly seventeen now, and if it was repeated on TV (or, even better, they made a new series of it) I would definitely throw style and social acceptance to the wind and make sure to tune in.
    jill-70

    simply brilliant

    I absolutely loved Knightmare when I was growing up! And I totally agree with the comments posted about it! For its time the visuals etc. were amazing and, yeah, it was the only kids tv show that had a creepiness about it. Also it was a very challenging game show and encouraged you to think. I feel so sorry for kids growing up nowadays. I don't know what children's television is like in the US but the stuff that's on in the UK is rubbish! There's nothing anywhere near to the brilliance of Knightmare, Funhouse, Dungeons and Dragons, Thundercats, He-Man and She-Ra etc.

    Wonder what the guy who played Treyguard is up to now??? And the guy who was Lord Fear? I hated it when they used to look in on what he was up to through the spy glass cos you knew any minute he was going to realise what they were doing!!!! He was really scary! Remember the dragon the contender used to fly on??? My fave bit of the show was when someone lost and therefore died and you'd just see them and their mates walking down a path and waving goodbye!!!!!!

    For any die hard fans I remember seeing some repeats of Knightmare on the Sci-Fi channel a few years ago, but I don't think they show them anymore. But I'll keep a look-out anyway. I'd love to be able to watch them all again! 80s and early 90s kids' shows were the best!!!
    8Howlin Wolf

    Staple Friday teatime viewing during my formative years...

    I would venture to suggest that there has never been a kids game show made that tops this. From the inventive - and highly advanced for its year - concept, to its generous contribution to the morale of out-of-work actors who didn't mind dressing up in ridiculous outfits, the format was a winner on all levels. It became something I looked forward to without fail to kickstart my weekend. The puzzles actually took some thought, and the idea that three players guided the one who couldn't see past the end of his nose meant it must have been fun to play whether you were experiencing or controlling. The bloke who presented it was always a bit sinister as well, must've been the beard...

    A kind of live-action "Dungeons & Dragons" then, only infinitely more entertaining than sitting in front of a computer. It's one of my fondest favourites from childhood, and will hopefully be remembered long after Virtual Reality has become a commonplace element in all our lives. This program was very 'funky' indeed.
    10marcehjones

    Brilliant and unique

    Knightmare (1987-1994) A team of three contestants have to guide a fourth contestant (who's vision is impaired by a helmet) through a dungeon on a quest. Usually their goal was to recover a special object such as a crown or sword but they were rarely successful. During their adventure the group would have to solve riddles, avoid traps, and would encounter a wide range of characters and monsters (including goblins, wizards, dragons, witches, jesters, ogres, maidens and potion sellers). Some of these would be very pantomime-esquire such as the charismatic Hordris, the immortal Lord Fear, and of course the captivating Tregar.

    The dungeon is generated using painted backgrounds and the same blue screen technique used by weathermen (Chroma Key). Despite its innovative format and huge following it never quite got the attention or praise it deserved (probably because it was on ITV rather than BBC).

    It was recently repeated on Challenge TV during the mornings. There are apparently no plans to start a new series.

    For more information see: http://www.knightmare.com/
    themightymartin

    Top 10 most memorable Knightmare rooms

    10. The Antechamber. This is the room where Treguard, his assistant and the advisers would spend the entire quest, watching over the dungeoneer.

    9. Level 1 Clue Room. Consisted of a table with several objects on it, of which the dungeoneer could only take a maximum of 2, and usually a wall monster who would ask the dungeoneer a question or two before they were allowed to take any objects.

    8. The Room of Choice. Usually the first room in the dungeon. A rotating disc with four doors with logos above them. Adventurers would have to choose which quest to go for out of the crown, the goblet, the shield and the sword.

    7. Smirkenorff's flight. Not really a room as such, but as the series went on and the adventure branched out beyond the confines of the dungeon a new method of travelling between levels 1 and 2 was required (in earlier series this involved the dungeoneer climbing into a well). Smirkenorff was a large friendly dragon who would fly dungeoneers between the two levels, for a small fee.

    6. The Catacombite room. A large chamber containing a gigantic monster. The Catacombite was a large skull with two massive legs made of bone. Id the dungeoneer came into contact with this terrifying (well, terrifying when you're seven years old) monster it would mean instant death.

    5. Merlin's Chamber. Basically exactly how it sounds. A large-ish room with walls lined with books and a chair in the middle. Adventurers would have to work out how to summon Merlin, who would then give them magic in return for them answering a few riddles.

    4. The Cogs of Doom. Timing was of major importance when crossing the cogs of doom, as the path only stayed intact for a few seconds. Advisors would have to guide the dungeoneer across two giant cogs without him/her falling into the pit below.

    3. The Beast's Stomach. Perhaps the most disgusting room. Sometimes a dungeoneer would somehow end up swallowed by a snake or another monster and not die. Instead they would come here. There is only one way out of this place (well, two ways I suppose, but we won't go into that) and the adventurers would have to work out how to give the monster an "upset stomach". This usually involved throwing salt down or rubbing the stomach lining with soap.

    2. Causeways. There were hexagonal blocks reaching across a large chasm. The blocks would have symbols or numbers on them to tell the adventurers which blocks were safe to step on and which would send them plummeting downwards into oblivion. Usually the dungeoneer would have been told the proper combination earlier, in exchange for giving a character an object, answering a riddle or through the use of a spyglass. The combinations often ranged from the relatively easy (earth, fire, wind, water) to the insanely hard (removing a piece of a shape in each tile to work out which way it was pointing). Needless to say, many dungeoneers failed thanks to these devilish rooms.

    1. The Corridoor of Blades. Imagine this: You're standing on a conveyor belt heading down a narrow corridoor. Suddenly, a large circular buzzsaw sticks out of the wall to your left. You narrowly miss it by jumping out the way, then find you have to dive underneath another one that has suddenly appeared on the right. Now imagine you're doing this blindfolded and are relying on three panicky fools to warn you when and where the blades are coming, and you have The Corridoor of Blades.

    In my opinion these are the most memorable rooms in the history of Knightmare. You may disagree, if so then why don't you post yours up here as well?

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    Interessi correlati

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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      The programme's Internet fan-base is so strong that creator Tim Child applied for a National Lottery grant to produce a ninth series entitled "Knightmare VR", using "avatar" technology to digitally project the player into the dungeon rather than have a blindfolded player in a blue room. A pilot was produced, featuring Hugo Myatt as the voice of a new digital version of Tregard. However in Autumn 2005 producer Child announced that work on "Knightmare VR" was being halted after no UK broadcasters showed an interest in it. Child also reported that he now favoured going back to the "blue room" style of production for any future attempt at a revival.
    • Citazioni

      Dungeoneer: Where am I?

    • Curiosità sui crediti
      Each end credit sequence shows a room or a montage of images from the dungeon.
    • Connessioni
      Featured in The 100 Greatest Kids TV Shows (2001)

    I più visti

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    Domande frequenti16

    • How many seasons does Knightmare have?Powered by Alexa

    Dettagli

    Modifica
    • Data di uscita
      • 7 settembre 1987 (Regno Unito)
    • Paese di origine
      • Regno Unito
    • Siti ufficiali
      • Official site
      • Official Twitter
    • Lingua
      • Inglese
    • Celebre anche come
      • Dungeon Doom
    • Luoghi delle riprese
      • Anglia Television, Norwich, Norfolk, Inghilterra, Regno Unito
    • Aziende produttrici
      • Anglia Television
      • Broadsword Television
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

    Modifica
    • Tempo di esecuzione
      • 25min
    • Colore
      • Color
    • Mix di suoni
      • Mono
    • Proporzioni
      • 1.33 : 1

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