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Resident Evil

Titolo originale: Bio Hazard
  • Videogioco
  • 1996
  • M
VALUTAZIONE IMDb
8,9/10
6256
LA TUA VALUTAZIONE
Resident Evil (1996)
Zombie HorrorActionHorrorMysterySci-FiThriller

Aggiungi una trama nella tua linguaThe RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause... Leggi tuttoThe RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.The RPD are investigating strange cannibalized corpses on the outskirts of the city. The Alpha squad, Jill and Chris, are sent to locate missing team members. While there, mutated dogs cause them to flee into a supposedly abandoned mansion.

  • Regia
    • Shinji Mikami
    • Mitsuhisa Hosoki
  • Sceneggiatura
    • Kenichi Iwao
    • Yasuyuki Saga
  • Star
    • Charlie Kraslavsky
    • Inez Jesionowski
    • Greg Smith
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,9/10
    6256
    LA TUA VALUTAZIONE
    • Regia
      • Shinji Mikami
      • Mitsuhisa Hosoki
    • Sceneggiatura
      • Kenichi Iwao
      • Yasuyuki Saga
    • Star
      • Charlie Kraslavsky
      • Inez Jesionowski
      • Greg Smith
    • 64Recensioni degli utenti
    • 8Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 1 vittoria in totale

    Foto70

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    Interpreti principali14

    Modifica
    Charlie Kraslavsky
    Charlie Kraslavsky
    • Chris Redfield
    • (as Charlie)
    Inez Jesionowski
    • Jill Valentine
    • (as Inezh)
    Greg Smith
    • Barry Burton
    • (as Gregory)
    Linda
    • Rebecca Chambers
    Eric Pirius
    • Albert Wesker
    • (as Eric)
    Jason Durkee
    • Joseph Frost
    • (as Jason)
    Clay Enniss
    • Richard Aiken
    • (voce)
    • (non citato nei titoli originali)
    Barry Gjerde
    • Barry Burton
    • (voce)
    • (non citato nei titoli originali)
    Dean Harrington
    • Enrico Marini
    • (voce)
    • (non citato nei titoli originali)
    Lynn Harris
    Lynn Harris
    • Rebecca Chambers
    • (voce)
    • (non citato nei titoli originali)
    Sergio Jones
    Sergio Jones
    • Brad Vickers
    • (voce)
    • (non citato nei titoli originali)
    Pablo Kuntz
    • Albert Wesker
    • (voce)
    • (non citato nei titoli originali)
    Ramsay Scott
    • Chris Redfield
    • (voce)
    • (non citato nei titoli originali)
    Ward Sexton
    • Narrator
    • (voce)
    • (non citato nei titoli originali)
    • Regia
      • Shinji Mikami
      • Mitsuhisa Hosoki
    • Sceneggiatura
      • Kenichi Iwao
      • Yasuyuki Saga
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti64

    8,96.2K
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    Recensioni in evidenza

    jarra_baron

    play that moonlight sonata like you MEAN it!

    The best ever franchise debut and perhaps the best ever selling game on the playstation. Resident Evil is plot driven - but the special forces you command (Chris or Jill) still hold character: the story holds up extremely well and the subsequent movie producers and directors should be shot or at least eaten alive by bio-infected gimp zombies for their crappy introduction to the world of raccoon city. The opening FMV's create the tension between the unexplained body count and the S.T.A.R.S team sent in to investigate: BOOM! the chopper goes down- you find a hand; a severed hand still clutching the gun in a field; something ripped it off, the magazine is still in, whatever it was it is fast...extremely fast "WAHHH!!!!!!!!" the roar of infected HOUNDS pierces the night air and you pitch a running- gun battle to an isolated mansion. Closing the double large oak doors in just enough time; your team is safe. OR ARE THEY. CHRIS/JILL/BARRY/WESKER you are unwelcome guests at the mansion of RESIDENT EVIL. The definitive SURVIVAL HORROR video game that defines the console world like the Exorcist for movies. (but this is better) Triumphant escape from the labyrinth of corridors and puzzles or a slow agonising death to befall you and your comrades: Gameotography is excellent: the realist pre rendered scenery is beautiful to behold and the bloodletting is superb. One word: please delete the movies from our minds and start the TRILOGY off with the proper introduction for it is the best.
    10MovieAddict2016

    The gameplay is fantastic

    Forget the movie for a second. "Resident Evil," the game, works just as well theatrically as it does in terms of gameplay -- it's an addictive experience with haunting visuals, a creepy perfectly suited score and tense, suspense-building action that propels into bloody gore.

    I've never felt so nervous and sweaty while playing an RPG before. This is the type of game that builds up all the tension until finally, out of nowhere, a zombie appears and it really freaks you out. Unlike the film, it takes its time getting to where it's going and works well as such. The only game I've ever felt as paranoid playing in the past was "Aliens vs. Predators 2," which in the marine campaign was really scary and took its time delivering the action.

    Don't get me wrong. I thought the "Resident Evil" movie bashers were overly-cruel. It was, after all, just a silly action movie and worked as such entertainment.

    But the game is better.

    Much better.

    Nine years later it still packs a bloody punch and is one of the best games ever. I'd rank it in the top ten.

    Best of all? It's got brains, too. It doesn't just require a quick trigger finger.

    Highly, highly recommended.
    mentalcritic

    A flawed classic

    Contrary to what some revisionists might have you believe, Biohazard was not the first video game to feature content excluding the demographic of the small child. Nor was it particularly innovative in that sense. What it did have over its competition in the mid-1990s was a daring concept that stretched the boundaries of action-adventure. So much so, in fact, that it coined a whole new genre of its own, of which it has since emerged as one of the best. Sure, there have been other entries in the genre such as Dino Crisis or the instructively titled Run Like Hell, but Biohazard, or Resident Evil as it is known outside of Japan, is the one against which all others are judged. No other adventure game features so much tense or combative excitement, and no other adventure game features such craptastic voice acting. Those who have wondered whether any of the so-called live action footage in a video game is "shot" before the voices are dubbed will be enlightened by Biohazard and the series built around it.

    The makers of Biohazard and its many sequels freely admit that they were inspired by an obscure little horror film called Night Of The Living Dead. In the affectionately-known Dead series, the zombies could be most easily taken as a representation of the lowest common denominator. Like its inspiration, Biohazard gets the player feeling comfortable by bringing one or two zombies out of the woodpile. The player figures that ammunition is not a concern if these creatures are all they have to worry about. Then they enter rooms with one or two zombies shambling about. Then suddenly, they find themselves facing half a dozen zombies, with only half a clip of ammunition. This is to say nothing of all the other terrible things that lurk in the halls, waiting to feast on your character. As one of the tag-lines put it, if the suspense does not kill you, something else will. As it turned out, the Spencer Mansion where most of the game is set was never short of those somethings.

    Yes, the graphics are crude, the voice acting hilarious, and the control system sluggish. The entire series has become notorious for featuring human characters that move like an M1A1 Abrams with a sackful of sugar in its fuel tank. And yet, in spite of these obvious flaws, the games attracted enough of a loyal audience that they were adapted into films years after the initial release. Try to name one video game you played six years after it was released, and you soon see just how much of an impact Biohazard made on the market. Yet, for all of its grandeur, the plot that drives the game is rather simple. A group of specialist police officers, similar in concept to the S.W.A.T., are investigating a series of disappearances and animal attacks in the mountains. When their helicopters are downed and they are set upon by wild animals, they retreat to a mansion. Barricading themselves inside, they start looking around and find that they have stumbled upon something so terrible the monsters they encounter become the least of their problems.

    Every video game from Wonderboy In Monsterland to DOOM has featured a convoluted item search system to extend game time. Some of these virtual scavenger hunts have proved to be as annoying as hell, mostly because the game has no good reason to rely on them. Resident Evil features what is quite possibly the most convoluted Find Item X To Insert In Slot Y plots in the history of video games, but with a difference. Whether it is the slowly-revealed, thoroughly creepy plot or the desire to get to the bottom of the story, there is something thoroughly compelling about Resident Evil. There would have to be - a game cannot survive in spite of crap controls and terrible voice acting without some form of strength. Resident Evil has enough atmosphere for thirty survival horror games, with more to spare. Indeed, Resident Evil gives us such insight into what it is like to be the star of a B-grade Japanese zombie horror film that this alone makes the game worth the asking price. Sure, the concept was not as developed as was the case in the first of many sequels, but it was there to greet us like a tired old friend in the original.

    Out of ten, the original Resident Evil is an eight. It is worth tracking down in any second-hand video game store. If you can find the director's cut or dual-shock editions of the game, so much the better.
    9eddie052010

    You have to play this game.

    Time is an enemy. This is a saying that can apply to a lot of things, as it means different things to different people and things. One area it definitely applies to is video games. This is due to how many games, despite being innovative and brilliant during their heyday, can age rather poorly. This is due to how many games improve on the established formula to a point where the original becomes essentially obsolete (i.e. the original Street Fighter), or relied on a gimmick or hook (its level or violence for example) that made them popular when they initially released but aren't much good removed from that original context (i.e Splatterhouse, arguably the original Mortal Kombat). Luckily, this isn't the case with the original Resident Evil. Despite some flaws here and there, the game has aged supremely well and its gameplay is still quite fun even to this day.

    The plot of the game is that a group called STARS are investigating a bizarre series of cannibalistic murders outside of Raccoon City. While there however, they are attacked by a group of zombie dogs and flee to the nearest shelter: a seemingly abandoned mansion. However when they arrive, not all is what it seems, as strange monsters start to attack the remaining members and many of the members go missing. Now it is up to the player character to survive this terror and escape.

    The plot maybe minimalist (so much so that it is forgotten about for large chunks of the game) but the game makes up for it in atmosphere. There is a strong sense of isolation and helplessness as the player, due to lack of resources and support, making the game a more intense experience. At points, it does make the game a lot more cryptic than it needs to be, but for the most part it still works in making you more immersed in the game's world.

    It also helps that the game plays very well too. Despite sometimes awkward tank-like controls, the game runs at a good pace and is quite fun too, whether you are killing monsters or solving puzzles, with the former being the most frequent throughout the game, and thanks to a variant number of creatures and weapons, it never gets old and despite how later in the game some of the enemies start to regenerate, it is usually is fun to fight these foes. The puzzle solving aspect of the game is also quite good as well, with many of the puzzles being the right level of though in order to be enjoyable, but still fairly challenging as well.

    The game's locations are also very detailed and encourages a lot of exploring. Sure the game isn't too huge and is limited in terms of scope , (which to be fair considering how this is a franchise starter) but there is enough in the game that is interesting and you will be curious to look around all around this game's world to find every nook and cranny around the area, which can be very rewarding as you can find many helpful items this way.

    The sound design is also excellent. Many of the creatures sound menacing and make them more intimidating, motivating you to kill them as soon as possible, and for the most part, the music is pure brilliance, helping to up the game's creepy atmosphere and at certain points (like when you go into a save room or at the end credits) can be strangely calming as it makes a nice change of pace and tone from the intense action.

    Is everything in this game perfect? No, considering how some aspects of the game hasn't aged very well. It isn't just the dreadful voice acting and poor live action sequences, as the graphics haven't aged greatly either. Some of the gameplay aspects are weak as well. The game can be too cryptic sometimes, the tank controls can take some time to get used to for new players & the bosses are very easy, as they usually consist of the same tactics: circle strafing and constantly shooting at it with a rocket launcher will put the creatures out of their misery, which does drain some of the tension and threat when you face them. To be honest, some of the game's regular enemies are harder to kill than these bosses.

    Despite those problems, the original Resident Evil has aged very well and stands out as not only one of the best of its genre, but one of the best video games of all time. Fun, tension-filled and always a joy to play, the original Resident Evil is flawed, but it has more than enough polish and great aspects to it that make up for this in spades. If you haven't played this game yet, I would definitely recommend it to you, as it is a true masterclass in survival horror and it is one of the best video games of all time.
    10TERMINATOR180

    One of the best

    This game is a classic, a gem, one in which is very hard to find. The Storyline isn't a rip-off,the Mansion is so creepy you want to memorize every inch of it, and the Suprises scare you each time you play. There are very few other modern Horror games that are worth playing. Some great oldies are Snatcher, Alone In The Dark, Rise of the Dragon, and Night Trap. Snatcher is,in my opinion, the best ever, of the Videogame horror genre, but it is hard to find, because it is solely a Sega CD/PC videogame. In Terms of Resident Evil, the first is the best, the 3rd is 2nd best, and Code Veronica is 3rd best. Resident Evil 2 is interesting,yes, but I have never cared for it's characters much. This series is one of the very few reasons I still play Playstation.

    Altri elementi simili

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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      The game was renamed from its original Japanese title "Biohazard" because it would be almost impossible to register the name in America. Capcom's Chris Kramer points out that both a "Crappy DOS-based game" and a New York-based Punk band were both named "Biohazard" in the US. This caused the team to have a company-wide contest to rename the game. The winner, "Resident Evil", was initially felt to be a cheesy title by most, but the name stuck because no one could think of a better title.
    • Blooper
      In the beginning of Jill's scenario, Barry gives Jill a lock pick, claiming her to be an expert in using one. However, it is described in the game manual that Barry is an ex-SWAT team member, who are trained to use lock picks in various properties.
    • Citazioni

      Barry Burton: Jill, here's a lockpick. It might come in handy if you, "the master of unlocking", take it with you.

    • Curiosità sui crediti
      Gameplay footage of each playable character is used while the credits roll, but is only available when you play the game that ends with the mansion blowing up.
    • Versioni alternative
      The US version of Director's Cut was marketed as containing the same uncensored FMV footage as the original Japanese version of the game, but only contained the same censored footage as the previous US version. Reportedly, this was a localization error done by the developers in which the uncensored footage was erronously replaced by the edited footage according to Capcom USA. Despite this, Capcom never recalled the game to fix the alleged mistake, nor did they include uncensored footage in the US release of the Dual Shock version (despite having the opportunity of doing so).
    • Connessioni
      Featured in Gamesmaster: Episodio #5.16 (1996)
    • Colonne sonore
      Terror (Darkness Lives)
      Composed by Masami Ueda, Makoto Tomozawa, Akari Kaida

      (Opening Music - English Release)

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    Dettagli

    Modifica
    • Data di uscita
      • 22 marzo 1996 (Giappone)
    • Paese di origine
      • Giappone
    • Lingue
      • Inglese
      • Giapponese
    • Celebre anche come
      • Resident Evil Director's Cut: DualShock Ver.
    • Luoghi delle riprese
      • Giappone
    • Aziende produttrici
      • Capcom Company
      • Center Field Co.
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

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    • Proporzioni
      • 4:3

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