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Clue II: Murder in Disguise (1987)

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Clue II: Murder in Disguise

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  • Sequel to the live action VHS version of Parker Brothers' classic board game 'Clue' (or 'Cluedo'). The characters from the game are now on the run from an Interpol inspector because of all the crimes they've committed.
  • In this mixture of screwball and situational crime comedy based on the classic Parker Brothers game Clue (or Cluedo), all the classic Clue characters are now on the run together for various reasons. Mrs. Peacock, a seemingly nice old American lady who's actually a ruthless black widow responsible for the death of her numerous husbands, is on the lam with her seemingly simple maid Mrs. White, who's actually wanted for blackmail. Professor Plum, a chemist obsessed with explosives, poisons and murder who looks like a quaint book worm, is on the run with Mr. Green, an obese mob accountant with a suitcase full of money he stole from his gangster employers. Spy duo of Asian-European, Miss Scarlet, and elderly Brit in safari clothes, Colonel Mustard, is after a microfilm that the UK wants. The mustached French-sounding Mr. Brunette, who always wears his characteristic fake eye patch and a beret, is on the run from the IRS with his partner in crime Miss Peach, a seemingly nice southern girl with a charming southern drawl. Madame Rose, a self-proclaimed medium, goes on the run after being sued for "psychic fraud" and Sgt. Gray, a homicidal maniac with amnesia who's now become a noble security guard, goes after her to give her back the rope she dropped during her escape from the hotel where he works. The gang is chased after by an Interpol inspector called Pry who also serves as the game's host and explains its rules and gameplay to the players. The crooks all meet at a hotel in France where they plan what to do next as well as how to backstab each other. When Pry locates them, they move to Tangier, Morocco, where they have to work after running out of money. Pry goes undercover to infiltrate the group, but they see through his disguise and take him hostage debating what to do with him next. In the third and final chapter, the gang travels to Rangoon, Burma (or Myanmar) to find the microfilm the two spies are after and sell it to the Chinese to get rich and retire from the life of crime. Unfortunately, none of them speaks the local language, so miscommunication leads to more shenanigans. Throughout the game, it's established that whenever Sgt. Gray is hit on the head, his mind becomes a sort of clean slate due to his amnesia, and whomever he's told to be at that moment, he becomes that person. Throughout the adventure, the gang uses this whenever they need a professional of some kind, whether it's a hotel manager or a lineman, but Gray's personality sometimes also changes by accident when he simply overhears the words homicidal maniac or Interpol inspector, which then turns him into a dangerous nuance who often jeopardizes the gang's plans.

Descrizione

  • In this mixture of screwball and situational crime comedy based on the classic Parker Brothers game Clue (or Cluedo), all the classic Clue characters are now on the run together for various reasons.

    Mrs. Peacock, a seemingly nice old American lady who's actually a ruthless black widow responsible for the death of her numerous husbands, is on the lam with her seemingly simple maid Mrs. White, who's actually wanted for blackmail. Professor Plum, a chemist obsessed with explosives, poisons and murder who looks like a quaint book worm, is on the run with Mr. Green, an obese mob accountant with a suitcase full of money he stole from his gangster employers. Spy duo of Asian-European, Miss Scarlet, and elderly Brit in safari clothes, Colonel Mustard, is after a microfilm that the UK wants. The mustached French-sounding Mr. Brunette, who always wears his characteristic fake eye patch and a beret, is on the run from the IRS with his partner in crime Miss Peach, a seemingly nice southern girl with a charming southern drawl. Madame Rose, a self-proclaimed medium, goes on the run after being sued for "psychic fraud" and Sgt. Gray, a homicidal maniac with amnesia who's now become a noble security guard, goes after her to give her back the rope she dropped during her escape from the hotel where he works. The gang is chased after by an Interpol inspector called Pry who also serves as the game's host and explains its rules and gameplay to the players.

    Throughout the game, it's established that whenever Sgt. Gray is hit on the head, his mind becomes a sort of clean slate due to his amnesia, and whomever he's told to be at that moment, he becomes that person. Throughout the adventure, the gang uses this whenever they need a professional of some kind, whether it's a hotel manager or a lineman, but Gray's personality sometimes also changes by accident when he simply overhears the words homicidal maniac or Interpol inspector, which then turns him into a dangerous nuance who often jeopardizes the gang's plans.

    The crooks all meet at a hotel in France where they plan what to do next as well as how to backstab each other. Some of them team up and steal Mr. Green's money thinking it'll set them for life but crazed Gray finds Plum's timed bomb and blows up the hotel. They all survive but Pry locates them which forces them to move to their next safe house in Tangier, Morocco.

    Since the money is getting tighter, they all now have to work. Pry goes undercover to infiltrate the group, but they see through his disguise and take him hostage debating what to do with him next. Some want him dead, while others suggest that they simply bribe him. They eventually agree to keep him as hostage and ask for ransom but he eventually escapes and they must flee again, this time to Rangoon, Burma.

    In the third and final chapter, the gang is in Burma (or Myanmar) trying to find the microfilm the two spies are after and sell it to the Chinese to get rich and retire from the life of crime. Unfortunately, none of them speaks the local language, so miscommunication leads to more shenanigans. They learn that the microfilm is hidden inside of a fortune cookie, but due to miscommunication, instead of one box, they order dozen and must then carefully go through the huge stack of fortune cookies they receive to find the microfilm. They again try to backstab each other to get it but in the process end up destroying it by accident.

    Desperate, tired of running and strapped for cash more than ever, they agree to try and go legit and give up their life of crime. However, that's when Pry makes his final move and puts up a wanted poster offering a substantial reward for all of them, dead or alive. This makes the greedy gang turn on one another and everyone retrieves to their rooms to plan on how to dispose of all the others and take all of the bounties for themselves. The game ambiguously ends there and Pry says goodbye to the audience while pointing out that he has the real microfilm.

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