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The Hyrule fantasy: Zeruda no densetsu

  • Videogioco
  • 1986
  • E
VALUTAZIONE IMDb
8,6/10
3361
LA TUA VALUTAZIONE
The Hyrule fantasy: Zeruda no densetsu (1986)
MissioneAvventuraAzioneFantasiaMistero

Aggiungi una trama nella tua linguaFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the T... Leggi tuttoFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.

  • Regia
    • Shigeru Miyamoto
    • Takashi Tezuka
  • Sceneggiatura
    • Shigeru Miyamoto
    • Keiji Terui
    • Takashi Tezuka
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,6/10
    3361
    LA TUA VALUTAZIONE
    • Regia
      • Shigeru Miyamoto
      • Takashi Tezuka
    • Sceneggiatura
      • Shigeru Miyamoto
      • Keiji Terui
      • Takashi Tezuka
    • 24Recensioni degli utenti
    • 3Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
  • Foto15

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    Recensioni degli utenti24

    8,63.3K
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    Recensioni in evidenza

    9Aaron1375

    One of the first games I got when I first got the Nintendo system.

    Yes, this game was a bit ground breaking in its day. An action game like no other I had played at the time as it was the first game I could save in and stop playing and pick up the game at another time where I had left off. It was also the first game I had personally played that had ending credits. It was also relatively simple to pick up on as I was rather young when I first played it. The story is rather simple, a boy named Link goes on a quest to save the princess Zelda from the evil Ganon by collecting pieces of an object known as the triforce. He goes through numerous dungeons to find the pieces and also must traverse a very large over world filled with many monsters and locales such as desert, sea, and cemeteries. He receives help from various people including an old man who provides him with a wooden sword to begin his quest. You also have grouches who proceed to take your money if you damage their door. You are also given life by faeries. The combat is simple for the most part, strike your enemies down with your sword. You usually collect objects in dungeons that help you continue further in your quest all the way to Death Mountain. The game could use a bit more depth and the enemies get rather annoying near the end, however this game was a game I could not put down when I first got it to the point I saw that screen shift when I would first go to bed after playing it so much.
    10plok253

    Wonderful!!!

    Imagine what video games would be like without Zelda! Dragon Warrior, Final Fantasy, and many other great RPG and adventure series would probably never exist! Zelda is an excellent game that really shows how much more powerful the NES was over the Atari. There are no games on the Atari that can ever match the skills of searching and exploring needed in Zelda. Everyone should try this game at least once in their life!
    10Geeky Randy

    One Of The Greatest Video-Games Of All-Time.

    I read somewhere in a magazine that "The Legend Of Zelda (1986)" is one of the greatest video-games of all-time. I wouldn't be shocked if it was the greatest. It is certainly my favorite video-game. I have played thousands of video-games, and this easily tops them all. Old games and new. This game has no genre of the tops, it tops all of the genres.

    I remember crying when I was seven years old because my kid brother (who was about 3) deleted my Link. As I look back on that moment, to this day, it still seems logical to cry, because as a little boy, I put a lot of work into getting where I was. I think anybody, old and young, puts a lot of work into "The Legend Of Zelda (1986)". You spend so much time playing this game, and the game grows on you more and more. This game kind of becomes a part of your life. A classic never dies, my friend; and neither does a legend. :) It took me over five years to beat both of the quests together, while at the same time I was using Game Genie and a Walkthrough for some of it. This game is for the PROS ONLY! The score is unforgettable; I love the music so much. There is not one thing wrong with this game. I find it very shocking that they could've fit all this data into a NES game. 10/10. I don't think I'll ever see a video game, that tops this one.
    Angel_Meiru

    The start of an awesome series

    One of the larger landmarks in the history of gaming, Nintendo's The Legend of Zelda broke away from the mold of nearly every other game out at the time, adopting an unprecedented, overhead action/RPG interface which shocked and amazed on its early NES debut. To say it was one of those innovations that ''worked'' and was passable would be an understatement. It was really and truly an amazing first effort by Shigeru Miyamoto, head of Nintendo, which along with Super Mario Bros. and Donkey Kong, helped propel rapidly not only Miyamoto's own career but the direction and pace gaming was moving at.

    Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!

    And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.

    If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
    derick1585

    I still have the orginal system and the orginal Legend of Zelda game, boy its a journey I'll never forget..yes, I beat the game in 1990,,, I'll never forget the battles. Heres my way of the plot and descript

    The evil Ganon invades the land of Hyrule and steals the Triforce of Power. Princess Zelda, sensing danger, splits the Triforce of Wisdom into eight pieces and hides the pieces from Ganon and his minions in eight separate dungeons. Enraged, Ganon imprisons the princess, but not before Zelda dispatches Impa to find a savior. Impa finds the young Link and gives him his task: Reassemble the Triforce, defeat Ganon, and rescue the princess Zelda.

    The Legend of Zelda's underworld was a tangled mess of deadly traps - a maze of twisty passages, none alike. Rooms were connected to the north, south, east, and west by open doors, locked doors, switch doors, one-way doors, and even bombed-out passageways. Old men (and hungry Goriyas) lived in these dungeons and dispensed poorly translated advice to would-be adventurers.

    Link could wield a wooden, white, or magical sword and wear a blue or red ring to increase his defensive strength. A regular shield repelled most projectiles, but a magical shield defended against fireballs and magic. Heart containers (either found or won) increased Link's life force. The boomerang retrieved items from afar, while bombs damaged foes and opened blocked passageways. Candles burned bushes and lit up darkened rooms. Wooden and silver arrows could be shot for the cost of a rupee apiece. You could cross rivers with a ladder; cross lakes with a raft. The power bracelet let you push heavy things. A magic wand and book let Link send Wizzrobes packing with a taste of their own medicine.

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    Donkey Kong
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    Trama

    Modifica

    Lo sapevi?

    Modifica
    • Quiz
      First console game that allowed the player to save their progress.
    • Blooper
      In one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted.
    • Citazioni

      Old Man: It's dangerous to go alone! Take this.

    • Curiosità sui crediti
      During the end credits, the entire crew except for executive producer Hiroshi Yamauchi is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto is credited as "S. Miyahon", and composer Koji Kondo as "Konchan". See also Trivia.
    • Versioni alternative
      The instruction manual for the game states that the Pols Voice, a yellow pointy-eared enemy, "hates loud noise". Although this fact was made irrelevant by the game's release on the North American NES, it was a useful tip in the game's original version for the Famicom Disk System in Japan. On the Famicom, a small microphone was built into the "player 2" controller, and blowing or shouting into this microphone would kill any Pols Voices in the area.
    • Connessioni
      Featured in The Legend of Zelda NES Commercial (1986)

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    • What are the differences between the censored NES Version and the Uncensored One?

    Dettagli

    Modifica
    • Data di uscita
      • 15 novembre 1987 (Italia)
    • Paese di origine
      • Giappone
    • Sito ufficiale
      • Official site [Japanese]
    • Lingue
      • Inglese
      • Giapponese
    • Celebre anche come
      • The Legend of Zelda
    • Aziende produttrici
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

    Modifica
    • Colore
      • Color
    • Mix di suoni
      • Mono
    • Proporzioni
      • 1.33 : 1

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