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Quake

  • Videogioco
  • 1996
  • M
VALUTAZIONE IMDb
8,2/10
2731
LA TUA VALUTAZIONE
Quake (1996)
Quake
Riproduci trailer1:33
1 video
8 foto
AvventuraAzioneFantascienzaFantasiaOrrore

Aggiungi una trama nella tua linguaMankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to eart... Leggi tuttoMankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world.Mankind discovers the secret of 'slipgates' called teleporters. However, they're misused by some strange force code-named 'Quake', which uses the slipgates to send hordes of warriors to earth to take over the whole world.

  • Regia
    • John Romero
  • Sceneggiatura
    • American McGee
    • Sandy Petersen
    • John Romero
  • Star
    • J.S. Gilbert
    • Matt Mark
    • David Locke
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,2/10
    2731
    LA TUA VALUTAZIONE
    • Regia
      • John Romero
    • Sceneggiatura
      • American McGee
      • Sandy Petersen
      • John Romero
    • Star
      • J.S. Gilbert
      • Matt Mark
      • David Locke
    • 26Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 3 vittorie e 1 candidatura in totale

    Video1

    Quake
    Trailer 1:33
    Quake

    Foto7

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    Interpreti principali4

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    J.S. Gilbert
    J.S. Gilbert
    • Dank
    • (voce)
    Matt Mark
    • Scud
    • (voce)
    David Locke
    • Additional Voices
    • (voce)
    Trent Reznor
    Trent Reznor
    • Ranger
    • (non citato nei titoli originali)
    • Regia
      • John Romero
    • Sceneggiatura
      • American McGee
      • Sandy Petersen
      • John Romero
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    Recensioni degli utenti26

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    Recensioni in evidenza

    rogierr

    think fast and don't forget to eat every 24 hours or so

    The best video game ever made (considering pc-games AND consoles), Quake generated a cult-community with its own idiom and special rules of engagement. Five years after first release, Q1 still lives ferociously and heretic and the thrill of it all is that you can play it on any obsolete pentium system (75 Mhz, 4MB video-card and 60 MB hd-space ran fine for me). And besides that, the Linux-servers where the best of all! There are about 40 levels in the game (incl. multiplayer and secret levels): Quake consists of 4 episodes (like Star Wars and Alien so far), but there are still herds of people who haven't seen the game once (let alone 3dfx accelerated OpenGL Quake).

    'Cheapo' and other downloadable 'cheating' local proxies make it harder for newbies to understand why they were being fragged and to like the flagellating game at all. On top of that, hardcore players construct their own configuration files with pre-written actionscripts (rocketjumping etc.) to climb faster in the ranking, although anybody can check out the console tutorials for miscellaneous commands and scripts. There is no taunting (as in Duke Nukem 3D and Unreal) in Quake, except for the few lines of text on top of the screen where you can spout your indecent proposals and pre-fab messages. Newbies who don't understand the game or have a slow connection (HPW: high ping whiners) are allowed (by consensus) to 'camp' (wait in a corner and shoot unsuspecting passers) to at least prevent a negative end-score (after unintentional suicide etc.). But the lucky few with pings of below 20 ms become the real 3D acrobats (LPB: low ping ba**ards). I'm really not interested in professional gamers, but I would have liked to get some dough for all the time I have spent in those dungeons, arenas, grottos, vaults and oubliettes.

    Q1 is less humourous than Duke3D, in fact: no humour at all. Also less empty and post-apocalyptic, but more macarbe and dismal. I do not only love quake for the looks of it, but especially for the mechanics. That was never topped by Q2 and Q3Arena. Q3A looks infinitely better, but as Q2 it lacks the aggressive and direct gameplay of Q1. Duke Nukem was already addictive, but has flat pictures moving around without changing perspective, in contrast with Q1's 3D entities in a convincing medieval setting or more uplifting futuristic surroundings. This engine proved to be revolutionary although most game-developers were interested to use the Q2 engine (Half-Life, etc.). id software proved itself as the most innovative developer of eye candy and gameplay itself. Funstuff like incorporating your own sounds into the game has become a lot harder with Q3A unfortunately. And there aren't as many hiding places, secret passages and exploitable level bugs anymore. Let's hope those will be back with Quake4 (resurrection?).

    Quake Done Quick is a downloadable (5 MB) speed demo of 90 minutes recorded by several people running through Q1 as fast as humanly possible, for which you also need the full game installed first. You can sit back and relax and watch the protagonist killing everything and opening every secret in first-person view or movie mode. There are people who did a lot of effort choosing the right camera-dynamics and even incorporate some jokes in the 'plot'. Besides that, there is the Q3A movie 'Quad God' that unfortunately never really saw the daylight because of copyright issues (?). These entities will be locked up in there forever.

    Other enthusiasts built their own maps with their own favourite interiors and entities (mods and total conversions like Capture The Flag, Weapons Factory, Malice, Rocket Arena, Team Fortress, Airquake, Future vs. Fantasy, Awesome, Carnage etc for which you'll still need the original game to function). Finally, Unreal and UT are also some of my favourites as they are better than Q2 and Q3A, but the deathmatch multiplay mode of Quake1 is still unsurpassed. HF!
    10gelziabar

    New Tech. New Theme

    Quake was the first proper FPS to have a fully 3D polygon rendering engine and 16 bit color for dynamic lighting. The theme of the game was also very dark and that could range from moody to strange. While the level design is advanced technically, the themes are just repetitive although the action is frantic. This game also featured a title song by Trent Reznor. On higher difficulty levels, Quake was always fun to play and along with the loads of user maps and addons released for it, had a pretty long life. Quake also offered a 16 player deathmatch capability and quickly became the most popular multiplayer game in the world, during its time.
    Movie Nuttball

    Quake!

    The Quake series is one of the most exciting first person shoot em up video games! The characters, monsters, and the action makes this game a fun non-stop playing time! Below is a brief look how I think the game is!

    Game Play: The game play is very good. There is really basic controls here and is easy to perform. Novice gamers should have a good time here!

    Graphics: The graphics are wonderful especially for the Nintendo 64. The backgrounds are really beautiful!

    Difficulty: The game is easy but as it goes on you find out that it will become more difficult!

    Music: The music is great! Just fantastic catchy tunes through out the game! In My opinion its some of the best music ever in a video game!

    Sound: The sound is great. Nuff said!

    Overall: I have always loved Quake! If you like excellent shoot em up games then I strongly recommend you play this game!

    To purchase this video game check out Amazon.com!
    5CENTLE55 APPRENT1CE

    One of my favorite Computer Games

    The original Quake is one of my favorite computer games of all time. When it first came out in 1996, it was very revolutionary. It was the first 3d shooter to use texture-mapped polygons and the enemies looked very good. The weapons were very cool too. I really liked the nailguns and the grenade launcher. The animations of the monsters are, in my opinion, still top-notch even by today's standards. Unlike most enemies in today's 3d shooters, the monsters are scary and horrifying. The fiend and the shambler are the most terrifying monsters that you will face and they require very quick reflexes to defeat. Upon hearing that one of my favorite musical groups, Nine Inch Nails, would be doing the soundtrack for this game only heightened my anticipation of playing Quake for the first time back in 1996. The soundtrack does not disappoint. Trent Reznor has created an atmospheric and immersive ambient music that truly brings you into the twisted and weird environment of the game. The game designers are obviously big NIN fans because the textures, environments and monsters seem too look as if they could be from an NIN video. They also named one of the guns the "nailgun" and the ammo for it has an NIN logo embroided on it. All in all, Quake is a wonderful game even by today's standards. It is also a very revolutionary game and is now a part of computer gaming history. The game has great action, great weapons, freaky monsters, fun single player, addictive multiplayer and an NIN soundtrack. What else more can you ask for?
    doom-mike

    This is still my favorite multi-player game...

    I bought this game back in the summer of 1998, and there are no regrets here. When I started playing multi-player, I was hooked. Best memories are from the Finnish server iNET Small(was taken over by eDome, then EUNet if memory serves me correctly). The graphics improved with the releases of FuhQuake and most recently eQuake. Instant gibbing on maps from DM4, DEATH32C to AEROWALK and who can forget NAKED3. New 24 bit textures adds a lot more atmosphere to the maps as well.

    Special thanks goes to the gang at the now closed SH9 Server in Härnosand, Sweden! The server had an amazing group of people playing there, immortalized through the screen shots!

    Altri elementi simili

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    • Quiz
      The cases of nailgun ammo carry the logo for "Nine Inch Nails". Nine Inch Nails is the one-man band of the game's composer, Trent Reznor.
    • Versioni alternative
      The Saturn version of Quakeis the only version with colored lighting, something Lobotomy Software added to the Saturn version.
    • Connessioni
      Edited into Team Fortress (1996)

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    • Data di uscita
      • 22 giugno 1996 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Lingua
      • Inglese
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      • id Software
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