VALUTAZIONE IMDb
8,5/10
1011
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaThree humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.Three humans trapped on a distant planet discover its deadly secret which could be their undoing.
- Regia
- Sceneggiatura
- Star
Mari Weiss
- Maggie Robbins
- (voce)
- …
Steve Blum
- Ludger Brink
- (voce)
- (as Steven Blum)
- …
Leilani Jones
- Cora Miles
- (voce)
- (as Leilany Jones Wilmore)
- …
David Lodge
- Ken Borden
- (voce)
- …
James Garrett
- The Creator
- (voce)
- …
Recensioni in evidenza
I felt this game was not bad. The game had a great plot and made you feel like what you were doing was going to SERIOUSLY mess you up if you messed up. It lacked humor but I felt that was to highlight the seriousness of your current situation. My only complaint was that some of the voice acting was rather bland. Mainly Robert Patrick and Mari Weiss. It was like they were just reading their scripts and felt this was below their talents.
7Unno
An astroid is hurling towards earth, and a team of astronauts is sent to blow it off course. Little do they know the astroid is actually an alien starship, which they activate, sending them to the world of Cocytus. The game that follows is all based around getting back home.
It's a very good game, with a classic LucasArts adventure game feel. The graphic are great; although as I'm writing this in 1998, they are a little dated. The scenery is still breathtaking and the voice acting is great. (Featuring Robert Patrick who played the T1000 on Terminator II.)
The only thing I didn't like about the game, was the lack of humor. Most LucasArts games (ie. Day Of The Tentacle, Sam & Max: Hit The Road.) have a lot of humor. I'm not sure why The Dig doesn't, I can only assume it's been done to make the serious situation seem serious. Still, I'd recommend this game to anyone who likes a good adventure game.
On last thing, after you play the game, read the book. It's really good.
It's a very good game, with a classic LucasArts adventure game feel. The graphic are great; although as I'm writing this in 1998, they are a little dated. The scenery is still breathtaking and the voice acting is great. (Featuring Robert Patrick who played the T1000 on Terminator II.)
The only thing I didn't like about the game, was the lack of humor. Most LucasArts games (ie. Day Of The Tentacle, Sam & Max: Hit The Road.) have a lot of humor. I'm not sure why The Dig doesn't, I can only assume it's been done to make the serious situation seem serious. Still, I'd recommend this game to anyone who likes a good adventure game.
On last thing, after you play the game, read the book. It's really good.
This was the best game I played so far, I'm here to ask Mr. George Lucas, to make an upgrade of the game, with new amazing graphics and features, all tech improved, maybe we could extend the game's history and make something unforgettable again, that had big sales.
The concept of a any person, being part of a "movie", on its development, inside the adventure, being a character, be part of the team and have the chance to explore something for the 1st time, with the bless of a great team and his leader "George Lucas" the father of Star Wars...come on!!!! Give us what we want!!!! There is so much that we can do to make the best "actual" game and mark this next generation.
People are asking for this... HE NEED A GAME LIKE DIG or DIG 15th yrs Anniversary.
I played a lot of games before such has FIFA, all GTA's, all AGE of EMPIRES, strategy, action well I could spend a whole evening writing games. But DIG, nothing compares...what an adventure...what a mystery...what a game
The concept of a any person, being part of a "movie", on its development, inside the adventure, being a character, be part of the team and have the chance to explore something for the 1st time, with the bless of a great team and his leader "George Lucas" the father of Star Wars...come on!!!! Give us what we want!!!! There is so much that we can do to make the best "actual" game and mark this next generation.
People are asking for this... HE NEED A GAME LIKE DIG or DIG 15th yrs Anniversary.
I played a lot of games before such has FIFA, all GTA's, all AGE of EMPIRES, strategy, action well I could spend a whole evening writing games. But DIG, nothing compares...what an adventure...what a mystery...what a game
The best game of its kind. Even if old (low quality graphics)
this is still today the best game u could play
this is still today the best game u could play
I liked this game quite a bit; the sounds and artwork created the right mood. I even went out and bought the soundtrack CD. There are some pretty tricky puzzles here, especially when you find those alien devices. It's tough I suppose to make stuff look different than what earth people would build yet make it intuitive as to its function.
One thing I'd improve: too often you want to interact with the other characters, and they say "I'm busy, leave me alone". This was handled much more naturally in other LucasArts games like "Fate of Atlantis" and "Sam and Max".
One thing I'd improve: too often you want to interact with the other characters, and they say "I'm busy, leave me alone". This was handled much more naturally in other LucasArts games like "Fate of Atlantis" and "Sam and Max".
Lo sapevi?
- QuizSteven Spielberg originally intended the storyline to be an episode of his TV series Storie incredibili (1985). It was to be about an archaeological dig on a (presumed) alien planet in the far future. Human archaeologists unearth a large structure and an alien statue, which, in a Il pianeta delle scimmie (1968)-like twist, turns out to be the Disneyland castle with the Mickey Mouse statue in front of it, revealing the planet was Earth all along. However, the production costs would have been too high, so Spielberg approached LucasArts in 1989 with the idea of making it a video game instead, after being very satisfied with the way Indiana Jones and the Last Crusade (1989) had turned out. Spielberg and George Lucas came over to LucasArts and would pitch many other ideas over four brainstorming sessions. The story ultimately went through many changes, retaining only a few elements of the old concept. Spielberg later contributed to the screenplay by suggesting several puzzles and situations, and helping out with character development. He finally sent letters of gratitude to all crew members to thank them for their hard work.
- Citazioni
Maggie Robbins: Do you have a name?
The Creator: I had a name once, when I was alive. But now that I am again and again dead, what need have I for names? My body is now so ancient, that the Crystal scarcely holds any power over me. I rise for a few minutes, and then I fall again. Soon, I shall cease to rise at all. Only then will my grief end. I want no name or memory to live after me.
- Curiosità sui creditiA number of people are listed as "Kept our computers working"; "Ghosts of Digs past"; and "Grateful thanks to the eternally patient", including "Monkey, the incredibly lonely, drooling cat".
- ConnessioniFeatured in Gamesmaster: Episodio #5.11 (1995)
- Colonne sonoreMission to the Asteroid
Written by Michael Land
Courtesy of LucasArts Entertainment Company
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