12 recensioni
With maybe the exception for the sequel. The awesome environments, the freedom to do stuff your way (being evil works, and its fun!), the natural language (f*** and c*** are used, and it sounds good too (in other words not put in there just to be there))
Also it has a wonderful sense of humor.. I can't wait for Fallout 3 (tactics wasn't that great) and Arcanum, I'm hoping they can still keep the same wonderful feeling.
Also it has a wonderful sense of humor.. I can't wait for Fallout 3 (tactics wasn't that great) and Arcanum, I'm hoping they can still keep the same wonderful feeling.
When it was released - it was a shock for fans of computer role-playing games. It's first game which has so rich and so intelligent plot. Only Fallout 2 can match with this one. Still the best computer role-playing game ever. If something can be the best role-play - Fallout is nearest to the ideal.
- martin_eden
- 1 apr 2002
- Permalink
Fallout is the best RPG ever to hit the computer. Although it sometimes gets a little complicated, the voices of the important characters are voiced perfectly. It's not like 007 The World Is Not Enough for the N64 consol system where it sounds it a bunch of first-timers, Fallout is the best. It is the BEST!
10/10
10/10
this is one those games that you can finish 10 times and still play again and again and always find something new. you can be a good guy you can be a bad guy . the story even changes according to your character's gender or attractiveness. it is set in a "retrofuture" post apocalyptic world with lots of references to 50's cold war mentality. one of the bes things is the haunting sound track which you will remember even in your sleep. this game is a perfect example of a game that does not have to be a 3d effects extravaganza to be a classic. too bad a sequel other than fallout 2 which is also excellent has not been made. if you enjoy intelligent rpg's this is one for you.
- srodriguez4852
- 15 ago 2004
- Permalink
- masondempsey
- 6 ago 2007
- Permalink
I recently played and completed this game and I must say what a ride it's been. I downloaded it knowing absolutely nothing about it, I didn't even know it was an RPG or how to play at all; when I first put a foot on shady sands I was absolutely scared because I didn't even know there was cities or people out there, just like the character, that's the level of immersion this game has. Only approaching the end of the story I was kind of lost and I had to search for a walkthrough online, but the rest of the gameplay was totally from scratch and natural, and I gotta say the search of the waterchip was one of the greatest adventures a video-game has put me through.
This game doesn't age, give it a shot if you want great characters, great mechanics and a great story.
This game doesn't age, give it a shot if you want great characters, great mechanics and a great story.
I think this game is such a great introduction to the franchise. It explores so much of its lore and you can find so much story hidden in various conversations and terminals. The gameplay feels extremely old if you play it now but it has a certain appeal. The music is decent, the visuals are decent for the time and the gameplay is just fine. What sets this game apart is its incredible lore and story. And by story, mostly its ending. There is little "story" throughout but the ending is incredible. The RPG system is also great. This game brought so much to video games in general with such great concepts, lore and story that I think it deserves a special mention for it.
I wouldn't say this game is objectively poor. I think, if the player trying it out is a big fan of old-school point/click adventure type games, they may actually find a lot of enjoyment out of this one. Especially if they enjoy grinding through menial tasks for the sake of a higher level of realism.
However, for fans of more modern RPGs, this won't have the same impact. The beginning is dreadfully slow and poorly designed. Not only is the combat (melee specifically) absolutely dreadful, but the enemies are also in high volume within all the starting areas. Sitting through the combat is almost tortuous, and that's coming from someone who loved the KOTOR series (not all that different in its gameplay niche).
Normally, I can put up with sub-standard gameplay (although typically far, far better than the quality here) for an RPG's story and immersive world, but in this case, I found the world a torture to experience as well. The only credit I can give the exploration is the soundtrack, which might be the only element of this game that stands the test of time. Otherwise, it is every bit as dreadful as the combat. Exploration feels like traversing a lifeless, colorless void. I love the newer fallouts, but their feeling of traversing the waste, while still dark, is a positive sort of isolated wonder, danger, and feeling of dread. This game's version of that is more what I'd call ugly and uniform without much of an atmosphere beyond the soundtrack. Not an immersive element, just another chore to put up with. Even the towns feel dead and utterly lack immersive quality.
Overall, there are some positives to the story, but not enough to outweigh the fact that the main gameplay cycle (exploration and combat) is an absolute pain for me to experience. I understand this game has its niche fanbase that drives the "classic label", but I'm not in it, and I think the fans of it need to at least acknowledge some of the drawbacks in game design rather than just going everywhere touting this as the best RPG ever (often while directing hate towards newer RPGs). There is definitely a difference in taste between me and them that explains the contrasting opinions, but also some very, very rose-tinted glasses.
However, for fans of more modern RPGs, this won't have the same impact. The beginning is dreadfully slow and poorly designed. Not only is the combat (melee specifically) absolutely dreadful, but the enemies are also in high volume within all the starting areas. Sitting through the combat is almost tortuous, and that's coming from someone who loved the KOTOR series (not all that different in its gameplay niche).
Normally, I can put up with sub-standard gameplay (although typically far, far better than the quality here) for an RPG's story and immersive world, but in this case, I found the world a torture to experience as well. The only credit I can give the exploration is the soundtrack, which might be the only element of this game that stands the test of time. Otherwise, it is every bit as dreadful as the combat. Exploration feels like traversing a lifeless, colorless void. I love the newer fallouts, but their feeling of traversing the waste, while still dark, is a positive sort of isolated wonder, danger, and feeling of dread. This game's version of that is more what I'd call ugly and uniform without much of an atmosphere beyond the soundtrack. Not an immersive element, just another chore to put up with. Even the towns feel dead and utterly lack immersive quality.
Overall, there are some positives to the story, but not enough to outweigh the fact that the main gameplay cycle (exploration and combat) is an absolute pain for me to experience. I understand this game has its niche fanbase that drives the "classic label", but I'm not in it, and I think the fans of it need to at least acknowledge some of the drawbacks in game design rather than just going everywhere touting this as the best RPG ever (often while directing hate towards newer RPGs). There is definitely a difference in taste between me and them that explains the contrasting opinions, but also some very, very rose-tinted glasses.
- gamesorgtfo
- 6 ago 2023
- Permalink
I must say that I was never big into RPG games, but I must say that this was great. Like with no-other game, you pick the storyline, if you want to be a bad guy and kill innocent people, blackmail them, and rob them. You can be also a good guy, and kill bad guys for fun or/and money. A vast selection of weapons, ranging from a Air Gun to a Gatling Gun or a Rocket Launcher. Bartering with people for goods (or rob them) is a good feature. Also, like with the sequel, and Kingpin: Life Of Crime, you can get NPC's (Non-Playing-Characters) to join you to clean up the deserts of South California. The plot goes as follows; you have 150 days to get a new water chip for you underground vault, and you go around wandering the radioactive deserts of California in the 22nd century. However, the isometric view can be quite dull, but you get used to it eventually.
Overall, a 9.5 out of 10 for this excellent game.
Overall, a 9.5 out of 10 for this excellent game.
- molloy1986
- 16 ott 2003
- Permalink
Fallout the post nuclear role playing game which made me lose much sleep and many weeks lost to this game, but boy was it worth it! Fallout is one hell of a ride with its amazing storyline and its realistic RTS action scenes make this a game definitely worth playing. Fallout 2 is already out but it will never be as good as its post apocalyptic prequel. Fallout is a fine example of its genre and it every bit deserves the title 'RPG of the year' (1997).
As most know, Fallout is a post-nuclear role playing game which striking similarities to Wasteland (another RPG, but about 10 years older). With its own excellent turn-based strategy combat, as well as a proprietary role playing system (SPECIAL, somewhat similar to other popular systems with interesting tweaks), Fallout proves itself to be at the top of its genre considering its time frame. Of course, the game has issues (most of which are technical), for instance the game length (approximately 40 hours) is extremely small. But regardless, this game is somewhere near the pinnacle of old-fashioned role playing. Why hadn't you heard of it? Because it came out during the late 90's 3D-FPS rage, and this game is 2D.
I am still quite stunned as to the industry's lack of recognition for this most outstanding game. The game's appeal lies in its charm and atmosphere, both of which are gritty and cold throughout the game. Its sad to see that e-mags like LameSpot and PC Lamer cannot recognize this game as one of the top of its genre. Instead, they are sadly putting their bets on FPS-RPG's which have been trendy lately. Hopefully in 10 years people will look back and admit that Fallout was a classic, much like its unofficial predecessor Wasteland.
I am still quite stunned as to the industry's lack of recognition for this most outstanding game. The game's appeal lies in its charm and atmosphere, both of which are gritty and cold throughout the game. Its sad to see that e-mags like LameSpot and PC Lamer cannot recognize this game as one of the top of its genre. Instead, they are sadly putting their bets on FPS-RPG's which have been trendy lately. Hopefully in 10 years people will look back and admit that Fallout was a classic, much like its unofficial predecessor Wasteland.
- DragonMasterHiro
- 6 lug 2003
- Permalink