Aggiungi una trama nella tua linguaAfter the events of Myst (1993), the Stranger travels to Riven to help Atrus by rescuing his wife Catherine, trapping his father Gehn and saving the Rivenese before their world collapses.After the events of Myst (1993), the Stranger travels to Riven to help Atrus by rescuing his wife Catherine, trapping his father Gehn and saving the Rivenese before their world collapses.After the events of Myst (1993), the Stranger travels to Riven to help Atrus by rescuing his wife Catherine, trapping his father Gehn and saving the Rivenese before their world collapses.
- Regia
- Sceneggiatura
- Star
- Nominato ai 3 BAFTA Award
- 1 vittoria e 6 candidature totali
Recensioni in evidenza
The acting is good to excellent. Keston was engaging, even intriguing! I wanted to hear more from him! Rand Miller's opening performance was quite moving. I don't think I want to know the person who could look into Atrus' eyes and deny his request. The other performances were pretty good. I liked the little girl & the moiety lady next best. I fully recommend this game to anyone and everyone, provided you are willing to think...
Basically, "Riven" follows the same point-and-click philosophy as its predecessor. You go around solving logic puzzles with the goal of saving Catherine (wife of age-writer Atrus) from the murderous Gehn.
In terms of overall imagination and scope, "Riven" is, dare I say, easily the "best" of the Myst bunch. The puzzles are more engaging than "Myst", and the game just has an epic feel to it. Every single different island, creature, or pathway one encounters in the game leads to an amazing discovery. At least at the outset, it is almost impossible to not get swept away by the atmosphere and become completely immersed in the gameplay.
The problem? Here it is: After playing all the Myst games through as a teenager when they first came out, I decided to tackle them all again and review them on Amazon this time. "Myst" was a grand experience, and so was "Riven"...until you actually have to begin solving the the mystery of the Golden Domes (which leads in turn to the infuriating dot-matrix puzzle). The difficulty level gets to the point where one most devote countless hours (and probably even some sleepless nights!) to wrapping one's brain around the mysteries. Unless you are fully, 100% committed to the game, you will waver at this point.
An easy "fix" for the difficulty problem would have been having the islands be a bit more accessible. Whereas in "Myst" the action took place in relatively enclosed spaces, "Riven" sprawls out over and incredibly large environment. Thus, a "discovery" on one island is prompted not only by the thought of "I know what this does now", but also "how the heck do I get back there?!". Not having to spend valuable time traipsing across the entire game would have ratcheted up the experience quite a bit (instead of dragging it down considerably).
Unlike the original Myst, all of Riven takes place on one island so there is no hopping around in different ages. And what a beautiful place Riven is! It's the perfect place to be. Unspoiled, atmospheric, brooding, foreboding and a calming quiet broken only by the distant surf. The photo-realistic graphics have greatly improved since Myst and almost any one screenshot would make the most pretty postcard.
Robyn Miller once again does the music and it's that minimalistic and thinly melodic score the series used to have before Jack Wall came along in Myst III and changed all that. If you like that kind of thing then you should get the CD.
It may be 8 years old now and technologically primitive in comparison to a lot of newer games but Riven is still as hauntingly captivating now as it was then.
Graphics A Sound A- Gameplay B Lasting Appeal B
The game is large, but I solved it over the course of 4 days, so it's not "huge" as advertised. My major gripe is that I would have preferred it to be twice as long. The puzzles are intelligent, and not arbitrary. Unlike many problem-solving games, a trial-and-error approach is almost useless in Riven. Only building an understanding of the world, together with some intuitive leaps of logic, will help.
Thoroughly recommended.
Lo sapevi?
- QuizChristine Steel's debut.
- Citazioni
[first lines]
Atrus: [sitting at his lamp-lit table in D'ni, writing in a very large book, looks up and sees the Stranger] Thank God you've returned. I need your help.
[the Stranger moves closer]
Atrus: There's a great deal of history you should know. But I'm afraid that... I must continue my... writing. Here.
[takes out a small notebook and gives it to the Stranger]
Atrus: Most of what you need to know is in there. Keep it well hidden.
[Atrus picks up a large book from behind the table]
Atrus: For reasons you'll discover... I can't send you to Riven with a way out. But I can give you this.
[holds up the book and then looks at it]
Atrus: It appears to be a linking book back here to D'ni. But it's actually a one-man prison.
[gives the book to the Stranger]
Atrus: You'll need it... I'm afraid... to capture Gehn.
[Atrus continues writing in his very large book]
Atrus: Once you've found Catherine... signal me... and I'll come with a linking book to bring us back.
[finishes writing, closes the very large book and opens the cover]
Atrus: There's also a chance... if this all goes well... that I might be able to get you back to the place that you came from.
[Atrus turns the very large book around and shows the Stranger blurry, colourful images on the first page. Everyone goes black, the title RIVEN appears and the Stranger finds themselves arriving in the Age of Riven]