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Dragon's Lair

  • Videogioco
  • 1983
  • E
VALUTAZIONE IMDb
7,4/10
833
LA TUA VALUTAZIONE
Dan Molina, Michael Rye, Vera Pacheco, and Dave Spafford in Dragon's Lair (1983)
AvventuraFantasia

Aggiungi una trama nella tua linguaA valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.A valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.A valiant knight, Dirk the Daring is on a quest to rescue the fair princess from the clutches of an evil dragon.

  • Regia
    • Don Bluth
    • Tony Bozek
  • Sceneggiatura
    • Rick Dyer
  • Star
    • Dan Molina
    • Vera Pacheco
    • Michael Rye
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    7,4/10
    833
    LA TUA VALUTAZIONE
    • Regia
      • Don Bluth
      • Tony Bozek
    • Sceneggiatura
      • Rick Dyer
    • Star
      • Dan Molina
      • Vera Pacheco
      • Michael Rye
    • 9Recensioni degli utenti
    • 16Recensioni della critica
  • Vedi le informazioni sulla produzione su IMDbPro
  • Vedi le informazioni sulla produzione su IMDbPro
  • Foto3

    Visualizza poster
    Visualizza poster
    Visualizza poster

    Interpreti principali4

    Modifica
    Dan Molina
    • Dirk the Daring
    • (voce)
    Vera Pacheco
    • Princess Daphne
    • (voce)
    • (as Vera Lanpher)
    Michael Rye
    • Narrator
    • (voce)
    Dave Spafford
    • Lizard King
    • (voce)
    • Regia
      • Don Bluth
      • Tony Bozek
    • Sceneggiatura
      • Rick Dyer
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti9

    7,4833
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    Recensioni in evidenza

    10rsbrogna

    Incredible animation, amazing game for it's time.

    Dragon's Lair is, IMO, Don Bluth's greatest work. The forefather of all interactive cinematic games, Dragon's Lair was, in it's day, astounding. The animation is beautiful, and for the first time, the player was able to "control" a cartoon. Most people either love or hate the gameplay. Rote memorisation was the key to finishing this game and in effect, seeing the entire movie. Even I'll admit that the gameplay isn't all that exciting on it's own. But, it's the animation that made you want to keep playing, and made the game extremely addicting. The "save the princess from the Dragon" plot is pretty cliche, but as a game, it doesn't try to fill in the missing details. Everything else is left to the players' imaginations, and that is the key to the fascination many fans continue to have with Dragon's Lair. If you really want to experience the game, track down an original arcade machine or use an emulator. The home versions don't give it justice.
    10Druff

    Credit where credit is due

    I see that Don Bluth is credited with directing Dragon's Lair, but the person who actually came up with the idea for the game gets no credit here. The man who was really behind Dragon's Lair was Rick Dyer. In the 70s he created a prototype for a game which used hand drawn artwork and text on an adding machine ribbon (rather than animation and sound on a laser disk.) The user would hit certain keys to make choices, and the machine would automatically roll the ribbon to the next appropriate scene. It was Dyer who pitched the idea for Dragon's Lair to several animation companies, and it happened to be Don Bluth's company who agreed to animate the game. While Don Bluth's animation in Dragon's Lair is excellent, he doesn't deserve the credit for creating the game itself.
    davemmr

    Groundbreaking Cinematic Videogame

    I can see how the "hardcore modern gamers" would hate this game. What they fail to realize is that this was more than a game, it was innovation in the field of animation. Sure you couldn't directly control Dirk the Daring's moves, but you're decisions instead at key moments were the difference between Dirk being one step closer to Daphne (the Princess) and the decaying skeletal remains of failure.

    Don Bluth was certainly a genius for coming up with something so simple and addicting, even though Laserdisc games in general never went to far in the industry. Dragon's Lair's animation was top notch and kept quarters rolling in simply to view the beautiful animation on screens once reserved for simple computer pixels. It's no wonder this game is one of only three arcade games in the Smithsonian (Pong and Pac-Man are the other two).

    Thankfully, after 17 years, we finally have a 'perfect' home version thanks to DVD technology and Digital Leisure. You can buy it for a standard DVD player (along with getting interviews with Bluth and a 'watch' mode so you can enjoy the animation without entering moves) or the DVD-ROM version (which is more faithful to the arcade by not replaying the 'resurrection' scene before each new scene and randomising the scenes but lacks the extras of the regular DVD).

    Don't let the simplistic gameplay stop you from enjoying what is a piece of history in animation.
    7Aaron1375

    This game was the thing when I was a kid, and I sucked at it.

    I am guessing I could never wrap my mind around the fact you simply guide Dirk the same way every time. You just hit the controller at the right time. Instead, I would usually get killed again and again, occasionally making it through a room. I was always able to get through that room with the wall that was closing up! Still, I enjoyed watching it and playing it. Going through the various rooms of the castle where they mention an evil wizard along with the dragon, but you never really see him. You have to find and rescue the princess in this castle and make it to the dreaded dragon's lair. I would later own the game on the Sega CD and it was so easy to win and it did not look nearly as good as the arcade game. If you ever have seen a Sega CD you know the look of the game, as any movie sequence looks as if it has a film over it. That game was also disappointing as it did not include two of the rooms featured in the arcade game. The rope swinging level with the fire ropes and the level with the circular disc that shoots downward. I am guessing the disc can only hold so much, or perhaps these two levels moved to fast or something? Not sure, but they were a couple of my favorites in the arcade so their omission made me sad. This game is a fond memory of my childhood so it still holds a special place for me. Want to get the WII version of the game as it not only has this one, but also has the sequel and Space Ace.
    junkmailnotus

    Now available on DVD

    I have a three pack on DVD including Dragon's Lair, Dragon's Lair 2, and Space Ace. They play using your remote control. Same patterns and video as the originals - It was a great novelty to play through these again. Plus it was pretty hard too because I forgot all the patterns in the 20yrs since i beat the games originally. OK i need 10 lines of text apparently so. It is an interesting storyline Dirk the daring must rescue princess whatever from the evil dragon...um, in the 2nd iteration of the game Dirk the daring must rescue the princess again i think. Space ace must rescue someone from the evil Bork i think, oh well is this 10 lines?

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    Trama

    Modifica

    Lo sapevi?

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    • Quiz
      Director Don Bluth would regularly view the in progress animation on it's original film format while editing on both a one inch display and in a full sized movie theater screen. Because of that, he was always disappointed with the picture quality of the subsequent versions of the game because the quality was never as good as it's film version until the HD version was made.
    • Blooper
      When the player dies in the room with the collapsible stairway, Dirk has a large, bulbous nose as he slides down.
    • Citazioni

      Princess Daphne: Please save me. The cage is locked, with a key. The dragon keeps it around his neck. To slay the dragon, use the magic sword.

    • Versioni alternative
      The Gameboy Color version has all of the levels but are shortened and missing some sound effects. other than that, the Gameboy Color version contains a bilingual language (English, Spanish, French, Dutch, Japanese, and Chinese).
    • Connessioni
      Featured in Silent Madness (1984)

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    Dettagli

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    • Data di uscita
      • 19 giugno 1983 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Lingua
      • Inglese
    • Celebre anche come
      • Логово дракона: Побег из замка Синджа
    • Azienda produttrice
      • Advanced Microcomputer Systems
    • Vedi altri crediti dell’azienda su IMDbPro

    Specifiche tecniche

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    • Colore
      • Color
    • Mix di suoni
      • Stereo
    • Proporzioni
      • 1.33 : 1

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