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Command & Conquer: Red Alert

  • Videogioco
  • 1996
  • T
VALUTAZIONE IMDb
8,5/10
2541
LA TUA VALUTAZIONE
Command & Conquer: Red Alert (1996)
Command And Conquer: Red Alert
Riproduci trailer2: 19
1 video
32 foto
ActionSci-FiWar

Aggiungi una trama nella tua linguaIn an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.In an alternative Earth, where Hitler was eliminated from history, you play either side of a new war of the Soviet Union vs. the Allies.

  • Regia
    • Joseph D. Kucan
  • Sceneggiatura
    • John Scott Lewinski
    • Joe Bostic
    • Ed Del Castillo
  • Star
    • Arthur Roberts
    • Barry Kramer
    • John Milford
  • Vedi le informazioni sulla produzione su IMDbPro
  • VALUTAZIONE IMDb
    8,5/10
    2541
    LA TUA VALUTAZIONE
    • Regia
      • Joseph D. Kucan
    • Sceneggiatura
      • John Scott Lewinski
      • Joe Bostic
      • Ed Del Castillo
    • Star
      • Arthur Roberts
      • Barry Kramer
      • John Milford
    • 10Recensioni degli utenti
    • 1Recensione della critica
  • Vedi le informazioni sulla produzione su IMDbPro
    • Premi
      • 1 vittoria in totale

    Video1

    Command And Conquer: Red Alert
    Trailer 2:19
    Command And Conquer: Red Alert

    Foto32

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    Interpreti principali34

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    Arthur Roberts
    Arthur Roberts
    • General Gunter von Esling
    Barry Kramer
    • General Nikos Stavros
    John Milford
    John Milford
    • Professor Albert Einstein
    Lynne Litteer
    • Tanya Adams
    Dom Magwili
    • Interrogator
    • (voce)
    Gwen Castaldi
    • Announcer
    • (voce)
    Lanae Freeborn
    • Tanya Adams
    • (voce)
    Ricky Russel
    • Allied Soldier Finale
    Nick Paulos
    • Allied Soldiers Finale
    Scott Ryan Tally
    • Allied Soldier Finale
    Joe Bostic
    • Allied Soldier Commander
    Chris Demers
    • Allied Soldier Commander
    Barry Green
    • Allied Soldier Commander
    Matthew Hansel
    • Allied Soldier Commander
    Adam Isgreen
    • Allied Soldier Commander
    • (voce)
    • …
    Frank Klepacki
    • Soviet Soldier
    • (voce)
    • …
    Michael Lightner
    • Allied Soldier Commander
    William Randolph
    • Allied Soldier Commander
    • (as Bill Randolph)
    • Regia
      • Joseph D. Kucan
    • Sceneggiatura
      • John Scott Lewinski
      • Joe Bostic
      • Ed Del Castillo
    • Tutti gli interpreti e le troupe
    • Produzione, botteghino e altro su IMDbPro

    Recensioni degli utenti10

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    Recensioni in evidenza

    7GGE5

    Great computer generated graphics!

    The movie sequences in Red Alert are great! You can't tell the backgrounds are computer generated and it looks photo realistic. The only thing I don't like is how the actors talk to the camera. Tiberian Sun will be better because you will actually be a character on the screen! Joseph Kucan is awesome!
    8TBJCSKCNRRQTreviews

    Lucas, are you paying attention? *This* is the way to do a prequel

    After the success of Command & Conquer, this nifty number was created... Red Alert. The prequel to the war depicted in aforementioned game. Each of these games bring something new and interesting to the franchise, each has a running theme, and I would say that the theme of this is time traveling. It is used for two very interesting purposes, one story-wise and one for game-play. The first is a take on what would have happened, had someone not only answered the ethical question of "if you could go back in time, would you kill Hitler?" with a "heck yeah!" but actually went on to do just that(although, admittedly, the intro does leave it somewhat open to interpretation exactly *what* happened); from the very start of the game, we are in an alternate reality. The world where World War II never occurred. However, Hitler was not the only threat to world peace back then... and in the story-line presented here, "The Man of Steel"(no, not Superman) fills the void left behind. This is where you come in... will you render the world "red", and take your place at Stalin's side as ruler of the planet, or will you wipe out Communism and the Soviet Union as the Allies? The game-play use of time travel is interesting in more than one way... the very idea behind the Chrono-Sphere, a machine that through manipulating the time/space continuum can instantly move a vehicle from any point in the level to any other point is an excellent piece of science fiction, and that's coming from a man who is a considerable fan of the genre, and the actual use of this in-game is a real treat, tactically speaking. I'll leave it up to each player's individual imagination what the effective uses of it are. This game takes all that Command & Conquer was and expands upon it. There's a whole slew of new features, and additions to old ones. When ordering groups of units around, there is now a new queue system, one that removes a lot(though not yet all) of the need of watching over your units. The few bugs that are left are now for the most part minor, and can be solved by fiddling a tiny bit with whatever is causing trouble. Keyboard shortcuts give you the opportunity to order units to guard, scatter, etc. New units include the Field Medic, which means that all units can now have their health restored to maximum in-between battles(though said unit is only available to the Allied side). Fighting by sea is now an actual option, as both sides get transport ships(think the ones that provided reinforcements in the first game, only less open, presumably for the protection of the units inside). The Allied get three ships of increasing usefulness(culminating in the oh-so-freakishly-awesome Cruiser), and the Soviets get Submarines. The name of the game this time is "fairness"... where the first game had several units and special attacks that were incredibly difficult, if not impossible, to truly guard yourself against, this doesn't. There is a "Nuke", but it's not going to level your base as the bomb of the original C&C did. The two sides are reasonably leveled, with the Soviets being big, strong and slow, and the Allied being fast, tactical and good at hiding(quite literally... Gap Generators, anyone?). These superior tactical opportunities are represented through, among other things, the Spy, a new infantry unit who, in spite of looking and sounding like a Lothario, can infiltrate enemy buildings and provide new features for the player, such as the Sonar Pulse acquired by sending a Spy into the enemy's Sub Pen(the building supplying them with, yep, you guessed it, Subs(as in Submarines, not substitute teachers) as well as transport ships), which detects and reveals any submarine on the map for a brief period of time. The Spy can fool any enemy into thinking he's on their side, save for the also new Attack Dog, which is only on the side of the Soviets, and who can sniff out any enemy Spy and make short work of him. It'll also take out other infantry, but it's somewhat weak. The Allies also have the Thief, who, whilst looking like Zorro, can lift funds from the enemy's ore deposits(both Refineries and Silos). The Allied also have useful mobile air defense, in the form of Rocket Soldiers. More is done with airborne units, as well. The missions are extraordinarily well done, and, by my count, almost fourteen of them have several choices of level(sometimes with up to three possibilities). There are almost thirty in total, both campaigns combined. The multi-player is marvelous. There is now also a "skirmish" mode, which allows you to battle only computer enemies. The maps for multi-playing are plentiful and well-done. The music is utterly magnificent, continuing the trend of the first, but I would say improved upon. This one also has the incredible "Hell March", one that the team clearly realized the grandeur of, evidenced by the fact that they put it on the track-list for both sides, as well as in the introduction of not only this game, but also its successor. Story-telling is improved upon, and the cut-scenes are more well-directed. The briefings are efficient; they never fail to make you feel like you are part of this story, not just a spectator. The commando is now Tanya, and I have to admit that the role could have been better cast. The presence and attitude just isn't that strong with the actress. The in-game voice is a lot better. This is also the only negative thing I can really say about this, and it's not going to bring it down from a perfect score. The graphics are great, in-game and cut-scenes alike. The characters, apart from Tanya, are all well-cast. The game also features an excellent level designer. This is quite simply among the best RTS games ever made. I recommend this to every fan of this kind of games. 8/10
    8gillmurphydogg

    Putting video games on the map

    The cutscenes in this game aren't anything to write home about. Unfortunately, given the limitations of technology and what could fit on a CD at the time, the film quality isn't the best. But none of that could stop the brilliant writing and performances.

    The story is set in an alternative Soviet world- splicing futuristic war with history. It's amazingly done and quite gritty AND witty at the same time. In a way, this kind of storytelling was pioneering for its time as we are seeing more and more of this kind of narrative enter our screens.

    Would recommend finding the cutscenes somewhere and watching, even if you aren't a gamer.
    9Knersuz

    A golden oldie!

    I believe Red Alert is one of the few games of the mid-nineties that stood the test of time and that is still immensely enjoyable so many years after it's release.

    Red Alert was released only year after the original C&C, having started out as a expansion pack but somewhere along the line Westwood decided to convert it into a full sequel. This shows because the 2 games have similar game-play, graphics and most of the units in Red Alert are exact copies from C&C. However where Red Alert manages to surpass it's predecessor is with the addition of much more interesting story lines, campaigns with lots of twists and turns, improved cinematic sequences and also a few interesting air and sea units which improves game-play.

    The player can choose between the Soviets and Allied campaign, each side have different strengths and weaknesses, requiring the player to adjust his strategy to the suit his side's particular strength and weaknesses. The Soviet units are generally stronger, but more expensive and slower than the Allied units. The Allied units are quicker and cheaper, but lack the firepower of the Soviet units. The game is difficult enough to challenge the casual gamer and keep you entertained for hours without being frustratingly difficult.

    An area where I believe the developers got it wrong was with the balance of strengths and weaknesses of the Allied and Soviet sides, the Allied units are simply not cheap nor fast enough to make up for their lack of firepower, a large Soviet tank rush would usually easily wipe their Allied opponents off the map. The dumb AI is also not much of an improvement from the previous game, and is actually quite easy to beat once you've got the hang of the game.

    Criticisms aside, If you are a RTS game fan and never got round to play this game (which is highly unlikely) or just want to go for a trip down memory lane, this game will still be worth your money and time.
    10maverick-69

    great game

    a great game that starts out with albert einstien going back in time and eliminating adolf hitler from becoming a threat. however without hitler keeping the soviet union in check, stalin goes about trying to take over the continent.as either allies or soviets you either defend against soviet invaders or as soviets, try to invade and take over. a great film that has the characters talking directly to you. a cool feature that command and conquer doesn't do. the graphics are cool, and the weapons are great. a masterpiece by westwood.

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    Trama

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    Lo sapevi?

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    • Quiz
      Red Alert was originally planned to be an expansion to Command & Conquer (1995) but ended up so good that Westwood made it into a game in its own right.
    • Blooper
      Eastern European countries, such as Poland, have the borders they were given in "our" 1945, after being conquered by the Nazis and reconstructed by the Soviets. Yet the Nazis never existed in this chronology, so they couldn't have invaded Poland.
    • Citazioni

      Josef Stalin: When you kill one, it is a tragedy. When you kill ten million, it is a statistic.

    • Curiosità sui crediti
      In the end credits, the Interrogator is listed as one of the Allies, when in the game he was a Soviet.
    • Versioni alternative
      German version is heavily cut: Hitler is missing from the introduction. All soldiers have been replaced by Cyborgs.
    • Connessioni
      Featured in Troldspejlet: Episodio #16.2 (1997)

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    Dettagli

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    • Data di uscita
      • 22 novembre 1996 (Stati Uniti)
    • Paese di origine
      • Stati Uniti
    • Lingue
      • Inglese
      • Russo
      • Tedesco
    • Celebre anche come
      • Command & Conquer: Alarmstufe Rot
    • Azienda produttrice
      • Westwood Studios Inc.
    • Vedi altri crediti dell’azienda su IMDbPro

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