VALUTAZIONE IMDb
8,4/10
3186
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaRemake of Wanda to kyozô (2005). A young man brings his deceased love to a forbidden land inhabited by colossal beings said to house the power to revive the dead.Remake of Wanda to kyozô (2005). A young man brings his deceased love to a forbidden land inhabited by colossal beings said to house the power to revive the dead.Remake of Wanda to kyozô (2005). A young man brings his deceased love to a forbidden land inhabited by colossal beings said to house the power to revive the dead.
- Premi
- 1 vittoria e 2 candidature totali
Kenji Nojima
- Wander
- (filmato d'archivio)
- (voce)
Naoki Bando
- Emon
- (filmato d'archivio)
- (voce)
- (as Naoki Bandô)
Hitomi Nabatame
- Mono
- (filmato d'archivio)
- (voce)
Kazuhiro Nakata
- Dormin (Male)
- (filmato d'archivio)
- (voce)
Kyôko Hikami
- Dormin (Female)
- (filmato d'archivio)
- (voce)
Recensioni in evidenza
I honestly think this was the first game that made me feel like I was playing a movie, or more aptly, a moving painting. A legendary tale of a small boy taking down godlike colossi. At the time this game came out and I played it, I was legitimately blown away by the stunning graphics, mysterious setting, and intriguing story. And the amazing OST just brings this masterpiece **** together beautifully. If someone were to ask, "Are videogames art?" I would show them his game as the perfect example of videogames as an art form. A game like this only comes once in a lifetime and I wholeheartedly recommend it to anyone who hasn't played it to experience this artistic gem. Also Aggro is a real one, definitely the most loyal horse in all of gaming.
The game play was a bit to get accustomed to, but overall, with a great story and impressive graphics, with a wonderful score.
It's Shadow of the Colossus but they threw a 'Next-Gen' filter on it.
It's Literally Shadow Of The Colossus/10
It's Literally Shadow Of The Colossus/10
'Shadow Of The Colossus (2018)' makes a great first impression. Its opening cut-scene makes excellent use of its gorgeous graphics, delivering an enigmatic and atmospheric opening that practically has you twitching with anticipation. Sadly, though, the gameplay can't match this. When you finally do take control of Wander, guiding he and his horse, Agro, towards your first foe, all you notice is how stiff and clunky the controls are. When you arrive at the first of the sixteen Colossi the game will see you fight, you're treated to another spectacle. You feel a real sense of awe looking up at one of these seemingly immovable beings and knowing you have to somehow defeat it. Once again, though, when you actually attempt to do that, you realise that the controls keep getting in your way. Your character never quite goes exactly where you want them to and this issue plagues the entire experience. After a couple of bosses, you'll be more or less used to this chunkiness and be able to play the piece without yelling in frustration. However, the problem is always present and often causes bursts of annoyance. Also, while the visuals really are stunning, the extended sequences of horse travel get a tad repetitive and aren't satisfying if the vague way-point system guides you into yet another dead end. Don't get me wrong: I like the game. It's just sort of difficult to properly play, let alone become immersed in. It's often fun and always impressive, with its aesthetics and atmosphere being its strongest aspects. There are moments that really are great. It is certainly very flawed, though. Its issues can't be brushed aside because, to be honest, there were actually moments where I considered stopping playing. Because of that, I can't say that I enjoyed this as much as most people seem to. It's a solid, if flawed, experience that does something different and has moments of real success. 6/10
Lo sapevi?
- QuizPhalanx is the only colossus not bound to its environment. It is found in the middle of an open desert with no blocked off perimeter. Some players have notions that the scattered rings eroding in the sand give off an electro-magnetic field of which Phalanx seems to avoid.
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