VALUTAZIONE IMDb
8,5/10
20.027
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaA Jedi padawan is hunted by the Empire after Order 66.A Jedi padawan is hunted by the Empire after Order 66.A Jedi padawan is hunted by the Empire after Order 66.
- Regia
- Sceneggiatura
- Star
- Nominato ai 2 BAFTA Award
- 4 vittorie e 15 candidature totali
Debra Wilson
- Cere Junda
- (voce)
Luke Cook
- Sorc Tormo
- (voce)
Tony Amendola
- Eno Cordova
- (voce)
Adrian Snow
- Acting Talent
- (voce)
Andrew Kishino
- Acting Talent
- (voce)
- …
Recensioni in evidenza
Greetings from Lithuania.
"Star Wars Jedi: Fallen Order" (2019) is a good game in a spirit of Uncharted and rebooted Tomb Raider series. It borrow heavily from those two games, but so what - i like these kind of games and i really enjoyed "Fallen Order". Yet game was a bit buggy and glitchy and even crashed few times. Also i wasn't the big fan of a fact that these worlds did not feature fast travel after you complete their main objective - i loved design of them but going back from one end to another multiple times started to feel tedious pretty soon. But that did not stop me from exploring all 5 planets 100%.
Overall, "Star Wars Jedi: Fallen Order" is a very good game, but not great or amazing unfortunately. If they will make a sequel one day, i hope they expend on this very good foundation that they did here.
"Star Wars Jedi: Fallen Order" (2019) is a good game in a spirit of Uncharted and rebooted Tomb Raider series. It borrow heavily from those two games, but so what - i like these kind of games and i really enjoyed "Fallen Order". Yet game was a bit buggy and glitchy and even crashed few times. Also i wasn't the big fan of a fact that these worlds did not feature fast travel after you complete their main objective - i loved design of them but going back from one end to another multiple times started to feel tedious pretty soon. But that did not stop me from exploring all 5 planets 100%.
Overall, "Star Wars Jedi: Fallen Order" is a very good game, but not great or amazing unfortunately. If they will make a sequel one day, i hope they expend on this very good foundation that they did here.
Seriously, how can a game's story be waaaay better than the whole new trilogy?
The game is very well made, annoying at times when you cannot get up when fighting bosses or bigger creatures, but it wasn't a massive problem, it should be challenging at times. Overall beautiful, well acted, good story, fun, a pleasant surprise. After the fails that were, in my opinion, the new trilogy and the new battlefront titles, this was like a breath of fresh air. Well done!
The game is very well made, annoying at times when you cannot get up when fighting bosses or bigger creatures, but it wasn't a massive problem, it should be challenging at times. Overall beautiful, well acted, good story, fun, a pleasant surprise. After the fails that were, in my opinion, the new trilogy and the new battlefront titles, this was like a breath of fresh air. Well done!
The best Star Wars game I've ever played! The ending is pretty epic as well.
This is a game any fan of the Jedi Order or Star Wars in general has been waiting for! I wish you could slice enemies in half or cut off their arms. However Disney made the stipulation that Respawn could not show dismemberment of humanoid figures.
Thanks to EA for bringing the world a Star Wars game that is more than just a bitty, online-only punch-up. As a fan of old titles like 'Knight of the Old Republic', a single-player, immersive adventure like this was just the ticket for me. That said, the game is not without its problems. If EA is planning more like this, I'd like to offer some constructive criticism.
First - combat difficulty levels. I'm an old fart and my gamer reflexes are very mid-table by some standards. That said, I'm generally far above the easy-peasy modes, which is where I spend a lot of my Fallen Order time. It's just too difficult to time parries and use force powers - particularly against animals - without getting killed, a lot. I learned the game's ways eventually but I'm still mostly limited to 'Jedi Knight' level. Even on my second run-through, I can't nail a boss scene without taking it all the way down to kindergarten level. An unfortunate effect of all this is that a cagey, defensive combat style which avoids frequent death and tedious back-tracking also stops you generating and using the force powers which are really the key appeal of the game.
Second - interminable cut-scenes that go on and on and on and can't be skipped. Please give the gamer the choice about whether they want to watch the cinematic links. They don't always enrich and can simply frustrate.
Third - puzzles. As an Assassin's Creed aficionado, I quickly learned that the third-person mayhem of Fallen Order is only superficially similar to AC Odyssey, et al. Not only is the combat trickier and less intuitive, but there is far more head-scratching and problem-solving to be tackled simply to get from A to B. I learned to enjoy this aspect - apart from one or two scenes I simply couldn't crack without YouTube. I'd ask EA to make the cutesier problems a bit less obstuse. Examining one room for twenty minutes isn't my idea of a good time, nor is repeatedly failing an impossible jump because I'm new to the game and don't realise I'll be coming back to the location later with more powers.
That's it. This game comes pretty close to classic, but the frustration needs to be dialled down.
First - combat difficulty levels. I'm an old fart and my gamer reflexes are very mid-table by some standards. That said, I'm generally far above the easy-peasy modes, which is where I spend a lot of my Fallen Order time. It's just too difficult to time parries and use force powers - particularly against animals - without getting killed, a lot. I learned the game's ways eventually but I'm still mostly limited to 'Jedi Knight' level. Even on my second run-through, I can't nail a boss scene without taking it all the way down to kindergarten level. An unfortunate effect of all this is that a cagey, defensive combat style which avoids frequent death and tedious back-tracking also stops you generating and using the force powers which are really the key appeal of the game.
Second - interminable cut-scenes that go on and on and on and can't be skipped. Please give the gamer the choice about whether they want to watch the cinematic links. They don't always enrich and can simply frustrate.
Third - puzzles. As an Assassin's Creed aficionado, I quickly learned that the third-person mayhem of Fallen Order is only superficially similar to AC Odyssey, et al. Not only is the combat trickier and less intuitive, but there is far more head-scratching and problem-solving to be tackled simply to get from A to B. I learned to enjoy this aspect - apart from one or two scenes I simply couldn't crack without YouTube. I'd ask EA to make the cutesier problems a bit less obstuse. Examining one room for twenty minutes isn't my idea of a good time, nor is repeatedly failing an impossible jump because I'm new to the game and don't realise I'll be coming back to the location later with more powers.
That's it. This game comes pretty close to classic, but the frustration needs to be dialled down.
Lo sapevi?
- QuizGreez mentions a castle on Takodana that is an excellent pub. This is a reference to Maz Kanata's pirate canteen seen in "The Force Awakens".
- BlooperAt the Fortress Inquisitorius, two Purge Troopers can be seen sparring in spite of the Fortress being alerted.
- Citazioni
Darth Vader: You would be wise to surrender.
Cal Kestis: Yeah, probably.
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