VALUTAZIONE IMDb
6,4/10
5229
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaInfinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.Infinite Warfare returns to the roots of the franchise where large-scale war and cinematic, immersive military storytelling take center stage.
- Premi
- 1 vittoria e 11 candidature totali
Claudia Black
- Audrey 'Mac' MaCallum
- (voce)
- (as Claudia L Black)
David Harewood
- Sgt. Usef Omar
- (voce)
- (as David M Harewood)
Eric Ladin
- Private Todd 'Kash' Kashima
- (voce)
- (as Eric S Ladin)
Jason Barry
- Corporal Sean Brooks
- (voce)
- (as Jason P Barry)
Jeffrey Nordling
- ETH.3n
- (voce)
- …
Jim Pirri
- Akeel Min Riah
- (voce)
- (as Jim H Pirri)
John Marshall Jones
- Admiral Fredrick Raines
- (voce)
- (as John Jones)
Misty Lee
- Laura Gibson
- (voce)
- (as Misty L Dini)
Recensioni in evidenza
This game is,actually very good and the campaign is way better than BO3 piece of s*** story smh. These characters are the most dynamic but st th end Salt and Reyes are very much believable.. the story was interesting. The multiplayer is good, I don't play zombies modes. This,game came at a time when COD was having series fatigue. WW2 is rather wack to me lol
Infinity Ward has fallen in quality since MW 2 (the studio heads were fired), but none of their last 2 entries fell off a cliff either. Thus I expected another solid, yet forgettable, paint by the numbers entry. What we got is no AW or Black Ops but the studio clearly found their footing again. I can't say that I liked the overly scripted 1st hour, and the overall revenge story is very one-dimensional (John Snow is wasted as a villain), but the extremely bleak tone still ended up being memorable. It's still a shame that the robot partner is the only character with depth, as tragedies need a relatable cast to emotionally resonate. Well integrated set pieces, a more open campaign structure, and varied space battles or flying segment all ended up amounting to a much better game than i first expected. Even if the Veteran difficulty was again reduced to what older shooters would qualify as "normal". The regular multiplayer is exactly would you would expect, so I immediately moved on, but the zombie mode ended up being another surprise. This is the 1st time I enjoyed it, since its introduction. The amusement park map very open and the game mechanics got streamlined a lot too. The competing Titanfall 2 is slight better, but shooter fans should get both. 8/10
I'm going to start off by saying those who badmouth this game because it's set in the future and in space and use that as their excuse for hating the game are pathetic and acting childish. This game gained an unfair reputation when it was revealed as being the most disliked trailer of all time and most of the dislike was because of the setting, I've wanted Call of Duty to go to the Korean War but I don't go throwing my toys out the cot and having a tantrum, hitting the dislike button because it wasn't set then. If you just block out the hatred, sit down, boot up the game and play it you'll find it really isn't the worst video game ever made as everyone was making it out to be. The campaign is a different experience to ones we've had previously taking cues from Black Ops II four years previously but going with a semi- open galaxy campaign allowing you to fight on foot on different planets, strap into a Jackal and engage in Star Wars-style dogfights or boarding a SetDef capital ship to sabotage it or eliminate high ranking officers with the weapon customisation from Black Ops II and III also available before each mission. Multiplayer admittedly is a little underwhelming with only one or two minor additions from Black Ops III but it's still enjoyable, not better than say Black Ops II (the game I think had the best multiplayer experience of the franchise) but still playable. This game's zombies mode is also very enjoyable, while the Black Ops series version was dark and took itself quite seriously while still holding onto the absurdity of it and Advanced Warfare embraced the twist of having zombies as agile as you, Infinite Warfare zombies is goofy and colourful with some great challenges and the same weapon customisation as Black Ops III. The zombies themselves look so grotesque it's great, the detail on everything is astonishing and it brings new twists on the normal Call of Duty zombies formula that truly tests all types of zombies players. I've been a fan of the franchise for over 10 years and honestly I don't care when the franchise is set, there are conflicts and eras I'd like to visit in a CoD game granted but as long as I can fight enemies in first person no matter what they are I'm satisfied, I'm certainly proud to be one of the fans that is remaining loyal to the franchise and not dropping it because it's becoming "less and less like what it used to be"
Everyone told me that this game sucked and I went ahead and played it for myself and I don't understand why people hated it. It's not perfect, but it's great in terms of campaign overall.
When the creators of this game were interviewed they seemed very passionate about this project and that passion really comes through in the game itself! The whole game drips with effort!
People said this is the worst COD. I don't get it! I think this is one of the best COD games!
The game is gorgeous! The settings have so much detail and there's always something going on in the image.
I like how it goes against the COD formula. Like with the mini boss fights, the side missions, and the most wanted cards, all of which are fun to do.
There's a lot of variety when it comes to the gameplay. You have all-out war, stealth, space gunfights, horror, and dogfights! Every one of them is intense and exciting in their own way.
All of the acting is great! Especially from Kit Harington, David Harewood, and Jim Pirri.
This has some of the best dialogue of any Call of Duty game. I walked away from every mission quoting lines. There are lines that are badass and ones that are genuinely funny.
The violence can be gory and satisfying, but also horrific.
All of the characters are likable and memorable, even the ones that don't have much to them. And you're afraid that any of them could die. And when one dies you feel bummed.
The SDF, despite some issues that I'll get into, are threatening as an antagonistic faction, and Salen Kotch (awesome name, seriously) is a good character in the sense he represents everything the faction is about. And boy oh boy do you HATE Kotch and the SDF! Harington brought a stubbornness, ruthlessness, and arrogance to the role that really made you anxious to kill Kotch. And the SDF is made up of a bunch of self-righteous, entitled fascist pigs who murder fleeing civilians and enjoy it, so you take a lot of satisfaction in shooting them.
In the few moments he was on screen, Conor McGregor was plenty intimidating.
I love the character designs! And all the designs for the soldiers and robots!
Personal point: I couldn't help but wonder what this game would be like as a Star Fox game. Think about it!
Now for my issues: The characters, namely Kotch and Reyes, are kind of clichéd. But you still like to watch them.
They should have covered the origins of the SDF with a playable prologue. Show the Succession War as opposed to telling me about it.
There are so few opportunities to use the wall running function that you wonder why they bothered to put it in in the first place.
I couldn't help but wonder to myself why it needed to be a COD game. It could be something completely separate.
Just a heads-up, and this might just be a matter of personal preference, but I played this game on both Xbox and computer and in my opinion it's best suited for computer. Especially when it comes to the dogfighting.
When the creators of this game were interviewed they seemed very passionate about this project and that passion really comes through in the game itself! The whole game drips with effort!
People said this is the worst COD. I don't get it! I think this is one of the best COD games!
The game is gorgeous! The settings have so much detail and there's always something going on in the image.
I like how it goes against the COD formula. Like with the mini boss fights, the side missions, and the most wanted cards, all of which are fun to do.
There's a lot of variety when it comes to the gameplay. You have all-out war, stealth, space gunfights, horror, and dogfights! Every one of them is intense and exciting in their own way.
All of the acting is great! Especially from Kit Harington, David Harewood, and Jim Pirri.
This has some of the best dialogue of any Call of Duty game. I walked away from every mission quoting lines. There are lines that are badass and ones that are genuinely funny.
The violence can be gory and satisfying, but also horrific.
All of the characters are likable and memorable, even the ones that don't have much to them. And you're afraid that any of them could die. And when one dies you feel bummed.
The SDF, despite some issues that I'll get into, are threatening as an antagonistic faction, and Salen Kotch (awesome name, seriously) is a good character in the sense he represents everything the faction is about. And boy oh boy do you HATE Kotch and the SDF! Harington brought a stubbornness, ruthlessness, and arrogance to the role that really made you anxious to kill Kotch. And the SDF is made up of a bunch of self-righteous, entitled fascist pigs who murder fleeing civilians and enjoy it, so you take a lot of satisfaction in shooting them.
In the few moments he was on screen, Conor McGregor was plenty intimidating.
I love the character designs! And all the designs for the soldiers and robots!
Personal point: I couldn't help but wonder what this game would be like as a Star Fox game. Think about it!
Now for my issues: The characters, namely Kotch and Reyes, are kind of clichéd. But you still like to watch them.
They should have covered the origins of the SDF with a playable prologue. Show the Succession War as opposed to telling me about it.
There are so few opportunities to use the wall running function that you wonder why they bothered to put it in in the first place.
I couldn't help but wonder to myself why it needed to be a COD game. It could be something completely separate.
Just a heads-up, and this might just be a matter of personal preference, but I played this game on both Xbox and computer and in my opinion it's best suited for computer. Especially when it comes to the dogfighting.
Lets get this out of the way; it's impossible to talk about this game without mentioning the extreme amount of backlash that was spawned from the release trailer. The build-up to the release trailer saw a huge spike in the numbers of individuals who were 'tired of jet pack warfare', essentially, people were sick of the futuristic Call of Duty's and they wanted a more 'Boots on the ground' experience. Fortunately, Activision saw the way the wind was blowing and bundled MW: Remastered with infinite Warfare (Which is probably one of the only reasons IW actually sold many copies).
Anyway, enough with the marketing and business motives, lets move onto the game: Right, so I'm going to be perfectly honest; I came into this game with pretty much zero expectations, baring mind that this game came straight off the bat from BO3 that had a campaign that I just really could not get behind. However, with infinite Warfare I was blown away by the campaign, it tackles themes of responsibility and hardship that mixes together to make an emotional experience, (I'm doing my best to avoid spoilers) and I think it's partly so effective because of the fact that it's Call of Duty, a franchise not particularly known for its hard-hitting themes and truly emotional storylines (At least in recent years).
Nevertheless, I believe we should move onto the bread and butter of Call of Duty; the gameplay. First off, the general movement and gunplay complement each other as many of the weapons feel smooth and fairly light in their weight and power, (Not saying the weapons are underpowered, simply suggesting that they don't have that 'heavy, uncontrollable killing machine' vibe) however, this feeling can make some of the guns feel too light and oddly generic when in comparison with each other. Also, when talking about the weapons and overall gameplay, I feel that It would be a crime to not talk about the class customisation; it offers you a wide variety of equipment and weapons and while it's not as expansive as something like BO2 or BO3's campaign, it offers enough to satisfy and leave you with some contentment with your class.
I believe we should also talk about the space combat and how utterly amazing it is. This feature is so fun and gives you a decent amount of freedom (Which it should since you spend most of your playtime in the cockpit) but I must bring to your attention, If you do NOT like space/fighter combat, you'll find it hard press to enjoy this game but I'd still recommend picking it up and at least trying it.
Anyhow, I'd say this review is just about done, it's getting a little too long and I think I've what needs to be said. In summary:
Go get this game. If you look past the hate and stigma behind this overlooked gem you might get an experience that you haven't felt in a while from Call of Duty.
Keep being awesome, peace out.
Anyway, enough with the marketing and business motives, lets move onto the game: Right, so I'm going to be perfectly honest; I came into this game with pretty much zero expectations, baring mind that this game came straight off the bat from BO3 that had a campaign that I just really could not get behind. However, with infinite Warfare I was blown away by the campaign, it tackles themes of responsibility and hardship that mixes together to make an emotional experience, (I'm doing my best to avoid spoilers) and I think it's partly so effective because of the fact that it's Call of Duty, a franchise not particularly known for its hard-hitting themes and truly emotional storylines (At least in recent years).
Nevertheless, I believe we should move onto the bread and butter of Call of Duty; the gameplay. First off, the general movement and gunplay complement each other as many of the weapons feel smooth and fairly light in their weight and power, (Not saying the weapons are underpowered, simply suggesting that they don't have that 'heavy, uncontrollable killing machine' vibe) however, this feeling can make some of the guns feel too light and oddly generic when in comparison with each other. Also, when talking about the weapons and overall gameplay, I feel that It would be a crime to not talk about the class customisation; it offers you a wide variety of equipment and weapons and while it's not as expansive as something like BO2 or BO3's campaign, it offers enough to satisfy and leave you with some contentment with your class.
I believe we should also talk about the space combat and how utterly amazing it is. This feature is so fun and gives you a decent amount of freedom (Which it should since you spend most of your playtime in the cockpit) but I must bring to your attention, If you do NOT like space/fighter combat, you'll find it hard press to enjoy this game but I'd still recommend picking it up and at least trying it.
Anyhow, I'd say this review is just about done, it's getting a little too long and I think I've what needs to be said. In summary:
Go get this game. If you look past the hate and stigma behind this overlooked gem you might get an experience that you haven't felt in a while from Call of Duty.
Keep being awesome, peace out.
Lo sapevi?
- QuizThe trailer for this game reached two million dislikes on YouTube, making it the second most disliked video ever. The most disliked video is Justin Bieber feat. Ludacris: Baby (2010) by Justin Bieber.
- BlooperOne of the shotguns is a sonic shotgun and can operate in space. Since sound cannot travel through a vacuum, sonic weaponry would be rendered useless in space.
- Citazioni
Captain Nick Reyes: [from trailer] It's time to raise the black flag and start cutting throats.
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