VALUTAZIONE IMDb
8,5/10
5612
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaSet in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
- Regia
- Sceneggiatura
- Star
- Ha vinto 5 BAFTA Award
- 12 vittorie e 21 candidature totali
Nicholas Boulton
- Druth
- (voce)
Ellie Piercy
- Galena
- (voce)
Chipo Chung
- Narrator
- (voce)
Helen Goalen
- Furies
- (voce)
Marc Graham
- Furies
- (voce)
Abbi Greenland
- Furies
- (voce)
Isabella Marshall
- Furies
- (voce)
Sarah Owens
- Furies
- (voce)
Becky Wilkie
- Furies
- (voce)
Edward Wren
- Furies
- (voce)
Recensioni in evidenza
Whew, where to start?
I just finished the game, and it clocked in at 6 hours. Now as a game, especially for 29.99, those are not great numbers. However, as a memorable experience that was like nothing I ever played before? Worth it.
You are playing a story, more a passenger than a pilot. The fights are not deep, but they are fun and very tense with hints of permadeath and save wipes cropping up if you suffer too many defeats. The puzzles are cool, not terribly challenging, but enough to give you some good "AHA!" moments.
The main reward comes in the story and the emotional ride. The main character suffers from several forms of mental instability, but since its back in the Celt days, it all becomes swept into a blanket description of "The Darkness."
This is where this game really hit me personally. I live with Bi-Polar Depression, Severe Anxiety, and mild Schizophrenia. I had to take breaks from the game because it really nailed these conditions in the game. Constant whispers, doubt, mania, self hate, and misleading thoughts plague you the majority of the game. People who don't suffer from these types of conditions can gain an light understanding of what people who do go through on a daily basis. It was rough for me in spots, but overall, incredibly rewarding and a one of a kind ride.
I just finished the game, and it clocked in at 6 hours. Now as a game, especially for 29.99, those are not great numbers. However, as a memorable experience that was like nothing I ever played before? Worth it.
You are playing a story, more a passenger than a pilot. The fights are not deep, but they are fun and very tense with hints of permadeath and save wipes cropping up if you suffer too many defeats. The puzzles are cool, not terribly challenging, but enough to give you some good "AHA!" moments.
The main reward comes in the story and the emotional ride. The main character suffers from several forms of mental instability, but since its back in the Celt days, it all becomes swept into a blanket description of "The Darkness."
This is where this game really hit me personally. I live with Bi-Polar Depression, Severe Anxiety, and mild Schizophrenia. I had to take breaks from the game because it really nailed these conditions in the game. Constant whispers, doubt, mania, self hate, and misleading thoughts plague you the majority of the game. People who don't suffer from these types of conditions can gain an light understanding of what people who do go through on a daily basis. It was rough for me in spots, but overall, incredibly rewarding and a one of a kind ride.
Congratulations Ninja Theory, this is absolutely incredible. Hellblade is one of the greatest games I have ever played, I hope you all have given this game a chance. One of the most compelling stories set in a stunningly beautiful world. With a backdrop of Norse mythology, you'll follow Senua as she seeks to find something she once lost. This harrowing game will test you in ways you'll never think possible. I give Hellblade: Senua's Sacrifice a masterpiece/10. Do give this wonderful game a shot, you will not be disappointed.
Ninja Theory really went where no one has gone before...at least not this well. Amazing, horrifying, touching. This is a must play with headphones when your kids are sleeping.
It's a harrowing experience. And proof that video games are more than entertainment, more than hours upon hours of mindless gameplay.
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
Combat mechanics can at times feel a step behind what the player is intending but other than that, Hellblade: Senua's Sacrifice is a beautifully crafted story-driven title. The mature subject matter requires an open mind and allowing ones self to become immersed in the world that Sunua is experiencing.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
Lo sapevi?
- QuizThe game developers Ninja Theory self promoted and funded the game on their own without working with a popular game publisher.
- Colonne sonoreIllusion
(Uncredited)
Written by Ronan Harris
Produced by Ronan Harris and Andre Winter
Performed by VNV Nation
I più visti
Accedi per valutare e creare un elenco di titoli salvati per ottenere consigli personalizzati
Dettagli
- Data di uscita
- Paese di origine
- Sito ufficiale
- Lingua
- Celebre anche come
- Hell Blade
- Azienda produttrice
- Vedi altri crediti dell’azienda su IMDbPro
Contribuisci a questa pagina
Suggerisci una modifica o aggiungi i contenuti mancanti