VALUTAZIONE IMDb
8,5/10
5629
LA TUA VALUTAZIONE
Aggiungi una trama nella tua linguaSet in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
- Regia
- Sceneggiatura
- Star
- Ha vinto 5 BAFTA Award
- 12 vittorie e 21 candidature totali
Nicholas Boulton
- Druth
- (voce)
Ellie Piercy
- Galena
- (voce)
Chipo Chung
- Narrator
- (voce)
Helen Goalen
- Furies
- (voce)
Marc Graham
- Furies
- (voce)
Abbi Greenland
- Furies
- (voce)
Isabella Marshall
- Furies
- (voce)
Sarah Owens
- Furies
- (voce)
Becky Wilkie
- Furies
- (voce)
Edward Wren
- Furies
- (voce)
Recensioni in evidenza
'Hellblade: Senua's Sacrifice (2017)' is a phenomenal game. It's incredibly immersive, putting you squarely inside the head of its schizophrenic protagonist and keeping you there throughout. Every aspect of the game works to put you in her head-space; it really is remarkable. The piece's excellent sound design conveys the hallucinations, delusions and intrusive thoughts that plague its hero, making them an integral part of the experience. The gameplay does this, too, as the voices will often warn you of danger or give you a hint. This is a great way of conveying both sides of the equation, portraying mental illness as something far more nuanced than the 'monster' it is so often reduced to. The game sees the lead character embark on a quest to bring back her dead lover, alternating between combat and puzzles as it tells its amazing tale. Whether or not Senua's journey is entirely physical is irrelevant; it's totally real. It feels real, too. The battles, while not overly complex, are often gruelling and ominous, a feeling that is bolstered by the affair's potential 'perma-death' (the validity of which doesn't really matter). The whole experience can be described as gruelling and ominous, actually. It's amazingly atmospheric and surprisingly emotionally resonant. Ultimately, it's utterly captivating, a triumph in every aspect. It may only be short, around seven hours in total, but it's certainly worth your time. 9/10
Congratulations Ninja Theory, this is absolutely incredible. Hellblade is one of the greatest games I have ever played, I hope you all have given this game a chance. One of the most compelling stories set in a stunningly beautiful world. With a backdrop of Norse mythology, you'll follow Senua as she seeks to find something she once lost. This harrowing game will test you in ways you'll never think possible. I give Hellblade: Senua's Sacrifice a masterpiece/10. Do give this wonderful game a shot, you will not be disappointed.
This piece of interactive art is an absolute musthave for all the connoisseurs.
One of the best single player game I've ever played!
Beautiful graphics, great story, and very inspiring quotes.
Its very first game ever to show how psychotic illness affects people and it's done in a very wise and creative way.
Now I just waiting for the sequel!
It's a harrowing experience. And proof that video games are more than entertainment, more than hours upon hours of mindless gameplay.
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
Lo sapevi?
- QuizThe game developers Ninja Theory self promoted and funded the game on their own without working with a popular game publisher.
- Colonne sonoreIllusion
(Uncredited)
Written by Ronan Harris
Produced by Ronan Harris and Andre Winter
Performed by VNV Nation
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