Ricerca avanzata
- TITOLI
- NOMI
- COLLABORAZIONI
Filtri di ricerca
Inserisci la data completa
a
o inserisci solo aaaa o aaaa-mm di seguito
a
a
a
Escludi
Include solo titoli con gli argomenti selezionati
a
In minuti
a
1-50 di 2,679
- An incompetent radio DJ tries to get an interview with the Swedish pop group during their famous week-long 1977 tour of Australia.
- Game show revival: 3 contestants answer trivia for money. Features Instant Bargains, Fame Game, and special endgame. Winners can buy discounted luxury items or accumulate winnings for bigger prizes. Format changes over time.
- They are six women who have only one thing in common :They're all ex-cons. They want to put the past behind themselves and begin new lives.
- Barry McKenzie's Aunt Edna is kidnapped by Count Von Plasma, the vampire head of an isolated Eastern European dictatorship who mistakes her for the Queen of England and thinks that kidnapping her will draw tourists to his country. Barry and his mates set out to rescue her and bring her back to Australia.
- The series was based around the work of a helicopter rescue team operating on Dee Why beach in Sydney. It has been said that the American series Baywatch was based upon Chopper Squad.
- An all-female audience vote for their favourite man out of the ten male competitors who participate in a series of challenges. The losing contestants would be eliminated by being pushed into a swimming pool by female models.
- The first Australian version of the popular American game show Match Game 73 (1973).
- An Australian soap opera, set in and based around the lives and loves of a small country town.
- An early film by Bruce Beresford traces the story of the Dutch ship Batavia, wrecked on a coral reef off the coast of Western Australia in 1629.
- Versione britannica di "Hollywood Squares" con nove celebrità di diversa statura disposte in una griglia.
- For years, one of America's favorite board games was Scrabble, the Selchow & Righter-marketed game introduced in the 1930s. The game was revised and brought to television in 1984 by Reg Grundy Productions. Two contestants competed in the "crossword" round, played on a giant Scrabble board. Host Woolery announces a letter to build on, announces the number of letters in the word and reads a clue to said word (e.g., a seven letter word; "Experts really know how to pick them"; answer: "pockets"). The contestant chosen to go first draws two numbered tiles from the rack; the rack (positioned between the contestants) contained all the letters in the word, plus three "stoppers," or letters not in the puzzle. The contestant indicates which letter he wants to place in the word; if the letter fits, he/she may either attempt to guess the word or place another letter in the puzzle (the contestant draws two more tiles if he/she still doesn't attempt a guess). If the letter tried is a "stopper" or the contestant gives an incorrect solution, control passes to the opponent; letters landing on blue or pink squares were worth cash bonuses if they correctly guessed the word (#500 and #1,000 respectively, which the players kept regardless if they won the game). Play on the current word continues until all three "stoppers" are found (at which time a "speedword" format was used) or until one letter remained in the puzzle. The contestant who guesses the word correctly wins one point; all subsequent words were built on a letter in the previous word. The first player to win three points won the game, #500 and played the Sprint Round. In the Sprint Round, the contestant played vs. the returning champion to guess a given number of words in a shorter time period than the opponent. Either way, the "speedword" format was used, with Woolery giving the number of letters in the word and a clue. The contestant was shown two letters at a time; there were no "stoppers" in the Sprint Round, though a 10-second penalty was assessed for incorrect guesses. The winner of the Sprint Round received a cash bonus (usually #1,000), returns as champion and played the Bonus Sprint against the clock. In the Bonus Sprint, the contestant had to guess two words, again under the "speedword" format, within 10 seconds to win #5,000 (plus #1,000 for each day it was not won); an incorrect guess at any point stopped the game. Champions continued until their defeat or until winning 10 Sprint Rounds. The rules o both the crossword and Sprint rounds changed several times during the show's run, most commonly relating to bonuses and the Sprint Round formats and how returning champions were determined; the above plot summary indicates the most enduring format.
- A game show testing how much husbands and wives knew about each other.
- The Australian version of the popular American game show where two families try to match answers to a series of questions with those given in a survey of 100 people.
- Three contestants try to predict how seven kids (ages 6-9) would answer questions.
- "Case for the Defence" was a courtroom 'whodunit' series that ran in 1978, with John Hamblin as John Case, Judith Arthy as Win Blake, Max Osbiston as Proudfoot and Edward Howell as Wheems.
- Australian version of Hollywood Squares.
- Yvonne is a beautiful but sneaky woman who likes to live off other people's money.
- Adult contestants attempt to guess how children will respond to certain questions.
- A beautiful and talented editor of a successful women's magazine discovers that she is pregnant. She decides to have the baby and raise it as a single parent.
- A celebrity charades game show, with two teams of celebrities battling each other.
- The export version of an Australian television special that ABBA made in 1976, featuring the super group singing a number of their songs in the TV studio, interspersed with filmed scenes in and around Sydney, Australia. The special was included on the deluxe edition of the 'ABBA' CD.
- Great Train Robber Ronnie Biggs gives viewers an insight into his new life in Brazil, and how he actually escaped from prison after he was incarcerated for his role in on of the UK's most infamous crime.
- Unique, but short-lived game on ABC daytime. Two teams of 5 players, men vs. women, competed. In the main game, one member of the team would be given a secret word and would give a description of the word to the next teammate. Once he/she guessed it correctly, s/he would give the next teammate a description of the word, and so forth. This continued down the line, with 40 seconds given for all 4 "guessers" to name the secret word. The catch was, no "key words" could be duplicated in the various descriptions of the word or else scoring for that secret word would stop. Adding to the difficulty of this task was the fact that the guessers wore headphones that prevented them from hearing how the secret word was described by teammates earlier in the round. Each team had a chance to guess 3 words, and the team with the highest score at the end of the 3 rounds played the bonus round, which was an inverse of the main game. The bonus round was played in 3 rounds. In each round, a team captain was designated and given a word or topic. S/he would then pick 4 words/phrases s/he thought were most associated with the word. The other 4 members of the team wore headphones while the captain picked her 4 clues. The team would hear the topic and then have 20 seconds (5 seconds each) to try to guess the 4 clues that the captain had picked. The first two rounds earned money for a bonus bank each time one of the clues was guessed, while the final round was an all or nothing round that, if won, multiplied the bank earnings by five.