अपनी भाषा में प्लॉट जोड़ेंWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates... सभी पढ़ेंWhen the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.When the Conclave is destroyed, leaving only one survivor, demons are loosed up on the world. In an attempt to restore order and save the world, the survivor--now the inquisitor-- instigates the long forgotten inquisition.
- 1 BAFTA अवार्ड के लिए नामांकित
- 11 जीत और कुल 19 नामांकन
- Male Inquisitor
- (वॉइस)
- Blackwall
- (वॉइस)
- Cole
- (वॉइस)
- Dorian
- (वॉइस)
- Sera
- (वॉइस)
- Solas
- (वॉइस)
- Vivienne
- (वॉइस)
- Cullen
- (वॉइस)
- (as Gregory Ellis)
- Leliana
- (वॉइस)
- Flemeth
- (वॉइस)
- Morrigan
- (वॉइस)
फ़ीचर्ड समीक्षाएं
Overall, while not as good as Origins, Inquisition is a step forward from the second chapter of the series - it feels like DA2 done right, without cutting corners.
Companions are mostly well-developed, with solid voice acting. There are nine potential party members and also three advisors who can't follow you around but still get plenty of screentime and interactions. Lore is interesting, although the codex collecting it is poorly thought-out.
There are several good news in terms of gameplay. Exploration is back, so players can ride mounts, climb mountains, find secret locations. The world is fairly vast and sometimes large maps are used well, such as a fun treasure hunt in a desert. The main city in the game is a joke though; any comparison with the huge, sprawling, detailed Vizima of The Witcher 3 would be downright embarrassing for Inquisition.
The strategic elements of being a faction leader (planning quests through advisors, managing a stronghold, holding trials) are simplistic but entertaining. Combat is on the easy/chaotic side, but at least friendly fire is not tied to difficulty setting anymore, unlike in DA2. Character building isn't deep, but race selection is a welcome return. Companion approval level is wisely hidden from the player.
A special praise for the Dragon Age Keep, which allows players to import decisions from previous games: this is a simple but neat idea, something which should be done by every series where you can import old saves to see consequences of previous choices.
The dialogue is written and delivered excellently. All of the voice- acting is fantastic. The writing--especially that of the party banter--is fantastic. I'd say that for every one line of dialogue that I thought sounded odd or wasn't written well, there were thousands that I thought were fantastic (if I recall correctly, a developer on DAI claimed that there are 80,000 lines of dialogue in the game).
The gameplay in Inquisition is great. I'd have preferred if BioWare would have returned to gameplay of the first Dragon Age title, Origins, but the combat system they used is fun and action-packed!
The game is not without it's flaws: there are many technical glitches and bugs; the story isn't great; some of the side quests are boring.
There are a few small things I'd like to praise the game for, as well: the soundtrack and tavern songs are beautiful; the lore is great, and the codex entries are worth reading; the game is beautiful; the game is long (some might consider this bad, but I don't agree in the slightest).
Dragon Age Inquisition is worth your time and money. If you have the opportunity to play it, then you should.
So i finally finished "Dragon Age: Inquisition" (2014) and what i want and have to say - it was everything i was hoped for it to be and more. It took me more then 95 hours to complete my journey (i haven't played any of DLC's), but i didn't rushed - i explored almost everything in this great and huge world, but there are still some quests left to be done to which i will comeback.
I loved almost everything about it. Story was involving and better then i expected it to be. Sure there are tons of reading but i didn't read codexes and etc - it would have been just to much for me. The open world itself it amazing. It is very huge one, not the biggest ever, but a truly a one in which there are tons and tons of interesting and involving activities. Around each and every turn and corner there is something to be found and explore. There many quests were you have to turn your brains on in order to complete them - its not just kills 10 spider and bring me their legs type of quests.
Combat system was highly great and entertaining. Graphics are great. Music - amazing. Voice acting is superb as well as ... almost everything. Fights with dragons were superb and amazing as well ( i defeated them all!). There are tons of activities, and non of them are boring.
Overall, "Dragon Age: Inquisition" isn't the best open world RPG game ever, but it is an amazing one. There are so many things in there to made and everything looks and feels great. This is an amazing game on every aspect.
1) Atmosphere. I wish Bioware had kept that dark fantasy setting for Dragon Age II and Inquisition. It worked so well for Origins. That was one of the main things that made Origins so memorable to me.
2) More cutscenes. The shortage of cutscenes, even in just regular conversations, was disappointing.
3) Pointless/uninteresting filler quests. Those quests that have you gather resources or kill a few soldiers. And there were so many of them. I can't help but feel they should have had less of that and invested more time and effort in letting us actually explore some of the war table quests that we only got to read about and not do ourselves. Going to Denerim, for example. Or investigating the tunnels in the Frostback Mountains. Anything with even a hint of real story to it.
4) Lack of revisiting old locations from Origins. I get they wanted to give us new areas to explore, but many fans (myself included) wanted to see another place or two from Origins and see what it's like now. That nostalgia factor. I'm glad we got Redcliffe, but they could have made it look at least a LITTLE more like it did in Origins, so it's actually recognizable. And they could've added more things to do in Redcliffe. Maybe even allow us to visit the castle outside of that one quest.
5) More things to do in a couple of areas. The Fallow Mire has it worst, I think. There's one main quest, one or two smaller quests and nothing else, outside of rifts, pretty much. They could have done so much more with, what I think is, one of the more interesting areas in the game. The Storm Coast and Forbidden Oasis are the other two I felt seriously lacked in things to do.
6) Perhaps a little more depth in the class specializations. Mages, especially. Compared to the depth of the mage class in Origins, this one is severely disappointing.
Again, awesome game, and these things I listed would've all made the game perfect. But not every game can be perfect, so I am happy with what we did get. Already look forward to the next game!
क्या आपको पता है
- ट्रिवियाCrestwood had a significantly different appearance in the PAX Prime 2013 demo than it does in the final game. In the demo Crestwood was a vivid, thriving area filled with soldiers and castles. In the final game however, it's depicted as gloomy, rainy, and overrun with demons.
- गूफ़Dennet, the horsemaster in the Hinterlands, directs you to your new horse: "the chestnut," but the horse is clearly a bay, as depicted by the black points.
- भाव
Varric Tethras: You want to talk about me? I'm flattered. Also, inclined toward extravagant lies.
टॉप पसंद
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- आधिकारिक साइट
- भाषा
- इस रूप में भी जाना जाता है
- Dragon Age: Инквизиция
- उत्पादन कंपनी
- IMDbPro पर और कंपनी क्रेडिट देखें
- रंग