IMDb रेटिंग
8.3/10
2.8 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंA surrealist video game that dives into the mind of an assassin living within the neon gloss of the late 1980s of Miami.A surrealist video game that dives into the mind of an assassin living within the neon gloss of the late 1980s of Miami.A surrealist video game that dives into the mind of an assassin living within the neon gloss of the late 1980s of Miami.
फ़ीचर्ड समीक्षाएं
Hotline Miami is ver good. The sprites all look great, the music and atmosphere are great, and the story is really trippy and weird (in a good way). Combat, however, is a double edged sword. Sometimes it's really dynamic and fun, but from my experience, the lock on system is completely broken. In something like Zelda Ocarina of Time, pressing and holding the lock on button will lock on to an enemy, and letting go and holding it again will syphon through different enemies on screen. This works great and I never had any problems with it in that game. In Hotline Miami, pressing the lock on button will result in you locking on to an enemy. When you press the lock on button again, lock on will turn off. To syphon through enemies, you need to use the right control stick, which is incredibly imprecise and often locks on to the wrong enemy. Whenever I killed an enemy that I was locked on to, the game wouldn't auto lock on to the nearest enemy, instead it would auto lock to any random enemy, even offscreen ones. If you kill an enemy that you were locked on to and another starts running toward you, the game will either not lock on to anything or not lock on to the enemy that is running directly at you. I died a lot because of the clunky lock on in this game and it was very frustrating. The game is still very good and is worth playing, but the lock on is so bad.
Console: PS3 (via PSN store)
Genre: Top down 3rd person shooter/brawler/puzzle game
Story: You play a man with amnesia who receives messages on his answering machine to accomplish certain jobs. The gameplay makes it seem clear that these messages are coded instructions to kill armed people at certain locations. You have to find out who you are as well as who is behind the phone calls you are receiving. Or maybe you are just insane?
Graphics: My first console was the N64, and the graphics on this predates the image quality on that console, even though it is a new game. So, not sure of the right label for the graphics...8 bit? 16 bit? 32 bit? In other words, it's very primitive looking character models and level models. I think my TV signals that the source is 1080i when I load the game...but the graphics still look the oldest school.
Sound: Old school (think pre PSOne consoles). Alright. Fortunately this is a game where you can turn the sound down and listen to whatever you want without any negative impact on the game play. At times characters do speak in the game but there is no sound in any case and you can read the characters' comments.
Gameplay: Each "mission" starts in your character's lounge room, with a message left on their answering machine. You take your car to the location mentioned then enter a building swarming with thugs with melee weapons or various guns/rifles. Utilising stealth or gung ho tactics you have to kill all the thugs in order to complete the chapter and receive your score. Some buildings only have one level, but others have 2 or 3 floors you have to clear. You can kill thugs whilst unarmed or you can use weapons you knock from the thugs or once you have killed them. Later in the game you will have to deal with attack dogs. Then you get "mini bosses" in chapters, followed by a few chapters of full on boss battles, which are markedly different from the usual gameplay. Earning high scores for chapters sees you receive masks for your character, which you can wear to future missions...they act as power-ups at times. E.g. one mask will allow you to start a chapter with a knife whereas the default starting situation is that your character is unarmed.
Good about the game:
Even though you can die often in a chapter, at times this can be fun, as you try and go about things the right way to finish the chapter. The game therefore has repeat play value.
Bad about the game:
* You can die a lot in some sections of the game and this is really frustrating and exasperating and just kills the fun out of this game. Mainly I have some of those few boss type battles in mind. Even though I did complete the game, for some of those chapters it just felt that I lucked my victory so there is no sense that I came upon a solution to the problem of that boss fight...although with more replays, that lessens. Finding those solutions does seem a matter of luck too.
* If this was a true "pick up and play" game, it would be a lot of fun, but if you find that you must quit the game for whatever reason before you have completed a chapter, then when you resume at some later point, you will have to start the entire chapter again, which can be extremely annoying if just getting to that final level in a chapter meant having to conquer a really tough previous level in that chapter. So, you can find yourself having to spend more time on a chapter than you would if it really was "pick up and play"/"dip in and out".
* It's frustrating that you can die in a chapter due to not seeing a thug because the graphics are so low resolution...they don't stand out from the corpses that you put there previously.
* Combat ideally should have a rhythm to it in this game but early on especially I felt that juggling the combat features was too confusing, even though there aren't a lot of controller buttons to use...e.g. locking on to a thug to take them out and then locking onto another thug to repeat the process...once you get a few thugs racing towards you about to gank you, it's easy to forget what button to press to do such and such.
* Probably the biggest negative for me is that is one of those games that you will have to go on to You Tube or on to Forums in order to finish the game 'properly'/solve the Puzzle that the game offers. I replayed the game equipped with the mask for revealing Secrets (presumably which help you solve the Puzzle which allows you to get a score in the final chapter of the game proper (which I have not yet done)...yet have not found all the pieces to the Wheel Of Fortune like letters you need to presumably solve that puzzle. It's probably the low resolution graphics here again...Puzzle pieces not standing out from the background or from other non-Puzzle pieces. Once you need to You Tube or look up answers to complete the game, that becomes a big negative for me...I have a life you know! My toenails aren't going to cut themselves!
General observations:
This game reminded me of the Metal Gear Solid: Virtual Missions bonus disc for the PSOne, which I bought when I was playing the PS2. However, it's more complex and complicated than that game...which came across as a negative point for me.
Genre: Top down 3rd person shooter/brawler/puzzle game
Story: You play a man with amnesia who receives messages on his answering machine to accomplish certain jobs. The gameplay makes it seem clear that these messages are coded instructions to kill armed people at certain locations. You have to find out who you are as well as who is behind the phone calls you are receiving. Or maybe you are just insane?
Graphics: My first console was the N64, and the graphics on this predates the image quality on that console, even though it is a new game. So, not sure of the right label for the graphics...8 bit? 16 bit? 32 bit? In other words, it's very primitive looking character models and level models. I think my TV signals that the source is 1080i when I load the game...but the graphics still look the oldest school.
Sound: Old school (think pre PSOne consoles). Alright. Fortunately this is a game where you can turn the sound down and listen to whatever you want without any negative impact on the game play. At times characters do speak in the game but there is no sound in any case and you can read the characters' comments.
Gameplay: Each "mission" starts in your character's lounge room, with a message left on their answering machine. You take your car to the location mentioned then enter a building swarming with thugs with melee weapons or various guns/rifles. Utilising stealth or gung ho tactics you have to kill all the thugs in order to complete the chapter and receive your score. Some buildings only have one level, but others have 2 or 3 floors you have to clear. You can kill thugs whilst unarmed or you can use weapons you knock from the thugs or once you have killed them. Later in the game you will have to deal with attack dogs. Then you get "mini bosses" in chapters, followed by a few chapters of full on boss battles, which are markedly different from the usual gameplay. Earning high scores for chapters sees you receive masks for your character, which you can wear to future missions...they act as power-ups at times. E.g. one mask will allow you to start a chapter with a knife whereas the default starting situation is that your character is unarmed.
Good about the game:
Even though you can die often in a chapter, at times this can be fun, as you try and go about things the right way to finish the chapter. The game therefore has repeat play value.
Bad about the game:
* You can die a lot in some sections of the game and this is really frustrating and exasperating and just kills the fun out of this game. Mainly I have some of those few boss type battles in mind. Even though I did complete the game, for some of those chapters it just felt that I lucked my victory so there is no sense that I came upon a solution to the problem of that boss fight...although with more replays, that lessens. Finding those solutions does seem a matter of luck too.
* If this was a true "pick up and play" game, it would be a lot of fun, but if you find that you must quit the game for whatever reason before you have completed a chapter, then when you resume at some later point, you will have to start the entire chapter again, which can be extremely annoying if just getting to that final level in a chapter meant having to conquer a really tough previous level in that chapter. So, you can find yourself having to spend more time on a chapter than you would if it really was "pick up and play"/"dip in and out".
* It's frustrating that you can die in a chapter due to not seeing a thug because the graphics are so low resolution...they don't stand out from the corpses that you put there previously.
* Combat ideally should have a rhythm to it in this game but early on especially I felt that juggling the combat features was too confusing, even though there aren't a lot of controller buttons to use...e.g. locking on to a thug to take them out and then locking onto another thug to repeat the process...once you get a few thugs racing towards you about to gank you, it's easy to forget what button to press to do such and such.
* Probably the biggest negative for me is that is one of those games that you will have to go on to You Tube or on to Forums in order to finish the game 'properly'/solve the Puzzle that the game offers. I replayed the game equipped with the mask for revealing Secrets (presumably which help you solve the Puzzle which allows you to get a score in the final chapter of the game proper (which I have not yet done)...yet have not found all the pieces to the Wheel Of Fortune like letters you need to presumably solve that puzzle. It's probably the low resolution graphics here again...Puzzle pieces not standing out from the background or from other non-Puzzle pieces. Once you need to You Tube or look up answers to complete the game, that becomes a big negative for me...I have a life you know! My toenails aren't going to cut themselves!
General observations:
This game reminded me of the Metal Gear Solid: Virtual Missions bonus disc for the PSOne, which I bought when I was playing the PS2. However, it's more complex and complicated than that game...which came across as a negative point for me.
Hotline Miami is one of my favorite games of all time. Here's some highlights.
Great soundtrack. The ost perfectly captures the surreal aesthetic the game portrays
Cool mask collection. Each one giving you a unique ability like super speed or fists of fury
Interesting story. Jackets journey is one to behold, it's simple yet bizarre with some twists here and there
Large assortments of weapons. Like sledgehammers, katanas, skorpians etc
There's a few downsides though.
Some masks I find to be useless like the George mask.
Melee combat can be broken at time sometimes if you attempt to attack the enemy your weapon will sometimes not do any damage and the end up just killing you.
I still recommend playing it through.
Great soundtrack. The ost perfectly captures the surreal aesthetic the game portrays
Cool mask collection. Each one giving you a unique ability like super speed or fists of fury
Interesting story. Jackets journey is one to behold, it's simple yet bizarre with some twists here and there
Large assortments of weapons. Like sledgehammers, katanas, skorpians etc
There's a few downsides though.
Some masks I find to be useless like the George mask.
Melee combat can be broken at time sometimes if you attempt to attack the enemy your weapon will sometimes not do any damage and the end up just killing you.
I still recommend playing it through.
Hotline Miami is a visceral and adrenaline-pumping top-down action game developed by Dennaton Games, blending neon-soaked aesthetics, an unforgettable soundtrack, and ruthless combat into a uniquely thrilling experience. Released in 2012, it remains a cult classic, celebrated for its unapologetically violent gameplay and layered narrative.
Gameplay At its core, Hotline Miami is an intense, fast-paced action game where players control a nameless protagonist, known as "Jacket." Missions unfold in a series of hyper-violent encounters within tightly designed levels. Players must utilize a mix of melee weapons, firearms, and environmental tools to clear each area of enemies. The twist? Death comes quickly. A single hit from an enemy spells instant death, forcing you to rely on quick reflexes, careful planning, and trial-and-error to succeed.
Gameplay At its core, Hotline Miami is an intense, fast-paced action game where players control a nameless protagonist, known as "Jacket." Missions unfold in a series of hyper-violent encounters within tightly designed levels. Players must utilize a mix of melee weapons, firearms, and environmental tools to clear each area of enemies. The twist? Death comes quickly. A single hit from an enemy spells instant death, forcing you to rely on quick reflexes, careful planning, and trial-and-error to succeed.
10ajdemao
One of the most impressive things in a game narrative is to make gameplay an important aspect. Many have tried with various levels of success but most talk about Titanfall 2 or The Last of Us. Hotline Miami does this perfectly. I already did a really long review on my steam so you can check that out if you are so inclined on the account Ranesir, but this game excels in every aspect.
क्या आपको पता है
- ट्रिवियाEven though your characters name is never actually said it is assumed your character's name is "Jacket"
- गूफ़Jacket's bathroom does not have a toilet. This error was acknowledged by the developers; they simply forgot to put one in.
- कनेक्शनFeatured in Jacksepticeye: Hotline Miami Playthrough Part 2 (2013)
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