अपनी भाषा में प्लॉट जोड़ेंTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion cal... सभी पढ़ेंTen years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".Ten years after a terrible attack that wipes out part of the population, two brothers must rebel against a federation controlled by a psychotic soldier who once was part of the rebellion called "The Ghosts".
- पुरस्कार
- 2 जीत और कुल 3 नामांकन
- Gabriel Rorke
- (वॉइस)
- Additional Voices
- (वॉइस)
- (as Alex Mendoza)
- Additional Voices
- (वॉइस)
- (as John Bentley)
- Additional Voices
- (वॉइस)
- (as Jonathan Root)
फ़ीचर्ड समीक्षाएं
With Ghosts I was one of the rare breed buying it for the campaign. I was never one to jump into multiplayer on day one, I always enjoyed the Michael Bay style action and OTT spectacle of the campaigns. Ghosts tries to open on this, but just comes over silly and immediately making the player feel like they are on rails (which we are for the whole game – but the game doesn't need to always be reminding us of this). As a narrative the tight focus on a family in the midst of such a conflict might have worked, but really it doesn't. Instead we get a tired and surprisingly bored story rolled out over missions which rarely excite or thrill. With the other games there are several levels that I can always return to for how much fun they are to play, but with Ghosts I do not think there is one that I felt this way. Indeed at one point I Googled to see how many missions the game had, just so I knew if I could face pushing on through them – seeing I only had 2 left, I preserved.
This is not down to a fan-boy complaint (my days of buying this game on even year 1, far less day 1, are long gone) but just a simple observation: in terms of gameplay and narrative, it really feels nobody had the energy for this. Technically it looks good, but the music doesn't add as much, and the gameplay choices (and lack of choices) are poor – even for those who love the campaigns in the other games, this just comes over like going through the motions. On the other game modes, the aliens one didn't inspire me. More annoying though is survival; it was so great in MW3 but here I just couldn't get into it despite my efforts. Squads seems like a massive waste of time (if you want to play against 5 bots and a human, why not just play against 6 bots offline?).
Multiplayer I had limited exposure to, but I found it perfectly okay for a quick game here and there – but noticeably never felt the passion or addiction I once did. The maps are more and more complex and the vast majority are too big for the type of intense conflict I used to love in COD4. This in turn means that the fun and sheer sense of contest is very much gone from the game. In COD4 the killstreaks were simple and not such an obsession – okay we are far from the "nuke chasing" days of MW2, and I appreciate that the killstreaks and scoring methods is trying to force people to play the games, not play for personal kills – but it is too little too late, they shaped the community too well years before. I still pick it up occasionally because I liked the "offline" version of online with bots and the silliness of "levelling up" removed, but even still it is not really a game with heart.
When I bought this game, I did worry a little that maybe it would trigger COD addiction, and Xbox Gold, and days lost to prestiging again; no such risk with Ghost. It is a game that really lacks enthusiasm in itself, and therefore has none to share with the player. Characters are weak, narrative is hollow, and gameplay never gets the heart pumping. Multiplayer continues the overblown, kill- obsessed path, and, despite some chances to address this, ultimately it never feels like anyone is trying to win the game so much as just pad their k/d ratio, get their killstreaks, and not really care so much as grind – accordingly, the game does takes the same approach.
The Multiplayer- Maps are huge barely finding anyone on the map, spawn- camping is way horrible in this COD, confusing customization, less weapons, useless character customization, new modes, and this happens to be the worst COD:MP I've ever played. Trust me you wanna blow your brains out.
The Singleplayer- A decent story that has some cool scenes but the ending left me with a bad taste.
Extinction- Now this mode is completely fun with challenges within a onslaught of aliens slashing out. What ruins it is that you only get one big map out of the whole game. Makes it a waste since you have you purchase another $50 on the season pass to get more maps.
They sure did screw up a lot things in COD:Ghost.
One thing that can't be denied - the game hits the ground running. Instead of the usual slow-burn intro missions, we're immediately dropped into high-stakes action. There are space sequences, exploding satellites, cities in ruins - all accompanied by punchy one-liners in the best action movie tradition. And that's just the prologue. Sure, the game leans hard on familiar tropes, but it hooks you fast.
At the center of the story are the Walker brothers and their father, a former member of the elite "Ghosts" unit. What follows is classic CoD storytelling: betrayals, supervillains, tough choices, and "unexpected" twists - though you'll likely see them coming if you've played any CoD before. The story revolves around the Ghosts, with the occasional attempt to confuse the player with intertwined fates. By the final missions, you may find yourself yelling sarcastically at the screen: "Oh come *on*, seriously?" - because the turns feel all too familiar.
Whatever issues the story may have, the visuals are undeniably impressive. Collapsing skyscrapers, burning cities, and space scenes - damn, it looks good. The space mission in particular stands out with its vivid presentation. Overall, the shooting effects, animations, and explosions are well done, helping you fully sink into the game's post-apocalyptic atmosphere.
One particularly interesting part is the mission involving a dog. Who would've thought a canine companion in a shooter could actually be useful? It was a bit strange at first, but okay - it's something new. And let's be honest, you end up caring way more about the dog than most of the humans.
"Call of Duty: Ghosts" is a solid game. Yes, it has its flaws: the story is predictable, the epic moments feel like they're being shoved in your face, and logic occasionally takes a backseat. But the game looks great, plays with energy, and delivers a ton of stylish action scenes - which is pretty much what CoD is all about. It's no masterpiece, but if you're in the mood to shoot some bad guys and experience a few badass moments, this one will do just fine.
7 out of 10.
I see that this game is hated. But to me it is a pretty good game. I always found it fun. People complain about lag when to me I never experienced lag and I played on Xbox 360. The online was fun, obviously you will have the campers and what not but that's just the equation to make a COD game. The maps I see are complained about a lot and I get that. They are pretty big and you will go life after life without getting kills. But of course after a while of playing you can get used to the maps. Adding onto the multiplayer the lean feature. You haven't seen that in a COD game before. Or if it was in it, it was removed or just forgotten about in later games. Now onto the campaign. Honestly, it's just boring. It's your go to be patriotic campaign. Nothing special. The story was interesting but could've been handled better. Extinction... well it's is interesting. But like the campaign could've been handled better. It's cool you can have upgrades on your pistol and have different perks and all. But besides that it's your run of the mill "zombie" game. But everyone bought it for the multiplayer and that's mostly what the
क्या आपको पता है
- ट्रिवियाMost of the characters and weapons in the game are named after other characters and weapons from Modern Warfare 2. The Ghosts are named after Modern Warfare 2 character Ghost and even have masks made after the mask Ghost wears. Riley the German shepherd is named after Ghost's real name (Simon Riley), and the honey badger assault rifle is named after an assault vehicle.
- गूफ़During the "Clockwork" level, Merrick's Spanish has a thick U.S. accent to the point that it would not fool a native speaker.
- भाव
Elias T. Walker: He's my son!
Gabriel Rorke: [Just before he shoots Elias three times] Yeah... and he's going to get to watch you die.
David 'Hesh' Walker: No! No! Dad!
David 'Hesh' Walker: [When Elias is thrown to the ground next to Logan] I'll kill you, you hear me? I'll kill you, you son of a bitch! I'm gonna kill you! Mother fucker!
Elias T. Walker: [Last words to Logan] I'm proud of you, Logan. Everything's gonna be... okay.
Gabriel Rorke: [When Rorke puts his right foot on Elias' head, about to be killed] Oh... you are right, Elias. I'm not a Ghost. I'm the man that hunts them, and sends them back to the other side.
- क्रेज़ी क्रेडिटTwo extra scenes occur, one during and one after the credits.
- कनेक्शनFeatured in Outside Xbox: Call of Duty: Ghosts - 7 Things We Don't Want (2013)
- साउंडट्रैकSurvival
Performed by Eminem
टॉप पसंद
विवरण
- रंग