IMDb रेटिंग
6.6/10
1.5 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंWaking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyr... सभी पढ़ेंWaking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution.Waking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution.
- पुरस्कार
- 5 कुल नामांकन
Romano Orzari
- Garrett
- (वॉइस)
Daniel Kash
- Orion
- (वॉइस)
Vanessa Matsui
- Erin
- (वॉइस)
Renee Madeline Le Guerrier
- Queen of the Beggars
- (वॉइस)
- (as Renne-Madeleine Leguerrier)
Harry Standjofski
- Basso
- (वॉइस)
Michael Copeman
- The Baron
- (वॉइस)
Eric Davis
- Madame Xiao Xiao
- (वॉइस)
- …
Matt Holland
- Watchman
- (वॉइस)
- …
Alain Goulem
- Watchman
- (वॉइस)
- (as Al Goulem)
- …
Shawn Baichoo
- Watchman
- (वॉइस)
Daniel Brochu
- Watchman
- (वॉइस)
- (as Danny Brochu)
Alex Ivanovici
- Watchman
- (वॉइस)
Tod Fennell
- Watchman
- (वॉइस)
Carlo Mestroni
- Watchman
- (वॉइस)
Neil Napier
- Watchman
- (वॉइस)
फ़ीचर्ड समीक्षाएं
Thief proposes many great and fascinating additions to the stealth genre of gaming. Unfortunately, it seems to do them at all the wrong times and places. Where sneaking is best done in the shadows, it seems that this entire game is at nighttime. Where knockout takedowns can be entertaining, the game far too often gives you the Game Over when spotted by select individuals. And my least favorite blunder: the AI doesn't do anything fluid or natural. Neither does Garrett for that matter. Save for his "Swoop" ability, Garrett's movements are simple: stay crouched the entire game, hold Ctrl, and pray for a time that this game implements the run-and-duck maneuver that we so love from Square-Enix's Deus Ex (among others).
The enemy AI, however, is what disappointed me more than anything. I distinctly remember a time that I should have been killed six times over if not more. I had accidentally fallen off a wooden beam in front of three armed guards. They noticed me in a heartbeat and I ran. I stood hidden in a pantry for a few minutes and decided that I ought to grab a soda. When I returned, I was still happily hidden, with no one even dreaming to find me in a man-sized pantry, but even so, these guards wandered for no more than a few seconds and then stood in scripted locations and....well, posted like basketball players. They posted just in those locations where their torches were a nuisance and their eyesight pointed directly at you. They didn't ever move again, forcing me into combat again. After that bout, they moved right back where they were before and the process continued until I ended up killing everyone I saw until the end of the map.
It's amazing how a game of such hype can be no greater than its cloned predecessor. With a comparison that I hate to give but must needs be, Dishonored is a game that far surpasses Thief in every way. The milieu is more intriguing, the characters more engaging, and the plot more involving and much less predictable. For those who haven't, go buy Dishonored. For those who have, don't waste your time here. It was a game that meant well, that fell on every caltrop with the exception of encouraging kleptomania.
The enemy AI, however, is what disappointed me more than anything. I distinctly remember a time that I should have been killed six times over if not more. I had accidentally fallen off a wooden beam in front of three armed guards. They noticed me in a heartbeat and I ran. I stood hidden in a pantry for a few minutes and decided that I ought to grab a soda. When I returned, I was still happily hidden, with no one even dreaming to find me in a man-sized pantry, but even so, these guards wandered for no more than a few seconds and then stood in scripted locations and....well, posted like basketball players. They posted just in those locations where their torches were a nuisance and their eyesight pointed directly at you. They didn't ever move again, forcing me into combat again. After that bout, they moved right back where they were before and the process continued until I ended up killing everyone I saw until the end of the map.
It's amazing how a game of such hype can be no greater than its cloned predecessor. With a comparison that I hate to give but must needs be, Dishonored is a game that far surpasses Thief in every way. The milieu is more intriguing, the characters more engaging, and the plot more involving and much less predictable. For those who haven't, go buy Dishonored. For those who have, don't waste your time here. It was a game that meant well, that fell on every caltrop with the exception of encouraging kleptomania.
I don't (normally) leave games unfinished but I guess I 'll make an exception for this one. The main reason is because it's SUPER boring! I really liked the original Thief. By no means I fancy myself a fan of the franchise, just an admirer. But I liked the original well enough and I remember levels like The Haunted Cathedral which was fenomenal!
Now, in my opinion and the reason that I can't finish this one is simple because it takes you hours to (you know) STEAL SOMETHING.... in a freaking Thief game.
In the original, you click, you steal. Simple, right? Here you have the same repetitive animation for every action and it drags what's supposed to be the main mechanic of the game. Besides that, I don't like his Eagle/Detective/Wraith/Thief/Whatever vision. At the very least they incorporated in the story, but it's the most overused gimmick in modern video-gaming and I avoid using it.
Speaking of story, is it good enough to keep you entertained since the gameplay (in a video GAME) is so tedious? No! From the originals I didn't like the paranormal elements of the story but Garrett was relatable enough to keep me going. He wanted to steal just to pay his rent and you know this information from the first minutes of the game. In Thief 2014 after 4 hours of gameplay (MASTER difficulty) I 'm not sure why I 'm stealing stuff. I guess because of the name of the game? \_(-_-)_/
Now, in my opinion and the reason that I can't finish this one is simple because it takes you hours to (you know) STEAL SOMETHING.... in a freaking Thief game.
In the original, you click, you steal. Simple, right? Here you have the same repetitive animation for every action and it drags what's supposed to be the main mechanic of the game. Besides that, I don't like his Eagle/Detective/Wraith/Thief/Whatever vision. At the very least they incorporated in the story, but it's the most overused gimmick in modern video-gaming and I avoid using it.
Speaking of story, is it good enough to keep you entertained since the gameplay (in a video GAME) is so tedious? No! From the originals I didn't like the paranormal elements of the story but Garrett was relatable enough to keep me going. He wanted to steal just to pay his rent and you know this information from the first minutes of the game. In Thief 2014 after 4 hours of gameplay (MASTER difficulty) I 'm not sure why I 'm stealing stuff. I guess because of the name of the game? \_(-_-)_/
THIEF (2014) is a really fun game featuring a character who is by profession, a master thief. The game strongly encourages stealthy methods, and of course thievery, since that's the name of the game.
"Waking up after a botched job killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution."
Personally, I really enjoyed this game and have played it several times through. The world building and storytelling are really immersive and the stealth aspects make for a really fun game. The dark atmosphere really drew me in.
Highly recommended for players that enjoy a fully stealth centered games. Here's hoping for further sequels in the franchise.
"Waking up after a botched job killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron's tyrannical rule, the City is ripe for revolution."
Personally, I really enjoyed this game and have played it several times through. The world building and storytelling are really immersive and the stealth aspects make for a really fun game. The dark atmosphere really drew me in.
Highly recommended for players that enjoy a fully stealth centered games. Here's hoping for further sequels in the franchise.
I am really surprised to see the bad reviews of this game. I found it really pulled you in, made you feel like you were sneaking around the streets. I found the graphics and game play fantastic, remembering the how they were on the older versions.
the only thing i found disappointing about it, is the fact the decided to close the division and not make any expansions.
Perhaps the story line could have done with some work, but from what i took away, was the intention to expand on the story with sequels, which it seems we will unfortunately never see. in my opinion, it as a great game, people who have played the older games, must play this one.
the only thing i found disappointing about it, is the fact the decided to close the division and not make any expansions.
Perhaps the story line could have done with some work, but from what i took away, was the intention to expand on the story with sequels, which it seems we will unfortunately never see. in my opinion, it as a great game, people who have played the older games, must play this one.
The best stealth game of the 8 generation long story short geret sleeps a year and everything gone to crap. A well done stealth sistem which allows you to beet people up if you can't sneak (like me). Good graphics. Even if you suck you still fell like a sneaky boi.10/10.
क्या आपको पता है
- ट्रिवियाThe game is not another sequel, but a reboot.
- गूफ़The subtitles are poorly timed.
- कनेक्शनFeatured in Show of the Week: Thief vs. Dishonored (2013)
- साउंडट्रैकMain Menu
by Luc St. Pierre
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