IMDb रेटिंग
7.9/10
20 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंThe American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of ... सभी पढ़ेंThe American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.The American Colonies, 1775. It's a time of civil unrest and political upheaval in the Americas. As a Native American fights to protect his land and his people, he will ignite the flames of a young nation's revolution.
- 3 BAFTA अवार्ड के लिए नामांकित
- 2 जीत और कुल 23 नामांकन
Noah Watts
- Connor
- (वॉइस)
Neil Napier
- Charles Lee
- (वॉइस)
Kevin McNally
- Robert Faulkner
- (वॉइस)
- (as Kevin R. McNally)
Nolan North
- Desmond Miles
- (वॉइस)
John de Lancie
- William Miles
- (वॉइस)
- (as John De Lancie)
Eliza Schneider
- Rebecca Crane
- (वॉइस)
- (as Eliza Jane Schneider)
A.J. Henderson
- Additional Voices
- (वॉइस)
- (as AJ Henderson)
Akwiratékha Martin
- Kanento:kon
- (वॉइस)
- (as Akwiratékha)
Alain Goulem
- Additional Voices
- (वॉइस)
- (as Al Goulem)
फ़ीचर्ड समीक्षाएं
Where to start really? Ubisoft Montreal just keeps getting better and better.Assassin's Creed III has been crafted very sincerely. Each and every cut scenes are well acted.This game is superior to it's predecessor in terms of gameplay length,story, game world, character building etc.The frontier is gorgeous, so are the cities. And for the first time there is epilogue gameplay. The fighting mechanics are more brutal and more fluid than ever, and the parkour has been improved. Although Jasper Kyd(Composer)from previous games was missing, Lorne Balfe did an amazing job with the soundtrack. I was looking forward to this Connor guy,and I must say he is SERIOUS(Like Altair). Mission variation is awesome. This is a must buy.
Coma-Desmond and Co. continue their treasure hunt, with yet another exotic location and something to retrieve. Enter ancestor Connor, son of a Brit(who unfortunately provides the white-bread half... he's astonishingly bland) and a Native American, thus giving us an immersive look into their culture - voice actors of that ethnicity, dialog in their tongue(subtitled for the rest of us), music and the respect shown for the animals you kill(you hunt rabbits, foxes... and can take on bears and wolves in QTE's where, as with much else in this, the window of opportunity is so wide you may at times press too soon, expecting it to be, well, a challenge... nope, still not in these, not in SP; you do get universal bait and a snare(that works if left alone, they will be scared off by you), and there's a decent range of different ones... almost a dozen total... still, it boils down to different targets to sneak up on(an aspect that is largely drowned out in action in this, too), and yet another way the extra stuff to do is busywork... you earn money by skinning and selling off the meat and the like, no longer just "waiting" for money to come in... at least they realized that aspect needed addressing). He gets pulled into the conflict between the two hidden groups when he seeks to keep his village safe, leading up to going up against the villain... wait, *that* was the main...? Huh, OK. And this does "conclude" some overall story, with as abrupt an ending as usual, and setting a new standard for how disappointing and anticlimactic it is. Did I mention this only took me 27 hours for me to complete? Granted, that's with only 56% overall(I've yet to determine how on Earth to Craft, for example... I think that's for $, too, and getting unique items), still, that's two and a half less than Revelations(with 98%, to be accurate), one of the two "essentially expansion pack" titles... and 37 and a half less than Brotherhood(which remains the benchmark for the closest to good the franchise has gotten)! The plot, characters(including one key relationship, that is done well) and development of such remain effective, engaging and interesting. Atmosphere is built well, largely due to the weather(with snow physics(your foot going deeper into it when it's thick), fog and rain - and it will gradually shift between these, in a natural manner) and night/day mechanics. The visuals are great(they've got nothing on Hit-man: Absolution, mind you), other than the occasional Zemeckian dead eyes. Oh, and the rugs that must have been hit repeatedly with carpet-beaters made exclusively from wood off the much-mentioned, but hitherto unseen, Ugly Tree. Yes, it's in a lot of the forest. We're talking early 3D, and that's not an exaggeration. And that shows what's wrong here.
To reach excellence, one thing that one must do is to admit what you have to work with, what you can actually achieve and cover up failings or stop short of them, make compromises instead of leaving scars in the final product... Ubisoft failed to do so, and the result has a heap of glitches(as well as several bugs... don't go near window panes, you'll stick to them and have to load), bad design choices(which, along with excessive streamlining, is the actual nemesis of this series... I didn't realize that it could get this much worse, it is genuinely outright dumbed down at this point), and you can literally see the line they crossed of where the little graphics engine that almost could. Just. Couldn't. Take. It. Anymore. Freerunning lacks roofs(never an issue before) and Jump Key doesn't need to be used for most of it, meaning that you can't run over an edge... you'll hop, and you don't climb "almost" up, no, now it's all the way... like the wall-hugging, the fact that it's automatic ruins it, taking away strategic opportunities for no reason and leading to frustration when stealth, already here neglected in favor of action(did they forget the creed they themselves wrote?), fails merely because you didn't know(nope, they still don't deal with that) what acrobatics would be employed when you moved in a direction(and how far). And yes, you can do it in trees and the like, too, now(not *that*... get your mind out of the gutter). It's entirely linear, rendering its name an oxymoron. While I can appreciate that this was the way it was inevitably going to turn out(how else would one approach it?), the lesson to take away from that is that it wasn't that smart of an idea to begin with. MP gets countless tiny fixes, mostly for the better. Getting rid of Escort, Steal the Artifact, Corruption and Chest Capture, this gives two new modes, both of them very potentially lasting something other than 10 minutes, mixing things up(as does the Animus Shield, blocking 1 to 3(Craft it) other things, like the Gun or Throwing Knives). They are Domination(exactly what you think it is... and one can take a Checkpoint away from 4 enemies! Taking them requires less than defending them, keeping it tense, as whoever holds it for the longest, wins... there's a meter at the top of the HUD showing which team is currently doing best, and if it gets pushed entirely to one side, that will finish the match) and Wolf-Pack, where 2-4 people have little time to score enough to buy more time, to... you get the drift. Your targets are all AI, and they may run off or go for a stun, they have a set perception, and some of them have abilities, same as you(including Smoke Bombs!). It forces coordination and tactics. There are 7 levels, all with 3 ambiances(sunny/starry/overcast). Seafaring is one of the few examples where the many elements in this come together(rather than feel separate from one another). There is a lot of bloody violence and some disturbing content in this. I recommend this only to tremendously forgiving fans. 7/10
To reach excellence, one thing that one must do is to admit what you have to work with, what you can actually achieve and cover up failings or stop short of them, make compromises instead of leaving scars in the final product... Ubisoft failed to do so, and the result has a heap of glitches(as well as several bugs... don't go near window panes, you'll stick to them and have to load), bad design choices(which, along with excessive streamlining, is the actual nemesis of this series... I didn't realize that it could get this much worse, it is genuinely outright dumbed down at this point), and you can literally see the line they crossed of where the little graphics engine that almost could. Just. Couldn't. Take. It. Anymore. Freerunning lacks roofs(never an issue before) and Jump Key doesn't need to be used for most of it, meaning that you can't run over an edge... you'll hop, and you don't climb "almost" up, no, now it's all the way... like the wall-hugging, the fact that it's automatic ruins it, taking away strategic opportunities for no reason and leading to frustration when stealth, already here neglected in favor of action(did they forget the creed they themselves wrote?), fails merely because you didn't know(nope, they still don't deal with that) what acrobatics would be employed when you moved in a direction(and how far). And yes, you can do it in trees and the like, too, now(not *that*... get your mind out of the gutter). It's entirely linear, rendering its name an oxymoron. While I can appreciate that this was the way it was inevitably going to turn out(how else would one approach it?), the lesson to take away from that is that it wasn't that smart of an idea to begin with. MP gets countless tiny fixes, mostly for the better. Getting rid of Escort, Steal the Artifact, Corruption and Chest Capture, this gives two new modes, both of them very potentially lasting something other than 10 minutes, mixing things up(as does the Animus Shield, blocking 1 to 3(Craft it) other things, like the Gun or Throwing Knives). They are Domination(exactly what you think it is... and one can take a Checkpoint away from 4 enemies! Taking them requires less than defending them, keeping it tense, as whoever holds it for the longest, wins... there's a meter at the top of the HUD showing which team is currently doing best, and if it gets pushed entirely to one side, that will finish the match) and Wolf-Pack, where 2-4 people have little time to score enough to buy more time, to... you get the drift. Your targets are all AI, and they may run off or go for a stun, they have a set perception, and some of them have abilities, same as you(including Smoke Bombs!). It forces coordination and tactics. There are 7 levels, all with 3 ambiances(sunny/starry/overcast). Seafaring is one of the few examples where the many elements in this come together(rather than feel separate from one another). There is a lot of bloody violence and some disturbing content in this. I recommend this only to tremendously forgiving fans. 7/10
I've played AC:III through three times, almost all the characters are great, and I liked the size and missions on the homestead as well as on the frontier. Living through Connor during the revolution is such a fun experience, and you have so much fun doing it too. New ways to kill enemies are fun and creative; against unpopular opinion, I liked rope darts because I just thought they were fun to use, especially if you were perched in a tree and assassinated an enemy below with it, it would hang the enemy so I thought that was new and cool. The only reason this isn't getting a 10/10 is because the main character Connor is a stale piece of paper. The amount of times you hear him say "what would you have me do?" gets very annoying but the game and atmosphere makes up for it.
I do not normally review movies or games. But I felt i had to with this one.
For a start, it does not feel like a game. I think about 70% is just video and story. Not bad when you are watching a movie, but a bit crap when you are playing a game.
Loved the last few Assassins creed. But when I get a game that takes 3 hours just to get the assassins gear then I have to ask some questions.
I had to watch and play 20mins of hide and seek with some kids before I got to that point. I hate to say it.. But, Really??!
The graphics were awesome, the story was great. The gameplay was good, for what gameplay there was in the game.
Sorry. Just very disappointed. Any agree?
For a start, it does not feel like a game. I think about 70% is just video and story. Not bad when you are watching a movie, but a bit crap when you are playing a game.
Loved the last few Assassins creed. But when I get a game that takes 3 hours just to get the assassins gear then I have to ask some questions.
I had to watch and play 20mins of hide and seek with some kids before I got to that point. I hate to say it.. But, Really??!
The graphics were awesome, the story was great. The gameplay was good, for what gameplay there was in the game.
Sorry. Just very disappointed. Any agree?
One has to be careful of taking the beauty in Assassin's Creed 3 for granted. This is a thought that occurred to me about 10 hours in as I piloted the franchise's newest protagonist through a sun-dappled forest glade en route to completing my latest side mission.
Because Assassin's Creed 3 is bursting with activities, my attention to detail had shrunken somewhat. I caution against a blinkered approach – stop and take in the view sometime.
This is because once one steps back and bothers to survey the game's environment, one can't help but be bowled over. In the brief moment I hurtled through the trees towards my destination, I gazed across a pine forest expanse, over a rock-encrusted river that spilled into a glistening lake by way of a waterfall dropping off a sheer cliff face.
It was like something out of a Terence Malik film. And not only is the world encased in Assassin's Creed 3 an intricately presented breathtaking marvel to behold, it's age and region specific too.
It's worth pointing all of this out because, by now, aching beauty and painstaking attention to historic detail – both visual and temporal – have become calling cards of the Assassin's Creed series. That's why they're so easy to take for granted.
The series fans will certainly love it, and those who are new to it, will be captivated by it, it's an amazing game, and deserves the GOTY.
Because Assassin's Creed 3 is bursting with activities, my attention to detail had shrunken somewhat. I caution against a blinkered approach – stop and take in the view sometime.
This is because once one steps back and bothers to survey the game's environment, one can't help but be bowled over. In the brief moment I hurtled through the trees towards my destination, I gazed across a pine forest expanse, over a rock-encrusted river that spilled into a glistening lake by way of a waterfall dropping off a sheer cliff face.
It was like something out of a Terence Malik film. And not only is the world encased in Assassin's Creed 3 an intricately presented breathtaking marvel to behold, it's age and region specific too.
It's worth pointing all of this out because, by now, aching beauty and painstaking attention to historic detail – both visual and temporal – have become calling cards of the Assassin's Creed series. That's why they're so easy to take for granted.
The series fans will certainly love it, and those who are new to it, will be captivated by it, it's an amazing game, and deserves the GOTY.
क्या आपको पता है
- ट्रिवियाConnor is the first protagonist in the series whose name is not tied to the eagle; instead, his name is tied to the wolf.
- गूफ़During a flashback in the Peg Leg mission "The Mad Doctor's Castle", the killer uses a musket. He fires the musket twice without reloading, which is impossible.
- भाव
Connor Kenway: My enemy is a notion, not a nation.
- कनेक्शनEdited into Assassin's Creed III: Remastered (2019)
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विवरण
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- 16 : 9
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