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Hitman: Absolution

  • वीडियो गेम
  • 2012
  • M
IMDb रेटिंग
8.1/10
7.3 हज़ार
आपकी रेटिंग
David Bateson in Hitman: Absolution (2012)
Introducing Disguises trailer
trailer प्ले करें2:31
1 वीडियो
71 फ़ोटो
अपराधएक्शनजासूसथ्रिलरसाजिश वाली थ्रिलर

अपनी भाषा में प्लॉट जोड़ेंAfter assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacture... सभी पढ़ेंAfter assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacturer Blake Dexter pursues Victoria.After assassinating his former handler Diana, Agent 47 goes on a mission on her request to track down a young girl named Victoria. Meanwhile, his own employers hunt him. and arms manufacturer Blake Dexter pursues Victoria.

  • निर्देशक
    • Tore Blystad
    • Peter Fleckenstein
  • लेखक
    • Greg Nagan
    • Tore Blystad
    • Michael Vogt
  • स्टार
    • David Bateson
    • Keith Carradine
    • Powers Boothe
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.1/10
    7.3 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Tore Blystad
      • Peter Fleckenstein
    • लेखक
      • Greg Nagan
      • Tore Blystad
      • Michael Vogt
    • स्टार
      • David Bateson
      • Keith Carradine
      • Powers Boothe
    • 25यूज़र समीक्षाएं
    • 8आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • 1 BAFTA अवार्ड के लिए नामांकित
      • कुल 1 नामांकन

    वीडियो1

    Hitman: Absolution (VG)
    Trailer 2:31
    Hitman: Absolution (VG)

    फ़ोटो71

    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    + 66
    पोस्टर देखें

    टॉप कलाकार65

    बदलाव करें
    David Bateson
    David Bateson
    • Agent 47
    • (वॉइस)
    Keith Carradine
    Keith Carradine
    • Dexter
    • (वॉइस)
    Powers Boothe
    Powers Boothe
    • Travis
    • (वॉइस)
    Traci Lords
    Traci Lords
    • Layla
    • (वॉइस)
    Shane Stevens
    Shane Stevens
    • Lenny
    • (वॉइस)
    Larry Cedar
    Larry Cedar
    • Wade
    • (वॉइस)
    Isaac C. Singleton Jr.
    Isaac C. Singleton Jr.
    • Sanchez
    • (वॉइस)
    • (as Isaac Singleton)
    Jon Gries
    Jon Gries
    • Skurky
    • (वॉइस)
    • (as John Gries)
    Phoebe Dorin
    Phoebe Dorin
    • Sister Mary
    • (वॉइस)
    Isabelle Fuhrman
    Isabelle Fuhrman
    • Victoria
    • (वॉइस)
    Jonathan Adams
    Jonathan Adams
    • Faulkner
    • (वॉइस)
    Steven Bauer
    Steven Bauer
    • Birdie
    • (वॉइस)
    Marsha Thomason
    Marsha Thomason
    • Diana
    • (वॉइस)
    • (as a different name)
    Vivica A. Fox
    Vivica A. Fox
    • Head Nun (The Saints)
    • (वॉइस)
    • (as Vivica Fox)
    Shannyn Sossamon
    Shannyn Sossamon
    • Jade
    • (वॉइस)
    Nora Wyman
    Nora Wyman
    • Mrs. Cooper
    • (वॉइस)
    • …
    Adrienne Barbeau
    Adrienne Barbeau
    • Hotel Manager's Wife
    • (वॉइस)
    Aimée Castle
    Aimée Castle
      • निर्देशक
        • Tore Blystad
        • Peter Fleckenstein
      • लेखक
        • Greg Nagan
        • Tore Blystad
        • Michael Vogt
      • सभी कास्ट और क्रू
      • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

      उपयोगकर्ता समीक्षाएं25

      8.17.2K
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      फ़ीचर्ड समीक्षाएं

      metalgear800

      Apparently not everyone gets this game

      So here's the thing. A lot of people have similar complaints including: the game is too short, agent 47 is too flat and the gameplay is repetitive. All those things are vastly misunderstood.

      The gameplay is actually not a one trick pony. The player himself chooses his own style. This can be "Rambo" style where you can shoot everyone on sight or you can see the level like a real world chess play. Let me explain. All the non-playable-characters (NPC's) move around the level (chess board) in a certain pattern unless you interact with the environment. This can be through interacting with NPC's and/or with items and traps. You can also try not to discover these patterns and just use stealthy approaches. Or, you can combine ALL of these play styles and switch between them whenever you want or see fit. And let's not forget about the signature kills that are little puzzles by themselves. That actually debunks the argument of the gameplay being repetitive. It's actually quite varied.

      Depending on your play style the game can be short or quite long. If you're a perfectionist and restart at checkpoints every time you got spotted then you got your hands full. If you're some impatient monkey only playing Rambo style you will finish this game relatively fast. Don't punish the developers for this only because you decided to take the easy way for a game that's not solely intended for shooting everything on sight.

      Yes, agent 47 is flat. But in a good way. He's a hitman and not some emotionally disturbed tearjerker. His seriousness gives him character and it provides for humoristic scenes like the tin foil hat scene or the elevator scene with the sushi guy. Of course, if you only go Rambo you will miss A LOT of these scenes since most levels can be completed in a variety of ways. Check the challenges tab in the game menu for tips on that. This game does have a story and it helps with Agent 47's character. The other characters put down a good performance.

      However, there are some bugs in this game and I wish there were some boss fights or whatnot. I was disappointed about the nun assassins (if you've seen the trailer) because they aren't that interesting. Also, I found the scoring/point system somewhat distracting. Still, I would recommend this game because I found it very enjoyable.
      7doesitactuallymatter

      Borat says.. "Absolution: it's a nice!"

      The fifth run in baldie's franchise, Absolution packs new features and even a competitive leaderboard mode.

      As in previous installments, you play the scary man with the lustrous head. In case the name is not clicking yet, the story follows 47 as he tries to right some wrongs and protect a kid with a mysterious past tied to the Agency. A babysitting contract killer. Fancy that. Being the sequel that it is, if you've never played at least one of the other games in the series before, you're probably going to miss out on a lot of references, but the narrative is still entertaining enough by itself that you don't *have* to.

      The thing that stands out the most is how the general presentation and vibe have changed. Better art style, atmosphere and level design make for a much more cinematic experience. Simultaneously, Absolution favors more linear stages than its predecessors (something that's gotten a lot of flak for), but that's not necessarily a bad thing.

      The most significant difference is the tweaking of structure in assignments. Where before you had one big level per mission, in Absolution, each level is broken down into separate screens, each one with their own objectives. It's true that this compromised the freedom that, say, Blood Money gave the player, but it also helps in not getting overwhelmed in huge maps if exploration is not your thing.

      There are also quite a number of mechanics that have been introduced to 47's repertoire, most notably, the Instinct feature and upgrades tied to your mission performance. While we've all seen sequels that basically add new features to make an extra buck, all of the additions in this one are actually well thought out and make gameplay much more varied and interesting. They feel organic to what the game needs, they're well executed and are just plain cool to engage in. Mix this with the fact that the HUD is very clear plus contextualized commands (a la Heavy Rain, sort of) and you get something that is extremely easy to sit down and play. Regrettably, they also took some neat things out, such as choosing your loadout before each mission, the ability to buy equipment and hiding weapons within other portable items. My uncle Bob used to say: 'if it ain't broke..." and he was a wise man.

      The cool bit about all of these new things, though, is that you're not forced to use them. There are five difficulties when starting (or continuing) a save that range from a very easy mode, where the Instinct gauge regenerates automatically and guards have Down's, to a 'Purist' mode, where not only you lose the Instinct button and checkpoints, get a more snappy AI and a much less forgiving damage threshold, but you also don't even get a HUD. If you're worried about the challenge, Purist will keep you busy for a long time.

      Lastly, the prominent Contracts mode is a mix of create-your-own-murder and some multiplayer competition. Basically, Contracts lets you load up an objective-free level and 'create as you play'. Kill whatever mark you choose, under whatever conditions (murder weapon, disguises, exit path) you choose and make a mission out of your choices. Through an online voting system, other players can tackle the contract you designed and try to beat your score fulfilling the criteria you set. While I can appreciate the effort to add some online competition to the game and the idea behind a reverse whodunit is certainly great, it would've been nice to have some more variety when setting up your own contracts.

      The core and substance of the game are basically left untouched: you sneak around, kill stuff in whatever way you so choose and walk away.

      Of course, there are some faults.

      Besides the occasional getting stuck in a wrong angle when trying to move behind cover, a corpse bouncing about because the physics engine decided to be naughty and some other seldom glitches, I've seen a lot of reports on low performance, poor FPS or instability, usually coming from people with nVidia cards. I myself (an ATi user) haven't experienced a single stutter with everything on max but it seems to be hit or miss in terms of performance.

      Glitches aside, there are some other issues. It's weird because the sum of Absolution's parts make up a very robust and polished product. Yet, there are aspects to design, like baddies spotting you in disguise from a mile away, certain missions sort of pushing a balls-to-the-wall, guns-blazing approach while at the same time penalizing you in rating for not being stealthy enough or the constant crutch on the new Instinct feature, that detract from the overall enjoyment. The way the scarcely-available checkpoints work are also a bit of a problem. While the general direction seems to build upon the good stuff from the previous games, some sections could've been fine-tuned better.

      Summing up, Absolution is a more accessible and linear mix of what worked in its predecessors plus some decent new features, a much cleaner design and pretty visuals to boot. The caveat is that the franchise seems to be taken in a different direction, so don't expect a second Blood Money. It could've been better, but it still is a high quality title.
      10DerekTheCritic

      The Best Hit-man Ever!

      As a longtime Hit-man fan, I was eager to play the follow-up to 2006's "Blood Money," but as the years ticked by, I began to think it wasn't going to happen. Either that, or the programmers would take too long and we'd end up with a product like "Duke Nukem Forever." Luckily, the time spent making this latest installment of the Hit-man franchise was well worth it! The graphics are amazing, the music is haunting, and the possibilities are endless. 47 has never looked more real, and his character development is both realistic and engaging. The storyline might be more in-depth than previous Hit-man games (which some critics have scoffed at, strangely), but it just engrosses the gamer even more into this dark, awesome world.

      Without giving too much away, the gameplay is basically the same as "Blood Money," but with a new focus option that allows you to see through walls and focus in on the patterns of the AI around you (think of it like Batman's sonar vision from "The Dark Knight" - it's basically the exact same thing). There's also an option to "point shoot," which is identical to the "Dead Eye" target-shooting from "Red Dead Redemption." Hey, if another game made it cool, why not put it in Hit-man? The only real complaint I have is that it's very, very difficult - even on the "normal" mode. The AI are extremely aware, and if you disguise yourself, chances are someone will notice. You can use your "instinct" to blend in and avoid detection, but it's hit-or-miss. And if you blow your cover, you're going to have a hell of a time finishing the mission. Still, it's a blast! And I can't wait to go back and complete every mission in every which way possible!
      8tylerchristensen-43959

      If Hit-man and Splinter Cell Had a Baby. . .

      Compared to previous entries in the Hit-man game franchise, this one trades a semi-open world game play mechanic with being, not required, but strongly encouraged to sneak around from place to place. However, it still has the core elements of a traditional Hit-man game in it. With things like being able to change disguises, specific targets to kill, and being able to use the environment to your advantage (accident kills can be some of the most satisfying in the game.). Hit-man: Absolution's storyline is also the most personal of them all for the legendary Agent 47. Set after the events of 2006's Hit-man: Blood Money, 47 is given a task that will force him to turn on the only person he's ever cared for: Diana Penelope Burnwood. Before passing on from a grave bullet wound inflicted by 47, Diana uses her final, dying breaths, to ask 47 to look after one thing: a young girl that she stole from "the doctors." 47 chooses to fulfill his only friend's dying wish, setting up the remainder of the game for a cat and mouse chase as The Agency attempts to retrieve both 47 and the girl. Gameplay features a new "scoring system," which either rewards the player points for playing stealthily, or punishes him/her for making mistakes. However, if you are the type of player who prefers to go guns blazing, then you will find your score well into the negative. This could have been improved by playing as the Silent Assassin (leaving one's environment untouched and unaware) the most rewarding, and players who prefer to put a bullet in anyone that is carrying a gun will have the least rewarding experience. Each level also contains challenges, which, when completed offers a permanent score modifier to the player, but some of these challenges are also repetitive, such as "Find the Evidence" and "Wear All of the Disguises." Contracts mode allows players to challenge other player from around the globe to create in-game contracts using the game's levels. By doing this, players earn money for upgrades and they also receive scores based on their individual performance, which are then compared to other players. With new contracts still being created every day, this can be an exciting opportunity to improve your skills. However, the weapons upgrade system feels somewhat forced, because none of them can be used in the single-player story. So, overall Hit-man: Absolution is a very good game, it's just the repetitive challenges and the forced upgrade system that bring it down. PS: This game is also extremely vulgar at parts, so I would not recommend parents buying this game for young children.
      7TBJCSKCNRRQTreviews

      Misstep

      Not at all following up on the one actual bit of setup that they've been dangling in front of us since 2004, Diana, your former handler, commits the cardinal sin of the profession... she starts the story with an unwieldy exposition dump(why couldn't some of that have happened prior entries?)... oh, and she betrays the agency's trust and destroys it. Benjamin Travis(Boothe, intimidating as ever) rebuilds it, and sends 47 out to take her out, because he hadn't gotten to that chapter of "what not to do in a piece of fiction". I won't tell you if she dies or not, but we do finally learn a little about her... like... well... she gets a face! She... she has some junk in the trunk... ah, and, she was hiding Victoria, a young woman who the ICA(who are no longer living up to the International in that... Blood Money at least had one bit outside of the US, and other than that went different places in that country, now, I guess in response to the TSA, you're always in either gloomy, slummy Chicago or the humid, hick-y Midwest; you stay in the same area for so long that you get sick to death of your surroundings) were grooming to become like, well, our anti-hero. He sympathizes, and hides her, taking out people to protect her, and going against his former employers... and they're not the only ones hunting him: he's framed for murder, and the police are looking for him with a vague description of him, meaning that you have to hide from everyone. You hide(some behind smoke(and, once or twice, in plants... yeah, if they didn't have more places to use it, why'd they bother?)) more than, or as much as you, blend in(you more or less choose which to use, at least at times), and to aid in that, we get a cover mechanic(it's common these days), one fairly similar to Deus Ex: Human Revolution. You can move all the way around that piece of furniture, etc., you're hugging, with ease, you can roll from one to the other if they face one another, and this can be used for the gunplay, as well, complete with blindfire. You can use Point Shooting(if you haven't been seen yet), as well, where you tag where and who to take out, and see it done in a cinematic fashion. This does cost Instinct, one of the best features of this. There is a meter of it, and it's refilled by progression. Other uses? Predict patrol paths, see enemy positions through walls(yes, you do also have a person-only radar(replacing the map and intel... because, hey, why not get rid of trademarks that give this its unique identity?), it can still be useful), get hints, and finally, trick someone in the same clothes as you're wearing as a disguise(keeping the tension intact, whilst still making that a benefit... it's the greatest balance of that so far), if you're close to them(and only for several seconds!). You can now dual-wield any pistol or SMG, as soon as you've picked up at least two of the same type(and can choose whether or not to, as well as take silencer on/off), and can carry pistols, SMGs/assault rifle/shotgun(only one), your Silverballers, a sniper(no case, though, instead, it and every other two-handed one, hides comfortably in your clothes... I guess that Italian suit was created by Guybrush Threepwood's tailor; because, hey, why not get two birds with one stone? Beloved aspect? Nah! At least someone finally taught him to hold his friggin' breath, and that can be done regardless of what you're armed with), your fibrewire(which must be laced with cyanide, it's got a "touch of death"... at least it goes directly into dragging the corpse, and hiding it is easier, combining hiding places for that with, well, the ones for you, room for two people now, and you can be one of them) and one item. What's that last one? Anything from a brick to a vase. They can be used for one up-close(except for the ones that are knives) assassination or thrown(with a good system) to create distractions(and some of them break from that!). While levels are tiny(one mission often made up of several of them; repetitively sneaking to and from where you waste the target... and you're too often stumbling onto even Silent Assassin kills, there is no patience required, no forming and carefully executing a plan), they are full of atmosphere, and the graphics are beautiful - particle FX, weather, lighting, everything. Controls expect you to remember way too many keys(yup, coddling console users, what else is new), I haven't seen this many that you, well, forget the ones you use less, for over half a decade. I thought we were streamlining? At least do a "switch" button that activates a secondary set of abilities, like the Assassin's Creed series. Heck, they're already taking so many notes from those... disappear in a crowd(...how's someone that distinctive, not to mention, wanted by the cops, supposed to...?), use a "hiding place"(that are all different, and thus, impossible to spot until you're right in front of them, which is a theme in this one), and both are all static, even though the latter could easily be mobile. With the 5 difficulty settings, the top one removing the HUD(other than the crosshairs) and offering no aid, this provides a challenge for newcomers and veterans alike. Hand-to-hand combat is QTE's, and though learning them is a tad awkward(prompts shown before, during, *and* after you have to press the button...), it's a lot of fun once you get into it(and yes, tougher foes are better at it, and miss a few hits, they'll knock your ass out! Using play-to-create to allow you to craft and share your own, well, Contracts(the one truly worthwhile thing in this). There is a lot of strong language, bloody, violent and/or disturbing content and sexuality in this. I recommend this to fans of stealth(not of Hit-man). 7/10

      इस तरह के और

      Hitman: Blood Money
      8.7
      Hitman: Blood Money
      Hitman 2: Silent Assassin
      8.3
      Hitman 2: Silent Assassin
      Hitman: Contracts
      8.0
      Hitman: Contracts
      Hitman
      8.0
      Hitman
      Hitman 2
      8.2
      Hitman 2
      Hitman: Codename 47
      8.0
      Hitman: Codename 47
      Hitman III
      8.5
      Hitman III
      Max Payne 3
      8.6
      Max Payne 3
      Sleeping Dogs
      8.3
      Sleeping Dogs
      Mafia II
      8.5
      Mafia II
      Far Cry 3
      8.8
      Far Cry 3
      Splinter Cell: Blacklist
      8.2
      Splinter Cell: Blacklist

      कहानी

      बदलाव करें

      क्या आपको पता है

      बदलाव करें
      • ट्रिविया
        David Bateson was originally not intended to return as Agent 47 in Hitman: Absolution, but it was announced in August of 2012 that he would do the voice again. William Mapother was the original voice and motion capture for 47. The motion capture work he had done was still used in the final game.
      • गूफ़
        During the "Terminus" level, when Sanchez knocks out 47, the red tie 47 always wears is intact. When 47 comes to, the tie is completely missing from his outfit, yet when he makes it outside the hotel, the tie has miraculously reappeared.
      • भाव

        Mansion Guard: [on the phone] Talk to me. What's the situation? I'll hang on, yeah.

        Mansion Guard: What? You're kidding me... wait... are you sure? It's not prostate cancer?

        [laughs]

        Mansion Guard: I could kiss you I mean that's great news, oh man. You made my day.

        Mansion Guard: Yeah thanks doc, yeah. Woo man I thought I was a goner. Yeah. Uh doc, I gotta run, duty calls. And thank you so much, you have a nice day too. Yeah, bye.

        Mansion Guard: Woo man, no one can piss on this day.

      • क्रेज़ी क्रेडिट
        The title of the game appears both at the beginning and ending of the game
      • कनेक्शन
        Edited into Hitman HD: Enhanced Collection (2019)
      • साउंडट्रैक
        Traditionals
        (uncredited)

        Performed by Tilman Sillescu feat. Xinyu Ma

      टॉप पसंद

      रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
      साइन इन करें

      विवरण

      बदलाव करें
      • रिलीज़ की तारीख़
        • 20 नवंबर 2012 (यूनाइटेड किंगडम)
      • कंट्री ऑफ़ ओरिजिन
        • डेनमार्क
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        • यूनाइटेड स्टेट्स
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