IMDb रेटिंग
7.8/10
5.6 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंSet 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle.
- निर्देशक
- लेखक
- स्टार
Joey Ansah
- Chino
- (वॉइस)
Scott Haney
- San Q
- (वॉइस)
Bruce Lester Johnson
- Additional Voices
- (वॉइस)
- (as a different name)
James McNeill
- Leavenworth
- (वॉइस)
फ़ीचर्ड समीक्षाएं
To me Crysis 2 is one of the best games I've ever played. The storyline is a 10/10, the music is a 10/10 (I believe it won best storyline and music for a video game of the year). The main song is in fact on my music playlist as I am addicted to it - as are thousands of other fans. I only wish that you could run around the map a little bit more (it's not an open world style), it's just too specific for me. The graphics are a 10/10 just like all other Crytek games. I thoroughly enjoyed it and actually like it better than Crysis 1. It's a must play in my mind. The storyline however is quite short so don't expect to play for weeks. If your going to play it then go for PC version, it's not as resource heavy as the first Crysis and will run easily on most modern computers. So yeah...Enjoy!
CRYSIS 2 (2011) is a thrilling sequel to the amazing first game, however this game was the first one of the series that I actually played. This game was an incredible experience, amazing graphics, intense and thrilling story. Playing the game in the Crysis nano exo suit makes for an awesome gameplay.
While an alien invasion in New York City isn't a new concept, the game mechanics and style made it an incredibly thrilling experience and not your everyday invasion story.
"Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle."
Crysis 2 is one of the best FPS around, with some of the best game graphics to boot. This game was a super exciting and memorable experience. An excellent game. Play this if you enjoy FPS games or hyper realistic sci-fi games about alien invasions.
While an alien invasion in New York City isn't a new concept, the game mechanics and style made it an incredibly thrilling experience and not your everyday invasion story.
"Set 3 years after the original game. Fight the aliens, following the protagonist in a new type of jungle; New York, the urban jungle."
Crysis 2 is one of the best FPS around, with some of the best game graphics to boot. This game was a super exciting and memorable experience. An excellent game. Play this if you enjoy FPS games or hyper realistic sci-fi games about alien invasions.
10RM851222
Greetings from Lithuania.
What a shooter! I love FPS, that's my favorite genre. I played a LOTE of FPS, and I can tell you people - this is the BEST looking game - period. The graphics are simply AMAZING. This new game engine Cry engine 3 has a lot of potential. I finished this game for 2 times and finishing it on the hardest mode right now. Great sound effects and just wish that my monitor could have 3D - now that would be something. Great voice acting. So overall, play Crysis 2 - You REALLY won't be disappointed.
Two BIG thumbs UP!!!
What a shooter! I love FPS, that's my favorite genre. I played a LOTE of FPS, and I can tell you people - this is the BEST looking game - period. The graphics are simply AMAZING. This new game engine Cry engine 3 has a lot of potential. I finished this game for 2 times and finishing it on the hardest mode right now. Great sound effects and just wish that my monitor could have 3D - now that would be something. Great voice acting. So overall, play Crysis 2 - You REALLY won't be disappointed.
Two BIG thumbs UP!!!
It had been a while since I had played a 'new' game and one of the good things about not being overly bothered about keeping up with the brand new big titles or new consoles, is that I have the pick of older games that I have not played but do not need to pay £40 for. In this case I had heard positive things about this series and also enjoy shooters and stealth games, so decided it was worth the £5 I paid. The story picks up from the first game although it really doesn't matter too much if you haven't played it. Basically you end up inside a powerful nanosuit in the middle of a New York which is under attack from aliens while also on lockdown by a military contractor. With guidance from your new allies, you have to battle your way through New York while also trying to find out the secret power that the suit can have as a weapon in the bigger picture fight against the aliens.
I have used a lot of words there to describe the plot, and the game also uses a lot of cutscenes and dialogue to do the same, but I must confess that I found myself rather detached from the narrative. Maybe it was because I hadn't played the first game, but also I didn't really get a feel for the players involved, the stakes and the specifics. Too much of the story was 'go here, go there', which comes with the video game genre, but it wasn't particularly well thought out as a story – too often it just felt like the writers were working out how to create levels within the basic frame of the story.
The action works pretty well though. You have choices as to whether you blast your way though using shields to absorb damage, or sneak your way through using the electronic cloaking device – or of course you can do a bit of both. None of the combinations or options are without faults but mostly they are fun to play and I really didn't find any part of the game frustrating. It would have been nice to have felt more of a contest though – mostly you feel like you are playing against yourself, so as long as I didn't do anything dumb, the game was not really too hard. The enemy AI was a bit off – sometimes not really seeming smart, but then other times able to track me based off nothing. It does still work though and in fairness there was decent variety in the play if you wanted it – and even if you didn't there were times where it really made sense to proceed a certain way.
Visually the game is very impressive; the New York is well designed as sets and the characters look and move well. The issue I have is that it does feel like 'sets' as opposed to a world. You very much are in contained locations where you do not always have a massive range of movement – not quite a straight line shooter perhaps, but no matter how big the 'rooms' are, you are basically moving through the rooms the game wants you to go through. The bigger action sequences look great, with big sci-fi moments, but the problem tends to be that they happen in cut scenes or moments where the player is out of the game so that the graphics can deliver their big moment. I am a sucker for big cinematic action in FPS games (I enjoy this aspect of the COD:MW games) but here I felt like I was outside of it rather than really in the middle – which is a shame.
Crysis 2 is fun if you like shooters, and it does give you options as to how to play, but it has weaknesses in the narrative and the use of cut scenes. These weaknesses and others kept me from really getting into the game and getting caught up in the action of it all. It was fun to play and I enjoyed it for what it was, but it didn't do enough to make me want to pick up more of the franchise – and not being able to skip the cut scenes is limited my desire to jump back into it again, but maybe that will change with time.
I have used a lot of words there to describe the plot, and the game also uses a lot of cutscenes and dialogue to do the same, but I must confess that I found myself rather detached from the narrative. Maybe it was because I hadn't played the first game, but also I didn't really get a feel for the players involved, the stakes and the specifics. Too much of the story was 'go here, go there', which comes with the video game genre, but it wasn't particularly well thought out as a story – too often it just felt like the writers were working out how to create levels within the basic frame of the story.
The action works pretty well though. You have choices as to whether you blast your way though using shields to absorb damage, or sneak your way through using the electronic cloaking device – or of course you can do a bit of both. None of the combinations or options are without faults but mostly they are fun to play and I really didn't find any part of the game frustrating. It would have been nice to have felt more of a contest though – mostly you feel like you are playing against yourself, so as long as I didn't do anything dumb, the game was not really too hard. The enemy AI was a bit off – sometimes not really seeming smart, but then other times able to track me based off nothing. It does still work though and in fairness there was decent variety in the play if you wanted it – and even if you didn't there were times where it really made sense to proceed a certain way.
Visually the game is very impressive; the New York is well designed as sets and the characters look and move well. The issue I have is that it does feel like 'sets' as opposed to a world. You very much are in contained locations where you do not always have a massive range of movement – not quite a straight line shooter perhaps, but no matter how big the 'rooms' are, you are basically moving through the rooms the game wants you to go through. The bigger action sequences look great, with big sci-fi moments, but the problem tends to be that they happen in cut scenes or moments where the player is out of the game so that the graphics can deliver their big moment. I am a sucker for big cinematic action in FPS games (I enjoy this aspect of the COD:MW games) but here I felt like I was outside of it rather than really in the middle – which is a shame.
Crysis 2 is fun if you like shooters, and it does give you options as to how to play, but it has weaknesses in the narrative and the use of cut scenes. These weaknesses and others kept me from really getting into the game and getting caught up in the action of it all. It was fun to play and I enjoyed it for what it was, but it didn't do enough to make me want to pick up more of the franchise – and not being able to skip the cut scenes is limited my desire to jump back into it again, but maybe that will change with time.
The story is a mess and I never really felt engaged with it during the game, most of the mission are: get to this checkpoint, flick this switch, etc so nothing new.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
Each map section offers a number of possible ways to complete it, I mostly assassinated, silenced headshot and sniped until I was discovered (usually due to an assassination failing for no reason) and then letting rip. The other options usually left you over exposed or facing too many enemies at once.
I think if I was to replay I might try to sneak past everyone but I bought this as a shooter not a stealth game. The thing that attracted me to the game was the ability rig a level with explosives, distract a soldier, set off the explosives, kick over cars rip off a M/C gun from a jeep and let rip into the remaining enemies but this type of dynamic play wasn't really possible (or at least not worth the risk and time).
Part of the reason was the level design wasn't set up for this and the enemy AI spotted you for no reason. The balance of assassination vs the 'Tactical Options' was also pretty weak and unrewarding.
The game does look good but I did find enemies walking in walls and other glitches, the enemy AI was also nothing special and as an example they would always go and stand over a dead body so a snipers dream.
I've only briefly played the multiplayer but it feels like a poor copy of MW2 with invisibility.
It was not a bad game by any stretch, very pretty and quiet playable but no where no as interesting as Dead Space 2. It feels half way between MW2 in looks and play style and Reach in terms of being a super soldier and level design but I think both these games do these things better.
क्या आपको पता है
- ट्रिवियाThe name of the seventh mission "Dead Man Walking" means that the character you play as (Alcatraz) is technically a walking corpse throughout the campaign.
- गूफ़When the nano-suit shows Mr. Gould a video of the suit memory, it does so in third person. It should be doing so in first person.
- कनेक्शनEdited into Crysis Remastered Trilogy (2021)
टॉप पसंद
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विवरण
- रंग
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