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Diablo IV

  • वीडियो गेम
  • 2023
  • M
IMDb रेटिंग
7.7/10
1.5 हज़ार
आपकी रेटिंग
Diablo IV (2023)
Diablo IV: Cannibal Family Turnaround Video
trailer प्ले करें1:38
5 वीडियो
10 फ़ोटो
ActionAdventureFantasyHorror

अपनी भाषा में प्लॉट जोड़ेंMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necr... सभी पढ़ेंMillions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.Millions have been slaughtered by Heaven and Hell alike. In the power vacuum, a legendary name resurfaces - Lilith, daughter of Mephisto. A Barbarian, a Sorcerer, a Druid, a Rogue and a Necromancer dare to battle her.

  • निर्देशक
    • Luis Barriga
    • Mikal Vega
  • लेखक
    • Eleni Rivera
  • स्टार
    • Laila Berzins
    • Ray Chase
    • Courtenay Taylor
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    7.7/10
    1.5 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Luis Barriga
      • Mikal Vega
    • लेखक
      • Eleni Rivera
    • स्टार
      • Laila Berzins
      • Ray Chase
      • Courtenay Taylor
    • 10यूज़र समीक्षाएं
    • 8आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • 3 BAFTA अवार्ड के लिए नामांकित
      • 1 जीत और कुल 14 नामांकन

    वीडियो5

    Diablo IV: Developer Gameplay Showcase
    Trailer 4:39
    Diablo IV: Developer Gameplay Showcase
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV: Necromancer Cinematic Trailer
    Trailer 2:32
    Diablo IV: Necromancer Cinematic Trailer
    Diablo IV (Release Date Trailer)
    Trailer 3:00
    Diablo IV (Release Date Trailer)
    Diablo IV: Cannibal Family Turnaround Video
    Trailer 1:38
    Diablo IV: Cannibal Family Turnaround Video
    Diablo IV
    Trailer 2:50
    Diablo IV

    फ़ोटो9

    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    + 6
    पोस्टर देखें

    टॉप कलाकार99+

    बदलाव करें
    Laila Berzins
    Laila Berzins
    • Female Barbarian
    • (वॉइस)
    • …
    Ray Chase
    Ray Chase
    • Male Barbarian
    • (वॉइस)
    Courtenay Taylor
    Courtenay Taylor
    • Female Druid
    • (वॉइस)
    Andrew Morgado
    Andrew Morgado
    • Male Druid
    • (वॉइस)
    • …
    Elle Newlands
    Elle Newlands
    • Female Necromancer
    • (वॉइस)
    Jesse Burch
    Jesse Burch
    • Male Necromancer
    • (वॉइस)
    Anna Koval
    Anna Koval
    • Female Rogue
    • (वॉइस)
    Andres Williams
    Andres Williams
    • Male Rogue
    • (वॉइस)
    Maya Saroya
    Maya Saroya
    • Sorcereress
    • (वॉइस)
    Joseph Balderrama
    Joseph Balderrama
    • Sorcerer
    • (वॉइस)
    James Goode
    • Donan
    • (वॉइस)
    Anthony Howell
    Anthony Howell
    • Elias
    • (वॉइस)
    Gabe Kunda
    Gabe Kunda
    • Inarius
    • (वॉइस)
    Caroline Faber
    Caroline Faber
    • Lilith
    • (वॉइस)
    Ralph Ineson
    Ralph Ineson
    • Lorath
    • (वॉइस)
    Steve Blum
    Steve Blum
    • Mephisto
    • (वॉइस)
    • …
    Judy Alice Lee
    Judy Alice Lee
    • Neyrelle
    • (वॉइस)
    Debra Wilson
    Debra Wilson
    • Prava
    • (वॉइस)
    • …
    • निर्देशक
      • Luis Barriga
      • Mikal Vega
    • लेखक
      • Eleni Rivera
    • सभी कास्ट और क्रू
    • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

    उपयोगकर्ता समीक्षाएं10

    7.71.4K
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    फ़ीचर्ड समीक्षाएं

    8faeez_rizwan

    One Hell of A Journey

    It's done well, for the most part. The writing harkens back to Diablo's original two outings; a gothic, low fantasy miasma of hopelessness and intrigue. Most impressively, this version of Diablo's world feels, well, like a world again; a place with history and tension, rather than a collection of maps strung together to facilitate dungeon delving.

    Diablo 4 adopts a muted aesthetic and a slow-burn narrative that seems desperate to mimic Game of Thrones or Sony's God of War reboot, but it's constantly in tension with how massively unsubtle the series' worldbuilding has always been. "It was probably demons," would have been an exceptionally useful dialogue choice to have for every person who asked me if I could investigate what happened to their loved ones. And, I'm sorry, I can't take it seriously when a sad quest where I end the life of a tortured man tied to a tree ends by giving me the spear I used as a temporary weapon upgrade.

    So far, nothing has convinced me the endgame is so brilliant that it's worth stripping everything out of the initial leveling process. The thin storytelling doesn't help either-thankfully you can skip it on subsequent characters. Diablo 4 is a live service game that puts an insulting amount of effort into trying to convince you it's not. It's backwards; trying to build up to the most robust part of itself instead of starting with it. The moment entering a fresh dungeon feels more like a chore than a ride is the moment Diablo loses me, and I've been worryingly close to that feeling in my time with it so far.

    Diablo IV went from a drudge completed only in service to my professional responsibilities to a pleasure I sought. There's something in Diablo IV that will appeal to you, if you know enough about yourself to find it. I don't know what that is yet, but in the coming weeks, I hope to find out and share it with you.
    6tcwaldropfam

    Great gameplay.... "safe" writing

    I've taken my time exploring every area, going through the full campaign (and starting Tier III), and doing just about each piece of content. The gameplay itself is well done. The game is fun to play. Story story, though, is not that amazing. It doesn't try anything new, and uses the same tropes from every single "safe" fantasy story. It is clear that love and care were taken to make a game that plays well, but the time that could have been spent on more story, doing something new and memorable, etc, was instead spent on making sure there was room for a live service component. I've spent my entire life playing D&D, MMO's, reading fantasy novels, etc and a couple of the characters were decent, but most of the game is just simple tropes to get you from point A to point B so you can start the live service part of the game. Honestly, I took my time leveling, doing the story, watching all cutscenes, and trying to experience everything the first playthrough but I'm not sure how much longer I'll play it after finishing the main story. I've started the "repeatable stuff" at the end and it feels hollow. I was in a drought of games to play, with over 10k hours in heavily modded Skyrim in the last 5 yrs, and I don't regret buying it but this isn't going to be that memorable to me in a few months, I have a feeling. Unfortunately, it appears that Activision (I don't call them Blizz anymore) had the story writers spend more time in their formula and making sure there is nothing memorable, funny, or possibly offensive to a single person, rather than writing something truly memorable. The story is just.... meh.
    7volchkovivan

    Diablo IV is....

    I like this game. I played Diablo III for 6 years. I've been waiting for this game for a long time and recently finally got access to it.

    Advantages: +Graphics +Large amount of content +Characters

    Neutral: +- Story +- Large map

    I don't like:
    • Gameplay


    Why did I write the story in "neutral"? As I said, I played Diablo III for 6 years. I played through this game many times, where at the end Malthael broke the black soul stone, inside of which was Diablo's soul. (I played Reaper of souls) At the end they even say that Diablo is free. This is where the game ends. I thought that Diablo IV would have Diablo himself, but... he just isn't there. He is replaced by a certain Lilith, about whom I am hearing AT ALL for the first time. But I like the plot itself. That's why I wrote the story in "Neutral".

    So, what's next? Ah, "Big Map".... Question: "What's wrong with this? This problem is related to the gameplay, which I don't like at all, and the gameplay is the main component of the game. So what's wrong? Lilith infuriates me. No, no, don't get me wrong, the GAMEPLAY with Lilith is terrible. The fact is that we are following in the footsteps of Lilith, but we NEVER MAKE TIME! NEVER! We constantly find bloody petals, and watch wonderful cartoons of Lilith killing someone. This is okay, but we are constantly going from one end of the map to the other. And at this time we are accompanied by small, but damn strong demons, and it becomes boring to beat small demons for the second hour without moving forward in the story. This is precisely the reason for which I abandoned the passage of Diablo IV.

    Result: 7/10.
    5naldric

    Disappointing, overpriced, basic game

    The game is not worth the 70 price tag.

    The positive: The design is awesome, Lilith is perfect, the game feels great to play, it is responsive and the attacks have weight behind them. The cinematics.

    The negative: The history could have been epic and it really felt epic until almost the end... then it just felt like they missed the mark, or were eager to end it.

    The builds, the way the skill tree is made there is like 5 builds possible max per classes which is very very disappointing.

    The constant stuttering is something unbearable.

    The "AI generated fetch quests"... most side quests feel like they were made by AI.... go fetch this and go to the other side of the map and come back, which never was the point of a diablo game.

    The gear system is so basic it's disappointing, stripped of everything that makes a Diablo game with the excuse of "we will bring stuff later" but still charging full price for an incomplete game.
    6tiskec

    Hard to Rate- Turning the Tides towards MMO perhaps.

    I have been playing RPGs since Final Fantasy original on NES, the Immortal, Lagacy of the Wizard, etc. So, a really long time.

    This Diablo was extremely hard to rate. The utilization of the UI is kind of frustrating at first, but has its similarities to previous Diablo entries. This time the inventory uses a slot system measured by a maximum amount of items, where previously it was a grid to measure space and therefore the size of the item would determine your inventory space. There's some changes to navigating the UI as well, which are tedious but soon adaptable.

    The gameplay is not bad at all. Controls were precise and easy to use. The graphics were great for an overhead RPG. The cosmetics were excellent all around.

    All this being said, let's talk about the logistics of the game. Previously, the Diablo franchise had used chapters or "ACTS" to maintain and divide segments within the Diablo world. Here in Diablo IV, they use one gigantic map. I said, "okay, I'll go with that." However, the enemies are packed everywhere. I know that no one likes an empty map, but they should've dialed it back a notch. You were blessed to catch a break sometimes, especially if you were a Necromancer and had skeletons that would constantly run after far away enemies. Furthermore, the dungeons are no longer randomized. You do them once, get the accolade for it, and that's all. You can redo the dungeon, but it isn't any different.

    The storyline was ookkaayy. The ending was confusing and left you wondering if the whole thing was a setup by "someone else," to not spoil it. The concept of Lillith was great and so was the art. There was one part of the story that I deemed to myself- unnecessary. It involves a snake. I will not go into further detail due to spoilers.

    I am convinced that Diablo may be turning towards an MMO platform.

    --To Blizzard--

    Change takes time. You have a great game here but this is the first MMOish type Diablo release. Let's try convincing players, both veterans and casual, that Diablo is a fit franchise for this. ESPECIALLY since the studio implemented microtransactions now. Anybody can say what they will, but this was a risky decision. Other games like the Elder Scrolls, Final Fantasy, etc, have enough material to create their own universes, due to length of existence and story development. I guarantee you made some previous Diablo players look at it as a "really?" I know, because I was one of them. However, I do think you may have pulled it off. You were extremely lucky. Now you just have to merge previous and new generation Diablo players that this is equally acceptable amongst both.

    All-in-all I think the game made some drastic changes. Were they bad? I don't think so. They're just different.

    Final Conclusion: You'll be playing a great game, but is it a Diablo game?

    इस तरह के और

    Diablo III
    7.9
    Diablo III
    Diablo II
    9.0
    Diablo II
    Diablo
    8.5
    Diablo
    7.2
    Diablo 4: Gameplay Launch
    Diablo IV: Vessel of Hatred
    7.2
    Diablo IV: Vessel of Hatred
    Diablo II: Resurrected
    8.0
    Diablo II: Resurrected
    Starfield
    7.3
    Starfield
    Baldur's Gate III
    9.6
    Baldur's Gate III
    StarCraft II: Wings of Liberty
    8.8
    StarCraft II: Wings of Liberty
    World of Warcraft
    8.0
    World of Warcraft
    Remnant II
    7.1
    Remnant II
    Vampire Survivors
    7.7
    Vampire Survivors

    कहानी

    बदलाव करें

    क्या आपको पता है

    बदलाव करें
    • ट्रिविया
      Deckard Cain is mentioned a couple times. He was the old Horadrim from other Diablo titles, specifically Diablo 2.
    • भाव

      Rathma: I saw my corpse, And from my mouth crawled Hatred, A father burned his children on a pyre, And a mother molded a new age from the ashes. I saw the weak made strong, A pack of lambs feasting on wolves, Tears of blood rained on a desert jewel, And the way to Hell was torn asunder. Then came a spear of light, piercing Hatred's heart, And he who was bound in chains was set free.

      [Rathma's Prophecy]

    • कनेक्शन
      Follows Diablo (1996)

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