IMDb रेटिंग
9.1/10
23 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंIn 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first belie... सभी पढ़ेंIn 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.In 1960, a lone survivor of a plane crash named Jack discovers an abandoned underwater utopia, only to find out that the mystery behind its creation is much more sinister than he first believed.
- 1 BAFTA अवार्ड जीते गए
- 22 जीत और कुल 26 नामांकन
John Ahlin
- Sullivan
- (वॉइस)
- …
Jane Beller
- Various
- (वॉइस)
Betsy Foldes
- Rosebud Splicer
- (वॉइस)
- …
Joshua Gomez
- Johnny
- (वॉइस)
- …
Raymond Guth
- Ducky Splicers
- (वॉइस)
- (as Ray Guth)
J.G. Hertzler
- Dr. Grossman Splicers
- (वॉइस)
- (as JG Hertzler)
फ़ीचर्ड समीक्षाएं
So you think you are a Big Daddy?.
One of the best video games ever made is still waiting for you. "Bio-Shock" overpasses expectations and proves again that a solid and dark plot may get your attention, but extremely detailed graphics, creepy and atmospheric atmospheric music, and the best f/x you will ever see are the perfect elements to make a memorable video game.
The plot is extremely intriguing and dark; it involves a City in the likes of the myth of Atlantis, the Lost City but taken further to the point that evil alien-type creatures are invading the city and the political system.
Talking about politics, this video game has a sub-plot involving political strategies and an ancient political system accused of being corrupt and cruel for a futuristic City.
To make this better, we have futuristic and spectacular weapons that will let you eyed open. You won't see more complex and impressive weapons in any other game. Most of them are deadly and deliver extremely impressive and violent results.
Overall this is the most atmospheric game created for xbox 360. Don't look further and buy this game. I won't recommend it for a specific audience; it's a game for everyone.
Hands down to last year's best game.
One of the best video games ever made is still waiting for you. "Bio-Shock" overpasses expectations and proves again that a solid and dark plot may get your attention, but extremely detailed graphics, creepy and atmospheric atmospheric music, and the best f/x you will ever see are the perfect elements to make a memorable video game.
The plot is extremely intriguing and dark; it involves a City in the likes of the myth of Atlantis, the Lost City but taken further to the point that evil alien-type creatures are invading the city and the political system.
Talking about politics, this video game has a sub-plot involving political strategies and an ancient political system accused of being corrupt and cruel for a futuristic City.
To make this better, we have futuristic and spectacular weapons that will let you eyed open. You won't see more complex and impressive weapons in any other game. Most of them are deadly and deliver extremely impressive and violent results.
Overall this is the most atmospheric game created for xbox 360. Don't look further and buy this game. I won't recommend it for a specific audience; it's a game for everyone.
Hands down to last year's best game.
Bioshock is simply terrific. Not many games can claim this but this is an exception. Who wouldn't want to play a game where you can modify your DNA to gain superhuman powers and abilities at your disposal? You'd be hard pressed to find anything else of this caliber with it's blissfully flawless combat system, killer graphics with atmospheric lighting effects, voice acting, and most deliciously important of all, a well-written and intriguing storyline.
Despite being a FPS, the game really is a hybrid FPS/RPG. You level up by harvesting or rescuing "Little Sisters" who are carriers of a substance called Adam, which powers the world of Rapture, a city that was once proposed to be a utopia for mankind, has now become a dystopia where mutants and other assorted freaks running rampant throughout the city.
With such a intriguing concept, another thing that sets Bioshock from others is the strategy of using plasmids: DNA-altering substance that endows the user with superhuman abilities such as electricity, fire, ice, decoy attacks and more. And with an arsenal of weapons such as shotguns, machine guns, flamethrowers, grenade launchers, pistols, and crossbows, the game gives you many ways of taking down your foes and I alone loved this aspect of the game. You can also purchase upgrades to ammo, abilities, the amount you can carry, and more. But in order to become more powerful, you must kill "Big Daddies" giant mutants in diving suits and not only that, they are protectors of the Little Sisters. So if you attack one, prepare to be in the fight of your life as the Big Daddies will defend them with their lives if they have to.
I've since beaten the game 2 times in a row and never once does it fail to keep me on the edge of my seat and scare the absolute crap out of me. That's an accomplishment; considering the creative talent behind the game and what a wonderful job they did at crafting this masterful tale of self-discovery, betrayal, hope, redemption, and destiny. And with the multiple moral choices you can make, this lends to some impressive replay value. Yes, the game can get hectic and chaotic at times, but for me, it made the game even more enjoyable and a blast to play. I've never played a game as original and groundbreaking as this one. Bioshock is simply one of the best games I've played and because of that, I bought Bioshock 2. With an ending that superbly sets up the sequel, it will be a treat to delve even deeper into the world of Rapture.
Despite being a FPS, the game really is a hybrid FPS/RPG. You level up by harvesting or rescuing "Little Sisters" who are carriers of a substance called Adam, which powers the world of Rapture, a city that was once proposed to be a utopia for mankind, has now become a dystopia where mutants and other assorted freaks running rampant throughout the city.
With such a intriguing concept, another thing that sets Bioshock from others is the strategy of using plasmids: DNA-altering substance that endows the user with superhuman abilities such as electricity, fire, ice, decoy attacks and more. And with an arsenal of weapons such as shotguns, machine guns, flamethrowers, grenade launchers, pistols, and crossbows, the game gives you many ways of taking down your foes and I alone loved this aspect of the game. You can also purchase upgrades to ammo, abilities, the amount you can carry, and more. But in order to become more powerful, you must kill "Big Daddies" giant mutants in diving suits and not only that, they are protectors of the Little Sisters. So if you attack one, prepare to be in the fight of your life as the Big Daddies will defend them with their lives if they have to.
I've since beaten the game 2 times in a row and never once does it fail to keep me on the edge of my seat and scare the absolute crap out of me. That's an accomplishment; considering the creative talent behind the game and what a wonderful job they did at crafting this masterful tale of self-discovery, betrayal, hope, redemption, and destiny. And with the multiple moral choices you can make, this lends to some impressive replay value. Yes, the game can get hectic and chaotic at times, but for me, it made the game even more enjoyable and a blast to play. I've never played a game as original and groundbreaking as this one. Bioshock is simply one of the best games I've played and because of that, I bought Bioshock 2. With an ending that superbly sets up the sequel, it will be a treat to delve even deeper into the world of Rapture.
Where do I start with this masterpiece? As soon as the first scene rolls in, you know you're in for an action-packed, deeply atmospheric, intelligent gaming experience! To start off with - the Graphics. Truly breathtaking! The plane crash at the beginning wouldn't be as intense if it wasn't for the immersive fire and water effects. The lighting effects are also fantastic, shining through and on the surface. The graphics are the best I've seen in any game.
Next - the Gameplay. The gameplay was solid, with character customisations to the roof! The splicing is excellent, and the combat system works effectively! My only criticism is the lack of a 'block' button. Like Condemned. That would have been excellent, as it is very difficult to survive on Hard mode.
Next - the Story. It..is...remarkable! From the moment it begins, your trapped; spiralling into the world of Bioshock! Packed with twists and turns, this is one of the best stories ever created for a game! Or movie for that matter. And incredible, intelligent plot form start to finish.
Next - the Sound. Without the implausible sound effects and the captivating music, the astounding atmosphere would be inconceivable! The soundtrack is unlike any other. 'Nuff said! And finally - the Atmosphere. Beyond words. Seriously, I cannot describe it. You actually feel like you are in Rapture, fearing for your life and fearful of the Splicing mutants that roam the abandoned halls of Rapture. The Big Daddy's are terrifying, and their connection with the Little Sisters is strong! They would lay down their life for them, which is unique to see something so massive protecting a tiny little girl. Like I said - beyond words.
In conclusion, buy this game. Now. Right now. What the hell are you still doing here? Go buy it!
Next - the Gameplay. The gameplay was solid, with character customisations to the roof! The splicing is excellent, and the combat system works effectively! My only criticism is the lack of a 'block' button. Like Condemned. That would have been excellent, as it is very difficult to survive on Hard mode.
Next - the Story. It..is...remarkable! From the moment it begins, your trapped; spiralling into the world of Bioshock! Packed with twists and turns, this is one of the best stories ever created for a game! Or movie for that matter. And incredible, intelligent plot form start to finish.
Next - the Sound. Without the implausible sound effects and the captivating music, the astounding atmosphere would be inconceivable! The soundtrack is unlike any other. 'Nuff said! And finally - the Atmosphere. Beyond words. Seriously, I cannot describe it. You actually feel like you are in Rapture, fearing for your life and fearful of the Splicing mutants that roam the abandoned halls of Rapture. The Big Daddy's are terrifying, and their connection with the Little Sisters is strong! They would lay down their life for them, which is unique to see something so massive protecting a tiny little girl. Like I said - beyond words.
In conclusion, buy this game. Now. Right now. What the hell are you still doing here? Go buy it!
"Bioshock", like most art, is shaped from an idea, a message, a concept; in this case, it's Rapture, an underwater dystopia molded by objectivist ideals. In this Jules Verne scenario, 20.000 leagues under the sea, Andrew Ryan (a captain Nemo politician), after being fed up with government oppression, decides to build an entire underwater nation, where every "man is entitled to the sweat of his brow". In his own private utopia, justice, religion, ethics and any social considerations are absent, in favor of free commerce and free will as Law. The result, as you can guess, is nothing but disastrous. Though at first, the lack of ethical boundaries makes science, commerce and art bloom, after some time, everything goes haywire. The result is an underwater ghost city, filled with the monsters of Andrew Ryan's dreams: a plastic surgeon that makes Picasso paintings out of women, a sculptor that makes art by molding human flesh, and a capitalist entrepreneur that is willing destroy an entire society, if only to be entitled "to the sweat of his brow". Rapture is, without a shadow of a doubt, one of the most intelligent universes ever to grace a video game. Written by none other than Ken Levine ("Thief, the Dark Project", "System Shock 2"), this metaphor of modern capitalism and nightmare of ideological proportions, rightfully belongs in the same pantheon of dystopian masterpieces such as "1984", "Farenheit 451" "Brave New World", "Gattaca", "V for Vendetta"...
The plot itself revolves around the discovery of Rapture by an unknown man, after his plane crashed in the middle of the Ocean. Controlled by the player, he will uncover Rapture's dark past, by listening to the audio-logs of its inhabitants and by facing Andrew Ryan's objectivist monstrosities. In the end, his quest will decide the fate of Rapture, according to the moral choices of the player. And though they are binary, if they're taken seriously, they can add a level of dramatic impact to the plot, making it much more meaningful. The narrative tends to move slowly and tries to establish certain moods, allowing the player to immerse in the chaotic nature of Rapture, while at the same time, learning about its convoluted history. Curiously, few cut-scenes are used, which ends up being both a blessing and a curse. On one side, you aren't obliged to sit through important plot details, but on the other side, much of the dramatic potential of the plot feels wasted.
What manages to counterweight the absence of cut-scenes, is the sheer amount of detail and information that lies hidden in the art and music of the game. Posters, sculptures, flyer's, songs, all have something to say about the world of Rapture, and whether you want to or not, you'll apprehend a lot of information that might be otherwise hard to convey. Of course, this wouldn't be that interesting if the Art Design or Music weren't as good as they are. The fact is that "Bioshock", besides featuring one of the best narratives to grace a game, also features one of the best art designs ever to appear in one. The virtuous art deco transforms every corridor, wall and painting into marvelous works of art. The contrast between the cold, stark colors of the ocean and the flashy neon of Rapture's buildings is the perfect testament to the designers' capability of creating interactive paintings. Accompanying the visuals, a an erudite soundtrack by Garry Schyman fills in the immersion gap, with moody piano ballads and claustrophobic cacophonies establishing the player's mood perfectly.
Usually, in my reviews of artistic games, every compliment has been said by the time I get to the game-play section, which is where I commonly start "bashing". Guess what? "Bioshock" is also grand on that regard. It takes the first person shooter / rpg hybrid mechanics of "System Shock 2", removes the unneeded complications, and empowers certain abilities, creating the perfect blend of open-ended first person shooter. The player has at his disposal a great number of weapons and abilities (which he can level up), each with a particular context of use, allowing the player to choose his particular fighting style. It's nothing that hasn't been done before, but in "Bioshock", everything feels tweaked and balanced, to the point of making complex mechanics inherently fun to use, while most games, either simplify them too much, thus discarding the tactical nature of choices ("Crysis"), or complicate them to the point of being too obtuse to be fun ("Deus Ex"). Furthermore, special abilities, which range from fireballs to electric shocks, have special uses when the environment's context is right, thanks to a physics engine that defines water as electric-conducting and oil as inflammable, making special abilities all the more amusing. Perhaps the only (minor) flaw I can find in this game (that can't be regarded as nitpicking) is the sometimes overly hectic nature of the action; for the most part of the game, there is someone (or something) trying to kill you. The reason this comes out as a flaw is simple: "Bioshock" is beautiful, immersive, and mysterious, warranting exploration and attention to detail in order to sink in all the wonders of the game, but it is hard to do so, when you're constantly fighting for your life. A more paced game-play would definitely emphasize the more interesting aspects of the game, even if it would end up losing some appeal for more trigger-happy players.
It's not hard to understand why someone who looks upon games as an art form, would love "Bioshock" in every possible way. It's one of the few games that actually wants, from the get go, to be regarded as much more than just a toy, or just a "game". Its aesthetics are beautiful, its message is strong, intelligent and emotionally provocative, and it is an entertaining game. It is, by my definition, the perfect example of a perfect game, and one of the best works of art I've seen in the past year.
The plot itself revolves around the discovery of Rapture by an unknown man, after his plane crashed in the middle of the Ocean. Controlled by the player, he will uncover Rapture's dark past, by listening to the audio-logs of its inhabitants and by facing Andrew Ryan's objectivist monstrosities. In the end, his quest will decide the fate of Rapture, according to the moral choices of the player. And though they are binary, if they're taken seriously, they can add a level of dramatic impact to the plot, making it much more meaningful. The narrative tends to move slowly and tries to establish certain moods, allowing the player to immerse in the chaotic nature of Rapture, while at the same time, learning about its convoluted history. Curiously, few cut-scenes are used, which ends up being both a blessing and a curse. On one side, you aren't obliged to sit through important plot details, but on the other side, much of the dramatic potential of the plot feels wasted.
What manages to counterweight the absence of cut-scenes, is the sheer amount of detail and information that lies hidden in the art and music of the game. Posters, sculptures, flyer's, songs, all have something to say about the world of Rapture, and whether you want to or not, you'll apprehend a lot of information that might be otherwise hard to convey. Of course, this wouldn't be that interesting if the Art Design or Music weren't as good as they are. The fact is that "Bioshock", besides featuring one of the best narratives to grace a game, also features one of the best art designs ever to appear in one. The virtuous art deco transforms every corridor, wall and painting into marvelous works of art. The contrast between the cold, stark colors of the ocean and the flashy neon of Rapture's buildings is the perfect testament to the designers' capability of creating interactive paintings. Accompanying the visuals, a an erudite soundtrack by Garry Schyman fills in the immersion gap, with moody piano ballads and claustrophobic cacophonies establishing the player's mood perfectly.
Usually, in my reviews of artistic games, every compliment has been said by the time I get to the game-play section, which is where I commonly start "bashing". Guess what? "Bioshock" is also grand on that regard. It takes the first person shooter / rpg hybrid mechanics of "System Shock 2", removes the unneeded complications, and empowers certain abilities, creating the perfect blend of open-ended first person shooter. The player has at his disposal a great number of weapons and abilities (which he can level up), each with a particular context of use, allowing the player to choose his particular fighting style. It's nothing that hasn't been done before, but in "Bioshock", everything feels tweaked and balanced, to the point of making complex mechanics inherently fun to use, while most games, either simplify them too much, thus discarding the tactical nature of choices ("Crysis"), or complicate them to the point of being too obtuse to be fun ("Deus Ex"). Furthermore, special abilities, which range from fireballs to electric shocks, have special uses when the environment's context is right, thanks to a physics engine that defines water as electric-conducting and oil as inflammable, making special abilities all the more amusing. Perhaps the only (minor) flaw I can find in this game (that can't be regarded as nitpicking) is the sometimes overly hectic nature of the action; for the most part of the game, there is someone (or something) trying to kill you. The reason this comes out as a flaw is simple: "Bioshock" is beautiful, immersive, and mysterious, warranting exploration and attention to detail in order to sink in all the wonders of the game, but it is hard to do so, when you're constantly fighting for your life. A more paced game-play would definitely emphasize the more interesting aspects of the game, even if it would end up losing some appeal for more trigger-happy players.
It's not hard to understand why someone who looks upon games as an art form, would love "Bioshock" in every possible way. It's one of the few games that actually wants, from the get go, to be regarded as much more than just a toy, or just a "game". Its aesthetics are beautiful, its message is strong, intelligent and emotionally provocative, and it is an entertaining game. It is, by my definition, the perfect example of a perfect game, and one of the best works of art I've seen in the past year.
Best game I've ever played. Amazing gameplay, story, characters and replayability value
क्या आपको पता है
- ट्रिवियाSome of the Splicers' distorted faces were based on photos of WWI veterans who had undergone facial reconstructive surgery.
- इसके अलावा अन्य वर्जनThe German version was censored in some parts. Among the changes are:
- Blood splatters have been reduced.
- The blood stains that appear on the wrench whenever an enemy is hit have been removed.
- It's no longer possible to add wounds to bodies.
- The animation of Dr. Steinman's patient was removed.
- Ragdoll effects have been deactivated.
- A cutscene was altered.
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- आधिकारिक साइट
- भाषा
- इस रूप में भी जाना जाता है
- BioShock Remastered
- उत्पादन कंपनियां
- IMDbPro पर और कंपनी क्रेडिट देखें
- रंग
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