IMDb रेटिंग
7.7/10
2.4 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंLara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.Lara Croft continues in her search for her long lost mother in the legendary land of Avalon.
- 1 BAFTA अवार्ड के लिए नामांकित
- 3 कुल नामांकन
Keeley Hawes
- Lara Croft
- (वॉइस)
Kath Soucie
- Amanda Evert
- (वॉइस)
Alex Désert
- Zip
- (वॉइस)
Greg Ellis
- Alister Fletcher
- (वॉइस)
- …
फ़ीचर्ड समीक्षाएं
I'm a big Tomb Raider fan, have played all the previously released games, including gold games, and I must say, this game is most like Tomb Raider AOD: A great story, stunning new graphics, and out of control controls. Although this game doesn't contain as many texture glitches as AOD, the setback is that the camera is completely out of control. It's like they put the game on 2x speed compared to Tomb Raider Anniversary, which completely takes out the pleasure of playing the game, and just makes you confused and even sometimes nauseous. The story is interesting, and in line with the previous game Tomb Raider Legend, although in this game you have no idea where to go, because the textures are too realistic and the camera is in your way. It's just really, REALLY disappointing how they managed to screw this game up so badly in gameplay, like so many new games, always such a hurry to make it before some deadline.
Whoa. Am I about to tear into this game given the fact I gave it a 5 out of 10? You bet your adventure seeking a$$es I am. Because crystal dynamics is more capable than this. Because Tomb Raider deserves everything they promised sans the glitches and horrible collision detection. Because not since Angel of Darkness has Lara re-discovered her ability to phase through solid objects, and get stuck on the smallest twig, stuck enough to make you wander what happened to quality control. So the story is intriguing, the environments gorgeous and the soundtrack beautiful. Excellent job there, CD! Now... Seeing as how Tomb Raider has evolved, they got one step right. Motion capture for Lara. However, after SO many iterations of this game, I want to see a realistic Lara. It seems detracting to have realistic movements placed over a character playing in realistic environments, but possessing the face of a Brats doll. Seriously, after all these games, she still has the same nose as in the first playsation game, which to PSOne's credit was all they could render at the time. If they want to retain a cartoon-y look, have continuity. Make the game all cohesive, not cartoon-y Lara vs. realistic world. Next, the collision. OH LORD, this, and the camera have seriously impeached my love for Lara. You know what I take this as? A product suffering because of multiple ports. If they want to reach every console owning gamer under the sun, take care with each version. The camera is terrible in this game. I can't count the number of times I freaked out as I was on a ledge, and couldn't see where to go next, so I gathered I was to take a leap of faith in the game, only to find my deduction like two inches off. Seriously. I don't remember having this much of an issue with tomb raider legend or anniversary. Thirdly, combat. Combat on my PS3 sucked. It felt sloppy, evading and shooting is a terrible affair, the camera starts freaking out as you are locked on to an enemy, but you can't see the enemy, as the game engine is trying to stay on Lara bouncing around. I literally wanted combat reduced by like 95% it is that bad. Unless the next tomb raider can somehow design a combat system that is amazing, like... A-MAZ-ING , then I almost suggest taking it out completely. Exploration was what made me continue to play this game. And it sucks, as had these problems been rectified, this could have been THE tomb raider experience to get. As it stands, boo CD. Plus, where is the bonus content for PS owners? You know, the company your initial user base took you up on? 360 exclusive content? Color me offended.
The story and atmosphere are decent but not great. Most of the gameplay is puzzle platforming. This sometimes gets a bit repetitive, but there is enough variation and cutscenes to prevent it from getting too tedious. The balance between platforming and other types of gameplay is better than in TR-Anniversary (which was all platforming) but maybe not quite as engaging for the masses (and me) as the 2013 reboot (which had more action). The platforming difficulty is generally good for most of us, but on the easy side for hardcore gamers. I struggled with some parts, but always got through after a while. Some environments look really nice (Thailand), but others have rather bare and bland level design. The combat is fairly bad, as expected with this series. The checkpoint save system is also annoying, but not too bad.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
Though some of the veterans will scoff, I find the optional "field assistance" hints an improvement over the previous games that offered no help at all - now I am less likely to need to look up solutions online when I get stuck. There is still big room for improvement in this area though. At least there are difficulty settings for specific things like enemy health and fall damage.
Lara's controls are a bit mixed. In some ways they are fine, but they also feel a bit nervous and she moves less natural (less inertia and animation flow) than in TR-Anniversary. As usual, sometimes the controls don't do what you want, causing many accidental deaths. Also, the camera behaviour can be disorienting, and the FOV is unpleasantly low. At least there is no mouse acceleration. The HUD is bad - you have to open your PDA to change weapon and see how much ammo you have. None of these flaws are game breaking though.
Tip: To improve the graphics beyond the max ingame settings, i suggest forcing AF to x4 (ingame AF setting does not work) and AA transparency to 4x supersampling in nvidia control panel.
I would say this is a game to get when on sale, and only if you are OK with a lot of puzzle platforming.
Despite what some reviews around the net say, TR:U is a fantastic step forward for the series. While not overly different from Legend and Anniversary, it has definitely taken inspiration from the two and combined all of the best bits of both.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
The story itself is extremely compelling, and the ending is truly epic and moving. We finally get to see Lara uncover the truth about the events beginning in Legend, and they even tie up with events from TR1 and Anniversary. The story is what kept me going, something that hasn't happened since Mass Effect and Gears 2.
As you may have guessed, I have played the game on Xbox 360. I have an open mind for all platforms (and play on PC as well), but I believe Tomb Raider is best played on your console of choice due to the fact the controls work so well on a controller. Apart from some minor control quirks and the odd camera moment, most of the game remains solid and stable and never did the quirks frustrate or hamper the experience.
Some familiar characters return for Underworld, including Zip and Alistair. If there is one thing I would have changed in Underworld, it's that Zip and Alistair don't play as big a role as in Legend, which is a shame because there are times in Underworld where you know you would be hearing them if you were playing Legend.
Some people however will like this approach, as there are no hints and tips given to you when solving puzzles, as Zip and Alistair are oblivious to your actions. Instead, Lara films her expeditions with an HDD camcorder (which has the same amount of battery every time she uses it), and this progresses the story in the same way Zip and Alistair did in Legend.
Being more like Anniversary will certainly please the older fans, but for people who properly joined the series at Legend (like me), some will feel the lack of dialogue is, well, lacking. This however is only my opinion, and on the plus side the lack of dialogue certainly adds to the feeling of isolation present throughout the game.
Overall, Underworld is a great game, with dazzling graphics in a similar style to 'Uncharted' on the PS3. The exploration and story really keep you going, and the generally epic feel to the game makes it feel like a Hollywood blockbuster. Keep it up Crystal Dynamics, you're doing a fine job.
I really enjoyed Tomb Raider: Legend, I was so enraptured in Lara Croft that I instantly got Underworld. And by far, this ranks up with Legend quite close but the length of the game diminished some of the enjoyment out of it. On the plus side, the graphics are absolutely WONDERFUL. I've never seen a Tomb Raider game with this much detail in the graphics and Underworld has it in spades from jungles, to ancient cities and ruins and even underwater and the mythical lands of Norse mythology. One other thing that really impressed me the most was that I learned that the creators went to great lengths researching Norse mythology and how it ties into other legends of the world. Wow, such an achievement. I'd say Underworld is an amazing game that is almost up to par with Legend, but a longer game would definitely made me more happier.
क्या आपको पता है
- ट्रिवियाThis is the first Tomb Raider to be broad-casted in high definition (720p).
- गूफ़Lara states that the "Beneath The Ashes" level is a medieval dungeon. In one of the large chambers there is a guillotine, but the guillotine was not invented until the French revolution, well after the end of the medieval era.
- भाव
Lara Croft: [the last time Lara saw Natla, she was being crushed under a giant pillar] Jacqueline Natla, you just don't know when to die.
Jacqueline Natla: A trait we have in common.
- इसके अलावा अन्य वर्जनThe Wii and PS2 versions are different from the PS3, PC, and Xbox 360 versions. Differences in the Wii and PS2 versions include: level layouts are fairly different, enemies like spiders and giant spiders are omitted, and there are fewer treasures to be found.
- कनेक्शनEdited into Lara Croft and the Guardian of Light (2010)
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