IMDb रेटिंग
8.0/10
2.8 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंLara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.Lara Croft searches for the mythical sword Excalibur, racing across the world against her presumed dead friend.
- 1 BAFTA अवार्ड जीते गए
- 1 जीत और कुल 4 नामांकन
Keeley Hawes
- Lara Croft
- (वॉइस)
Alex Désert
- Zip
- (वॉइस)
Alan Shearman
- Winston
- (वॉइस)
Kath Soucie
- Amanda Evert
- (वॉइस)
Melissa Lloyd
- Anaya Imanu
- (वॉइस)
Alastair Duncan
- Narrator
- (वॉइस)
- (as Alistair Duncan)
- …
Ève Karpf
- Lady Croft
- (वॉइस)
- (as Eve Karpff)
Ana Jiménez
- Lara Croft
- (Spanish version)
- (वॉइस)
फ़ीचर्ड समीक्षाएं
I suck at video games. Really, I'm godawful at them, but I play them constantly. However, I beat this game and that's one of the reasons I love it so much. As everybody and his grandma knows, the Tomb Raider franchise was rapidly heading down the drain and Angel of Darkness had the distinct odor of sewage about it. (I liked it, but it is pretty darn terrible.) Gone are the days of precision positioning for jumps, and welcome to the new era of "That's close enough; I guess I'll grab it." There were several occasions where my jumps were way off but Lara obliged me anyway. The emphasis in this game is on making the action look good, and not difficult to pull off. This results in a game that anyone can play--a game that many people consider way too easy. I must concur--if I can beat it anyone can. The lesser difficulty is all but forgotten though, when you send Lara jumping and swinging across a room without stopping once. "Damn," you say to yourself, "that was COOL!" Speaking of COOL!, Lara may be practically superhuman but she still has that damned Breath Bar. Purists of the series were glad to see that the Angel of Darkness Grip Bar is nowhere to be found--if you want to hang Lara off a ledge and go eat lunch, she'll wait patiently until you get back.
I have both the Xbox360 and Xbox versions of the game (and I'm getting the 'Cube version as soon as it hits the shelves) and I can honestly say they both look stunning. Lara's character model is practically identical in both versions, but the backgrounds are where the main difference is. The 360 version has a lot more polish to it, with some fantastic lighting effects, but the Xbox version actually features some details the 360 doesn't. For instance, when Lara pulls herself out of the water, she drips. No dripping in the 360 version, but she does get shinier. (Anyone remember the Shiny Everything Period on the original Xbox? Even rocks shimmered in pitch black darkness.) Also, there are several moments when Lara is covered in dirt and bruised after sustaining damage, but the 360 version doesn't show that. Maybe I just didn't get damaged enough, but I never noticed any cosmetic changes on the 360.
Ah, cosmetic changes--Lara looks pretty darn good for umpteen thousand polygons stuck together. She's more muscular and athletic looking, and those breasts are a little less "at attention" than previous outings. In fact, Lara Croft has undergone a dramatic personality change as well, in that she actually has one now. Big thank you to whoever called Keeley Hawes and said, "I know it's not your usual thing but would you be interested in doing some voicework?" She is PERFECT in the role, and I'm not exaggerating. Our new Lara has a sense of humor, and even a little sarcasm. (Favorite line: when she loses communication with Zip and Alister she mutters "All those satellites and computers just to perfect the art of talking to oneself." Not only is that hilarious, but she sounds so irritated when she says it! Now THERE is a globetrotting archaeologist that would be fun to talk to.) That's not to say that she's all sunshine and giggles, because the end of the game actually features some pretty intense acting, and Miss Hawes handles it wonderfully. Lara's intensity is actually a little frightening, but it's what the story calls for.
The story--this game explains why Lara does what she does. She is actually searching for someone that was taken from her when she was a little girl. It seemed that the person (no spoilers here!) died, but perhaps there's another explanation. Lara is determined to find out, and as things progress she discovers an artifact of immense power and a myth with branches that span the globe. (Sound epic? It is!) The journey takes Lara everywhere, from Bolivia to Kazakhstan. It's also nice to note that she actually dresses for cold climates now, as opposed to braving them in that little tank top and those trademark shorts of hers. As if you can concentrate on flinging yourself from one icy precipice to another when you're freezing your butt off! As per usual, I shall end this review with griping and whining--not much though, because as I stated earlier, I LOVE THIS GAME. The camera presents problems, because it frequently shows the most aesthetic view and not the most practical one. The motorcycle sequences are a little tedious, but Zip's cheering makes them more bearable. The game is incredibly short--it took me several hours to complete it, but I was replaying levels like mad. Lara's house can be finished in one sitting with a little patience, so there's no need to visit it more than once. Last and least, the game ends quite abruptly and you'll feel left hanging like you wouldn't believe. In fact, I had no idea the game was over until the credits started to roll--that's how abrupt it is. That's a very minor complaint, though, because it just shows us that another game is in the works.
In closing, the game reinvents and reinvigorates a beloved franchise and it does it beautifully. Let me finish with this statement--IF THE NEXT GAME IS A WEAK TIE-IN TO ANOTHER GODAWFUL FILM WITH ANGELINA JOLIE I WILL MURDERIZE SOMEBODY! I'm sorry for the drama but I've heard the rumor and it scares me.
I have both the Xbox360 and Xbox versions of the game (and I'm getting the 'Cube version as soon as it hits the shelves) and I can honestly say they both look stunning. Lara's character model is practically identical in both versions, but the backgrounds are where the main difference is. The 360 version has a lot more polish to it, with some fantastic lighting effects, but the Xbox version actually features some details the 360 doesn't. For instance, when Lara pulls herself out of the water, she drips. No dripping in the 360 version, but she does get shinier. (Anyone remember the Shiny Everything Period on the original Xbox? Even rocks shimmered in pitch black darkness.) Also, there are several moments when Lara is covered in dirt and bruised after sustaining damage, but the 360 version doesn't show that. Maybe I just didn't get damaged enough, but I never noticed any cosmetic changes on the 360.
Ah, cosmetic changes--Lara looks pretty darn good for umpteen thousand polygons stuck together. She's more muscular and athletic looking, and those breasts are a little less "at attention" than previous outings. In fact, Lara Croft has undergone a dramatic personality change as well, in that she actually has one now. Big thank you to whoever called Keeley Hawes and said, "I know it's not your usual thing but would you be interested in doing some voicework?" She is PERFECT in the role, and I'm not exaggerating. Our new Lara has a sense of humor, and even a little sarcasm. (Favorite line: when she loses communication with Zip and Alister she mutters "All those satellites and computers just to perfect the art of talking to oneself." Not only is that hilarious, but she sounds so irritated when she says it! Now THERE is a globetrotting archaeologist that would be fun to talk to.) That's not to say that she's all sunshine and giggles, because the end of the game actually features some pretty intense acting, and Miss Hawes handles it wonderfully. Lara's intensity is actually a little frightening, but it's what the story calls for.
The story--this game explains why Lara does what she does. She is actually searching for someone that was taken from her when she was a little girl. It seemed that the person (no spoilers here!) died, but perhaps there's another explanation. Lara is determined to find out, and as things progress she discovers an artifact of immense power and a myth with branches that span the globe. (Sound epic? It is!) The journey takes Lara everywhere, from Bolivia to Kazakhstan. It's also nice to note that she actually dresses for cold climates now, as opposed to braving them in that little tank top and those trademark shorts of hers. As if you can concentrate on flinging yourself from one icy precipice to another when you're freezing your butt off! As per usual, I shall end this review with griping and whining--not much though, because as I stated earlier, I LOVE THIS GAME. The camera presents problems, because it frequently shows the most aesthetic view and not the most practical one. The motorcycle sequences are a little tedious, but Zip's cheering makes them more bearable. The game is incredibly short--it took me several hours to complete it, but I was replaying levels like mad. Lara's house can be finished in one sitting with a little patience, so there's no need to visit it more than once. Last and least, the game ends quite abruptly and you'll feel left hanging like you wouldn't believe. In fact, I had no idea the game was over until the credits started to roll--that's how abrupt it is. That's a very minor complaint, though, because it just shows us that another game is in the works.
In closing, the game reinvents and reinvigorates a beloved franchise and it does it beautifully. Let me finish with this statement--IF THE NEXT GAME IS A WEAK TIE-IN TO ANOTHER GODAWFUL FILM WITH ANGELINA JOLIE I WILL MURDERIZE SOMEBODY! I'm sorry for the drama but I've heard the rumor and it scares me.
I bought Tomb Raider the day of the UK release, I finished the main story 2 days later. But I'm still hunting for the rewards which is a week later and I'm almost done!
Brilliant game, nice and simple storyline (more or less), which plays on one of the best legends of all time, King Arthur etc.
The levels could have done with being longer, and it would have been better if they're were more. But what was there was brilliant (except for the motorbike bits, a little dull and repetitive). There are plenty of Tombs, my favourite being in Africa. There is a nice change of pace in the Japan and Russia levels that are more modern. All have great puzzles and secrets along the way.
Lara has more to say for once and is voiced perfectly by Keely Hawes of Spooks fame. All the dialogue is perfectly executed for the character of Lara, the scenes with Rutland and Takamoto are excellent and show she is capable of more than making big jumps! A fine role model for young women. Her movements fit her dialogue in the cutscenes, and in the game play she flows like an eagle on an up-drift! Lara is aided by Zip (her tech guy), Alister (her history/research guy) and Winston (butler, minus the hump from the old games). Winston doesn't get much of a look-in but the other 2 provide comic relief, and insight into the story. The weapons are OK, but you only really need her Pistols, which are upgradable.
The only serious problem i have with this Tomb Raider is the mansion. Its crap compared to previous efforts. You can only go outside into a courtyard and apart from that there are 5 rooms. There's a lot to find, but it just lacks the spark of running around the huge house, with the butler slowly strolling after you. It doesn't compare well. A mixture of the two would be perfect.
All in all a good game. Minor flaws in comparison to other Tomb Raider games, but they weren't perfect either. A mixture of the game play and story of Legend with the length and mansion of previous games is all we need. There will clearly be a sequel due to the huge cliffhanger at the end of the game that leaves you wanting more, but hopefully you won't have to wait too long! 8.5/10
P.S She looks great! Real for once!
Brilliant game, nice and simple storyline (more or less), which plays on one of the best legends of all time, King Arthur etc.
The levels could have done with being longer, and it would have been better if they're were more. But what was there was brilliant (except for the motorbike bits, a little dull and repetitive). There are plenty of Tombs, my favourite being in Africa. There is a nice change of pace in the Japan and Russia levels that are more modern. All have great puzzles and secrets along the way.
Lara has more to say for once and is voiced perfectly by Keely Hawes of Spooks fame. All the dialogue is perfectly executed for the character of Lara, the scenes with Rutland and Takamoto are excellent and show she is capable of more than making big jumps! A fine role model for young women. Her movements fit her dialogue in the cutscenes, and in the game play she flows like an eagle on an up-drift! Lara is aided by Zip (her tech guy), Alister (her history/research guy) and Winston (butler, minus the hump from the old games). Winston doesn't get much of a look-in but the other 2 provide comic relief, and insight into the story. The weapons are OK, but you only really need her Pistols, which are upgradable.
The only serious problem i have with this Tomb Raider is the mansion. Its crap compared to previous efforts. You can only go outside into a courtyard and apart from that there are 5 rooms. There's a lot to find, but it just lacks the spark of running around the huge house, with the butler slowly strolling after you. It doesn't compare well. A mixture of the two would be perfect.
All in all a good game. Minor flaws in comparison to other Tomb Raider games, but they weren't perfect either. A mixture of the game play and story of Legend with the length and mansion of previous games is all we need. There will clearly be a sequel due to the huge cliffhanger at the end of the game that leaves you wanting more, but hopefully you won't have to wait too long! 8.5/10
P.S She looks great! Real for once!
First off I'm happy as it seems most people are that this game completely ignores Angel of Darkness. The past two games before Legend didn't speak to well for the TR franchise.
Finally Eidos gave it to a new developer for a fresh look. While I started to think that anything would've been acceptable after AOD. That's not the case with this game.
This game is good and makes sure to stand out. It does bring back a lot of the good stuff that we missed from the TR games. Tombs galore for this game. That's a good thing since the game is called "Tomb" Raider. There are a few city levels, but they are done better than AOD's city levels.
The only flaws I have with the game is there is virtually only one vehicle in the game and it's plays very linear. Also the fact that there are only two main types of enemies excluding bosses. The humans are abundant. There is not a lot of variety with animal enemies in this, but at least they are in it.
There is one thing I kept feeling while playing the game though. It feels as if Crystal Dynamics made this game to draw back in the hardcore fans of Tomb Raider and show they there is hope yet for the struggling franchise. It's almost experimental in a way for something bigger to come and I can't wait.
Finally Eidos gave it to a new developer for a fresh look. While I started to think that anything would've been acceptable after AOD. That's not the case with this game.
This game is good and makes sure to stand out. It does bring back a lot of the good stuff that we missed from the TR games. Tombs galore for this game. That's a good thing since the game is called "Tomb" Raider. There are a few city levels, but they are done better than AOD's city levels.
The only flaws I have with the game is there is virtually only one vehicle in the game and it's plays very linear. Also the fact that there are only two main types of enemies excluding bosses. The humans are abundant. There is not a lot of variety with animal enemies in this, but at least they are in it.
There is one thing I kept feeling while playing the game though. It feels as if Crystal Dynamics made this game to draw back in the hardcore fans of Tomb Raider and show they there is hope yet for the struggling franchise. It's almost experimental in a way for something bigger to come and I can't wait.
I've just joined the legion. And it's not just because the character redesign is absolutely beautiful (less about Lara's famous chest and more about her appearance as a whole). Lara Croft also has that sexy British accent, plus, she's clever, funny, and physically strong while still being totally feminine. The type of gal you take home to mom.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
She's also incredibly athletic, something that comes in handy during the game-play of "Tomb Raider: Legend." As this is my first Tomb Raider game, I have no way of comparing it to the other games in the series. As it is, game-play consists largely of performing gymnastic feats while scaling mountains and hanging from cliffs. This actually takes a lot of thought, as it sometimes requires process of elimination to plan Lara's next move as she hangs from a ledge, possibly leaping to her death several times before finding the next foothold or handhold.
Battles with enemies also make use of Lara's gymnastic abilities. While locked on to a target, Lara can perform cartwheels, somersaults, and flips through the air to dodge bullets while returning fire with a series of weapons. But most of the game consists of wall climbing, cliff diving, and solving puzzles based on moving objects and manipulating items. Even certain bosses require more thought than simple running-and-gunning.
Anyone who still isn't convinced that this is more than a simple actioner merely has to enter "Croft Manor", a bonus game available through the options menu, and try to solve the riddles there to give their brain a workout.
Lara also has a series of tools to assist her. These include a pair of special binoculars and a magnetic grapple hook. The binoculars can be used to analyze the environment and provide hints to solve the puzzles, while the grappling hook can be used to swing across chasms, move distant objects, or even attack enemies. Of course, the similarities to Indiana Jones' whip make it obvious where the material is drawn from, but fans of the genre shouldn't mind.
Lara even has a headset that allows her to communicate with two sidekicks. Of course, this is part of the recent video game convention of having someone hiss orders at you the whole time, but here it actually works. Lara has two sidekicks, a hip American gadget expert and a whiny British historian. Rather than boss Lara around, the two sidekicks offer encouraging hints, but mainly provide someone for Lara to exchange witty banter with and serve as comic relief.
Several sequences also require the player to interact with cinematics, pressing buttons as they flash on the screen to save Lara from terrible fates. These are somewhat exciting, but overall a little too easy, and if they remain a feature in future games will have to be better perfected. There are also a couple of motorcycling levels that add some variety to the game-play.
The graphics are glorious, and not just the new Lara Croft design. Environments are eye-catching as well. The voice acting is also very well done. Keeley Hawes' voice suits the title character very well, while Kath Soucie, of "Rugrats" fame, plays the antagonist, a blonde, American ex-colleague of Lara's gone bad. The orchestral score and camera angles also add to the cinematic feel of the game.
Lara's main quest throughout the game is to collect shattered fragments of Excalibur and solve the disappearance of her mother that took place when she was a young girl, but with extra effort Lara can also uncover artifacts which will unlock special features and new costumes for the Tomb Raider. Levels can be returned to at any time to recover more artifacts. Once a level is completed, there's also an option to replay it with a time limit. This provides the game with at least a small amount of re-playability.
As much fun as the game is, it, like so many games, falls apart at the end, and not just because the storyline is left open for a possible sequel. The last couple of missions and puzzles and the final boss fight are far too easy, even anticlimactic. However, as my introduction to Lara Croft, Tomb Raider, "Legend" was well worth playing.
I feel compelled to write something here to counter that ridiculous bad review. Yes, the control is different. That's a GOOD thing. The control in the earlier games was TERRIBLE. I can't believe someone would actually want to go back to controlling Lara like a truck. Yes, you would need a gamepad for the PC version also (just get a 360 pad and plug it in)-but again, this is a GOOD thing. Most ANY game with this type of viewpoint and control will function better with a control pad-so use one! And how many games of ANY type use the keyboard exclusively now? I played the original Tomb Raider DESPITE the control, not BECAUSE of the control
The original Tomb Raider had a great atmosphere and theme, and an interesting character. But it also had a lot of flaws. The control was terrible and unforgiving. The puzzles were frequently arbitrary and too difficult. It was easy to overlook the problems in that first game though, because for one thing it was one of the very first 3D adventure games, and was doing so much new. The problem came when Toby Gard (and I forget the other guy's name) were ousted from Core, and Core then proceeded to remake that same exact game over and over again. The sequels were basically level packs released year after year, without addressing any of the huge flaws the very first game had.
Well Legend gets a new developer (Crystal Dynamics), with a team headed up by Toby Gard-the guy who created the first game to begin with-and it FINALLY fixes everything that was wrong. The control has gone from being a chore, to actually being FUN on a "moment to moment basis". In other words, the act of just moving Lara around and interacting with the environments is fun now. The game has a solid physics engine, which many puzzles use to great effect. The puzzles seem more "organic" now-more "realistic" to the environments, rather than seeming arbitrary. As a result they're also much easier to figure out (which is a good thing, I think). Between that, the vastly better control, and the frequent restart points (at least on the X-Box 360 version), the game has almost completely eliminated the frustrating aspects of the original.
On top of that the dialog is excellent. Lara's banter with her team is quite frequently funny and well acted. (Lara's voiced perfectly by Keeley Hawes from Spooks.) And Lara comes off like she did in the first game (but better)-she has the same feel, and seems smart, competent, interesting but with a bit of a crazy drive to her. She's once again a more compelling character than Indiana Jones (at least to me she is).
The plot even rises above the minimum. The title, "Legend" makes sense in more ways than one, and the plot is perfect for relaunching the series.
Lastly, both the graphics and music are very well done. As mentioned, I'm playing the X-Box 360 version (which I believe looks the same as the PC version if you turn on that version's "advanced" content on a high-end GPU). It has tons of gratuitous graphical effects. Most aren't strictly necessary, but add to the atmosphere. The soundtrack is similarly excellent. Almost verging on Celtic-ish at times, it always blends in with the environments well.
In short, this is a 100% successful relaunch of the series, and what Tomb Raider 2 SHOULD have been.
Well Legend gets a new developer (Crystal Dynamics), with a team headed up by Toby Gard-the guy who created the first game to begin with-and it FINALLY fixes everything that was wrong. The control has gone from being a chore, to actually being FUN on a "moment to moment basis". In other words, the act of just moving Lara around and interacting with the environments is fun now. The game has a solid physics engine, which many puzzles use to great effect. The puzzles seem more "organic" now-more "realistic" to the environments, rather than seeming arbitrary. As a result they're also much easier to figure out (which is a good thing, I think). Between that, the vastly better control, and the frequent restart points (at least on the X-Box 360 version), the game has almost completely eliminated the frustrating aspects of the original.
On top of that the dialog is excellent. Lara's banter with her team is quite frequently funny and well acted. (Lara's voiced perfectly by Keeley Hawes from Spooks.) And Lara comes off like she did in the first game (but better)-she has the same feel, and seems smart, competent, interesting but with a bit of a crazy drive to her. She's once again a more compelling character than Indiana Jones (at least to me she is).
The plot even rises above the minimum. The title, "Legend" makes sense in more ways than one, and the plot is perfect for relaunching the series.
Lastly, both the graphics and music are very well done. As mentioned, I'm playing the X-Box 360 version (which I believe looks the same as the PC version if you turn on that version's "advanced" content on a high-end GPU). It has tons of gratuitous graphical effects. Most aren't strictly necessary, but add to the atmosphere. The soundtrack is similarly excellent. Almost verging on Celtic-ish at times, it always blends in with the environments well.
In short, this is a 100% successful relaunch of the series, and what Tomb Raider 2 SHOULD have been.
क्या आपको पता है
- ट्रिवियाLara's back-story and character design, plus the design of Croft Manor have all been brought in line with the movies (Lara Croft: Tomb Raider (2001) and लारा क्रॉफ्ट टोम्ब रेडर: द क्रेडल ऑफ़ लाइफ (2003) starring Angelina Jolie) rather than the continuity established in the previous 6 games.
- गूफ़During the Ghana level when radio contact with Zip is lost, he can still be heard if Lara performs amazing acrobatic skills
- कनेक्शनEdited into Lara Croft and the Guardian of Light (2010)
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