अपनी भाषा में प्लॉट जोड़ेंIn an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.In an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.In an alternate present, a vigilante named Chris Stone works to return New York City to its people as the Soviet Union continue their conquest for global rule.
Vanessa Marshall
- Isabella
- (वॉइस)
Nicholas Worth
- Mr. Jones
- (वॉइस)
- …
Adam Gregor
- Gen. Tatarin
- (वॉइस)
Walter Jones
- The Kid
- (वॉइस)
फ़ीचर्ड समीक्षाएं
When I first saw my elder brother playing Freedom Fighters on his PC, I was so excited that I could not wait to play it on my PC. But I didn't have any PC of my own then. So when I brought my first PC, I brought the Freedom Fighter DVD with it. And after I installed it I started to play it.
I was 15 years old, but when I played Freedom Fighters, it felt so real to me. I felt like I was in the game and the role I played as a freedom fighters and the story was so good. As a Bangladeshi I know Freedom War, since it happened in our country, the game was perfect for me.
I played the games with my friends for over 6 months and finally we finished it, we won the war and brought freedom to the people and the country.
I still like Freedom Fighters and play sometimes when I am free.
I would like to keep a request to the developer and creator of the Freedom Fighters game so that they would make a reboot of this fantastic and great game in the future.
Thank you for this great game.
I was 15 years old, but when I played Freedom Fighters, it felt so real to me. I felt like I was in the game and the role I played as a freedom fighters and the story was so good. As a Bangladeshi I know Freedom War, since it happened in our country, the game was perfect for me.
I played the games with my friends for over 6 months and finally we finished it, we won the war and brought freedom to the people and the country.
I still like Freedom Fighters and play sometimes when I am free.
I would like to keep a request to the developer and creator of the Freedom Fighters game so that they would make a reboot of this fantastic and great game in the future.
Thank you for this great game.
Let me tell you a little story of how I came upon this awesome title. I was at a video game renting place. And I obviously was looking for a game to rent. Now, I have rented just about everything there. Except for Freedom Fighters. I looked at the case and read the description. And on the cover it said, From the makers of Hit-man 2. Sold.
I went back to my place and was instantly floored by the music on the menu screen. Not sure why, but I was. I'd spend a long time just simply listening to it. Jesper Kyd does a phenomenal job as almost always. Freedom Fighters was the game that got me paying more closely to music in games than ever before.
Freedom Fighters has you in the role Chris Stone. Not the most original of names. But no biggie. Anyway, you are suddenly thrust into conflict as the Soviets begin their invasion. The idea of their invasion is, Take New York and you take the entire country. It kinda backfires. Instead of the US falling to its knees. The entire country rallies around the New York rebellion and your actions. But all the action takes place in New York City.
Your actions in some areas can affect other areas. You will notice this on your first mission. You have to get C4 in one area, go to the other and blow up the snipers so you can get into the police station. This sort of thing is repeated throughout the game. One of the more common goals is to destroy a helipad to stop attack/transport choppers or destroying bridges to prevent further reinforcements. Doing both of those vastly decreases the difficulty of the area you are on. It does get a little tiresome though having to do it all the time. And I understand why they have the player do it because I would imagine the Reds have more than just one helicopter pad. They also try to mix it up a bit by having you rescue POWs and some civilians caught in the middle. And that is fine. You complete the level or area by raising the flag in a particular building or spot. Some see this as some political thing. I see it as just a way to end the level and move on.
Another neat thing about Freedom Fighters is the squad commands. They are fairly simple. You have 3 commands: attack, defend, and follow. Just tapping the keys will tell one rebel what you want him to do. Holding it tells your entire platoon or squad. I usually put these guys to work around heavy machine gun emplacements and have them cut down any unfortunate Soviet Sap who feels a bit more brave than the rest. But every now and then I get creative and have each of my squad-mates line up single file along the side of a car to maximize the firepower a bit. Some may see this command thing as something rushed or far too simple. But when you need to clear a room on a hard difficulty setting they are your healthiest bet.
There really isn't a diversity of weapons. Americans don't have their own stuff with the exception of the Spas-12, pipe wrench, Molotov, and the revolver. Everything else is acquired from the Soviets. In a war zone such as this. I would expect a little more than that.
There is no blood. I reckon that's another flaw. It brings a little cartoon feel to the game. I know its not meant to be the most ultra realistic looking game ever. But from the makers of Hit-man 2. I expect to see some blood at least.
No lip animations or hardly any at all. May not seem like a big deal but a lot of times you get to see the characters faces clearly and its just plain weird having them talk and not seeing anything moving.
Overall its a exceptional game. I've played it on the PS2, Xbox, and my PC. Each time was still a good experience.
I went back to my place and was instantly floored by the music on the menu screen. Not sure why, but I was. I'd spend a long time just simply listening to it. Jesper Kyd does a phenomenal job as almost always. Freedom Fighters was the game that got me paying more closely to music in games than ever before.
Freedom Fighters has you in the role Chris Stone. Not the most original of names. But no biggie. Anyway, you are suddenly thrust into conflict as the Soviets begin their invasion. The idea of their invasion is, Take New York and you take the entire country. It kinda backfires. Instead of the US falling to its knees. The entire country rallies around the New York rebellion and your actions. But all the action takes place in New York City.
Your actions in some areas can affect other areas. You will notice this on your first mission. You have to get C4 in one area, go to the other and blow up the snipers so you can get into the police station. This sort of thing is repeated throughout the game. One of the more common goals is to destroy a helipad to stop attack/transport choppers or destroying bridges to prevent further reinforcements. Doing both of those vastly decreases the difficulty of the area you are on. It does get a little tiresome though having to do it all the time. And I understand why they have the player do it because I would imagine the Reds have more than just one helicopter pad. They also try to mix it up a bit by having you rescue POWs and some civilians caught in the middle. And that is fine. You complete the level or area by raising the flag in a particular building or spot. Some see this as some political thing. I see it as just a way to end the level and move on.
Another neat thing about Freedom Fighters is the squad commands. They are fairly simple. You have 3 commands: attack, defend, and follow. Just tapping the keys will tell one rebel what you want him to do. Holding it tells your entire platoon or squad. I usually put these guys to work around heavy machine gun emplacements and have them cut down any unfortunate Soviet Sap who feels a bit more brave than the rest. But every now and then I get creative and have each of my squad-mates line up single file along the side of a car to maximize the firepower a bit. Some may see this command thing as something rushed or far too simple. But when you need to clear a room on a hard difficulty setting they are your healthiest bet.
There really isn't a diversity of weapons. Americans don't have their own stuff with the exception of the Spas-12, pipe wrench, Molotov, and the revolver. Everything else is acquired from the Soviets. In a war zone such as this. I would expect a little more than that.
There is no blood. I reckon that's another flaw. It brings a little cartoon feel to the game. I know its not meant to be the most ultra realistic looking game ever. But from the makers of Hit-man 2. I expect to see some blood at least.
No lip animations or hardly any at all. May not seem like a big deal but a lot of times you get to see the characters faces clearly and its just plain weird having them talk and not seeing anything moving.
Overall its a exceptional game. I've played it on the PS2, Xbox, and my PC. Each time was still a good experience.
I can't be the first to realize it: The guys at IO Interactive think up awesome and interesting concepts, and their execution usually leaves little to be desired. I haven't tried Kane & Lynch: Dead Men(it does seem excellent, though), but Hit-man and this - impeccable. The plot of this is good, and the story well-thought out, with nice progression. It does have a couple of clichés, and a tad of predictability. It invents an alternate history, and in this the US is, in present time, being invaded by the Soviet Union. The people of New York aren't going to stand for that. You are to gather as many followers as you can and fight back, guerrilla style. This means precision strikes on key targets, planning and skill. You will engage in sabotage. You will retake your city from its conquerors. Two important words in this are "vantage point". The strategy and tactics available to you are fitting, without it becoming an RTS. This is shooter-action, albeit requiring thought to a greater degree than others. The command system for giving orders to the squad is simple, clean and to the point, and as soon as you're used to it, you might wonder why it isn't used in every game in which you are the leader of soldiers. The interface of this is just short of being sublime, if it is in fact, imperfect. The AI is almost beyond reproach. Your own men will move away from bombs and moving vehicles, and I experienced opponents moving out of the way when grenades were tossed at them, as well. This has extremely few exceptions. In general, this is nearly entirely devoid of bugs and glitches. The camera is third-person, with zoom being possible regardless of what you're holding, obviously the amount of it will vary. In fact, it's essentially that of Codename: 47, with a free, 360 degree one(think Blood Money) added. You can see that it's those same people from other things in this... they have "tells". How you feel about this is really based on if you like no less than one of their products, or dislike them all. Where they go, Jesper Kyd follows, and his music, as usual, is amazing. It consists of beautiful score pieces, and synthesized, techno ones(not at the same time in this). Another thing we get that can be recognized is big areas, without the LOD being embarrassing. Actually, you'll want to check your map. It's not only helpful, it's necessary. It doesn't give everything away. The level design: Marvelous, if the, at least occasional, sense of them being linear can be bothersome. You get to choose in what order you want to take care of the different Locations... take out the center of the troop transports or that of the attack chopper? What would you prefer to not have to deal with later? Thus, what you do in one affects the others. The scenarios and objectives are plenty varied. The graphics are gorgeous, they still know their stuff. The atmosphere and mood is outstanding. You really believe in your surroundings. The realism in the look, feel, the weapons(appearance, recoil, damage), buildings, all of it, help with this. Real life places are recreated, with the twist of the signs, all of them written in Russian and English. While this title is gloomy, it is also humorous, and it isn't the most disturbing they've done(it might be the least), and the violence is very mild. There is next to no, if any, harsh language. This doesn't hurt it, and besides, it is rated Teen, so it should be expected, going in. The ideas in this are fantastic. It's cinematic, too. If you don't get carried away at during the mass panic portion of the opening/tutorial, then you are tough to impress. Each chapter has one cut-scene. These are done all in-engine, and aren't half-bad. The characters are well-written and quirky, meanwhile, they went over the top with the stereotypes. This features a well-done rag-doll effect, and actually sometimes allows enemies to survive explosions(if they have enough health, presumably). There are not terribly many different guns(quality is not lacking... the picks are magnificent, with Molotov Cocktails, the AK47, the Dragunov sniper and others), and you may only ever carry one side-arm and one rifle. They're all useful, however, so choose carefully, and don't assume that ones dropped by the so-recently alive Reds you've taken out are going to be full(I'm sure you're aware what that'll make out of both of us). Ammo can prove limited, so aim and conserve. If you've got the gall to try that... keeping in mind that they can do the exact same... you can use close-quarters combat, at any time, no matter what you have equipped. You'll gain charisma(the more you have, the bigger the army you can Recruit, meaning, get serving under you, up to a dozen individuals), as you get further in this, and it aids in this to reach out a, well, healing hand, to suffering civilians, and completing secondary goals. This has no multi-player, and while it might have been doable, I respect that they chose not to include it(I have found no reason why making something that is one or the other, SP or MP), and if you wish to try a release similar to this with your friends, the company's 2007 one might be the ticket. This one is a lot of fun... although when the different missions are mastered, this ends kinda soon. Beating is begets you a Selector, so that you can revisit any part from the start of it. This doesn't have an awful lot of re-playability value. The range in the difficulty settings, arguably one thing that can boost it, should ensure that the majority of those who try it can get a challenge, and one that matches their abilities. I recommend this to fans of the group of Danes who made this and/or the rest of what they've given us. 8/10
This game is great. Its alot like the 1984 classic "Red Dawn". Freedom Fighters is about the Soviet Union takes over New York and the main character Chris Stone starts a resistance and have a rebel base underground. At the start of the game you'll see other resistance men and women but you can only command two of them, but don't worry throughout the game you get something called charisma and if you do good things (ie heal civilians,blow up helipads,etc) you can recruit more freedom fighters intill you get full charisma and can recruit up to twelve fighters. Its cool because then you can have a full on war. This game offers cool weapons such as the Revolver and AK-47 and the graphics are awesome as well. So for any of you thought Red Dawn would make a good videogame heres your chance to play it except its alittle different. 5/5 stars
Rated T (Teen) for Violence
Rated T (Teen) for Violence
It's once again a PS2 cult classic that has finally gotten a steam release. It is gorgeous.
The soundtrack and presentation really helps this game. The gameplay is not the best in the world, but everything surrounded is in such a high caliber that you cannot stop playing.
The story is bare bones, but it is Holden up by the soundtrack and all the small details that changes throughout the game like, the main characters clothes, and how many tents and weapons there are in the hideout. It gives the game enough charm so the story doesn't matter as much.
Plus it feels like a very dumb 80s movie and it's awesome.
I played the game on freedom fighter difficulty and it was fun, but it's such a different experience from normal difficulty. A normal you can basically play as 80s action movie and have a mindless blast. But on freedom fighter you have to use the squat mechanics as much as possible, They are supposed to take bullet damage and give it, you give the orders.
Nice and short experience that doesn't stay out It's welcome. It kind of funny how this game about American freedom is made by some Danish people in Copenhagen but that just makes it more fun. Will recommend.
The soundtrack and presentation really helps this game. The gameplay is not the best in the world, but everything surrounded is in such a high caliber that you cannot stop playing.
The story is bare bones, but it is Holden up by the soundtrack and all the small details that changes throughout the game like, the main characters clothes, and how many tents and weapons there are in the hideout. It gives the game enough charm so the story doesn't matter as much.
Plus it feels like a very dumb 80s movie and it's awesome.
I played the game on freedom fighter difficulty and it was fun, but it's such a different experience from normal difficulty. A normal you can basically play as 80s action movie and have a mindless blast. But on freedom fighter you have to use the squat mechanics as much as possible, They are supposed to take bullet damage and give it, you give the orders.
Nice and short experience that doesn't stay out It's welcome. It kind of funny how this game about American freedom is made by some Danish people in Copenhagen but that just makes it more fun. Will recommend.
क्या आपको पता है
- ट्रिवियाFinal acting role of Nicholas Worth.
- कनेक्शनFeatured in Troldspejlet: एपिसोड #29.8 (2003)
- साउंडट्रैकRequiem in D Minor
Wolfgang Amadeus Mozart
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- भाषा
- इस रूप में भी जाना जाता है
- Freedom: Battle for Liberty Island
- उत्पादन कंपनियां
- IMDbPro पर और कंपनी क्रेडिट देखें
- रंग
- पक्ष अनुपात
- 1.78 : 1
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