IMDb रेटिंग
8.1/10
4.2 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंStreet thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.Street thief Vaan becomes embroiled in a quest to save the occupied kingdom in which he resides, Dalmasca, from a war that seems imminent.
- निर्देशक
- लेखक
- स्टार
- 2 BAFTA अवार्ड के लिए नामांकित
- 7 कुल नामांकन
Bobby Edner
- Vaan
- (English version)
- (वॉइस)
Catherine Taber
- Penelo
- (English version)
- (वॉइस)
- (as Cat Taber)
Gideon Emery
- Balthier
- (English version)
- (वॉइस)
Nicole Fantl
- Fran
- (English version)
- (वॉइस)
Kari Wahlgren
- Ashelia B'nargin Dalmasca - Ashe
- (English version)
- (वॉइस)
Keith Ferguson
- Basch Fon Ronsenburg
- (English version)
- (वॉइस)
Elijah Alexander
- Vayne Carudas Solidor
- (English version)
- (वॉइस)
Johnny McKeown
- Larsa Ferrinas Solidor
- (English version)
- (वॉइस)
Michael E. Rodgers
- Judge Magister Gabranth
- (English version)
- (वॉइस)
- (as Michael Rodgers)
John Rafter Lee
- Cidolfus Demen Bunansa - Cid
- (English version)
- (वॉइस)
- (as John Lee)
David Rasner
- Al-Cid Margrace
- (English version)
- (वॉइस)
Phil LaMarr
- Reddas
- (English version)
- (वॉइस)
Tom Kane
- Marquis Halim Ondore IV
- (English version)
- (वॉइस)
Nolan North
- Vossler York Azelas
- (English version)
- (वॉइस)
Andrew Philpot
- Rasler Heios Nabradia
- (English version)
- (वॉइस)
Yuri Lowenthal
- Reks
- (English version)
- (वॉइस)
Roger Jackson
- Emperor Gramis Gana Solidor
- (English version)
- (वॉइस)
- (as Roger L. Jackson)
Mark Wing-Davey
- Judge Magister Ghis
- (English version)
- (वॉइस)
फ़ीचर्ड समीक्षाएं
Finally I've completed FFXII! Spent 80 hours! Did almost all side-quests, got to level 63.
My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).
But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.
I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons
License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)
Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.
Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
My biggest problem with FF XII is i was not emotionally involved in the game AT ALL. I was trying to focus on the important cut-scenes but keep finding myself thinking about something else (real life, lol ). Like on the boring lecture in university. Some voices of the characters was emotionless. Thou I've got some "mind"-satisfaction, will explain later. The plot was just weak, characters - underdeveloped. At least FF X-2 had no story at all, and there was nothing to criticize Plus we had FFX background, familiar characters and the last final FMV (which SHOULD be the FIRST intro to the FFX-2, not the last one! Damn it).
But FFXII is not all bad. I liked that they made so many FMVs. After FF8 the number of FMV cut-scenes was down dramatically! They were beautiful. The in-game graphics was also just amazing, few times i was not sure if it is FMV or in-game.
I have a mixed feeling about Gambit battle system. At first i did not like it. I could just run through the battlefield and do nothing else, the basic Attack worked just fine. There was no need for something more complex. And the first bosses. I did not "saw" first bosses, because i could eliminate them with chain of boring quickening without a scratch. But later in game the enemies became more harder, and my gambit tactic - more complex. This is where i've got a lot of fun (mind pleasure) from the game. I just love to plan things. And the quickenings became not so effective against bosses, so i've got to know them too But since i did side-quests and became quite strong, the last chapter of the game was too easy for me. Add the gambit system to the mix and i found myself replying to IM message while my soldiers fought and killed the semi-final bosses. It is bad. No suspense at all. At least in previous FF's i HAD to push SOME buttons
License board. I like it. It was not so hard to earn points (FF8) and not so easy (FF10). Just the right difficulty. And i did use a lot of abilities. This was refreshing after the FFX-2 (usage of strong abilities was POINTLESS, since was learning Points for actions. 3 fires = 3 points, 1 firaga = 1 point, which is more logical to use?) Unfortunately, after some time i've realized, that the most optimal thing to do is to train the characters in a same way (axes and heavy armor), plus some chars could inherit armor from each-other, no need to buy 3 different types of armor if you low on Gil. I've heard it was fixed in FFXII international (different class specialties)
Music. I liked the Rabanastre theme and i HATED lowtown's irritating theme.
Overall, i am really scared about the fate of FFXIII since in my opinion, FFs keep getting worse and worse (plot-wise).
Excellent! Bravo! Best game out there, i'd give it a 20 out of 10.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
But this game took me 185 hours to beat! But I completed all of the side quests along with all the optional bosses etc. Probably 1/4 of that 185 hours was storyline.
I still remember the feeling of waiting for the game to come out, staying in my room playing 10 and 8, just thinking and wondering what the game was going to be like, then I got it and was thrown into a world of war and peace and kings and queens. Definitely the Final Fantasy that is apart from the others. You know what I mean FF fans, the other FF games are all corny and crap, then 12 comes in and it's about war and crap, which definitely made it better.
I loved the game play. No more random battles people! Thats a thing of the past man, they had to move on and they did! I was very happy. You could actually see the enemies in ADVANCE! The storyline was well thought out but It could of been better I believe.
Square Enix also had the time to make huge and extremely hard bosses. Take Yiazmat for example. A total of approximately 50 million HP, and doubles his level to level 146 when you almost kill him. Took me 5 hours to beat.
Well there you have it, reasons the game had gotten the best rank of the FInal Fantays series, all in a couple paragraphs.
Final Fantasy XII is a really great game with a lot of extras to keep you busy for a long time. The fighting system itself has been overhauled - instead of running into random encounters and being transported to a battle screen, the enemies are on the field and you fight them right there. The system does take some getting used to, especially in the beginning when you only have one person in your party. The system works best later on, when the enemies (and you and your party) are quicker, stronger, and smarter, resulting in fast, amazing battles. Any fan of World of Warcraft or other MMORPGs will adapt to this game in two seconds, as it's basically the same fighting system.
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
I found the weakest link was the story, which is odd because Final Fantasy is known for great stories. It never felt epic to me, and it didn't feel like the fate of the world was hanging in the balance. It had to do more with politics and war (probably because the head guy of this game was the same guy behind Final Fantasy Tactics, which focused less on fantasy and more on warring kingdoms). Also, while the game advertises Vaan as the main character, it's not really so. It makes you wonder why they didn't just scrap him and go with some other party member as the main character, as there are three others with more "main character" story lines than Vaan. The music is also nothing compared to past games. Finally, the only way to make serious money is by selling the "loot" you find off dead monsters. You will find yourself broke often because everything - weapons, armor, magic, Gambits, technicks, EVERYTHING - costs a lot of money.
But those are actually minor grievances once you start playing the game. The sidequests in this game, mainly hunting Marks, are incredibly fun. There are great bosses, the Judge Magisters are cool and intimidating, the voice acting is superb, the cutscenes are excellent, the graphics push to the PS2 to its limit, there are tons of different weapons and spells, the cities are large and sprawling with life, and Gambits - if you like 'em - can be mastered to perfection.
All in all, a great game and a great addition to the series
There comes a time in a game series' history that you need to overhaul the game engine. For many years, the Final Fantasy series lived on turn-based random battles. However, that style of RPG no longer is popular among many gamers. Many people such as myself prefer the Grandia/Tales Of Symphonia battle engines where you see the enemies and can choose to engage them. Then the battle becomes a battle royale until one side is dead.
When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.
FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.
The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.
The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.
The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.
The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.
The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.
Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.
All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.
When Square-Enix announced that they were going to bring in a Western RPG-style engine, many people were concerned it would hurt the series. Well, once people tried the demo and the critics praised the game all that changed and the game sold massive numbers.
FFXII is a fitting final bow to PS2 role-playing and gives us a glimpse of what the PS3 or the Wii will offer in the future.
The battle engine here is flawless and is better than any Western RPG. Similar to MMORPGs like Final Fantasy XI, your party wanders the land looking for battles to fight. You see the enemies and you can choose to engage them. You can choose real-time where the fighting occurs while you're choosing to attack or use magic or you can have the game pause when faced with a menu screen. The fights go smoothly and relatively quickly. Instead of collecting Gil, you earn items, weapons, medicine and various trinkets that you can sell for Gil. There's the element of Diablo where you can luck out and gain a special item that is more valuable than normal.
The game's other new feature is the License Board. Characters can only equip weapons, armor and use new magicks (of which there are many kinds such as black, white, green, etc.) if they have the license. As you battle and gain experience you will be able to buy licenses and mold your characters. This is a much simpler way than Final Fantasy X's difficult-to-love Sphere Grid.
The Gambit system, which allows you to micromanage your CPU mates, is very good and offers many different options that you can manipulate. Sometimes it can be annoying to constantly change the features as the situation changes but it allows you to not be surprised by any moves the CPU does.
The graphics are outstanding. The cities and towns you visit are alive and there's much to do. There might be a bit too much backtracking to do in Ivalice but you won't mind admiring the scenery. The music is stellar as always, although I did miss hearing the Final Fantasy victory music; only playing at the end of certain boss battles.
The voice-acting is superb, better than Final Fantasy X's. A lot of British accents. The game is an homage to Star Wars with the various characters and non-humans you will meet up with like the Vieras and the Bangaas. The story is superb and flows smoothly. Like Dragon Quest VIII, it's a simple plot that expands as you go through the game.
Where the game really shines is due to the sheer fun of running around and leveling up. Going out to collect new Espers and taking up Montblanc's Hunts are fun because the trip won't feature tedious random battles. You'll look forward to these battles and getting those main characters like Vaan, Balthier and that sexy Viera Fran to Level 99. And of course, there are tons of secrets.
All in all, this is a tremendous game in the Final Fantasy series and one of the best ever made along with FFVI and FFIX. I hope FFXIII will offer more of the same. Once again, along with Okami, FFXII is a fitting final bow to PS2 RPG gaming. This is how you do it, folks.
10ishjr85
I have been playing this game for about 10 hours. Every minute of this game is worth it, the battle system is fantastic, and I really enjoy the new direction they took the series. The Gambit system is a fine addition to the battles, and it really gives players a lot to choose from when customizing each character for battle.
The license board is also done well, and it kills the sphere grid previously seen in Final Fantasy X. You can customize your characters differently or the same, and you have the freedom to do it, there are no restrictions like in the Sphere Grid.
It's refreshing to play something new from Final Fantasy, and it does not disappoint. The story so far is very interesting, and extremely involving. This is one game, especially in the Final Fantasy series that one will not want to miss.
The license board is also done well, and it kills the sphere grid previously seen in Final Fantasy X. You can customize your characters differently or the same, and you have the freedom to do it, there are no restrictions like in the Sphere Grid.
It's refreshing to play something new from Final Fantasy, and it does not disappoint. The story so far is very interesting, and extremely involving. This is one game, especially in the Final Fantasy series that one will not want to miss.
क्या आपको पता है
- ट्रिवियाThis video game was the sixth video game ever to receive a perfect 40 out of 40 in the Japanese gaming publication, Famitsu.
- क्रेज़ी क्रेडिटThe end credits showcases the game's artwork before fading to black towards the end.
- कनेक्शनEdited into Final Fantasy 25th Anniversary Ultimate Box (2012)
- साउंडट्रैकOpening & Ending Themes
Composed by Hitoshi Sakimoto
Orchestral Arrangement: Hayato Matsuo
Produced by Yûji Saitô
Director: Masaru
Recording Engineer: Toshiyuki Yoshida
Musician Coordinator: Toshiaki Ôta
Piano: Masato Matsuda
Percussion: Midori Takada, Tomoko Kusakari, Marie Oishi
Trumpet: Kazuya Honma Group
Trombone: Osamu Matsumoto Group
Harp: Hiroyuki Minami Group
Tuba: Kiyoshi Satô
Flute: Takashi Asahi, Yoshio Kizu
Oboe: Satoshi Shoji, Keiko Narita
Clarinet: Tadashi Hoshino, Satoshi Kobayashi
Bassoon: Josuke Ohata
Strings: Masatsugu Shinozaki Group
Harp: Tomoyuki Asakawa
Conducted by Kouji Haishima (as Koji Haishima)
Recording Studio: Victor Studio
Coordination: Imagine Inc.
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