[go: up one dir, main page]

    कैलेंडर रिलीज़ करेंसबसे बढ़िया 250 फ़िल्मेंसर्वाधिक लोकप्रिय फ़िल्मेंज़ोनर के आधार पर फ़िल्में ब्राउज़ करेंटॉप बॉक्स ऑफ़िसशो का समय और टिकटफ़िल्मों से जुड़ी खबरेंइंडिया मूवी स्पॉटलाइट
    टीवी और स्ट्रीमिंग पर क्या हैसबसे बढ़िया 250 टीवी शोसबसे लोकप्रिय टीवी शोशैली के अनुसार टीवी शो ब्राउज़ करेंटीवी न्यूज़
    देखने के लिए क्या हैनए ट्रेलरIMDb ओरिजिनलIMDb की पसंदIMDb स्पॉटलाइटFamily Entertainment GuideIMDb पॉडकास्ट
    OscarsPride MonthAmerican Black Film FestivalSummer Watch GuideSTARmeter पुरस्कारअवार्ड्स सेंट्रलफ़ेस्टिवल सेंट्रलसभी इवेंट
    जिनका आज जन्म हुआसबसे लोकप्रिय सेलिब्रिटीसेलिब्रिटी से जुड़ी खबरें
    सहायता केंद्रकंट्रीब्यूटर ज़ोनपॉल
उद्योग पेशेवरों के लिए
  • भाषा
  • पूरी तरह से सपोर्टेड
  • English (United States)
    आंशिक रूप से सपोर्टेड
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
वॉचलिस्ट
साइन इन करें
  • पूरी तरह से सपोर्टेड
  • English (United States)
    आंशिक रूप से सपोर्टेड
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
ऐप का इस्तेमाल करें
  • कास्ट और क्रू
  • उपयोगकर्ता समीक्षाएं
  • ट्रिविया
  • अक्सर पूछे जाने वाला सवाल
IMDbPro

Silent Hill 4: The Room

  • वीडियो गेम
  • 2004
  • M
IMDb रेटिंग
7.8/10
3.3 हज़ार
आपकी रेटिंग
Silent Hill 4: The Room (2004)
Silent Hill 4: The Room
trailer प्ले करें2:16
3 वीडियो
31 फ़ोटो
Psychological HorrorDramaHorrorMystery

अपनी भाषा में प्लॉट जोड़ेंHenry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.Henry wakes up trapped in his own apartment. Forced to crawl a mysterious gateway on the wall, he's taken to grisly realities that holds both secrets and answers.

  • निर्देशक
    • Suguru Murakoshi
  • लेखक
    • Suguru Murakoshi
    • Keiichiro Toyama
  • स्टार
    • Karen Strassman
    • Robert Belgrade
    • Eric Bossick
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    7.8/10
    3.3 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Suguru Murakoshi
    • लेखक
      • Suguru Murakoshi
      • Keiichiro Toyama
    • स्टार
      • Karen Strassman
      • Robert Belgrade
      • Eric Bossick
    • 26यूज़र समीक्षाएं
    • 4आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • वीडियो3

    Silent Hill 4: The Room
    Trailer 2:16
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4: The Room
    Trailer 2:23
    Silent Hill 4: The Room
    Silent Hill 4
    Trailer 2:44
    Silent Hill 4

    फ़ोटो31

    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    + 26
    पोस्टर देखें

    टॉप कलाकार6

    बदलाव करें
    Karen Strassman
    Karen Strassman
      Robert Belgrade
      • Joseph Schreiber
      • (वॉइस)
      • (बिना क्रेडिट के)
      Eric Bossick
      Eric Bossick
      • Henry Townshend
      • (वॉइस)
      • (बिना क्रेडिट के)
      Dennis Falt
      • Walter Sullivan
      • (वॉइस)
      • (बिना क्रेडिट के)
      Anna Kunnecke
      • Eileen Galvin
      • (वॉइस)
      • (बिना क्रेडिट के)
      Lisa Ortiz
      Lisa Ortiz
      • Cynthia Velasquez
      • (वॉइस)
      • (बिना क्रेडिट के)
      • निर्देशक
        • Suguru Murakoshi
      • लेखक
        • Suguru Murakoshi
        • Keiichiro Toyama
      • सभी कास्ट और क्रू
      • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

      उपयोगकर्ता समीक्षाएं26

      7.83.2K
      1
      2
      3
      4
      5
      6
      7
      8
      9
      10

      फ़ीचर्ड समीक्षाएं

      curb_your_enthusiasm1983

      The room - simply stunning.

      How anyone can say that this game is the weakest of the Silent Hill series, or weak in any aspect is at all is beyond me. This game is simply breathtaking. The environments, music, sound effects, monsters, storyline and appearance of this game FAR surpass any of the (admittedly excellent) previous 3 Silent Hill titles.

      "The Room" just does it for me. I have played it at least a dozen times and it has been well over a year since its release. Right now just talking about it makes me want to play it again.

      I personally feel, (in reference to what others have said about it) that it is the strongest in the series so far, with Silent Hill 3 coming a close 2nd, the 1st installment coming in 3rd and the "not very scary" but still very good Silent Hill 2 last on my list.

      It is a big step away from the other games but thats what was needed. It would be too much to have 4 games that follow the same formula. Silent hill 4 has freshened up the series and more than opened the road for a 5th game on the upcoming PS3.

      In conclusion - if David Lynch made a video game, this would be it. I can't think of a more glowing compliment for a game.
      9angie2911

      Dark, unsettling stuff - GREAT!

      I'm a huge fan if the Silent Hill series and whilst I fully understand and appreciate why so many fans rate this sequel lower than the others (because it isn't actually based in Silent Hill), I believe it's merits far outweigh their complaints.

      Typically with any Silent Hill game it features strange and psychotic creatures, puzzles and battles. The controls are perfectly simple. The story-line is smooth, the characters are intriguing and the voice acting is great. But of course the graphics and the sound effects - just superb! I would not class this as one for novice game-players. It's a notch up in terms of complexity.

      Synonymously, the atmosphere is overwhelmingly dark, creepy and VERY unsettling.

      There are plenty of scares and frights in this one, and very often you get the feeling the whole game is TOTALLY messing with your head -- Which it is!! Enjoy it with the lights out and the sound turned UP...
      SteveRaccoon

      Great story, shame about the game

      Whilst every game in the SH series has been picked over and impolitely prodded every which way already, I feel I have to write my own review/nitpick of this particular title somewhere.

      This game, despite being a departure from the previous trilogy, is still very much a SH title. Awkward melee combat, creepy atmosphere of the kind RE could only dream of, squeezy females to admire (hey, blame the developers for putting them in), it's all SH. With one exception, these bloody 'ghosts'. Whilst the voodoo behind it is intriguing, having a melee-based combat engine (I've been through most of the game and not used a fire arm once) with enemies you cannot kill seems a bad mistake. There are also several other issues I have with changes to the SH format, not because I hate change itself, but because they're just changes for the sake of fiddling. Almost of the changes are for the worse.

      Rather than trying to paragraph it, here's a few lists of what I really liked and what I despised about this game.

      Here's what I liked about the game:

      * The story was good, it was interesting, I'm impressed.

      * The twin-headed enemy is one of the best survival horror monsters ever, what a fantastic design.

      * The first half of the game (apart from the annoying gameplay changes) was as superb as ever.

      * Some aspects of the room, it was an interesting plot device and things like the notes under the door, the peep-hole and the hauntings really ramped up the atmosphere.

      Here are all the problems I have with the game:

      * Copying and pasting vast swathes of your own software in a vain attempt to get content for nothing sucks big style. I don't care what excuse/reason anyone comes up with, it's lazy, ignorant and someone needs beating with the ugly stick over it. If they weren't interested in creating a full game then they shouldn't have started it.

      * Lack of enemy types. Again, how many survival horror games do you need to make before you bother to at least add a good dozen enemies? The ghosts really don't count, 'leeches' ... how many seconds did it take for you to think of that? Dog monsters! Oh please.

      * Dog monsters. They're not part of the SH universe, what cobblers, their only association is that the SH dev. team(s) insists on clagging one into each game. I think we didn't have one for SH2, but then that's another reason to like SH2 :D Dog monsters in survival horror games have been done to death. Let's act like we're making new games, not rehashing our own success, K?

      * Puzzles - where? Were they copied and pasted over by accident? Lining up a few blood-splotched rooms to jump down is neither interesting nor difficult.

      * Ghosts - why? Why on earth are invincible monsters here? I really don't care if it was supposed to be another game before you clagged SH stickers on top, these do not work, the bug involving Eileen constantly slapping them shows how little the impact of these monsters has been thought over. I got stuck on more than a few occasions in tight corridors by these things. I beat you down, now stay down for 2 seconds or just get the hell out of my way, I don't want to lose precious energy just because of flawed enemies.

      * Hauntings - nice idea, why do I have to sacrifice my precious energy(again) in order to deal with them/save? I've scrimped and saved my restorative items, risked being sent to Game Oversville by not using them when I'm half-dead, now you're going to crucify Harry when he isn't even in the game environment? Silly, annoying and pointless.

      * Limited inventory space - if you're going to change something, at least change it because you've found something which works. How does limiting the amount of bullets I can carry, limiting the health packs I can pick up, limiting the golf clubs I can pick up HELP me to enjoy the game? Does someone on the development team think trogging back and forth to stick items in the chest is fun? Take some time off, you need it.

      * Save system - as above, why? Does the thought of needless time wasting make you people happy? Take another week off.

      * Prescence of ghosts sapping energy - yes, I know about the St. Christophers, but why punish us just for accessing that part of the game? This really wasn't needed or well thought-out.

      So, as you might have guessed, I'm not much of a fan of SH4. What really annoys me is that it was, at its core, a solid game. If the dev. team/Konami had bothered to make sure the basic game mechanics worked, this could have been an absolute corker. I can only despair when one of the best franchises in video games is rolled out of the showroom without wheels - if SH5 isn't a major improvement then Konami can keep the rest -.-
      mw_director

      Silent Hill moves into the realm of the surreal

      Silent Hill 4: The Room is the most unusual entry in a most unusual video game franchise. While earlier installments in the series have focused on stories designed to evoke spine- chilling horror, this fourth chapter in the saga causes much deeper feelings of anxiety and unease. I remember being more traditionally scared playing Silent Hill 2: Restless Dreams, but the underlying, more psychological sensation of existential dread I felt playing this game was something altogether new.

      The Silent Hill games have shown a narrative progression by which the nature of the town is expanded upon in each game. In the first two games, your character went to Silent Hill and had his horrific adventure. In the third, Silent Hill itself "came to" the main character of Heather, who merely wanted to have a nice day at the mall. In Silent Hill 4, the town has now invaded your last refuge of security, your home.

      You play Henry Townshend, who lives alone in a small apartment in the bustling town of South Ashfield, half a day's drive from Silent Hill. After suffering from inexplicable nightmares, Harry awakens to find that his apartment door has been chained and padlocked shut from the INSIDE. He can't open his windows, and no one, even people standing directly outside his front door, can hear him when he pounds on the door and cries for help.

      The game expertly evokes the desperate confusion and lurking fear you would feel if you simply couldn't get out of your house. The strangeness of Henry's situation is underscored by the fact that, tantalizingly, he can see the real world right outside his window, with cars and pedestrians zipping by on a street only fifty yards away. Neighbors in the apartment building opposite his can be seen going about their business (one guy, amusingly, is playing air guitar). The banality of day to day life takes on a whole new meaning when one person is suddenly set apart from it by horrific circumstances he can't understand or control. The next time you're taking a walk down the block, imagine if something terrifyingly Silent Hill-ish was happening to someone in the very house you're walking past, and you're safe outside with no way of knowing. The whole character of the neighborhood will change. That's the kind of thing the Silent Hill series does so well: conveying the deep terror that can result when what is normal and commonplace suddenly and without warning goes all WRONG.

      The action begins when Henry discovers that a large hole has emerged in his bathroom wall. As it's the only way out, he must crawl through it, and doing so, finds himself in the decaying, blood-spattered environments of Silent Hill with which the series' fans have become so familiar. But this game offers alarming differences. Some of the creatures that menace you -- like the ghosts that look more like floating paralyzed corpses -- can't be killed, and others -- like the two-headed babies that walk on adult arms -- are so bizarre they beggar imagination. You're also limited in what you can carry, and the only place you can save your game is in your apartment, a safe haven you can return to through holes in walls spread throughout the levels. But even that safe haven isn't safe for long.

      In earlier games, the horror, while nightmarish, was still rooted in a sense of realism that, in turn, created realistic horror. You'd walk down dark corridors or misty deserted streets armed with a flashlight and your weapon. But here, the environments are more outrageously surreal, as if you're literally wandering through a bad dream. Spiral staircases seem to float in thin air. A enormous woman's face peers at you from a hospital wall. Living tendrils of no discernible biology dangle upwards from the floor to bar your way. Wheelchairs zoom down corridors by themselves, as if it were a freeway for paraplegic ghosts. It's as if the game designers just decided to let Salvador Dali loose with 3D rendering software and instructions that he was to exercise no restraint at all in coming up with ways to freak people out.

      Sometimes it gets a little TOO weird. At times I found myself less frightened by this game than morbidly intrigued; I was actually interested in getting to certain rooms just to see what kind of crazy thing I'd encounter next. In that sense, I'd have to say the earlier games work a little better as pure, edge of your seat, bloodcurdling horror. But Silent Hill 4 still does a bang-up job of generating an entirely different kind of fear, one that doesn't so much leap out at you from the dark as crawl deep into the back of your mind and lurk there.

      I leave you with two pieces of advice. One: if you're new to the series, don't start here, start with 2 and 3. Two: don't take the doll.
      10jcjbest

      MASTER PIECE

      This is the 4th game of the franchaise with number and the last one that deserves the name Silent Hill. These games have 4 ingredients to be: Epic, Terrifying, Psychological, and Sad. The 4 titles have this ingredients, but each one stands out with one of these:

      Silent Hill 1 - Epic Silent Hill 2 - Sad Silent Hill 3 - Terrifying Silent Hill 4 - Psychological

      इस तरह के और

      Silent Hill 3
      8.6
      Silent Hill 3
      Silent Hill
      9.0
      Silent Hill
      Silent Hill: Origins
      7.4
      Silent Hill: Origins
      Silent Hill: Homecoming
      6.9
      Silent Hill: Homecoming
      Silent Hill 2
      9.4
      Silent Hill 2
      Silent Hill: Downpour
      7.2
      Silent Hill: Downpour
      Silent Hill: Shattered Memories
      7.7
      Silent Hill: Shattered Memories
      Silent Hill 2
      9.2
      Silent Hill 2
      Biohazard 2
      9.1
      Biohazard 2
      P.T.
      9.2
      P.T.
      Biohazard 3: Last Escape
      8.6
      Biohazard 3: Last Escape
      Resident Evil: Code: Veronica
      8.1
      Resident Evil: Code: Veronica

      कहानी

      बदलाव करें

      क्या आपको पता है

      बदलाव करें
      • ट्रिविया
        If you turn on the radio in the first half of the game, when it still gives you the news, the game's producer, Suguru Murakoshi, is said to have been caught "urinating from atop a utility pole"
      • गूफ़
        During a death scene early in the game, the numbers carved into the person's chest are all ready in place, but the person is shown attempting to carve them into their own body as they're dying.
      • भाव

        Cynthia Velasquez: [flirting with Henry] I'll do a "special favor" for you later...

      • कनेक्शन
        Featured in Jampack Vol. 11 (2004)
      • साउंडट्रैक
        Tender Sugar
        Music Supervisor: Joe Romersa

        Music by Akira Yamaoka

        Lyrics by Joe Romersa

        Original Lyrics by Hiroyuki Owaku

        Vocalist: Mary Elizabeth McGlynn

      टॉप पसंद

      रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
      साइन इन करें

      अक्सर पूछे जाने वाला सवाल2

      • What is the chronological order of the Silent Hill Games?
      • why is this title excluded in the Silent Hill HD Collection?

      विवरण

      बदलाव करें
      • रिलीज़ की तारीख़
        • 17 जून 2004 (जापान)
      • कंट्री ऑफ़ ओरिजिन
        • जापान
      • आधिकारिक साइटें
        • Konami (Japan)
        • Konami (United States)
      • भाषा
        • अंग्रेज़ी
      • उत्पादन कंपनी
        • Konami Computer Entertainment
      • IMDbPro पर और कंपनी क्रेडिट देखें

      तकनीकी विशेषताएं

      बदलाव करें
      • रंग
        • Color
      • पक्ष अनुपात
        • 1.85 : 1

      इस पेज में योगदान दें

      किसी बदलाव का सुझाव दें या अनुपलब्ध कॉन्टेंट जोड़ें
      • IMDb जवाब: डेटा भरने में मदद करें
      • योगदान करने के बारे में और जानें
      पेज में बदलाव करें

      एक्सप्लोर करने के लिए और भी बहुत कुछ

      हाल ही में देखे गए

      कृपया इस फ़ीचर का इस्तेमाल करने के लिए ब्राउज़र कुकीज़ चालू करें. और जानें.
      IMDb ऐप पाएँ
      ज़्यादा एक्सेस के लिए साइन इन करेंज़्यादा एक्सेस के लिए साइन इन करें
      सोशल पर IMDb को फॉलो करें
      IMDb ऐप पाएँ
      Android और iOS के लिए
      IMDb ऐप पाएँ
      • सहायता
      • साइट इंडेक्स
      • IMDbPro
      • Box Office Mojo
      • IMDb डेटा लाइसेंस
      • प्रेस रूम
      • विज्ञापन
      • नौकरियाँ
      • उपयोग की शर्तें
      • गोपनीयता नीति
      • Your Ads Privacy Choices
      IMDb, एक Amazon कंपनी

      © 1990-2025 by IMDb.com, Inc.