अपनी भाषा में प्लॉट जोड़ेंThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And fo... सभी पढ़ेंThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks human... सभी पढ़ेंThe final race for the ultimate secret of the universe has unwittingly begun. A mysterious and ancient relic dating back to the very beginning of time called the Zohar may be the key. And for some unknown reasons an aggressive and dangerous species called the Gnosis attacks humankind viciously and often.
- Shion Uzuki
- (वॉइस)
- KOS-MOS
- (वॉइस)
- Chaos
- (वॉइस)
- (as Souichiro Hoshi)
- MOMO
- (वॉइस)
- Jr.
- (वॉइस)
- Commander Margulis
- (वॉइस)
- (as Jyouji Nakada)
- Wilhelm
- (वॉइस)
- Captain Matthews
- (वॉइस)
- (as Unshou Ishizuka)
- Tony
- (वॉइस)
- Hammer
- (वॉइस)
- Mary Godwin
- (वॉइस)
- Juli Mizrahi
- (वॉइस)
- (as Naomi Shindou)
फ़ीचर्ड समीक्षाएं
Xenosaga starts off with the discover of a mysterious artifact in Lake Turkana, sometime during our century. The game then quickly moves forward in time, to approximately 4000 years in the future. In that distant future, man's technology has evolved to the point that would appear to us as nothing short of magic. However, even with man's technology, they have yet to unlock the secrets of the mysterious golden artifact that was discovered at the start of the game. To complicate matters, a very brutal and lethal species of ethereal beings called the Gnosis are eager to take the artifact away from man. Our weapons are useless against the Gnosis. The central character of the story, Chief Engineer Shion Uzuki, has been given the mandate to develop a humanoid Anti-Gnosis fighting system called Kos-Mos. As the story progresses, Kos-Mos goes through a development process that in the end, made her more than just a weapon of destruction into a totally unique and living being.
The battle system is fabulous. You, the player, will have option of engaging the enemy directly. Each of the main characters have a set of attacks, from the physical, martials arts type attacks to long range attacks involving the use of some very special abilities. Some of your main characters will have the ability to "pilot" giant, mechanical humanoid fighting systems called A.G.W.S. (Anti-Gnosis Weapons System). You have the option of outfitting your A.G.W.S. with a variety of weapons, such as Gatling Guns, Rifles, Grenade Launchers, Swords, Drill Claws, and Lancer Arms. Each of your main characters are also highly "customizable". You earn points during battle. It is your choice how to use those points to acquire skills, and to increase attributes for your players. Strategy plays a big role in battles. Also, unlike the typical RPG, in Xenosaga there are no random battles. So you are not subjected to fighting the same enemies over and over for the 99th time. The enemies are visible, and you have the ability to use "stealth" to avoid them in most cases.
The soundtrack is composed by Yasunori Mitsuda, who is the equivalent of John Williams in the world of RPGs. The Royal Philharmonic Orchestra performed the soundtrack.
By the way, do not expect all of the plot lines to be resolved at the end of the game. Most will not. This is only part I, of a six-part story. I highly recommend this game. Especially for those players who demand more from their RPG than the typical, mind-numbing, overly-repetitive random battles that you usually find in the Final Fantasy series. I have also played FFX. And while it is also good, the story simply does not even come close to the size and scope of that being told in Xenosaga. I believe that a well-made RPG can do a much better job of telling a story, compared to a movie. In an RPG, you do actually get to be the main character and interact with the story. An RPG can immerse in the story to th extent that a movie could never hope to do. If you like complicated plots, epic story, fun battle system, and lovable characters, then I highly recommend this game to you.
Supposedly XenoSaga was this deep intricate RPG with a mature plot and scope, but I didn't see any of that when I played. It came across as an ensemble of goofy or cliché characters backdropped by a collection of typical plot gimmicks getting stuck in `clever' dungeon sequences.
I stopped playing because I found myself waiting for the damn cutscenes to end, and if not that I was playing just to get through the dungeon/towns as quickly as I could to advance the plot since nothing was grabbing my interesting and making me want to play. I wanted to get to the `deep wonderful RPG' I'd heard about. After getting a good 75% into the game, I flat out gave up wishing I had stopped much earlier but everyone kept telling me it gets better.
I didn't like nor could I buy into hardly any of the characters (supporting or playable). Everyone came across as childish avatars of what's supposed to be individual traits, like Namco's team talking down to its audience, `Allen is the nervous geek you're supposed to pity and sympathize with,' `Virgil is the pointless guy you're supposed to hate who rambles for 15 minutes in the middle of life-or-death situation,' `chaos is the character you're supposed to like because he's quirky and powerful.'
Namco, I can make decisions for myself. Give me non-hideous character designs, please. MOMO, Ziggy, 'Little Master' (aka Jr), the Elsa & Durandal's crew. No thanks.
I didn't mind KOS-MOS so much despite her being equally as cliché as the rest of the cast. She actually came across as believable with her mechanical, webster's dictionary-defining all key terms in her speech, actually fit (every character talked like that, but only KOS-MOS had reason to). And I don't now why, I just found her straight forward programming and resulting naivety providing desperately needed comic relief, and fortunately, Namco opted not to explore KOS-MOS too deeply. I have a feeling that would've ruined that character for me as well.
The plot was explicitly explained, leaving no room for individual exploration and interpretation; thus, no real room for intellectual stimulation. Nothing important implied for the gamer to figure out for themselves; if anything, they leave irrelevant details to the gamers. And not only do we get a giant glossary of used terms but in mid-conversation characters will stop and define things for us. People don't talk this way. If you're going to have a glossary let the gamer view it, and most terms the gamer already knows or can figure out what it is by the context of the conversation. Wake up, Namco. You have intelligent people playing your games.
Maybe it would've helped if XenoSaga I didn't come across as a children's book that looked at a Stephen King novel for a few buzzwords and a plot point or two to create the illusion of sophistication.
In the end, I didn't find the characters likeable, the plot did not intrigue me, and the gameplay bored me. And it just goes to further discourage me from playing RPGs anymore and wasting 20+ hours on an unimaginative plot with boring game play. And once the Suikoden series loses its shine, I have a feeling this RPGer will hang up his Role Playing controller for good.
But believe me when I say, those cut scenes make the game.
For someone first playing through the game, the concepts and stories introduced are hard to follow and understand. It takes a lot of imagination and analyzing to follow a particular storyline. Basically put, Xenosaga does not spoon-feed you the story and what is going on. It's up to you actually put everything together. For some people, that's nice. Others though, will get frustrated with the lack of explanations in the game. I had to play through the game twice before I scratched my head and said "Oooh! So that's what happened! I get it!"
Graphics in Xenosaga are not spectacular; but then again they aren't hard on the eyes either. The characters all have different and distinct personalities. And surprisingly, they all have equally intriguing past histories. The game really does not focus on one main character.
My only real complaint with Xenosaga would have to be the sound. Vocals are fine enough throughout game (and when I say that, I mean they won't make your ears bleed), but the music gets irritating, especially during battles.
Xenosaga's battle system makes the game much easier to play in my opinion. You can see your enemies and avoid (most of the time) the annoying random battles. Tech attacks help make the battles go quicker. It's especially nice that a 1/4 of your EXP points you gain go to your reserve combatants. So no one is left behind at level 5.
All in all Xenosaga is a great RPG. As said before though, this game requires a lot of time and patience. If you are looking for a fast paced, simple story, then stay away from Xenosaga. Otherwise, you'll probably enjoy it!
क्या आपको पता है
- ट्रिवियाThe names of Jr.'s assistants Mary and Shelley are an obvious reference to Mary Shelley, the author of Frankenstein.
- भाव
Lieutenant Virgil: It reeks. I can't get their rotten odor out of my system. Can't you smell it? It makes me sick to my stomach.
- इसके अलावा अन्य वर्जनTypical of successful RPG localizations, Xenosaga is receiving a re-release in Japan using the English dubbed voices and enhanced difficulty. The re-release is titled "Xenosaga Episode 1 Reloaded".
- कनेक्शनFollowed by Xenosaga Episode II: Jenseits von Gut und Böse (2004)
- साउंडट्रैकOrmus
Written by Tetsuya Takahashi
Japanese to Latin Translation by Ukon Kurisawa
Performed by Metro Voices