IMDb रेटिंग
8.7/10
11 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंAs the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."As the alien Covenant invade Earth, the Master Chief must defend humanity's homeworld whilst discovering more about the rings called "Halo."
- 1 BAFTA अवार्ड जीते गए
- 6 जीत और कुल 7 नामांकन
Dee Bradley Baker
- Gravemind
- (वॉइस)
- (as Dee Baker)
Julie Benz
- Miranda Keyes
- (वॉइस)
Tim Dadabo
- 343 Guilty Spark
- (वॉइस)
- …
Keith David
- Arbiter
- (वॉइस)
Steve Downes
- Master Chief
- (वॉइस)
Ron Perlman
- Lord Hood
- (वॉइस)
David Scully
- Sergeant Johnson
- (वॉइस)
- …
Jen Taylor
- Cortana
- (वॉइस)
Ken Boynton
- Brute
- (वॉइस)
- …
David Cross
- Marine
- (वॉइस)
फ़ीचर्ड समीक्षाएं
Halo 2 is Not flawless/Perfect! Don't get me wrong it is a great game but it is what the first halo should of been. I am going to point out what I mean, 1.In Halo marines couldn't drive so you couldn't be in the gun turret, 2. You couldn't blow up the warthog and scorpion, 3. you could only hold 1 weapon, 4. The graphics weren't that good, 5. there are not many weapons and 6. the game was short having only ten levels.
Lucky there is halo 2 that solved all these problems expected for being short. Some good points are: 1. You can be an elite, 2. New aliens, 3. New Vehicles and 4. New weapons ( some old ones are replaced the assault rifle is now the battle rifle with a scope, the pistol is now the magnum with no scope).
I will stop going on about how good or bad it is and get down to it. Story: The story is great so much happening at once The Covenant is invading Earth so it's up to master chief to stop them and then he finds out that there are trying to activate another halo (there are seven halo's in total). It kinda feels like the first halo was a waste since you destroyed one halo when there is seven. 9/10
Graphics: The graphics are the best I've seen on a xbox to date. They are really detailed and look like they have had a lot of time put into them. 10/10
Audio: The Audio is the best I've heard on an xbox to date. 8/10
Controls: The Controls is the same as the first which is good but with some new buttons (Locking on enemy vehicles, holding two weapons etc.). The controls are easy to learn which is good too. 8/10
Conclusion: Halo 2 is excellent and is worth buying, it maybe short but you would want to play again, with co-operative it is good, it is great on xbox live too but you shouldn't buy this game until you have the first or have finished the first. Overall: 9/10
Lucky there is halo 2 that solved all these problems expected for being short. Some good points are: 1. You can be an elite, 2. New aliens, 3. New Vehicles and 4. New weapons ( some old ones are replaced the assault rifle is now the battle rifle with a scope, the pistol is now the magnum with no scope).
I will stop going on about how good or bad it is and get down to it. Story: The story is great so much happening at once The Covenant is invading Earth so it's up to master chief to stop them and then he finds out that there are trying to activate another halo (there are seven halo's in total). It kinda feels like the first halo was a waste since you destroyed one halo when there is seven. 9/10
Graphics: The graphics are the best I've seen on a xbox to date. They are really detailed and look like they have had a lot of time put into them. 10/10
Audio: The Audio is the best I've heard on an xbox to date. 8/10
Controls: The Controls is the same as the first which is good but with some new buttons (Locking on enemy vehicles, holding two weapons etc.). The controls are easy to learn which is good too. 8/10
Conclusion: Halo 2 is excellent and is worth buying, it maybe short but you would want to play again, with co-operative it is good, it is great on xbox live too but you shouldn't buy this game until you have the first or have finished the first. Overall: 9/10
Just beat the game an hour ago, if there is such a thing when playing this game. I'm going to do something different and speak on the issues I had with this game, then I'll speak on the pros.
First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.
2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.
3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).
Now for the Pros: 1. Everything.
Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.
-- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.
-- I was surprised as hell when the game put me in the eyes of the Covenant.
That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).
-- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.
I also like the fact that it sticks to your opponents, then blows them up.
-- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.
-- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).
Protocol, the amateur critic. L8.
First, the Cons: 1. The BIGGEST problem, and I shouldn't say problem as much as irritation, was the fact that every time you change weapons/go to single-wield mode, you DROP your off-hand weapon. Personally, I don't believe the OH weapon should be discarded; it should be put back into your inventory just like your second weapon in the primary hand.
2. AI. Now, I know A lot of people out there will disagree with me, but my beef with the AI is simple; the Humans seemed to be more.. I don't know.. dumber than the Covenant AI. That's the best way I can put it; the Covenant seemed to play with more tactics than their Human counterparts. There were even times I had to go track them down from areas I just left just so they would continue the advance with me. I never seemed to have this problem with Covenant.
3. This is another irritation, but less of a hemorrhoid than the weapon-switching. I noticed that certain weapons and vehicles were reduced in their damage, damage radius, or effectiveness. Let's start with the frag grenade; the blast radius seemed to be reduced. Same with the Rocket Launcher (the lock-on mechanism more than made up for it). Scorpions; their damage and damage radius definitely been noticeably reduced (although the frequency in firing compensates very nicely).
Now for the Pros: 1. Everything.
Side notes: -- I haven't played the game online, although I doubt much of the mechanics of game play will change. The online environment will remove 1/3 of my gripes, so I'm sure it'll be a pleasurable gaming experience.
-- I'm a little disappointed at how short the game was. I read somewhere that game originally had 90mins of dialogue, but they reduced it to 50mins for brevity's sake. I'm sure we all would have enjoyed seeing this missing footage in the game.
-- I was surprised as hell when the game put me in the eyes of the Covenant.
That was a refreshing change. In fact, I don't know about the rest of you H2'ers, but I actually PREFER playing as the Arbiter than as MC (I know, that's blasphemy). I see more of an advantage in the stealth that the Arbiter brings than I do the light that MC can emit (even though it lasts for like 10 seconds).
-- Favorite weapons: Shotgun, Plasma Blade, Dual Plasma Rifles (BLUE!!!), Beam Rifle, Rocket Launcher, Needler. Notice that I list very little Human weapons; mainly because they need no reloading. There are those that argue that the reload factor means that you will always have a weapon that is capable of firing. All you need is ammunition; plasma weapons run out of ammunition at some point, which makes them useless. My counter argument is that I found very little ammunition throughout the game, but multitudes of discarded Covenant weapons; more so than Human. Also, if you've played the game, you'll know what I mean when I tell you that there are battles that require every second of your attention. Reloading takes away from that. I chose the Beam Rifle explicitly because it needs no reloading. In melee combat, nothing comes close to the Plasma Blade; next would be the Shotgun. Careful regulation of trigger pulling will keep you from overheating your Plasma Rifles. The Rocket Launcher.. well, that needs no explanation. And the Needler has been improved since the first game; it seems to be stronger.
I also like the fact that it sticks to your opponents, then blows them up.
-- Word of advice. Should you ever come across Brutes, Honor Guards, or their equivalent as Flood, and you find that conventional weapons fire isn't doing the trick.... a well placed Plasma Grenade does the trick. Saved my @ss more than once; just make sure you have room to flee.
-- I can't wait for Halo 3... and when you beat the game, you'll agree with me too (hint, hint).
Protocol, the amateur critic. L8.
I was a big halo 1 fan, I loved the game loved the story and thought it was amazing. Halo 1 was defiantly the golden-eye of next gen. But is halo 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
GAMEPLAY 8/10 - Gameplay was fun a big improvement from the last game in every way. But nothing really new was added to the game play making it pretty much the same thing just more crafted. But it was still fun and I enjoyed it. Even though it was very repetitive just like the first game. and there really wasn't much to the game play besides killing mindless aliens.
GRAPHICS 9/10 - Graphics where well done, a big improvement from the first game considering the fact that both where made for the same system. All the models and textures where well done. Defiantly well done.
STORY 4/10 - Stroy, here is where the game loses its points. The story was rushed. The first game was simple and full of surprize's. Halo 2 added all these new creatures and all these new halo rings and characters that didn't really fit. The game didn't really have a ending and if it did it sucked. Also because the story lacked the levels lacked and you didn't really know what you where playing for. Also the game is WAY TO EASY. The first time through can take an average person under 10 hours no problem.
Muilty player 10/10 - Muilty player was defiantly an improvement from the last one. IT fixed up all the problems with the last one and made it 10 times better. This is the only reason people will play this game after they beat it.
OVERALL 7/10 - I know I gave a lot of it good reviews but I still feel like there was something missing in this sequel. Something that the first game had and this game doesn't. People always think that if it has good graphics it makes it a good game, there wrong its game play and the game play was to much of the same. The first game was repetitive and this game was pretty much the same as the first but better graphics.
and story is an important part because it motivates you to beat the level and helps you know what your playing for. But the only reason people beat this game was hoping the story would get good, or just to tell there friends they beat HALO 2.
Halo 2, hmm....I thought I might try it out, I mean, I only spent 100000000 hours on the first one...
Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.
I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.
Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.
Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.
Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+
Except for the ending.
Anyway, this game is good. REALLY good. As a matter of fact, so good that if you have an Xbox and don't own this game, you should slap yourself.
I thought I might start on the story mode when i got it. Halo 2 begins with a ship orbiting Earth being attacked and of course, you as the chief, must save it. OK, and then you go down to Earth for a kick-butt battle (sorta) and then what? Well, the Covenant general in charge of protecting Halo is still alive, but he has been sentenced to death by the Covenant. However, the Prophets refute this death sentence and instead make him into the legendary Arbiter. Arbiter is the other main character introduced in Halo 2.
Chief discovers a new Halo and he is sent down to destroy it, and actually kills the prophet of regret, however, he becomes outmatched by the Prophetic Guards that guard the water pyramids. An odd creature captures him and Arbiter, so they meet for the first time. The odd creature transports them to find a key; he transports Chief to the Prophets' capital ship and Arbiter to a jungle area on Halo. However, the flood take hold of the ship and you are left to deal with both the flood and the Covenant Army. Meanwhile, Arbiter deals with the Covenant Brute Chief, Tartarus. Chief manges to escape the ship. Arbiter makes friendly with the general of Earth's army, a girl who I don't know the purpose of, and everybodys favorite character, Monitor (or Oracle, whatever). The game ends in a cliff hanger, Arbiter and the gang learn of the "Ark" from the Monitor and Chief zooms toward Earth to end the Covenant war by killing the final Prophet, the Prophet of Truth.
Yes, you do not end the crisis in Halo 2. However, I didn't beat legendary mode yet...(!!!) But anyway, I was sooo disappointed with the end, I ran to multi player. multi player online in Halo 2 is utterly so INCREDIBLY AWESOME I don't think that there is one word in the dictionary that can explain it. Let's just leave it at that.
Story: Ending: 1/10 Sniff, sniff Story: Other than Ending: 9.4/10 Co-Op- 10/10 Online: 10/10 because ratings unfortunately cant go higher... OVERALL: A+
Except for the ending.
Every new console launches with at least one killer title, but in Halo Microsoft had found one that would not only ensure the future of its fledgling machine, but raise the bar for games on every platform. This now-legendary first-person shooter even converted people who wouldn't normally look at a gamepad, winning them over with accessible gameplay, an involving story and the xenocidal charms of its protagonist, the enigmatic Master Chief.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
Halo 2, then, is a sequel with no small amount of hype to live up to. Picking up very soon after the events in its predecessor, the game begins with humanity's worst case scenario: religious fanatic alien alliance The Covenant invades Earth. Reprising your role as the bio-engineered supersoldier, you begin by repelling boarders on a planetary defence frigate but soon find yourself on terra firma, skirmishing with invaders amid the ruined cities then pursuing a key Covenant figure back to their neck of the galaxy. Far more polished than the original story, Halo 2's plot line drives the action well and, thanks to the judicious use of cut-scenes, gives a deeper insight into the Covenant, evolving them beyond faceless cannon fodder and probing the reasons for their galactic jingoistic instincts.
Which brings us to the most significant change in Halo 2. After wading through the first few levels as the Master Chief, the viewpoint switches to that of The Arbiter, a disgraced Covenant Elite. Apart from coming as something of a surprise, playing as The Arbiter is a subtly different experience. Equipping you with the Elite's deadly force blade and Predator-like cloaking field, the Covenant perspective provides an interesting counterpoint to the human levels though remembering that the aliens are now your friends and shouldn't be gutted on sight takes some getting used to. The continuing narrative doesn't abandon the Master Chief, though, and you'll alternate from one side to the other as the story progresses, until the two come together in a final, satisfying synthesis.
The graphics, while not leagues ahead, have certainly been given a boost this time around, and the fiendishly addictive multiplayer mode now comes with added bells and whistles in addition to being Xbox Live enabled. Gameplay changes include the ability to wield two weapons simultaneously a welcome addition that rules out the need to retreat and reload, markedly changing the strategies you'll employ in the many ranging firefights. New foes, vehicles and weapons have likewise been added to the roster. Halo 2 isn't revolutionary by any means, but as the follow-up to such a sublime experience as Halo, it really didn't need to be. The sequel's achievement is to give a second helping of the most accomplished title on the Xbox, with just enough tweaks and polishes to make this experience as fresh and enjoyable as the original.
क्या आपको पता है
- ट्रिवियाHad 1.5 million preorders before its release, making it an Xbox "Platinum Hit" months before it was even released.
- गूफ़If you shoot Sergeant Johnson as the Arbiter, he says things like "Stop it, Chief".
- भाव
[last lines]
Master Chief: This is Spartan 117! Can anyone read me? Over.
Lord Hood: Isolate that signal! Master Chief, mind telling me what you're doing on that ship?
Master Chief: Sir. Finishing this fight.
- क्रेज़ी क्रेडिटAfter the credits roll, there is a short scene featuring Cortana and Gravemind.
- कनेक्शनEdited into Red vs. Blue (2003)
- साउंडट्रैकBlow Me Away
Performed by Breaking Benjamin
(P) 2004 Hollywood Records, Inc. Courtesy of Hollywood Records, Inc.
Written by Benjamin Burnley
Published by Seven Peaks Music o/b/o itself and Breaking Benjamin Music (ASCAP)
All rights reserved
Used by permission
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