साल 2032 में, एक साइबर जासूस, बैटो, जो आतंकवादी विरोधी इकाई, पब्लिक सिक्योरिटी सेक्शन 9 के लिए, काम करता है, एक फ़ीमेल रोबोट के मामले की जांच करता है- जिसे सिर्फ यौन सुख के लिए बनाया गया था ... सभी पढ़ेंसाल 2032 में, एक साइबर जासूस, बैटो, जो आतंकवादी विरोधी इकाई, पब्लिक सिक्योरिटी सेक्शन 9 के लिए, काम करता है, एक फ़ीमेल रोबोट के मामले की जांच करता है- जिसे सिर्फ यौन सुख के लिए बनाया गया था -और जिसने अपने मालिक की हत्या कर दी थी.साल 2032 में, एक साइबर जासूस, बैटो, जो आतंकवादी विरोधी इकाई, पब्लिक सिक्योरिटी सेक्शन 9 के लिए, काम करता है, एक फ़ीमेल रोबोट के मामले की जांच करता है- जिसे सिर्फ यौन सुख के लिए बनाया गया था -और जिसने अपने मालिक की हत्या कर दी थी.
- निर्देशक
- लेखक
- स्टार
- पुरस्कार
- 6 जीत और कुल 8 नामांकन
- Batou
- (वॉइस)
- Togusa
- (वॉइस)
- Ishikawa
- (वॉइस)
- Kim
- (वॉइस)
- Koga
- (वॉइस)
फ़ीचर्ड समीक्षाएं
Maybe you were a little drunk. For whatever reason, you think you might have missed something important. Image Hosted by ImageShack.us That's more or less Ghost in the Shell 2's 100 minute running time in a . . . ghostshell. It doesn't help that the dialogue is in subtitles (the way it should be) and the animation is some of the most beautiful I've seen since . . . ever. Your eyes pull double duty, straining to digest polysyllabic words stacked 10 deep while soaking up animation of unrivaled scope and grandeur. Beauty and the Beast has nothing on this.
It's a much more assured and revelatory work than it's 1995 predecessor.
Credit Mamoru Oshii with improving upon every facet of an already intelligent and fascinating premise. Yes. Everything is better.
Much of the first Ghost in the Shell felt like a fleshing out of the various philosophical topics woven into the game of Artificial Intelligence. It was about debunking the line of demarcation between man and machine. It was about finding something unique in humanity amidst the clamour of our technological near-future. Oshii was struggling with this right alongside his characters, and it showed in a somewhat lackluster visual presentation, a jumbled thesis, and a messy ending. The plot itself, a techno-noir murder mystery, felt tacked on. Still, the original Ghost in the Shell was something to behold.
In the 9 years that have passed though, Oshii definitely did his homework. In a time when everyone needs a kickass firewall for that lumpy grey mass between their ears, knowledge is immediately available to all, and the section nine detectives Batou and Matoko use all the net has to offer in contemplating their place in the vast, jacked-in world they inhabit.
They drop anecdotes about Descartes, quote Confuscious, the Old Testament, reference Rabbi Judah Low ben Bezalel and the Golem of Prague. They quote Milton. I studied English literature and I can't quote Milton.
But then, maybe it takes someone like Milton, someone with sympathy for the devil, to live as a human in a world where men are ever more becoming mechanized, and the machines they build take on the characteristics of their creators.
Maybe it took Oshii a few years slogging through the quagmire of western skepticism and self-doubt to realize that.
The plot this time--another nod to noir--is more focused and accessible, except for the beginning of the third act, when someone hacks Matou's brain. Things get a little fuzzy then, but they're supposed to.
I don't believe the philosophy involved can totally reveal itself in one sitting. Certainly, trying to flesh it out here would be pointless and boring. Suffice it to say that in Oshii's future, humanity has angst to spare and it looks like things are only getting worse.
Even the animation choices reflect a feeling of alienation, and shows such painstaking love on the part of Oshii. The movie is dominated by advanced computer graphics and lush matte paintings for its backgrounds and many of the dolls (see also: robots, see also: gynoids, see also: sexroids etc, etc). Cars, library Stacks, great post-apocalyptic landscapes are by turns vivid and dingy and exploding with detail. They burst off the screen. Batou and Matoko and the rest of the humans (as well as the gynoids who have been given ghosts [souls]), in contrast, are cell animated the old fashioned way. In this environment they seem helplessly two dimensional, out of place and almost inferior--which is just the way they actually feel. And when a gynoid, through pursed lips and with seductive langour, pleads "help me," the hackles on your neck are at full attention. Brilliant.
I took notes during this movie. I felt compelled to. I think I'm going to find some pop-culture doctoral program and write my thesis on it. The depth and breadth and sheer complexity of the imagery and symbolism in Ghost in the Shell 2 is crippling. It feels at times like Heart of Darkness, but is careful to remain far less turgid and depressing. It fully warrants a second or third viewing, to mine the depth of what Oshii is offering.
At a time when the vast majority of films--even art-house flicks--opt for allegorical poverty rather than alienate potential ticket sales, it's all the more refreshing to see a beautiful, self-assured movie that's content to do more talking--about Milton for godsake--than shooting.
I don't know if this is Disney's influence at work... The first film was a little convoluted, though, with a little brain power you could figure it out. For "Innocence" they give it to the audience in black and white.
Then you have the appearance of digital artwork, fused and mixed with the more original. For most of the time, this works, though it does have less effect on building atmosphere, as does the setting and direction of the scene. The worst scenes containing digital art are the cars driving down the street. The street backgrounds are dark with a mat lustre, howbeit, the cars are ultra shiny bright metallic. The reflections flowing over the surface of the car doesn't tally with their surroundings. This draws the viewer out of the story to register the imperfection of the scene, this hurts the movie as you want your viewer to feel as though they are apart of the story and not a third party just watching.
The story was a nice follow-up, even though I don't think is was told all that well. Something is happening to the sex-bots! For some reason, they are malfunctioning and killing their owners and whoever's in the vicinity before committing suicide. Section Nine is called in as this could be an act of terrorism since robots cannot kill humans or themselves.
Under better hands, this could have been as great as the original film had they decided to entwine the philosophy, the mystery and thriller elements, and mood and ambiance into the story and artwork instead of segregating them and lessening the power of the piece.
Worth watching if you've seen the original but be warned it's not as good.
Ghost in the Shell 2 was so different that there could be no comparison. As opposed to an Action film with deep undercurrents, this is a philosophical film that occasionally had some action sequences. The basic plot is very simple: Android created for pleasure killing their owners. Cyborg cops trying to get to the bottom of these strange crimes. The cops, section nine operatives Batou and Togusa spend more time quoting everything from Bazooka Joe to Milton as long as it serves a purpose. This is not Ghost in the Shell. This is a Mamorou Oshii original, with his own ideas and philosophies not being bound by the original manga.
I venture to say that I actually prefer Innocence to the first one, because it struck chords in me the first one did not. Somebody who has a different outlook on everything, however, would disagree. If you have seen the first one, remember how there is more or less a quest for humanity? THis one takes an opposite spin on things. As well as takes a look at how humans feel this need to immortalize their own image.
The animation was enough to prove that traditional and computer animation could work together and create a beautiful picture. However, the underwater and in air scenes seemed to rely too heavily on the computers, which then completely made up the world. The world itself was not the world I remember from Ghost in the Shell. THis was a whole new futuristic world as opposed to a slightly more advanced modern setting. This film also focused a lot on the relationship between Batou and the now 'missing' Kusanagi.
This film seemed to be lost on many. There are many scenes of complete silence, which are intended as 'breathing time' and and other points really to build tension. The film also slows down at a few points so that the audience can absorb the scenery, and gives extra time for the audience to catch the symbolism. The film ended with so many angry groans. It would seen that the film was lost upon those who wanted to see a sequel to Ghost in the Shell with the same themes and ideas. The only similarity to the first film would be that most of the story is superficial, and what the film is really about is the deeper meanings.
This was an excellent film, and though it can be seen as superior, it will never be as well known and recognized as the first film. Though this is not just a sequel: This is a whole new Ghost in the Shell altogether.
**** out of ****
But, criticisms aside, Oshii also knows that the audience is not really there to hear a lecture on philosophy - they want to be dazzled with the highest possible production values and animation standards, and he does not disappoint. The work from Production IG exceeds even their own incredibly high quality standards, and the soundtrack from Kenji Kawai complements the visuals perfectly. If the scene where the film's title is accompanies a surreal parade through a desolate high-tech urban landscape doesn't send chills down your spine then... well, that's your business, but I am surprised. It has absolutely nothing to do with the plot or any particularly clear point regarding the philosophy, but it's an aesthetic thrill of the highest order. Oshii knows that the viewer is expecting some action with his philosophy too, and the film offers a few scenes of shockingly powerful violence (especially with a big screen and modern cinema sound system). They're inserted almost arbitrarily though (there is an attempt to make one of the middle scenes more meaningful, but the climactic scenes especially have little point except the celebration of destruction). The first film's action scenes were a huge influence on THE MATRIX, and through that film were highly influential on world cinema in general - Oshii probably wanted to make sure his newest and costliest film would not go unremarked on this front too.
Conclusion: the film must be admitted as flawed, but what Oshii work isn't?
The first GITS was the closest to flawless he has come, and part 2 definitely doesn't put him any closer. It does raise the bar aesthetically though, and is the new benchmark for animators to beat.
क्या आपको पता है
- ट्रिवियाThis is the first ever anime film to be nominated for the Palme d'Or in the Cannes International Film Festival in 2004. It is the 6th animated film to enter the competition at Cannes.
- गूफ़During the forensics examination, one of the computer screens misspells "research" as "RESAERCH".
- भाव
Major Motoko Kusanagi: We weep for a bird's cry, but not for a fish's blood. Blessed are those with a voice. If the dolls also had voices, they would have screamed, "I didn't want to become human."
- कनेक्शनFeatured in Animation Lookback: Top 10 Best Animated Sequels (2011)
- साउंडट्रैकFollow Me
Performed by Kimiko Itô
Written by Herbert Kretzmer and Hal Shaper (as H. Shaper)
Composed by Joaquín Rodrigo (as J. Rodrigo)
Arranged by Kenji Kawai
टॉप पसंद
विवरण
बॉक्स ऑफ़िस
- बजट
- JP¥2,00,00,00,000(अनुमानित)
- US और कनाडा में सकल
- $13,34,074
- US और कनाडा में पहले सप्ताह में कुल कमाई
- $3,17,722
- 19 सित॰ 2004
- दुनिया भर में सकल
- $1,01,56,441
- चलने की अवधि1 घंटा 40 मिनट
- रंग
- ध्वनि मिश्रण
- पक्ष अनुपात
- 1.85 : 1