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Eternal Darkness: Sanity's Requiem

  • वीडियो गेम
  • 2002
  • M
IMDb रेटिंग
8.8/10
871
आपकी रेटिंग
Eternal Darkness: Sanity's Requiem (2002)
Eternal Darkness
trailer प्ले करें0:42
1 वीडियो
8 फ़ोटो
AdventureFantasyHorrorMysterySci-FiThriller

अपनी भाषा में प्लॉट जोड़ेंOver the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.Over the course of two millenia, twelve men and women are linked together by an accursed book known as the Tome of Eternal Darkness.

  • निर्देशक
    • Denis Dyack
  • स्टार
    • Michael Bell
    • Earl Boen
    • Cam Clarke
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.8/10
    871
    आपकी रेटिंग
    • निर्देशक
      • Denis Dyack
    • स्टार
      • Michael Bell
      • Earl Boen
      • Cam Clarke
    • 14यूज़र समीक्षाएं
    • 6आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • पुरस्कार
      • 1 जीत और कुल 2 नामांकन

    वीडियो1

    Eternal Darkness
    Trailer 0:42
    Eternal Darkness

    फ़ोटो7

    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें

    टॉप कलाकार15

    बदलाव करें
    Michael Bell
    Michael Bell
    • Peter Jacob
    • (वॉइस)
    Earl Boen
    Earl Boen
    • Inspector Legrasse
    • (वॉइस)
    Cam Clarke
    Cam Clarke
    • Anthony
    • (वॉइस)
    • …
    Neil Dickson
    Neil Dickson
    • Dr. Edward Roivas
    • (वॉइस)
    Richard Doyle
    Richard Doyle
    • Pious Augustus
    • (वॉइस)
    • (as Richard Doyal)
    • …
    Greg Eagles
    Greg Eagles
    • Michael Edwards
    • (वॉइस)
    • …
    Paul Eiding
    Paul Eiding
    • Paul Luther
    • (वॉइस)
    • …
    Jennifer Hale
    Jennifer Hale
    • Alexandra Roivas
    • (वॉइस)
    • …
    David Hayter
    David Hayter
    • Roman Legionnaire 1
    • (वॉइस)
    • …
    William Hootkins
    William Hootkins
    • Dr. Maximillian Roivas
    • (वॉइस)
    • (as Bill Hootkins)
    Kim Mai Guest
    Kim Mai Guest
    • Ellia
    • (वॉइस)
    • …
    Phil Proctor
    Phil Proctor
    • Roberto Bianchi
    • (वॉइस)
    • …
    Rino Romano
    Rino Romano
    • Karim
    • (वॉइस)
    • …
    Neil Ross
    Neil Ross
    • Dr. Edwin Lindsey
    • (वॉइस)
    Paula Tiso
    Paula Tiso
    • Chandra
    • (वॉइस)
    • निर्देशक
      • Denis Dyack
    • सभी कास्ट और क्रू
    • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

    उपयोगकर्ता समीक्षाएं14

    8.8871
    1
    2
    3
    4
    5
    6
    7
    8
    9
    10

    फ़ीचर्ड समीक्षाएं

    magzimillian

    Scary and messes with your mind

    As you play through the game you have a level of sanity, and if your sanity goes as low as it can get your character goes insane. Things such as your character 'dies' or the game 'turns off', but none of this is really happening. The game is actually very easy, but it gets harder after a while. In the beginning of the game Alex sees that her grandfather died, and she finds chapters of a book that answers her past, and soon she finds out how he died. You play as many characters throughout the game, but after about 8 chapters you start playing as Alex. I give this game an 8 out of 10
    7bulgerpaul

    Fantastic sound design

    Played this game for the first time in June, 2024, and many elements of it hold up very well. It has fantastic sound design and atmosphere, fantastic plotting and the story beats/reveals are very well paced, and it has much better implementation of the sanity meter than I've seen in any modern games, as the game messes with your TV settings as you begin to lose sanity, you end up hallucinating combat situations and ending up in rooms you didn't mean to enter, and the game plays other clever tricks on you that had me tense and sometimes even jump sprinkled throughout the first half of the game.

    However, the game is at its absolute best in the first half, and it starts to lose the sense of horror by the second half, as well as the sense that you're fighting for both your survival and your sanity, as the game's patterns become way too obvious, and the hallucinations become both predictable and obvious which just makes them more tedious than anything. The combat is also incredibly easy in the latter half which also makes it more tedious than anything, and by chapter 12 I was actually a bit bored and just ready for the game to finally be done.

    There are still many things I appreciate about it though, and many things that it does extraordinarily well that I don't see done very often in modern games of a comprable scale (for the time), I just wish it had either been much shorter or that it had done more to mix up its narrative loop, because it loses so much of the horror as soon as what it's doing becomes obvious.
    10JG2001

    Breathtaking.

    Eternal Darkness had an unusually long period of development. Work on it began in 1998 as a game for Nintendo's Nintendo 64 system, but when the game's developer, Silicon Knights, was made a full subsidiary of Nintendo, the development was switched to the then still in development Gamecube hardware. Although many games that spend four years in development have a lot left to be desired, Eternal Darkness overcomes that barrier, delivering an experience that no other game has ever produced.

    Although the game features an intricate storyline, a diverse cast of characters and an excellent system of play, what sets Eternal Darkness apart from all other games before it is the Sanity Meter. As characters are spotted by enemies, the meter gradually empties. Although it can be refilled, when the meter is no longer full, the game begins to play tricks, not only on the character that is going insane, but also on the player. A diverse range of insanity effects keeps players on their toes, not knowing when an effect will occur or what it will be.

    While the Sanity Meter is a major part of Eternal Darkness, it wouldn't be enough to sustain a game by itself. However, Silicon Knights has put together one of the best gaming experiences in recent memory. Very little about the game can be considered truly flawed. Even the graphics, which show hints of its days as a Nintendo 64 title, have a certain charm to them, the faults overcome by the overall presentation of the game.

    The plot is very intricate and incredibly thought out for a video game. Rather than play existential as Metal Gear Solid 2 ended, everything weaves together to form a coherent knot. The voice acting is top notch and only adds to what is a truly incredible experience. Eternal Darkness is sure to be recognized as a classic and destined to be followed by many inferior imitators.
    EddieMink

    What can you say?

    I mean, really? What can you say about a videogame that truly transcends its medium?

    Eternal Darkness is a masterpiece of storytelling. The best way to describe it is as an interactive novel. I personally don't have the time or the interest to play videogames right through until the end normally, but this one... BOY. I was hooked. I didn't stop playing until I finished the baby.

    There were great moments, like there are with any piece of cinema, when the use of music, dialogue and story subversion created moments so exhilarating and original, that it suddenly becomes incredibly sad that it isn't going to reach the wide audience that it so deserves.

    Go. And buy it now.
    8Aaron1375

    Avoid insanity as you try to stop the world from plunging into Eternal Darkness!

    This game came out on the Nintendo Gamecube and it seemed like they were trying to appeal to the more adult gamer with this offering. Though, they would have some resident evil games on that system, this was their exclusive brand. Granted, they did not ever go beyond this particular game making it pretty much a one game series, but within that one game are quite a few series! Graphically, it still holds up very well, though I have stated in the past that I do believe graphics pretty much peaked during this time and now all that is done is clearer and more detail. The story in this one is pretty good and it offers a few twists on game play, but at times the game play mechanics themselves can prove to be a tad frustrating as far as fighting monsters and such. Still, with this one, Nintendo was letting us go into the darkness with an offering of their own and I do believe for the most part they did a pretty good job.

    The story has a young lady named Alex going to the home of her grandfather. He has been killed in gruesome fashion and the police have no leads or clues as to what happened to him. She decides to explore the house and see if she can perhaps turn up something. She ends up finding a book called the Tome of Eternal Darkness and within it she will live out various other peoples' meetings with the Darkness that is going to try cover the world in Eternal Darkness. Can the various people who encounter the tome hold back the darkness, or are we destined to lose the light?

    The game play is about the most problematic part of the game. I love that you get to control such a wide variety of characters and use so many interesting weapons. I also think the whole insanity effect was cool, just wish I could explore more while insane, but they make it so if you run out you lose health, which kind of sucks as the more entertaining thing in the game is trying to figure out if you just got your head knocked off for real or if it was just the character going momentarily crazy. The levels do have a bit of sameness to them, but at the same time you revisit stages during different time periods so you can see what age has done to the places. The fighting, now that is kind of a pain. I understand they were going for making you tense as you try to reload a gun and it takes a moment; however, at times it is also very difficult targeting the enemy too. You also get killed by camera angles and such as well. The magic casting also took forever, which for the most part was not too big a deal, that is until you had to face this huge creature during the war and time your magic attacks. Overall, not too bad as it was an earlier game so one can expect the controls to be a bit more difficult as making games like this were still not quite the norm.

    So overall, a good horror survival game which obviously used a whole heck of a lot of H.P Lovecraft stories and influence. I think the story got a bit weaker as it progressed, but not a lot. It would have been interesting to see if they could have done a sequel, but the only way I could see them doing it, is if they made a completely unrelated story, but then you run into the problem of making the same game with only different locales and characters. They would have also had trouble trying to come up with different insanity effects too, so I can see why they did not immediately make a sequel. I think they could do one now though as it has been a long time since this game came out.

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    कहानी

    बदलाव करें

    क्या आपको पता है

    बदलाव करें
    • ट्रिविया
      The family name Roivas is "Savior" spelled backwards.
    • गूफ़
      When Karim investigates a dead soldier, he describes the corpse as lying in a 'pool of cold blood.' The corpse and the ground its laying on however are completely clean.
    • भाव

      Chandra: Karim... We will be together forever...

      Karim, Guard: Chandra?

      Karim, Guard: What... What happened to you?

      Chandra: Things change, my dear Karim... But even though my body is ravaged, I await you...

      Karim, Guard: Who did this to you?

      Chandra: You were gone so long... I... gave myself to a nobleman with a jealous mistress. She had me dragged from my bed, and in cruel revenge, flensed with knives!

      Chandra: As the last blades were drawn across my body, and my blood cooled upon the floor, she cursed that I would only be with another in death...

      Karim, Guard: So much for thinking only of me! I should never have left...

      Chandra: I have seen my folly, and have paid dearly for it. I see so much more, now. In death, I know the true value of the artifact I asked you to find, and it is not for us to possess. If we are to be together again, you must make a sacrifice. Only when that is complete will we be together.

      Karim, Guard: Sacrifice? Why should I do ANYTHING for you? You LIED to me! BETRAYED me! And you really don't look so good anymore...

      Chandra: You must forget the past. Despite who you are now, you will also become something more, just as I have. But the sacrifice must be made. We must remain here and guard the artifact. Dark things will come to claim it and you must be strong to keep it from them. Without your sacrifice, the world will fall into eternal darkness!

      Karim, Guard: Hmph... The things I do for love...

    • क्रेज़ी क्रेडिट
      The opening Nintendo logo is preceded by a close up of a zombie.
    • इसके अलावा अन्य वर्जन
      Some playable demos at trade shows such as the Electronics Enterainment Expo (E3) contained a playable character named Joseph de Molay, a Gifted Knight-Templar. He does however make a cameo appearance as the man who can see Pious in his true form by the Tamerlane in a cutscene shortly after Alexandra Roivas found the Eternal Darkness page for Chapter 8: The Forbidden City which is Roberto's chapter.
    • कनेक्शन
      Featured in Icons: Scary Games (2002)

    टॉप पसंद

    रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
    साइन इन करें

    विवरण

    बदलाव करें
    • रिलीज़ की तारीख़
      • 24 जून 2002 (कनाडा)
    • कंट्री ऑफ़ ओरिजिन
      • कनाडा
      • यूनाइटेड स्टेट्स
    • आधिकारिक साइटें
      • Nintendo
      • Official site of Silicon Knights [developer]
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