[go: up one dir, main page]

    कैलेंडर रिलीज़ करेंसबसे बढ़िया 250 फ़िल्मेंसर्वाधिक लोकप्रिय फ़िल्मेंज़ोनर के आधार पर फ़िल्में ब्राउज़ करेंटॉप बॉक्स ऑफ़िसशो का समय और टिकटफ़िल्मों से जुड़ी खबरेंइंडिया मूवी स्पॉटलाइट
    टीवी और स्ट्रीमिंग पर क्या हैसबसे बढ़िया 250 टीवी शोसबसे लोकप्रिय टीवी शोशैली के अनुसार टीवी शो ब्राउज़ करेंटीवी न्यूज़
    देखने के लिए क्या हैनए ट्रेलरIMDb ओरिजिनलIMDb की पसंदIMDb स्पॉटलाइटFamily Entertainment GuideIMDb पॉडकास्ट
    OscarsPride MonthAmerican Black Film FestivalSummer Watch GuideSTARmeter पुरस्कारअवार्ड्स सेंट्रलफ़ेस्टिवल सेंट्रलसभी इवेंट
    जिनका आज जन्म हुआसबसे लोकप्रिय सेलिब्रिटीसेलिब्रिटी से जुड़ी खबरें
    सहायता केंद्रकंट्रीब्यूटर ज़ोनपॉल
उद्योग पेशेवरों के लिए
  • भाषा
  • पूरी तरह से सपोर्टेड
  • English (United States)
    आंशिक रूप से सपोर्टेड
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
वॉचलिस्ट
साइन इन करें
  • पूरी तरह से सपोर्टेड
  • English (United States)
    आंशिक रूप से सपोर्टेड
  • Français (Canada)
  • Français (France)
  • Deutsch (Deutschland)
  • हिंदी (भारत)
  • Italiano (Italia)
  • Português (Brasil)
  • Español (España)
  • Español (México)
ऐप का इस्तेमाल करें
  • कास्ट और क्रू
  • उपयोगकर्ता समीक्षाएं
  • ट्रिविया
  • अक्सर पूछे जाने वाला सवाल
IMDbPro

Zeruda no densetsu: Kaze no takuto

  • वीडियो गेम
  • 2002
  • E
IMDb रेटिंग
9.0/10
4 हज़ार
आपकी रेटिंग
Zeruda no densetsu: Kaze no takuto (2002)
The Legend Of Zelda: The Wind Waker
trailer प्ले करें0:44
1 वीडियो
12 फ़ोटो
QuestSea AdventureSwashbucklerSword & SorceryActionAdventureFantasy

अपनी भाषा में प्लॉट जोड़ेंAfter his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.After his sister gets kidnapped from their peaceful island, a young boy aims to emulate the Hero of Time by saving her.

  • निर्देशक
    • Eiji Aonuma
  • लेखक
    • Mitsuhiro Takano
    • Hajime Takahashi
    • Nate Bihldorff
  • स्टार
    • Nate Bihldorff
    • Osamu Hosoi
    • Asami Imai
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    9.0/10
    4 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Eiji Aonuma
    • लेखक
      • Mitsuhiro Takano
      • Hajime Takahashi
      • Nate Bihldorff
    • स्टार
      • Nate Bihldorff
      • Osamu Hosoi
      • Asami Imai
    • 31यूज़र समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • 1 BAFTA अवार्ड जीते गए
      • 4 जीत और कुल 16 नामांकन

    वीडियो1

    The Legend Of Zelda: The Wind Waker
    Trailer 0:44
    The Legend Of Zelda: The Wind Waker

    फ़ोटो11

    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें
    पोस्टर देखें

    टॉप कलाकार10

    बदलाव करें
    Nate Bihldorff
    • Salvatore
    • (वॉइस)
    Osamu Hosoi
      Asami Imai
        Eiji Maruyama
        • King of Red Lions
        • (वॉइस)
        • …
        Sachi Matsumoto
        • Link
        • (वॉइस)
        • …
        Hironori Miyata
        • Tingle
        • (वॉइस)
        Takashi Nagasako
        • Ganondorf
        • (वॉइस)
        • (as Takeshi Nagasako)
        Hikari Tachibana
        • Princess Zelda
        • (वॉइस)
        • …
        Chiaki Takahashi
        • Medli
        • (वॉइस)
        Takeharu Ônishi
          • निर्देशक
            • Eiji Aonuma
          • लेखक
            • Mitsuhiro Takano
            • Hajime Takahashi
            • Nate Bihldorff
          • सभी कास्ट और क्रू
          • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

          उपयोगकर्ता समीक्षाएं31

          9.03.9K
          1
          2
          3
          4
          5
          6
          7
          8
          9
          10

          फ़ीचर्ड समीक्षाएं

          NoHeadedHershel

          Fun, addicting game for me and my son.

          I'm writing this from the perspective that the reader already knows Link and Zelda and has possibly heard a lot of negative comments, mostly about the cel shaded graphics, which give Wind Waker a more cartoony appearance. Major features of the game include: cel shaded 3D graphics, over 50 locations with tasks to complete, only slightly structured, fairly free storyline and game play, fun for all ages (I'm 38, my son is 6), and linking to a Gameboy Advance without needing a separate cartridge.

          Considering the first Zelda I played (A Link to the Past) was stylized 2-D animation, this transformation to 3-D seemed pretty natural to me. Despite what some people have complained about, Link's appearance wasn't distracting at all, nor were the cartoony graphics. As a matter of fact, as a computer animated anime story, it was done quite well. I'm looking forward to future "realistic" Zelda games, but have no problems whatsoever with the cel shading used in Wind Waker.

          The story revolves around you (an apparent heir of Link's) trying, once again, to defeat Ganondorf, Link's archenemy from the past. It starts innocently enough on your home island from which your little sister is abducted by a giant bird. The world is made up of 49 island locations on a 7 by 7 grid. You link up with some pirates who take you to where your sister is being held. Instead of rescuing her, you ultimately discover Ganondorf's plot to take over the world.

          You are given the Wind Waker, a wand that can conduct wind (among other things), that initially helps you sail a LOT faster to various locations on the map, but ultimately has many more uses. Learning one pattern helps you conduct a gale that can carry you to one of eight locations on the map quickly, without having to go through the often tedious sailing.

          A series of adventures ensues where you find stronger and stronger weapons, interact with dozens of the denizens of the world, and slowly but surely uncover the plot and collect all the items necessary to defeat the big bad enemy in a final showdown at the end.

          I specifically wrote the previous paragraph that way so that you can cut and paste in your review of just about every adventure game in existence. We all know what it's about long before picking up the box, it's just a question of "did they do the adventure right?" All in all, I had a great (if sometimes frustrating) time playing the game. The story is downright addicting. I have a small family of four, and whenever someone (either me or my son) was playing, anybody who happened by would usually sit and watch. It's one of those games where, after hours of playing, you would keep saying "I'll just finish -something- and then I'll stop for today." You'd tell yourself that maybe a dozen times before you finally were ready to quit for the day.

          The drawbacks are numerous, often taking a little something away from the game play. Despite these shortcomings, the game comes way out ahead, having great, fun game play. But just so you won't think I didn't warn you, here are some of my pet peeves:

          Sailing is fun . . . for a little while. There's way too much of it here.

          The music is not bad, but the game takes so long to finish you can't help but start to get annoyed at it.

          The game often pauses to display dialog or other information. When it's dialog, you can skip past it fairly quickly by tapping the button. When it's instructions, it does not let you skip. This is annoying, because by the fortieth time I've found a "Joy Pendant", I already know what it's for. This happens on far too many objects.

          When conducting with the Wind Waker, the animations are tedious after a while, with no way to skip past them.

          The default 3D camera position is almost always WRONG, and the controllable camera is not versatile enough. Too many places require you to go to a first person mode in order to look around. This is especially bad in a number of fights, especially bosses.

          And one final comment, without any spoilers, is during the final battle Zelda often talks to you. Now, note the last "peeve" I wrote above... after someone talks to you, the camera goes back to the default position... so if you're pushing one way to run, then the camera changes, the way you are pushing is usually not the way you want to go. Very frustrating.

          Some of these "peeves" are things where it was just painfully obvious the creators of the game were trying to stretch out game play. Pretty annoying. As I said though, it's all about game play and this game was FUN, it was very hard to put down. I'd give it an easy 8 out of 10, maybe even a 9.

          IMDb side note: IMDb keeps saying "cel" is not spelled correctly. It is, in fact, the way you spell the word when you are talking about animation.
          9MrPaull0324

          Great start for Zelda on the GameCube

          I was a big Zelda fan growing up, and I knew I had to play this game when I first saw the commercial for it years ago as a kid. It was a fantastic gaming experience, and I still remember it fondly today.

          Hundreds of years after Ocarina of Time, the land of Hyrule has been completely flooded, leaving only the mountain tops for its surviving inhabitants to live on. An Outset Island boy, Toon Link (as he's called here), sets out to rescue his kidnapped sister Aryll, with the help of the mysterious pirate captain Tetra. In the process, Link gets caught up in an adventure to become the hero of the wind and save the world from Ganondorf, the great king of evil, who has broken free from the sacred realm.

          While the controls handle much the same as previous installments, the game has a distinctively cartoonish aesthetic which was the result of cell shading because of the GameCube's limitations at the time. While many gamers felt this new art style was a drawback, I found it endearing. While the last console installment, Majora's Mask, was dark, surreal, and frightening, Wind Waker is bright, cheery, and festive. Even ReDeads don't look that creepy. I feel this made the game more appealing to young gamers whose first console was the Nintendo GameCube.

          The graphics were gorgeous, bright, and colorful. The characters have excellent designs and more extensive expressions and fluid movements. Not to mention there's more voice clips during dialogue. You could see rippling swells and foam in the water while sailing, floating pollen particles inside the Forbidden Woods, and lava embers inside Dragon Roost volcano.

          The story is brilliant and has engaging dialogue with rich new characters and plenty of touching moments, like Link reuniting with Ayrll, healing his sickly grandmother, and Tetra apologizing to Link and bidding him good luck inside the Master Sword chamber.

          The composers, including Nintendo legend Koji Kondo, once more knock it out of the park with the game's marvelous music. The soundtrack includes the nautical and adventurous song you hear while crossing the Great Sea, while the islands of Outset, Windfall, and Dragon Roost all have fittingly bright, catchy, and tropical themes. Of course, there's some darker tunes, like the boss themes and especially Ganondorf's theme played during the final battle. The sound effects tend to be as bright and quirky as the character designs. Everything here sounded great.

          The world of Zelda has been completely rebuilt here. The theme is a little more modern with pirate-era themes like sailing ships and cannons involved. Instead of Hyrule Field, the main hub is the Great Sea which you traverse via the King of Red Lions instead of Epona. The games titular instrument, the Wind Waker, replaces the Ocarina and gives you control over the wind. New races, like the birdlike Ritos and Koroks are introduced as descendants of the Zoras and Kokori respectively. Items exclusive to Wind Waker are introduced, and items like the Telescope, Grappling Hook, and Deku Leaf are available. All of this gives the game a fresh new feeling and style.

          Sure, the games difficulty is a step back from the N64 entries and it's a little short with only seven dungeons, but the story is still well-written, the characters are rich and well developed, and the dialogue is riveting. They even provide Ganondorf with a more sympathetic reason for coveting the Tri-Force besides a mere lust for power.

          In the second half of the game, there's lots of sailing and searching for Triforce pieces involved that can be frustrating and it doesn't come cheap, thanks to Tingle. Luckily, there are plenty of treasures to find and sell to get the rupees you need to beat the game.

          Overall, this was an excellent start for the Zelda franchise on the GameCube and is now available to play on the Switch 2.
          8christoffer1992

          What a fantastic game!!

          This game is one of the best games i have ever seen. The game is a super member of the Zelda collection!! Buy it!!

          The cool with the game is: - Cool story - Cool charaters - Just what a Zelda game shall be!!!!!

          The bad is: - It's not so long - Changing the winds direction - Too easy enemys...

          But it's cool!! I give it a 9/10.
          elflad13

          Among the best of Zelda games

          I think "The Legend of Zelda: The Wind Waker" deserves a place right alongside "Ocarina of Time". A vast amount of people who call themselves 'fans' downed this game for a couple of reasons that I have read from previous reviews: they hated the graphics and they hated the fact that it actually takes TIME to sail around the ocean. I, personally, thought the game was beautiful to look at. Besides, who wants the same old thing every time? Cel-shading was a very wise and unique move, and I love the characters' facial expressions in this game, something you didn't see much of in the previous Zelda games. And as far as sailing on the ocean goes, I enjoyed the scenery. It DID get a little dull at times, especially sailing from one end of the screen to the other with no warp song accessible. But nevertheless, it didn't take any enjoyment of the game away from me. Exploring the towns was nice, and fighting the bosses was very entertaining. The game isn't too long, though it took me about a week and a half to beat it because I was in college at the time I had purchased it. Overall, "The Wind Waker" is an outstanding game and offers the player many extensive, entertaining hours of gameplay. 10/10
          9Field78

          The Legend steers into a glorious direction

          As a young boy, I played the first three (S)NES installments in the Legend of Zelda series, and was quite hooked by the rich mythology, combat and exploration element in the games. However, not owning a GameBoy or Nintendo 64 made me miss all the installments for those systems, so I was out of the Zelda experience for several years. The Wind Waker was a very welcome re-introduction to the series after all those years of absence, and it actually sparked my interest in Ocarina of Time as well.

          Ocarina of Time was the first Zelda game to venture into three-dimensional gaming, and it also employed a very sophisticated narrative that went far beyond the straightforward dungeon-to-dungeon plot that hallmarked the first installments. Wind Waker was not only a revolution in graphics, but it also perfected the level of storytelling in the series. You start out with a nice background story and with young Link, who is embarking on a great adventure on the Great Sea when his little sister is kidnapped, and he is forced to tag along with a bunch of pirates; as the player, you need to find the story by following clues, obtaining objects and talking with other characters. Watching the plot unfold as you play is half the fun, and involves not only puzzle-solving, but also mastering the way of sword combat. It is nice to see how this game continues where Ocarina of Time left off; it uses the known elements of the series, like Link, Zelda, Ganon and the Triforce, and takes it in unexpected directions. For example: how many games take the hero to the big boss' stronghold already in the very beginning? Or skips the obligatory happy end for a more bitter-sweet finale?

          The cell-shaded graphics in Wind Waker are the giant leap forward in the series, and showed what the GameCube system was capable of. However, it was also the reason why it was scathingly called 'Celda' after its release, which summarized the view of many who thought the game was much too kid-friendly. There is little denial that the game, with its lush cartoonesque animations and underage hero, caters to a young audience; but let's face it, the rest of the series was targeted at minors too, and weren't we all kids when we were introduced to it? Granted, the game does not look as dark or scary as Ocarina was at times, but that was mainly due to some creepy dungeons, like the one in the graveyard. Perhaps also the limitations in animation made that game seem a bit unpolished and grim, and drew less comparisons to a family-friendly cartoon. Wind Waker also has plenty of tense and dark moments (those hands from the floor and the screaming zombies still freak me out), but the unique selling point is the staggeringly high production value, almost the quality of a hand-drawn Disney feature, making it akin to a interactive cartoon; but at no point did I get the feeling that the mature audience was not taken seriously, because the game keeps the focus on an intricate and adventurous story.

          Ocarina of Time introduced a revolutionary targeting system that enabled effective fighting, which has been further perfected for Wind Waker. In Ocarina, the camera would often take an annoying position that didn't quite give the best view of the fight; in Wind Waker, no matter what happens, the camera always shoots the action from an optimal angle, and you can always modify it to your preference. The array of sword moves has been expanded to include combos and rolling moves, which, together with the camera work and awesome graphics, creates fight scenes that would not feel out of place in a Prince of Persia game.

          It was a very bold move to introduce a radical change of scenery in this game. The familiar forests, swamps, lakes, fields and deserts have been been replaced by The Great Sea, where isolated islands still contain sparse inhabitants and civilization, so more than ever does the player need to explore and keep a sense of direction. This makes for another epic new element: the sailing; although many fans thought it was long-winded, tedious and uneventful, I found the sailing a great part of the exploration, especially because the game keeps changing the circumstances: day changing to night, sunshine suddenly turning into lightening storms, and the unexpected discoveries on the vast ocean, as well as a couple of nice battles, made the sailing alluring enough. True, sometimes the distances were a bit long and the backdrop a bit monotonous, but backtracking through familiar scenery is also an integral part of the Zelda experience. As with most Zelda games, there comes a point where the player can warp to certain places, which saves precious traveling time, and there are a few locations in the game that bring back pleasant memories to Ocarina.

          If there is one point of criticism that I agree with, it is that the game is a bit too short; the main quest is relatively brief, and the number of dungeons a bit meager compared to the amount of terror-filled challenges that Ocarina and Link to the Past offered. But, on the good side, the Great Sea is where most of the sidequests take place, another staple of the series that usually makes up more than half of the playing time.

          To conclude, a lot of fans were initially displeased with Wind Waker, but judging by the very positive reviews here on the site, I think it is safe to say that I am not the only one to express his admiration for this little masterpiece. Not that it is necessarily my favorite Zelda game, but it is a great entry anyway that has shaped the series and the face of gaming for years to come.

          इस तरह के और

          Zeruda no densetsu Towairaito purinsesu
          9.0
          Zeruda no densetsu Towairaito purinsesu
          Zeruda no densetsu: Sukaiwôdo sôdo
          8.2
          Zeruda no densetsu: Sukaiwôdo sôdo
          Zeruda no densetsu: Kamigami no toraifôsu
          9.2
          Zeruda no densetsu: Kamigami no toraifôsu
          Zeruda no densetsu: Toki no okarina
          9.6
          Zeruda no densetsu: Toki no okarina
          Zeruda no densetsu: Yume o miru shima
          8.6
          Zeruda no densetsu: Yume o miru shima
          Zeruda no Densetsu Buresu obu za Wairudo
          9.4
          Zeruda no Densetsu Buresu obu za Wairudo
          Zeruda no densetsu: Kaze no takuto HD
          9.0
          Zeruda no densetsu: Kaze no takuto HD
          Zeruda no densetsu: Fushigi no bôshi
          8.2
          Zeruda no densetsu: Fushigi no bôshi
          Zeruda no densetsu: Kamigami no toraifôsu 2
          8.7
          Zeruda no densetsu: Kamigami no toraifôsu 2
          Zeruda no Densetsu Tiâzu obu za Kingudamu
          9.4
          Zeruda no Densetsu Tiâzu obu za Kingudamu
          The Legend of Zelda: Twilight Princess HD
          8.9
          The Legend of Zelda: Twilight Princess HD
          The Hyrule fantasy: Zeruda no densetsu
          8.6
          The Hyrule fantasy: Zeruda no densetsu

          कहानी

          बदलाव करें

          क्या आपको पता है

          बदलाव करें
          • ट्रिविया
            At night, there are actual constellations in the sky.
          • गूफ़
            Staircases in the latter parts of the game appear to use ramp collision instead of the standard stair programming seen in earlier stairs in the game.
          • भाव

            Ganondorf: The wind... it is... blowing...

          • क्रेज़ी क्रेडिट
            While the credits roll, the background is underwater and bubbles that show every character in the game go by.
          • कनेक्शन
            Featured in Icons: Miyamoto (2002)

          टॉप पसंद

          रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
          साइन इन करें

          अक्सर पूछे जाने वाला सवाल4

          • How old is Link in this game?
          • So how exactly is this game connected to Ocarina of Time?
          • What happened to the Zora people?

          विवरण

          बदलाव करें
          • रिलीज़ की तारीख़
            • 27 नवंबर 2002 (जापान)
          • कंट्री ऑफ़ ओरिजिन
            • जापान
          • आधिकारिक साइट
            • Nintendo (Japan)
          • भाषाएं
            • जापानी
            • जर्मन
            • स्पेनिश
            • अंग्रेज़ी
          • इस रूप में भी जाना जाता है
            • The Legend of Zelda: The Wind Waker
          • उत्पादन कंपनियां
            • Nintendo Entertainment Analysis & Development (EAD)
            • Nintendo
          • IMDbPro पर और कंपनी क्रेडिट देखें

          तकनीकी विशेषताएं

          बदलाव करें
          • रंग
            • Color
          • ध्वनि मिश्रण
            • Dolby
          • पक्ष अनुपात
            • 1.33 : 1

          इस पेज में योगदान दें

          किसी बदलाव का सुझाव दें या अनुपलब्ध कॉन्टेंट जोड़ें
          • IMDb जवाब: डेटा भरने में मदद करें
          • योगदान करने के बारे में और जानें
          पेज में बदलाव करें

          एक्सप्लोर करने के लिए और भी बहुत कुछ

          हाल ही में देखे गए

          कृपया इस फ़ीचर का इस्तेमाल करने के लिए ब्राउज़र कुकीज़ चालू करें. और जानें.
          IMDb ऐप पाएँ
          ज़्यादा एक्सेस के लिए साइन इन करेंज़्यादा एक्सेस के लिए साइन इन करें
          सोशल पर IMDb को फॉलो करें
          IMDb ऐप पाएँ
          Android और iOS के लिए
          IMDb ऐप पाएँ
          • सहायता
          • साइट इंडेक्स
          • IMDbPro
          • Box Office Mojo
          • IMDb डेटा लाइसेंस
          • प्रेस रूम
          • विज्ञापन
          • नौकरियाँ
          • उपयोग की शर्तें
          • गोपनीयता नीति
          • Your Ads Privacy Choices
          IMDb, एक Amazon कंपनी

          © 1990-2025 by IMDb.com, Inc.