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The Elder Scrolls III: Morrowind

  • वीडियो गेम
  • 2002
  • T
IMDb रेटिंग
8.6/10
4 हज़ार
आपकी रेटिंग
The Elder Scrolls III: Morrowind (2002)
The Elder Scrolls III: Morrowind
trailer प्ले करें1:59
3 वीडियो
30 फ़ोटो
एक्शनएडवेंचरफ़ैंटेसी

अपनी भाषा में प्लॉट जोड़ेंThe protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.The protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.The protagonist travels by Morrowind, eastern province of the Septim Empire in Tamriel. He/she can save it from enslavement or explore for personal purposes.

  • निर्देशक
    • Todd Howard
  • लेखक
    • Douglas Goodall
    • Mark E. Nelson
    • Ken Rolston
  • स्टार
    • Jeff Baker
    • Jonathan Bryce
    • Lynda Carter
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.6/10
    4 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Todd Howard
    • लेखक
      • Douglas Goodall
      • Mark E. Nelson
      • Ken Rolston
    • स्टार
      • Jeff Baker
      • Jonathan Bryce
      • Lynda Carter
    • 12यूज़र समीक्षाएं
    • 2आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • पुरस्कार
      • 2 कुल नामांकन

    वीडियो3

    The Elder Scrolls III: Morrowind
    Trailer 1:59
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:47
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:47
    The Elder Scrolls III: Morrowind
    The Elder Scrolls III: Morrowind
    Trailer 2:32
    The Elder Scrolls III: Morrowind

    फ़ोटो30

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    टॉप कलाकार14

    बदलाव करें
    Jeff Baker
    Jeff Baker
    • Dagoth Ur
    • (वॉइस)
    • …
    Jonathan Bryce
    • Male Argonians
    • (वॉइस)
    • …
    Lynda Carter
    Lynda Carter
    • Female Nords
    • (वॉइस)
    Linda Canyon
    • Female Dunmers
    • (वॉइस)
    • (as Linda Kenyon)
    David DeBoy
    • Male Altmers
    • (वॉइस)
    Shari Elliker
    • Azura
    • (वॉइस)
    • …
    Catherine Flye
    • Female Altmers
    • (वॉइस)
    • …
    Cami St. Germain
    • Female Bosmers
    • (वॉइस)
    Gayle Jessup
    • Female Redguards
    • (वॉइस)
    Wes Johnson
    Wes Johnson
    • Boethiah
    • (वॉइस)
    • …
    Melissa Leebaert
    • Mephala
    • (वॉइस)
    • …
    Michael Mack
    Michael Mack
    • Male Redguards
    • (वॉइस)
    Elisabeth Noone
    Elisabeth Noone
    • Female Argonians
    • (वॉइस)
    • …
    Dude Walker
    Dude Walker
      • निर्देशक
        • Todd Howard
      • लेखक
        • Douglas Goodall
        • Mark E. Nelson
        • Ken Rolston
      • सभी कास्ट और क्रू
      • IMDbPro में प्रोडक्शन, बॉक्स ऑफिस और बहुत कुछ

      उपयोगकर्ता समीक्षाएं12

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      10dorotka24

      Do not miss this RPG experience

      I played this several years ago and for some reason stopped. Three years later and 6 years after its release, I've become an addict again.

      Morrowind is a unique RPG experience that I have enjoyed more than any other. The story takes place on a human empire's furthest and most recent conquest - the island of Vvardenfell. The island is populated by Dark Elves, or Dunmer as they refer to themselves, as well as many original and unusual natural and unnatural flora and fauna.

      The world seems enormous due to the rich layers of detail and the breadth of quests available. It is actually considerably smaller than either of the previous entries - Arena and Daggerfall. But it is much more interesting due to the detail. I have only played Daggerfall, and it was enjoyable to an extent, but it was just too cookie-cutter for my tastes. Every building and town looked the same, and the dungeons were a mess of weaving, 3D corridors that were extremely tedious to navigate, even with the minimap.

      Although Morrowind scales the size of the world down a bit, that is the only thing about the game that is smaller. There are a number of "guilds" or other organizations that can be joined, each with their own ranking system and multitude of quests that take the character to the far corners of the island world. The environs are richly detailed, with varied terrain, numerous towns that are all unique in layout and architecture, fantastic environmental effects like sandstorms and rainfall, and a dramatic night sky filled with stars.

      The best part of the game is that it is almost entirely open ended. You can play any type of character you wish, from a virtuous crusader to a dastardly villain. You like to steal things? There are valuables everywhere for the taking (but not without consequence). You prefer to be a noble warrior? There are a number of guilds and quests to suit your sense of right. How about a bloodthirsty barbarian? Got you covered. Maybe a mafia-like hit-man? You bet! Or maybe you are more of a pacifist that would prefer not to fight at all unless it's absolutely necessary? You'll be very busy here. Or just maybe - you'd like to be all of these rolled into one? Well guess what? You can! Now there are competing factions, and law to be upheld, so your decisions may not be without consequences. But with a little caution (and resorting back to saved games), you can be a very successful career criminal in this world. In fact, there are a number of illicit trades that you can become involved with, including slave trading, narcotics, murder for hire, and of course theft. There is even some implicit prostitution in several of the towns. This is not Grand Theft Auto, but the criminal underworld is just below the surface with many opportunities for those who are so inclined.

      I stressed the criminal element here merely to demonstrate the game's depth. There is also much political intrigue that the character can become involved with. This makes for some very interesting game play with numerous side stories to be told. Now to solve the game, you must eventually become involved in the "main" quest. But there is so much else to do that you may very well forget about this for a long, long time. In fact, you can come back to it whenever you wish without penalty.

      The game relies on a skills-based system for character advancement. You start with a set of skills, ranging from weapons and armors to speechcraft and mercantile. Each one improves with use only. There are no "experience points" for killing monsters. If it takes you two swings to kill a monster, then the skill for the weapon you used increases by two swings. With the skills trainers and opportunities to use these skills, they are increased fairly rapidly, resulting in level increases.

      With all the glowing praise I have for the game, there is still room for some criticism. Although increasing one's skills and wealth early in the game is a challenge, as it progresses this becomes easy to the point of tedium. Some of the very valuable items that are supposed to be rare seem to appear with frequency. And the character eventually gets so much outstanding equipment that he/she becomes nigh invincible. Many would not consider this much of a flaw, but when the game fails to challenge it becomes less appealing. There is still an incredibly interesting story and quests to follow, but I feel that some of the game aspects should have been redesigned. It is truly a paradise for the power gamer, however. The combat is rather straight forward and simplistic, but this is not the main focus of the game as it is with so many others - in nearly all other RPG game titles the character must wade through and kill hordes of things just to level up and advance along in the game. You could technically advance to a high level in this game without killing a single thing (although that might become a bit tedious and boring). The only other problem, in a way, is that the game is of the "sandbox" variety, meaning that it never really ends. It is rather anti-climactic.

      When all is said and done, however, this tops my list of the best RPG experiences of all time. Immersive, entertaining, with a phenomenal breadth of things to do, places to go, and people to see, this is an experience that any RPG fan would be loathe to miss out on. Do yourself a big favor and go get the Morrowind Game of the Year Edition as soon as you can. I have not played Oblivion yet, so it may even be better. But Morrowind must even then be highly enjoyable.
      10tinfinitenumber

      Excellent excellent excellent!

      if you are bored of those shooter ups like halo and Doom. then i would definitely recommend this! this is perhaps the best game ever that i have played! although sometimes it can get a bit boring, but the plot is excellent and there's always something exciting happening in Morrowind! you could become a bounty hunter and hunt outlaws! or hunt the local and dangerous wildlife and demons! or even become an outlaw yourself! game play 10/10 plot 10/10 graphics 9.9/10! this is better than Halo and all of those. i've always thought that halo was a bit boring because you do the same thing over and over again. but in Morrowind you can do the main plot thousands of times and never get bored! get the game of the year version though it's better!
      supertedg

      Best RPG. Ever.

      It's hard to name any RPGs that have even come close to Morrowind's immersiveness and expansiveness, save Daggerfall, the previous game in the Elder Scrolls series. Tom Hall's Anachronox comes close, but that game is really a mix of genres and hard to directly compare to Morrowind.

      Like Anachronox, it's clear that a lot of love went into Morrowind. You can truly become lost in this game for hours and hours and even forget to eat or sleep. Hopefully Morrowind will achieve the sales it deserves, and we will see further continuations of the series. Looking back on Daggerfall, it's really amazing how far the game industry has come in 5 years.
      the_scumbag

      Great Idea - Bad Execution

      It has been joked that during every Elder Scrolls game produced by Bethesda Softworks, they've never repeated the same mistake twice in games - they've invented *new* mistakes with each one. Before Bloodmoon, there was Morrowind - considered an excellent game, despite serious performance issues. Before Morrowind, there was Battlespire, a game considered good, despite an aging engine that should have been replaced. Before Battlespire, there was Daggerfall - commended but considered the buggiest games in history.

      Bloodmoon, the second expansion of Morrowind, continues this trend.

      Like most Bethesda games, Bloodmoon hits on so many positive notes, you want to love it. Essentially, Bloodmoon is more like Morrowind than Tribunal was. Whereas Tribunal consisted of essentially a series of small indoor buildings (even the 'open air' areas are indoor areas), Bloodmoon consists of a fully-designed island, off the shore of the main island.

      In Tribunal, you feel you're being lead from Room A to Room B to Room C. In Bloodmoon, you're given an entire island to play with. A player can choose to do the Plot Quest, or aid the construction of a mining town - which takes roughly as long as the Plot Quest to accomplish. If none of those strike your fancy, there's enough non-plot quests to keep a player far busier than they were in Tribunal.

      All this is great, but (as I alluded to) Bloodmoon continues Bethesda's history with their games. Bloodmoon amplifies the already-shaky performance issues with Morrowind. For some, the myriad of trees on the Bloodmoon island will lower performance. For others, the snowstorm effect will do it. Many others have reported that even installing Bloodmoon has lowered performance significantly.

      Overall, Bloodmoon is like most of the Elder Scrolls games - the execution of a very good idea hampers the playability and enjoyment of the game.
      Hurculean

      The newest and best thing in RPG's

      "The Elder Scrolls 3: Morrowind" is, in my mind, the best RPG that's been produced to date. It is the only completely open-ended RPG that I've seen. With virtually no limitations placed on where you can go or what you can do, it propels itself into a whole new level of RPG. In fact, this game allows almost too much freedom. At times it can be overwhelming and exhausting, but those things are also what make it refreshing. There are numerous factions and outfits that you can join completely at your own discretion. The game also has a unique system of remembering what you've done. Like I said, you're free to do whatever you want, whenever you want to do it. You can kill anyone, rob anyone, fight anyone, etc., and there are several ways that you can do each. There is a thin storyline that drives the game forward, which you are free to pursue or not at your leisure.

      इस तरह के और

      The Elder Scrolls IV: Oblivion
      8.9
      The Elder Scrolls IV: Oblivion
      The Elder Scrolls II: Daggerfall
      7.5
      The Elder Scrolls II: Daggerfall
      The Elder Scrolls V: Skyrim
      9.3
      The Elder Scrolls V: Skyrim
      The Elder Scrolls: Arena
      6.3
      The Elder Scrolls: Arena
      Fallout 3
      9.0
      Fallout 3
      Fallout: New Vegas
      8.9
      Fallout: New Vegas
      Fallout 2
      9.4
      Fallout 2
      Star Wars: Knights of the Old Republic
      9.5
      Star Wars: Knights of the Old Republic
      Fable
      8.4
      Fable
      Gothic II
      9.1
      Gothic II
      Fallout
      9.1
      Fallout
      Diablo II
      9.0
      Diablo II

      कहानी

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      बदलाव करें
      • ट्रिविया
        When released on the computer, the game's performance was so lacking that many reviews joked that the ideal system for playing Morrowind was "a computer two years from now". As of 2004 - roughly two years after the game was released - many of the newest systems still have difficulty playing the game at an acceptable speed.
      • गूफ़
        The inscription on the shrine near the Koal Cave says that Vivec taught the Dunmer to create armor from dreugh wax, but if you take one look at a dreugh and dreugh armor, you can easily see that the armor is made from its carapace without being changed save for the dreugh having been hollowed out..
      • भाव

        Jiub: Wake Up. We're Here. Why are you shaking? Are you ok? Wake up. Stand up. There you go. You were dreaming. What's your name?

      • कनेक्शन
        Featured in Troldspejlet: एपिसोड #27.4 (2002)

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      • रिलीज़ की तारीख़
        • 1 मई 2002 (यूनाइटेड स्टेट्स)
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