अपनी भाषा में प्लॉट जोड़ेंOn the distant planet Axis, rebellious, high-spirited teenage girl Kaena defies the High Priest and her people's ancestral beliefs to take a perilous journey and discover what dark secrets l... सभी पढ़ेंOn the distant planet Axis, rebellious, high-spirited teenage girl Kaena defies the High Priest and her people's ancestral beliefs to take a perilous journey and discover what dark secrets lie beyond the clouds.On the distant planet Axis, rebellious, high-spirited teenage girl Kaena defies the High Priest and her people's ancestral beliefs to take a perilous journey and discover what dark secrets lie beyond the clouds.
- पुरस्कार
- 2 कुल नामांकन
- Kaena
- (English version)
- (वॉइस)
- Queen of the Selenites
- (English version)
- (वॉइस)
- Opaz
- (English version)
- (वॉइस)
- Kaena
- (वॉइस)
- (as Cécile De France)
- Opaz
- (वॉइस)
- La Reine
- (वॉइस)
- Voxem
- (वॉइस)
- Assad
- (वॉइस)
- Gommy
- (वॉइस)
- (as Raymond Aquaviva)
- Le Grand Prêtre
- (वॉइस)
- Voxem
- (English version)
- (वॉइस)
- Assad
- (English version)
- (वॉइस)
- Gommy
- (English version)
- (वॉइस)
- Essy
- (English version)
- (वॉइस)
- Ilpo
- (English version)
- (वॉइस)
- The Priest
- (English version)
- (वॉइस)
- Enode
- (English version)
- (वॉइस)
फ़ीचर्ड समीक्षाएं
This is why it is not a CGI revolution: -Sometimes they had to cut corners by reducing the frame rate to 12 FPS. Ugh. I would've just cut the shots out altogether.
-The character models often did not deform right. For example, if a human model lowered his arm, the skin would fold like clothing. Sometimes this would lead to noticeable distortions in the characters. Maybe they didn't care too much for painting skin weights properly.
-The animation was very linear in some places. Objects and characters would basically switch between poses one at a time, a problem especially noticeable when characters are talking. You can almost see the animators pulling the sliders for their blend shapes! Here's an "O", here's an "M"...
-Weight and inertia problems. Often people and objects did not move as they should under certain stress conditions. For example, Kaena landing on the floor after a very long jump. Not enough emphasis was put into the animation to make her landing credible. Or, when a huge sap monster stomps around, the camera shakes, but it does not seem as though the monster has as much mass as the screen area he occupies suggests. This happens so often, it's hard to buy into most of the character movements throughout the film.
-The texturing was really monotonous. Most of the humans were very smooth-skinned, the wood texture for the roots was used too much (why couldn't they have something grow ON the roots? Or at least do something to give the surfaces more detail...it's almost as if they made a single NURBS surface for the floor in some shots), and sometimes, bump mapping was used very little on surfaces that were immediately noticeable to the viewer. It serves for some really dull and monochrome backgrounds.
-Design inconsistency. This is a huge problem. Some humans looked more proportionately accurate than others, for example, Kaena had a somewhat realistic human body design, and others would be drawn more distorted, like cartoons. In addition, the sap monsters have really detailed models and effects, where many human characters were smooth or cartoon-like. The animation was also inconsistent this way-- sometimes Kaena would have more expression in her face than her body, and sometimes it'd be the opposite. It's almost as if, wow, many different artists worked on this film (but, we aren't supposed to know that, right?).
-Motion blur. Please, if you aren't going to use deformations, turn up the motion blur. It seems as if the animation is STROBING. It would really help in those low frame rate shots.
But... there are some good things about the art of Kaena. The fluid effects were nicely done (although they did not often interact well with other objects), the lighting was well done, in somewhat of a chiaroscuro fashion, and some of the models are convincing; mainly the sap monsters because of their amount of detail. Bravo in these respects.
On the whole, I'd give the film a 6. It is impressive that so much was created with so little (they should get some sort of award for their resourcefulness, actually), but in the end, it doesn't come close to rivaling the big-wigs of America and Japan, and it's astonishing that people continue to boast otherwise about this film.
Looking at the "Special Features" and the Making-Of featurette on the DVD before watching the movie, I learned quite a lot about why and how it was made. The majority of the CG artists who worked on this film were, at first, all novices, most of whom had some minor experience in doing CG game work. When they first started on "Kaena", the 3D software darling of Hollywood, Maya, hadn't even come out on the market. These CGI animators were all using, basically, a freeware 3D modeling/animation suite. They worked on a shoestring budget, I might add, which is one of the reasons why all of their animators were so inexperienced and were learning as they went along.
Their animation/CG crew began as a five-man team and eventually grew to 50 persons at any given time. At a few key points they had up to 100 people working on the entire project, but most of the time they had a fairly core group of people all working in the same office building. Looking at the scenes individually, I can definitely see where they gave certain scenes to certain teams- as a 3D artist myself, I've gotten quite adept at picking out different styles and techniques used. MOST of the biggest differences between the scenes can be found in the lighting setups, which in some spots are breath-takingly exquisite and at other times amateurish at best.
Due to the original intention for this project to be a video game rather than a feature-length film, I can totally understand why the storyline would have some plot holes here and there- I expect that those gaps would have been filled in during gameplay. So taking that into account, I can honestly say that this film has a pretty solid storyline and some fairly well fleshed-out characters, all things considered. It is also good to keep in mind that this story wasn't written by "professional" sci-fi writers- it was written, in part, by the director who hadn't done anything like this before in his life.
Looking at the entire project with the trained eye of someone who's been involved with the business for a couple years now, I think that "Kaena" is not only a superb film, but it is a testament to what is possible when enough people throw themselves into a project like this. No major studio backing, no major software endorsement, no real experience in this field whatsoever... it's amazing that it even got rendered, let alone having been edited, scored, printed and distributed worldwide.
This movie is similar to "Final Fantasy" only in the sense that it was done completely with CGI. In every other way, however, this one stands alone and it SHOULD be given the proper credit that is due.
The movie takes place in a planet (or plant i should say) called Axis. The people of Axis live their lives according to the "Gods". The movie centers around a teenage outcast named Kaena. Kaena is an explorer and dreamer who believes greater things exist outside the small land of Axis. As the resources of the land start to drain out, the Gods become angrier and more demanding. Kaena, doubting the existence of the Gods, is sent away. On her journey, she searches for the answers she's always dreamed of. Maybe there is life out there in the "great oblivion"...
I'm really not sure why this movie received such bad reviews. It may not be the most complex story in the world, but it's still enough to capture the viewer's interest. It also has surprising good voice acting performed by Kirsten Dunst (who voices Kaena) and the late Richard Hariss. Even Greg Proops makes a decent comedic performance as a worm. Not to mention, the animation is spectacular, especially the scenery. Overall, I really enjoyed this movie.
Recommend if: *you enjoy anime/animation *you like fantasy/science fiction
Avoid if: *you have younger children (they may find some of the creatures scary)
While a little lacking in plot, Kaena mostly succeeds as pure eye-candy. Since the representation of realistic humans is still out of reach for computer graphics (Cf. the mixed results in Final Fantasy), the authors have chosen a half-comic-book style (like in Ice Age) which is quite pleasant, at least if you like people with really big eyes. The movie creatures are quite nice, particularly the talkative worms with their tired faces and their walking and flying devices. But it's the sets which are the most beautiful, with a particular attention to lighting, colouring and texturing: many scenes are shot in a golden light, slightly overexposed with lens flares and other atmospheric effects. The mixture of quasi-photorealism and more traditional CG style works quite well. The vine forest, the village and the spaceship scenes are exceptionally rendered, and among the most beautiful seen in a CG-rendered movie so far. The world of the gods, by contrast, has a dark, liquid and sticky feel (the gods themselves are liquid, gigeresque creatures) with bright shining reflections, and is truly original. Sometimes, there's a little too much of everything, as if the movie was a demo for CG effects (hair, particle systems, volumetrics.), not unlike the first Technicolor movies where everything had to be brightly coloured. But that doesn't detract from the WOW! Factor of the movie.
All in all, Kaena is a very recommendable movie, and one can hope that the authors will follow with a bolder script.
क्या आपको पता है
- ट्रिवियाFirst French CGI film.
- भाव
Voxem: And if something were to happen to you, all our race would be extinguished forever: as Queen; you must protect your future...
Queen of the Selenites: I know what you want Voxem; I know you are the last male and you crave fusion with me!
- कनेक्शनFeatured in Troldspejlet: एपिसोड #39.7 (2008)
टॉप पसंद
- How long is Kaena: The Prophecy?Alexa द्वारा संचालित
विवरण
बॉक्स ऑफ़िस
- US और कनाडा में सकल
- $8,593
- US और कनाडा में पहले सप्ताह में कुल कमाई
- $2,173
- 27 जून 2004
- दुनिया भर में सकल
- $4,65,618