अपनी भाषा में प्लॉट जोड़ेंKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep... सभी पढ़ेंKaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.Kaptain K. Rool kidnaps Donkey Kong and imprisons him high atop Crocodile Isle. Diddy Kong and his friend Dixie Kong must brave pirate ships, volcanoes, swamps, demented theme parks and deep, dark forests to rescue the gormless gorilla.
- पुरस्कार
- 2 कुल नामांकन
फ़ीचर्ड समीक्षाएं
There are two main reasons why this game is better than the original:
1. The level designs manage to be even more interesting. Not that the levels in "DK1" were bad, by any means, but they are just more interesting in this effort. When I think back to the iconic levels in this series, I'm usually thinking of ones from this game.
2. Dixie Kong is a better playable character than Donkey Kong. The main trouble with the DK/Diddy combo of part one is that DK is such a sluggish character. He "gets the job done", but only passably for a game that requires so much jumping. In that game, Diddy is the much better character. In part two, though, the Diddy/Dixie combination are pretty much equals. Diddy is still a bit more agile and nimble to work with, but the hair of Dixie (used for flying and throwing) makes her very valuable as well.
The only reason I can't give this game the full five stars? It doesn't let you save after every level. I know, I know...gamers weren't used to that feature like they are now. But it still doesn't make it any better (at least for me). After about the second stage, the levels in this game get quite difficult. Difficult to the point of the gamer feeling a real accomplishment after completing a level (which of course is the point!). Yet, there is a clunky system of gathering coins in order to save (and even then it is only after you reach the "save point" in each stage). You may have to beat 3- 4 VERY difficult stages (often with only a few lives to work with) in order to save your progress. I don't care what the "times" were like...that makes for more frustration and less fun.
Overall, though, "Diddy's Kong Quest" manages to slide in slightly ahead of its predecessor (no easy feat). I always had a bit more fun playing this game than the first one.
There isn't a whole lot I can say as the game isn't really that different from the first which is fine by me as it goes with the old saying, "if it's not broke don't fix it." It has the same graphical presentation and gameplay, but the sequel has a few additions and improvements that showcase how this truly is a new chapter. Really like the Will Vinton like character models, their liveliness and humor, one of my favorite moments is seeing Diddy be box or Dixie rock on the guitar every time they clear a level, yeah, those victories I accomplished made me want to that also.
For one thing the game has more of the swashbuckling adventure theme as we see our simian hero and heroine fighting against Pirates, which is cool as I like Pirate adventures and the pulp adventure stories that have to do with long ago hidden treasure. The music is also still great there are still memorable tracks as it this time has the swashbuckling theme and there is also still the relaxation feel to them to take the frustration off but also a few more relaxation tracks to add on.
Gameplay is still the same, with the same control, some of the same animals to ride but some new ones like a spider wearing Nike or Reebok shoes and shoots out deadly webs. You still have the different themed levels which each have different challenges my personal favorite is the amusement park level and stages as I always love amusement parks there is just also so much you can do in those places. The design of the stages and levels I feel is an improvement, you still have the linear point A to B romp but they don't make it a straight path this time as its slightly nonlinear or at least seems that way. And of course, they are all not without those secrets, there are probably still a few I have yet to uncover.
It still has the medium hard difficulty which is fine by me as I honestly wouldn't want it any other way, but like I said that's just me being a veteran of the platform action genre. This doesn't put me off because it's still fair and manageable.
Despite a change in character as Donkey Kong isn't around this time, in fact he's the person in peril to rescue. But I didn't mind as it's expected in franchise sequel where the main character/s from the previous film don't always come back because their story is over and also the title of the franchise is "Donkey Kong Country" where it's not solely about Donkey Kong but more the world he inhabits. Also, the addition of a new character/s help in keeping the franchise fresh but also mean new opportunities to utilize and new stories to explore.
Really like the new character Dixie Kong, makes sense that Diddy would have a girlfriend which is fair as Donkey Kong has Candy Kong. Diddy and Dixie are like a lot of anamorphic duo dynamic couples like Mickey and Minnie Mouse, Buster and Babs Bunny, etc.
Anyway, really like the new edition Dixie as her main thing is having her hair which is as long as "Sailor Moon" being her primary weapon. I know it's so daft, hair as a weapon but I love that as it's a non cliche weapon, the only other time I've seen hair as a weapon was in the NES game "Kabuki Quantum Fighter" (game I reviewed). How the heck here hair can be a lethal weapon is anyone guess, may 'be her strands have superhuman strength. But with this hair she can use it as a helicopter propeller to slow her descent and to help get from point A to B. But also use it as an attack weapon to club away enemies but also pick up barrels with her hair, yeah not kidding. This makes her good with offense as her throws have a long distance.
Donkey Kong's Country just got a lot bigger with this sequel.
Rating: 4 stars.
This was the darkest game in the series, and it shows. Right off the bat, Diddy and Dixie are dropped off on the Kremlings home world, Crocodile Isle. Its entire dangerous landscape is a stark contrast to DK Island, like the active volcano Crocodile Cauldron, the broken-down theme park Krazy Kremland, to K. Rools ominous looking Keep at the peak of the island.
There were some great new characters introduced, most prominently Diddy's girlfriend Dixie Kong, who makes a splash with her always helpful hover ability. We also got new animal buddies with unique abilities, like Squitter the spiders web shooting to attack enemies and create steppingstones and Rattley's the rattlesnakes charged jumping.
There is a more exotic and wide range of level themes, like pirate ship decks, volcanoes, swamps, ice caverns, and castle interiors. Plus, there were new items introduced, like the invincibility barrel, crates, plus and minus barrels in roller coaster levels. The difficulty was increased by the necessity of collecting every bonus Kremcoin to access the final battle against Kaptain K. Rool in the Lost World and truly beat the game. Plus, there's a hidden DK coin on every level needed to achieve a full 102% success. It's challenging, but that's what made it more fun and appealing than the original for me.
There were more difficult gimmicky levels, like Windy Well with its wind currents, Slime Climb involving the relentless and invincible piranha Snapjaw pursuing you. The bosses were a lot tougher, like King Zing with his stinger being his only weak point, Kudgel with his ground shaking jumps, and rounding them out is Kaptain K. Rool himself with his projectile dodging focused battle.
But best of all was the amazing soundtrack that marked David Wise's peak. From Welcome to Crocodile Isle with its deep and ominous organ chimes and drumbeats that hammers home you're on K. Rools turf now, to the intense and dark techno final boss theme Crocodile Cacophony, and the ever popular Stickerbush Symphony, which was arguably Wise's greatest work with the soft, peaceful, and soothing piano notes and violin strokes that will put your mind at ease.
Even today, the game is an absolute blast to play, especially for retrogamers looking to take a nice trip down memory lane. So, try it out on the Nintendo Switch if you like.
You might miss working with the big guy, but that sure doesn't ruin the fun. Dixie Kong is cool in her own regard, making a swell teammate for Diddy. The enemies' pirate theme lends organization while keeping the game cracked enough for amusement. The scenery is easy on the eyes and the music is simply superb. And yes, the gameplay advanced as well.
If DKC is salt, then DKC 2 is sugar. Both delicious, but I know which I prefer.
There are so many ideas jampacked into the game, almost every level feels like a brand new and unique idea and it never stops throwing those new ideas at you. In one level you could be using the updraft to ascend up a perilous well and in the next one you'll be freezing the rising water by jumping on seals.
Like most SNES games, the presentation is still great to this day, but thanks to the unique art direction of these games, they are some of the best looking ones on the console. The amount of detail in the animations and the backgrounds is insane.
Still, the graphics and gameplay being as good as they are, the hands down best part about DKC is the music. The quiet but catchy tunes are all memorable and atmospheric.
Still prefer the first game, but this was a very good sequel.
क्या आपको पता है
- ट्रिवियाIn Cranky's Video Game Hero awards, under the sign reading "NO HOPERS" lies Sonic the Hedgehog's famous pair of red shoes.
- गूफ़In Donkey Kong Country (1994), Rambi would pant while waiting for one of the Kongs to hop on his back and ride him. In Diddy's Kong-Quest, he pants but, there is no panting sound at all.
- भाव
Cranky Kong: Say hello to your old grandpappy Cranky. I'm back by popular demand to offer my wealth of gameplay wisdom for this unnecessary sequel.
- क्रेज़ी क्रेडिटAfter the crew and cast credits have rolled, there's a scene of Cranky and Diddy back in Cranky's museum where Cranky gives away a secret code then he says to shut off the game and let him get some sleep.
- कनेक्शनFeatured in Gamesmaster: एपिसोड #5.13 (1995)
टॉप पसंद
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- भाषा
- इस रूप में भी जाना जाता है
- Donkey Kong Country 2
- उत्पादन कंपनियां
- IMDbPro पर और कंपनी क्रेडिट देखें