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Half-Life

  • वीडियो गेम
  • 1998
  • M
IMDb रेटिंग
9.1/10
12 हज़ार
आपकी रेटिंग
Half-Life (1998)
Half Life
trailer प्ले करें0:42
2 वीडियो
22 फ़ोटो
Sci-Fiएक्शनथ्रिलर

अपनी भाषा में प्लॉट जोड़ेंDr. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong.Dr. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong.Dr. Gordon Freeman must fight his way out of a secret research facility after a teleportation experiment goes disastrously wrong.

  • निर्देशक
    • Gabe Newell
    • Randy Pitchford
  • लेखक
    • Marc Laidlaw
  • स्टार
    • Kathy Levin
    • Harry S. Robins
    • Mike Shapiro
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    9.1/10
    12 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Gabe Newell
      • Randy Pitchford
    • लेखक
      • Marc Laidlaw
    • स्टार
      • Kathy Levin
      • Harry S. Robins
      • Mike Shapiro
    • 45यूज़र समीक्षाएं
    • 5आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
    • 3 BAFTA अवार्ड के लिए नामांकित
      • 4 जीत और कुल 9 नामांकन

    वीडियो2

    Half Life
    Trailer 0:42
    Half Life
    Half Life
    Trailer 0:42
    Half Life
    Half Life
    Trailer 0:42
    Half Life

    फ़ोटो22

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    बदलाव करें
    Kathy Levin
    • Gina Cross
    • (वॉइस)
    • …
    Harry S. Robins
    • Scientists
    • (वॉइस)
    • …
    Mike Shapiro
    Mike Shapiro
    • Barney Calhoun
    • (वॉइस)
    • …
    Kelly Bailey
    • HECU soldiers
    • (वॉइस)
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    • The Nihilanth
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    • निर्देशक
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      • Randy Pitchford
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    उपयोगकर्ता समीक्षाएं45

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    फ़ीचर्ड समीक्षाएं

    10trekfan2001

    A true classic.

    Before 1998 typical FPS games consisted of the player simply blasting their way through endless numbers of monsters in hellish and alien landscapes with an extremely vague plot that seemed like a 5 year old's daydream. Half-Life revolutionised FPS gaming by providing not only a story, but an excellent story that was highly immersive.

    On the gameplay and graphics side of things, Half-Life uses a heavily modified version of the Quake 2 engine. However, the monsters are not Quake 2's mindless zombies, they are soldiers that work in teams to flush you out of hiding spots. This means you have to think about how you play the game. Blindly running into a room shooting will get you killed very fast! :-)

    Until Deus Ex came along, I called Half-Life the best game ever, so it is only fair to give it 10/10.
    10Spartan_234

    Until Half-Life 2 and Halo 2 came along, this was the best game ever made.

    As far as immersion goes, you simply couldn't have done any better than Half-Life. Half-Life pioneered many firsts in the genre when it was released in 1998. The biggest innovation is that the game NEVER shifts away from your perspective of the action. This means that there are no cutscenes, no early explanations of the backstory, and that your character cannot talk (giving you room to talk during the game, if you need to). Half-Life does NOT disappoint when it comes to fooling you into thinking that you're experiencing all of this in real life. Other innovations include seamless level transitions, having to reload your weapon occasionally, and a passable excuse for a heads-up display (since your character is a scientist, he must wear a hazard suit that comes equipped with HUD readers for health, shields, weapons, and ammo). The only thing I can think of that isn't realistic about Half-Life is the fact that you simply walk over objects to pick them up. However, since the game is pretty fast-paced, having to pick up items manually would have been quite frustrating in the heat of battle.

    Of course, the gameplay isn't the only thing that Half-Life has to offer. The disturbingly realistic graphics and sound (for the time) also combine with the gameplay to further immerse you into the experience. Half-Life uses a heavily modified version of the already stunning Quake engine, which broke new ground in 1996 for creating realistic environments and characters with polygon-based true 3-D graphics. Half-Life has higher polygon counts, better lighting, and more detailed textures than in Quake, making the graphics that much more believable. To top that all off, a skeletal animation system makes for extremely realistic character animations. Overall, the graphics and animations are just so good, they even make Unreal's graphics look lame. I'm not joking around! This is as good as video games could look and sound at the time!

    You've also got an excellent variety of weapons. In fact, there's probably more weapons than any other shooter at the time. You've got a crowbar (for melee combat), pistol, revolver, machinegun, shotgun, crossbow, rocket launcher, particle gun, flamethrower, alien arm (which shoots out lethal "bugs" and has an infinite ammo supply), grenades, pipebombs, laser trip mines, and a cute alien bug that runs up to enemies to bite the crap out of them. What more could you want?

    But the most surprising aspect of all is that Half-Life didn't come from a high-profile developer at the time (like 3D Realms, id Software, or Raven Software). This amazing piece of work came from a newcoming developer that we didn't even know about at the time -- Kirkland, Washington-based Valve Software. But even if Valve wasn't a high-profile developer at the time, you could tell from this game that their goal was clearly to create the best game ever. You simply aren't a gamer if you don't at least try Half-Life. A definite 10 / 10 to this one!
    10thestorm_50

    I am a professional Gamer and I know what games are.

    Half-Life was breath taking. Before then we had not seen a game that put you in such an enviroment. The game was like Star Wars in many ways, it did not have much of a budget or anything and it turned out to be the best game of 1998 and still to this day does a game have to approve upon it.

    You play Gordon Freeman, not a tough Marine just a scientist in quantum physics, the story unfolds when you go to work at the Black Mesa Research Facility and every thing goes bad that day. The story is told with in game cut scenes, not cintematics telling you whats happening, YOU LIVE THE STORY.

    Also after the most wonderful single player game there is its multiplayer like Counter-Strike, Day of Defeat, Team Fortress 1.5, Deathmatch Clasic ( Quake all over again ) GO DM 2! Also there is some good expansion sets for Half-Life, like Half-Life: Opposing Force, made by Gearbox, as well as Blue Shift ( very short ) also made by Gearbox. But Valve did it with its master piece so lets hope they do it again.
    10coolguy121

    Might be the greatest Action Game ever made

    In 1998, A software company names Valve Software released a game that would forever change the way we look at Action Games. That game was called Half-Life. Hailed by PC-Gamer as "The Best 3D action game ever made", and I couldn't agree more.

    The game itself won about 45 game of the year awards from many different publications.

    Play it
    KEm1KaL

    Everything that you could possibly want.

    This game is so unbelievably amazing... it is suspenseful (I still jump when the headcrabs fly at me in the dark vents), action packed (some of the fights against the commandos are incredible), thought provoking (the ending leaves you to think... but only if you choose to live... you'll see), with a great storyline... very original.

    I agree on the fact that a movie should be made... but not about Gordon Freeman unless it takes place before the game. It should be about the scientists... what were they exactly working on? It also could be about one of the guards.. or the aliens themselves.

    Bottom line: One Great Game

    कहानी

    बदलाव करें

    क्या आपको पता है

    बदलाव करें
    • ट्रिविया
      One of Quentin Tarantino's favourite computer games. He has stated he wishes someday to make a film adaptation of it.
    • गूफ़
      Due to the numerous safety features built into elevators, it is impossible for them to fall down an elevator shaft if the cables break.
    • भाव

      G-Man: [the G-Man finally speaks to Gordon] Gordon Freeman, in the flesh - or, rather, in the hazard suit. I took the liberty of relieving you of your weapons. Most of them were government property. As for the suit, I think you've earned it. The borderworld, Xen, is in our control, for the time being... thanks to you. Quite a nasty piece of work you managed over there; I am impressed. That's why I'm here, Mr. Freeman. I have recommended your services to my... employers, and they have authorized me to offer you a job. They agree with me that you have limitless potential. You've proved yourself a decisive man so I don't expect you'll have any trouble deciding what to do. If you're interested, just step into the portal and I will take that as a yes. Otherwise, well, I can offer you a battle you have no chance of winning... rather an anticlimax after what you've just survived. Time to choose...

    • इसके अलावा अन्य वर्जन
      Due to Germany's strict laws regarding video game violence at that time, the German version was heavily censored in order to see release over there and obtain the USK-16 rating. Notable changes include removal of gore and majority of the blood, human NPCs sit on floor and shake their heads when being killed, military soldiers are all robots instead of humans, and Barnacles spit out mechanical parts instead of bloody parts. In 2017, the game was removed from the BPjM index list and since then Valve offers a uncut patch for German Steam users.
    • कनेक्शन
      Edited into Cry of Fear (2013)

    टॉप पसंद

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    साइन इन करें

    विवरण

    बदलाव करें
    • रिलीज़ की तारीख़
      • 19 नवंबर 1998 (यूनाइटेड स्टेट्स)
    • कंट्री ऑफ़ ओरिजिन
      • यूनाइटेड स्टेट्स
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      • Valve
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