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The Hyrule fantasy: Zeruda no densetsu

  • वीडियो गेम
  • 1986
  • E
IMDb रेटिंग
8.6/10
3.4 हज़ार
आपकी रेटिंग
The Hyrule fantasy: Zeruda no densetsu (1986)
Questएक्शनएडवेंचरफ़ैंटेसीरहस्य

अपनी भाषा में प्लॉट जोड़ेंFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the T... सभी पढ़ेंFollows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.Follows the story of a young boy named Link that must save a kidnapped princess from the evil, demonic Ganon, who put a spell on his lair which can only be removed with the 3 pieces of the Triforce, a golden triangle with mystical powers.

  • निर्देशक
    • Shigeru Miyamoto
    • Takashi Tezuka
  • लेखक
    • Shigeru Miyamoto
    • Keiji Terui
    • Takashi Tezuka
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDb रेटिंग
    8.6/10
    3.4 हज़ार
    आपकी रेटिंग
    • निर्देशक
      • Shigeru Miyamoto
      • Takashi Tezuka
    • लेखक
      • Shigeru Miyamoto
      • Keiji Terui
      • Takashi Tezuka
    • 24यूज़र समीक्षाएं
    • 3आलोचक समीक्षाएं
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • IMDbPro पर प्रोडक्शन की जानकारी देखें
  • फ़ोटो15

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    उपयोगकर्ता समीक्षाएं24

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    फ़ीचर्ड समीक्षाएं

    Daniel-62

    A game that grows on you

    When I first played this video game, I thought, 'Boy, what a dog of a video game! The graphics are terrible, the animation is slow (Compare to Mike Tyson's Punch Out and Metroid), and I have no idea what I'm supposed to do.' Not only that, but the combat is pretty trivial - all you have to do is dodge everything, and you'll pretty much escape all the rooms without a scratch. But I kept on playing, and after getting the first triforce piece (which took many days, since I didn't understand the point of the game), I started getting into it. The challenge was't in the battle; the whole point of the game was to find secrets and items(like the Digdogger, the Pols Voice, Ghoma, Dodongo, etc.). Once I finally understood the point of the game, I began to enjoy it, though it was more engrossing than it was exciting. I still don't think it was the best game made for the NES (I think Metroid, Punch-Out, and Castlevania were superior title), it was certainly one of the most original, and for that reason alone deserves to be rated as the classic that it is.
    Angel_Meiru

    The start of an awesome series

    One of the larger landmarks in the history of gaming, Nintendo's The Legend of Zelda broke away from the mold of nearly every other game out at the time, adopting an unprecedented, overhead action/RPG interface which shocked and amazed on its early NES debut. To say it was one of those innovations that ''worked'' and was passable would be an understatement. It was really and truly an amazing first effort by Shigeru Miyamoto, head of Nintendo, which along with Super Mario Bros. and Donkey Kong, helped propel rapidly not only Miyamoto's own career but the direction and pace gaming was moving at.

    Two of the features which set this esteemed Zelda precursor apart from other games out at the time, interestingly, appear even before the game has begun! What's this -- a detailed story in the same vein as the questionable follow up to Super Mario Bros., before the title screen even comes up?? A map, abundant with hints and tips, just vague enough not to rain on the parade of exploration and discovery??? And a Save Battery???? You don't see this kind of stuff every day, folks!

    And who could forget the main theme of Legend of Zelda? Quite possibly the most enjoyed and remembered tune in all of video-gaming, the fittingly titled ''main theme'', plays throughout the whole game except in dungeons(where an equally enjoyable tune plays). I don't know of anyone who has heard Zelda's main theme and not gotten in stuck in their head; it's just that enchanting.

    If the name of the game and the series which it is in didn't recommend this game to you already, then let me do so now! Legend of Zelda is a fabulous action/RPG that does wonderfully what no other game could at the time and that is create a challenging, exciting hybrid-RPG with enough thought and work put into it to keep its legendary status and appeal afloat for years and years in the ever-developing sea of electronic gaming. Relatively few people still play older games in this day and age, but let me tell you that Legend of Zelda is one of the first choices for anyone who does. Every gamer worth his salt in that era had played and beaten this game -- most of them doing so multiple times. What's not to like?
    10plok253

    Wonderful!!!

    Imagine what video games would be like without Zelda! Dragon Warrior, Final Fantasy, and many other great RPG and adventure series would probably never exist! Zelda is an excellent game that really shows how much more powerful the NES was over the Atari. There are no games on the Atari that can ever match the skills of searching and exploring needed in Zelda. Everyone should try this game at least once in their life!
    derick1585

    I still have the orginal system and the orginal Legend of Zelda game, boy its a journey I'll never forget..yes, I beat the game in 1990,,, I'll never forget the battles. Heres my way of the plot and descript

    The evil Ganon invades the land of Hyrule and steals the Triforce of Power. Princess Zelda, sensing danger, splits the Triforce of Wisdom into eight pieces and hides the pieces from Ganon and his minions in eight separate dungeons. Enraged, Ganon imprisons the princess, but not before Zelda dispatches Impa to find a savior. Impa finds the young Link and gives him his task: Reassemble the Triforce, defeat Ganon, and rescue the princess Zelda.

    The Legend of Zelda's underworld was a tangled mess of deadly traps - a maze of twisty passages, none alike. Rooms were connected to the north, south, east, and west by open doors, locked doors, switch doors, one-way doors, and even bombed-out passageways. Old men (and hungry Goriyas) lived in these dungeons and dispensed poorly translated advice to would-be adventurers.

    Link could wield a wooden, white, or magical sword and wear a blue or red ring to increase his defensive strength. A regular shield repelled most projectiles, but a magical shield defended against fireballs and magic. Heart containers (either found or won) increased Link's life force. The boomerang retrieved items from afar, while bombs damaged foes and opened blocked passageways. Candles burned bushes and lit up darkened rooms. Wooden and silver arrows could be shot for the cost of a rupee apiece. You could cross rivers with a ladder; cross lakes with a raft. The power bracelet let you push heavy things. A magic wand and book let Link send Wizzrobes packing with a taste of their own medicine.
    9Raleon

    Still great to play

    Having the regular NES and being able to go back and play this masterpiece feels amazing. After almost all the other games from that era which could be tossed in the dumpster, this and Dragon Warrior were cornerstones of two golden empire series. Well worth having- this is the first of a great series.

    कहानी

    बदलाव करें

    क्या आपको पता है

    बदलाव करें
    • ट्रिविया
      First console game that allowed the player to save their progress.
    • गूफ़
      In one of the dungeons, you will receive a hint that the enemy Pols Voice dislikes noise - yet blowing the whistle does nothing to hurt the enemy. The Famicom (the original Japanese version of the NES) had a microphone, and the player could make noise in it to kill these enemies. As the American NES aborted this feature, this was not possible. Nintendo went ahead and translated this hint verbatim, but because of the lack of a microphone in the American NES, it no longer made any sense and was often misinterpreted.
    • भाव

      Old Man: It's dangerous to go alone! Take this.

    • क्रेज़ी क्रेडिट
      During the end credits, the entire crew except for executive producer Hiroshi Yamauchi is listed under pseudonyms. E.g. producer/director Shigeru Miyamoto is credited as "S. Miyahon", and composer Koji Kondo as "Konchan". See also Trivia.
    • इसके अलावा अन्य वर्जन
      The instruction manual for the game states that the Pols Voice, a yellow pointy-eared enemy, "hates loud noise". Although this fact was made irrelevant by the game's release on the North American NES, it was a useful tip in the game's original version for the Famicom Disk System in Japan. On the Famicom, a small microphone was built into the "player 2" controller, and blowing or shouting into this microphone would kill any Pols Voices in the area.
    • कनेक्शन
      Featured in The Legend of Zelda NES Commercial (1986)

    टॉप पसंद

    रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
    साइन इन करें

    अक्सर पूछे जाने वाला सवाल1

    • What are the differences between the censored NES Version and the Uncensored One?

    विवरण

    बदलाव करें
    • रिलीज़ की तारीख़
      • 19 फ़रवरी 1994 (जापान)
    • कंट्री ऑफ़ ओरिजिन
      • जापान
    • आधिकारिक साइट
      • Official site [Japanese]
    • भाषाएं
      • अंग्रेज़ी
      • जापानी
    • इस रूप में भी जाना जाता है
      • The Legend of Zelda
    • उत्पादन कंपनियां
      • Nintendo Entertainment Analysis & Development (EAD)
      • Nintendo
    • IMDbPro पर और कंपनी क्रेडिट देखें

    तकनीकी विशेषताएं

    बदलाव करें
    • रंग
      • Color
    • ध्वनि मिश्रण
      • Mono
    • पक्ष अनुपात
      • 1.33 : 1

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