IMDb रेटिंग
8.5/10
5.6 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंSet in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.Set in the age of Vikings, a broken Celtic warrior named Senua embarks on a haunting vision quest into Viking Hell to fight for the soul of her dead lover.
- निर्देशक
- लेखक
- स्टार
- 5 BAFTA अवार्ड जीते गए
- 12 जीत और कुल 21 नामांकन
Nicholas Boulton
- Druth
- (वॉइस)
Ellie Piercy
- Galena
- (वॉइस)
Chipo Chung
- Narrator
- (वॉइस)
Helen Goalen
- Furies
- (वॉइस)
Marc Graham
- Furies
- (वॉइस)
Abbi Greenland
- Furies
- (वॉइस)
Isabella Marshall
- Furies
- (वॉइस)
Sarah Owens
- Furies
- (वॉइस)
Becky Wilkie
- Furies
- (वॉइस)
Edward Wren
- Furies
- (वॉइस)
फ़ीचर्ड समीक्षाएं
It's a harrowing experience. And proof that video games are more than entertainment, more than hours upon hours of mindless gameplay.
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
From a replayability perspective, this game is short and nothing changes if you want to replay it. You just do it for the story. So I want to put this warning here about what this game is what is not. It got me thinking about gaming in general and why gaming is not only a way to waste to time but to experience something else the other medium are not as good for.
Back to the game. The mental struggle and the reality of Senua is superbly represented here. I've read people saying it doesn't make any sense and they were bored. And I think you have to start with the right expectations.
The graphics, the lighting especially, the sounds, the gameplay, all amazing.
The graphics and motion captures are the best at this moment in a game. It bring the character as close to you as possible, while avoiding the uncanny valley.
The sounds. I never thought I would say this about simple sounds in a game. They are such a big part of this experience. The game would not be the same without the auditory experience. The first hour of the game was full of atmosphere and extremely disturbing. I had to quit after one hour because the voices are so real and so exhaustive. I struggled with anxiety so I recognize the symptoms, though I didn't hear exactly voices, everyone is talking to the self more or less during the day. In extreme cases, it is very tiring. The game manages that in just one hour, while keeping the experience real, not annoying but draining.
The gameplay. The claustrophobia of fights, And how hard is to fight more than one opponent. And at the same time, it's fun. You can sense the force that goes into each blow, the struggle to stay alive with every breath. The fight is simple but it feels right.
There are puzzles here that make sense, not in your world, but in Senua's world. These are not puzzles just to proceed further, they are puzzles that delve into Senua's mind and after a while, you'll try to think logically about them. And that is amazing, because really they should not make sense. It made you feel Senua's reality is real. And it is. That's the whole point of the game.
Also, beautiful story, not only about mental illness, but about grief, love, stigma (more damaging than the simple mental illness), death, self-love, and how hard is to fight with your own mind. As hard as fighting dozens of murderous vikings and barely surviving.
"The hardest battles are fought in the mind."
'Hellblade: Senua's Sacrifice (2017)' is a phenomenal game. It's incredibly immersive, putting you squarely inside the head of its schizophrenic protagonist and keeping you there throughout. Every aspect of the game works to put you in her head-space; it really is remarkable. The piece's excellent sound design conveys the hallucinations, delusions and intrusive thoughts that plague its hero, making them an integral part of the experience. The gameplay does this, too, as the voices will often warn you of danger or give you a hint. This is a great way of conveying both sides of the equation, portraying mental illness as something far more nuanced than the 'monster' it is so often reduced to. The game sees the lead character embark on a quest to bring back her dead lover, alternating between combat and puzzles as it tells its amazing tale. Whether or not Senua's journey is entirely physical is irrelevant; it's totally real. It feels real, too. The battles, while not overly complex, are often gruelling and ominous, a feeling that is bolstered by the affair's potential 'perma-death' (the validity of which doesn't really matter). The whole experience can be described as gruelling and ominous, actually. It's amazingly atmospheric and surprisingly emotionally resonant. Ultimately, it's utterly captivating, a triumph in every aspect. It may only be short, around seven hours in total, but it's certainly worth your time. 9/10
Combat mechanics can at times feel a step behind what the player is intending but other than that, Hellblade: Senua's Sacrifice is a beautifully crafted story-driven title. The mature subject matter requires an open mind and allowing ones self to become immersed in the world that Sunua is experiencing.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
Upon completion of the game I encourage players to watch the mini-documentary (can be accessed from the main menu) as it details the developers inspiration and motivations for tackling a subject that to this day is still not totally understood.
I am blown away by this game. I cant fully put it into words of how well this game was made and thought through.
I am not usually into sword fighting games but this came up on Xbox One as a free download with my gamer pass. I'm glad I gave it a chance because it is amazing. The story and voice actors did such a good job. The voices didn't sound like they were reading a script. It was like I was watching real people in a real movie. I have experienced so many games with bad stories and bad acting, so this was a breath of fresh air. Also the characters and scenery in it are super creepy at times! Which I love. Great job. I will be looking to see what other games they have done after I post this.
I am not usually into sword fighting games but this came up on Xbox One as a free download with my gamer pass. I'm glad I gave it a chance because it is amazing. The story and voice actors did such a good job. The voices didn't sound like they were reading a script. It was like I was watching real people in a real movie. I have experienced so many games with bad stories and bad acting, so this was a breath of fresh air. Also the characters and scenery in it are super creepy at times! Which I love. Great job. I will be looking to see what other games they have done after I post this.
Ninja Theory really went where no one has gone before...at least not this well. Amazing, horrifying, touching. This is a must play with headphones when your kids are sleeping.
क्या आपको पता है
- ट्रिवियाThe game developers Ninja Theory self promoted and funded the game on their own without working with a popular game publisher.
- साउंडट्रैकIllusion
(Uncredited)
Written by Ronan Harris
Produced by Ronan Harris and Andre Winter
Performed by VNV Nation
टॉप पसंद
रेटिंग देने के लिए साइन-इन करें और वैयक्तिकृत सुझावों के लिए वॉचलिस्ट करें
विवरण
- रिलीज़ की तारीख़
- कंट्री ऑफ़ ओरिजिन
- आधिकारिक साइट
- भाषा
- इस रूप में भी जाना जाता है
- Hell Blade
- उत्पादन कंपनी
- IMDbPro पर और कंपनी क्रेडिट देखें
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