IMDb रेटिंग
5.2/10
9.5 हज़ार
आपकी रेटिंग
अपनी भाषा में प्लॉट जोड़ेंBurt and Travis battle ass-blasters and graboids in South Africa.Burt and Travis battle ass-blasters and graboids in South Africa.Burt and Travis battle ass-blasters and graboids in South Africa.
फ़ीचर्ड समीक्षाएं
I dug this freak-show! It's a old school popcorn movie with some bad-ass monsters. It honored the franchise, which I love, but brought it up to date and delivered some scares. Kudos. I really loved seeing Burt in action again. And the addition of Jamie Kennedy was spot on. The South African gang of actors really spiced things up. The character of Den Bravers was the Crocodile Dundee of South Africa. I'd love to see Burt and Den together again in the next one. And Brandon Auret was tons of fun to watch as Dreyer. And now to Ms. Pearl Thusi. What a find she was. Pretty and athletic with a depth of character. Everyone really stepped up and added to the movie. Burt Gummer was in good company and of course, now we have to talk about the Graboids and AssBlasters. The new designs are greeeeattt! Updated and fresh. Well done to all involved. Can't wait for the next one.
You may wonder why there would be another one of those? But then again, fans of other franchises could only dream of their favorite character coming back on screen. And Grummer seems to be just that. Impossible to kill off (no pun intended) and in all movies Tremors related (probably even in the TV spinoffs and whatnot).
This time his sidekick is someone most people will know from the Scream franchise. And/or from conventions - and if it is the latter, the character he portrays seems very close to his actual personality. Then again, maybe a fusion has taken place where you can't decipher if he's fooling around or actually that ... guy 24/7. Having said all that, some may find that intriguing and funny and others may find it very annoying. Up to you to decide, you should not be easily offended by the way.
Visually this is top notch and the effects are quite alright for mostly CGI (especially the first movie is known for its hands on effects which were awesome) ... funny or boring, depending on your threshold, but with a franchise to back it up and give it some life - just don't question the "wisdom" and the evolution ... and the coincidences and ... well you get the point(s)
This time his sidekick is someone most people will know from the Scream franchise. And/or from conventions - and if it is the latter, the character he portrays seems very close to his actual personality. Then again, maybe a fusion has taken place where you can't decipher if he's fooling around or actually that ... guy 24/7. Having said all that, some may find that intriguing and funny and others may find it very annoying. Up to you to decide, you should not be easily offended by the way.
Visually this is top notch and the effects are quite alright for mostly CGI (especially the first movie is known for its hands on effects which were awesome) ... funny or boring, depending on your threshold, but with a franchise to back it up and give it some life - just don't question the "wisdom" and the evolution ... and the coincidences and ... well you get the point(s)
I really wanted to like it, but it was an enterprise doomed to failure. Not only the graboids have a complicated life cycle that involves a flying version that uses igneous farts to propel themselves, but the movie is now located in South Africa and filled with clichés of how Americans see the place.
The monsters were cool enough, but the tension was gone, as well as the classic Tremors feel, where an isolated community gets together to defeat unbeatable carnivore beasts. Instead we have big guns easily killing big dumb animals. It's not a totally bad film for the Tremors "series", but certainly it is a disgrace to the original film.
Bottom line: watching it for the melancholy and the fun. Had neither.
The monsters were cool enough, but the tension was gone, as well as the classic Tremors feel, where an isolated community gets together to defeat unbeatable carnivore beasts. Instead we have big guns easily killing big dumb animals. It's not a totally bad film for the Tremors "series", but certainly it is a disgrace to the original film.
Bottom line: watching it for the melancholy and the fun. Had neither.
Let me start this by saying I adore the "Tremors" series, one of the best monster movies out there, from first one filled with humorous parts and that little add-on kept till the very end.
This one is nothing short of that, but it simply looks like it lost its touch, like, it's not really the real deal, more of a cheap version of what we once had. For the die hard fans, sure, it will work alright, I'm quite happy I got to see yet another part, but for the rest, it will be just a movie.
Anyway, here, it is late night, raining, so I got a lovely atmosphere for some nostalgic moments, so I do enjoy the movie but it still feels like something is missing. I wait for other users to comment on it, maybe it is just me. Hope so.
Tremors 5, keeps the legend alive, but not kicking.
Cheers!
This one is nothing short of that, but it simply looks like it lost its touch, like, it's not really the real deal, more of a cheap version of what we once had. For the die hard fans, sure, it will work alright, I'm quite happy I got to see yet another part, but for the rest, it will be just a movie.
Anyway, here, it is late night, raining, so I got a lovely atmosphere for some nostalgic moments, so I do enjoy the movie but it still feels like something is missing. I wait for other users to comment on it, maybe it is just me. Hope so.
Tremors 5, keeps the legend alive, but not kicking.
Cheers!
I've waited eleven long years and suffered through a lot of misinformation, false theories, and reneged promises in hopes that a fifth installment of the long-running Tremors franchise would come to fruition. I remember watching the first two films back-to-back on my off days from elementary school, brainstorming the possibilities for what a fifth film would entail. I remember scouring the internet upon being acquainted with it around the same time in hopes that some tidbits of information about a potential fifth film would circulate. I even remember trying to find answers as to why Tremors: The Series, the short-lived Sci-Fi Network program, was taken off of Hulu before being subsequently released on DVD, a date I faithfully marked on every calendar I owned. I even remember when Tremors 5 was reportedly going to be called "Tremors V: The Thunder from Down Under," potentially starring Kevin Bacon alongside Michael Gross to make the fifth installment an essential, circumventing chapter.
With all that, you can infer I was etched into this series and its world probably as much as the creators were, and eleven years later, well into college and almost past my insatiable craze for Tremors, I finally have gotten my wish. The fifth installment of the series, boasting the subtitle "Bloodlines," concerns an aged, but still spirited, Burt Gummer (Michael Gross), who is now hosting a survivalist TV show on network Television, which has him venturing out into the deep desert of his hometown of Perfection, Nevada to hunt dangerous creatures of all sizes. Filming for one episode is interrupted when Travis (Jamie Kennedy), a young hot-rod on a dirtbike, speeds through and offers to be his cameraman and marketer, promising to turn the Gummer name into a globally recognized brand. This comes at the same time a man claiming to be from a South African Wildlife organization offers Burt a hefty sum of money to hunt and capture the subterranean beasts known as Graboids, specifically Ass Blasters, that have invaded the Cradle of Humankind in South Africa. Burt jumps at the opportunity, with Travis tagging along for good measure, but upon arriving in South Africa, the two realize the worms have surprisingly, yet unsurprisingly, taken a bold new turn in their biology.
Tremors 5: Bloodlines is the first installment not to have any involvement on behalf of S.S. Wilson, Brent Maddock, or Nancy Roberts, all of whom once writers, producers, and, with the exception of Roberts, directors of the preceding films in the franchise. This lack of involvement had me initially nervous, but it's refreshing to see a series picked up, dusted off, and respected by a new breed of talent, including Don Michael Paul (The Road to El Dorado) in the director's chair, in addition to a trio of new writers. The new writing team - comprised of Woodrow Truesmith, M.A. Deuce, and C.J. Strebor - work to breed the kind of respect the first two sequels had, as well as try to alter the series enough to build off of each sequel's desire to take the biological attributes and repercussions of Graboid behavior to a new level.
This is what has kept the Tremors franchise alive and well for three decades now and the result shows with the sequel. At the heart is Michael Gross, who gives it everything he has to give this franchise another winning installment, after a rather lackluster prequel. Gross, who is nearing seventy, packs as much energy and gumption as he did in the original Tremors film, and alongside Kennedy, who is more reserved than he is rowdy here, the two make a delightfully mismatched pair that echoes the sentiments of Earl and Grady in Tremors II.
The special effects here are probably the best they've been since Tremors II; the latter two sequels saw the budget of the series quickly deteriorate into visually mediocre fodder that belonged on dimestore horror networks. Tremors 5 helps reinvigorate the look of the film by adding visual credibility to the monsters. While I'm almost positive nobody will mistake this for an eight-figure, studio product, the effects work here is the most believable it has been in well over ten years and it's about time the franchise gets much-needed zest restored into its visuals.
I can sit here and express my minor quibbles about Tremors 5, addressing the lack of the original castmates, the lack of variety in the monsters, the more modern display of technology, the tad too- heavy reliance on goofy quips, and so-forth, all of which would mostly be coming from my nostalgic side rather than my rational side. Not to mention, waiting over a decade for a film and being entirely satisfied is an unheard of thing. What I can say, however, is that I'm glad Tremors 5 has finally seen the light of day and it returns to the mix of slowburn suspense and goofy jabs at characters' egos, as well as reemphasizing the great deal of respect that Wilson, Maddock, and Roberts have etched into the films and their characters since day one. Finally, much like Graboids themselves, even when the chips were down and multiple release plans fell through, Tremors 5 persevered through it all and it wouldn't surprise me in the slightest to see another installment down the road.
Starring: Michael Gross and Jamie Kennedy. Directed by: Don Michael Paul.
With all that, you can infer I was etched into this series and its world probably as much as the creators were, and eleven years later, well into college and almost past my insatiable craze for Tremors, I finally have gotten my wish. The fifth installment of the series, boasting the subtitle "Bloodlines," concerns an aged, but still spirited, Burt Gummer (Michael Gross), who is now hosting a survivalist TV show on network Television, which has him venturing out into the deep desert of his hometown of Perfection, Nevada to hunt dangerous creatures of all sizes. Filming for one episode is interrupted when Travis (Jamie Kennedy), a young hot-rod on a dirtbike, speeds through and offers to be his cameraman and marketer, promising to turn the Gummer name into a globally recognized brand. This comes at the same time a man claiming to be from a South African Wildlife organization offers Burt a hefty sum of money to hunt and capture the subterranean beasts known as Graboids, specifically Ass Blasters, that have invaded the Cradle of Humankind in South Africa. Burt jumps at the opportunity, with Travis tagging along for good measure, but upon arriving in South Africa, the two realize the worms have surprisingly, yet unsurprisingly, taken a bold new turn in their biology.
Tremors 5: Bloodlines is the first installment not to have any involvement on behalf of S.S. Wilson, Brent Maddock, or Nancy Roberts, all of whom once writers, producers, and, with the exception of Roberts, directors of the preceding films in the franchise. This lack of involvement had me initially nervous, but it's refreshing to see a series picked up, dusted off, and respected by a new breed of talent, including Don Michael Paul (The Road to El Dorado) in the director's chair, in addition to a trio of new writers. The new writing team - comprised of Woodrow Truesmith, M.A. Deuce, and C.J. Strebor - work to breed the kind of respect the first two sequels had, as well as try to alter the series enough to build off of each sequel's desire to take the biological attributes and repercussions of Graboid behavior to a new level.
This is what has kept the Tremors franchise alive and well for three decades now and the result shows with the sequel. At the heart is Michael Gross, who gives it everything he has to give this franchise another winning installment, after a rather lackluster prequel. Gross, who is nearing seventy, packs as much energy and gumption as he did in the original Tremors film, and alongside Kennedy, who is more reserved than he is rowdy here, the two make a delightfully mismatched pair that echoes the sentiments of Earl and Grady in Tremors II.
The special effects here are probably the best they've been since Tremors II; the latter two sequels saw the budget of the series quickly deteriorate into visually mediocre fodder that belonged on dimestore horror networks. Tremors 5 helps reinvigorate the look of the film by adding visual credibility to the monsters. While I'm almost positive nobody will mistake this for an eight-figure, studio product, the effects work here is the most believable it has been in well over ten years and it's about time the franchise gets much-needed zest restored into its visuals.
I can sit here and express my minor quibbles about Tremors 5, addressing the lack of the original castmates, the lack of variety in the monsters, the more modern display of technology, the tad too- heavy reliance on goofy quips, and so-forth, all of which would mostly be coming from my nostalgic side rather than my rational side. Not to mention, waiting over a decade for a film and being entirely satisfied is an unheard of thing. What I can say, however, is that I'm glad Tremors 5 has finally seen the light of day and it returns to the mix of slowburn suspense and goofy jabs at characters' egos, as well as reemphasizing the great deal of respect that Wilson, Maddock, and Roberts have etched into the films and their characters since day one. Finally, much like Graboids themselves, even when the chips were down and multiple release plans fell through, Tremors 5 persevered through it all and it wouldn't surprise me in the slightest to see another installment down the road.
Starring: Michael Gross and Jamie Kennedy. Directed by: Don Michael Paul.
क्या आपको पता है
- ट्रिवियाTravis makes a deal with Burt about an HK-91. In Tremors II: Aftershocks (1996), Burt explains his divorce and said he had to send his ex-wife Heather an HK-91.
- गूफ़When Burt is firing the machine gun he received from the vet in the compound you can see him shaking the gun for/aft as if it was recoiling, however you can also see the bolt is not moving and there are no empty cases coming out.
- भाव
Erich Van Wyck: Is that it?
[after spotting an Ass-Blaster for the first time]
Burt Gummer: Sure as hell ain't Mickey Mouse.
- कनेक्शनFeatured in Tremors 5: Behind the Bloodlines (2015)
- साउंडट्रैकHe's Frank (Slight Return) (Superfrank Remix)
Written by Ganesh Seshadri, Bruce Hardy
Performed by The Brighton Port Authority (as The BPA) feat. Iggy Pop
Courtesy of Southern Fried Records 1971-2009
टॉप पसंद
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विवरण
- चलने की अवधि
- 1 घं 39 मि(99 min)
- रंग
- पक्ष अनुपात
- 1.78 : 1
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