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5,1/10
5,9 k
MA NOTE
Un soldat solitaire devenu hors-la-loi s'engage malgré lui dans un combat sans merci contre un shérif corrompu, ses députés soumis, et un dangereux cartel de drogue pour protéger sa sœur et ... Tout lireUn soldat solitaire devenu hors-la-loi s'engage malgré lui dans un combat sans merci contre un shérif corrompu, ses députés soumis, et un dangereux cartel de drogue pour protéger sa sœur et sa fille.Un soldat solitaire devenu hors-la-loi s'engage malgré lui dans un combat sans merci contre un shérif corrompu, ses députés soumis, et un dangereux cartel de drogue pour protéger sa sœur et sa fille.
- Réalisation
- Scénario
- Casting principal
Nicholas J. Verdi
- Ramos
- (as Nicholas Verdi)
Avis à la une
Close Range is the latest featuring action star Scott Adkins and as a fan of his films and other bone breaking martial arts action films, I was entertained. An action movie in many ways is as good as it's star, Adkins further proves he is one of the top actors in the genre today by delivering on what he does best - kick ass. Close range contains solid action from beginning to end with a solid opening fight sequence, plenty of bloody gun play throughout and a climax with hard hitting hand-to-hand combat that will definitely please fans of such films. The main character also has a bad ass name like any true action hero should - Colt Macready. The movie is not without it's flaws though, acting certainly isn't the strength of the movie and neither is the story. Overall, a good direct to VOD action film and I look forward to more from Scott Adkins including Undisputed IV and Hard Target II. If your someone who wants a fast paced, pure action film served rated R, done with no CGI and real stunts, your thirst for some real action will be satisfied.
7 / 10.
7 / 10.
Something you might not expect of reading, with a low budget movie like this, but I really liked the stunt and camera work, which go hand in hand in this one. I won't waste too much time on "story". In this case this has nothing to do with spoiling it, because the story itself is not really exciting or anything extraordinary. But you wouldn't expect that anyway.
Still very low and some of the acting to say the least does not help the movie either. But the stunt scenes are really well thought of, as are the camera angles and moves. I especially love the longer takes or the in your face (or hand) approach it takes. Again, this is small/low budget, so it's not like there is other things that are amazing (like locations, set design, even some of the "blood" effects seem more than cheap), but it can still work - and I think it does in some ways
Still very low and some of the acting to say the least does not help the movie either. But the stunt scenes are really well thought of, as are the camera angles and moves. I especially love the longer takes or the in your face (or hand) approach it takes. Again, this is small/low budget, so it's not like there is other things that are amazing (like locations, set design, even some of the "blood" effects seem more than cheap), but it can still work - and I think it does in some ways
This movie is non stop action but firing 60 rounds from one clip and hitting everything but the people you aim at is just pathetic. The lead is supposed to be some great ex soldier and can't hit two guys 10 ft away standing in a doorway but manages to completely shred the doorway. He takes a dead body to hide and places in plain sight. He has no weapons then proceeds to leave weapons of the people he killed behind. It's really quite pathetic. I give it a 4 because the fights are passable.
let me start with saying that Scott Adkins has the potential to continue the line of great fighters in the world of Hollywood like van Dame, Steven Segal etc.To be honest he is the only reason i watched this movie int he first place (wasn't worth it at all).
Going into the movie, which the least to say as a beginning is that it had the worst dialogue, actors and story i have seen in a long,long time.It is such a shame to see an actor with good potential in such a bad picture where the least i can say is that it isn't worth neither the money , nor the time to see it. To be just, the fighting scenes where incredibly well executed and performed. But that doesn't compensate the completely horrible acting,dialogue, story. Just go watch undisputed 3 if you in the mood for a better fighting movie.
Going into the movie, which the least to say as a beginning is that it had the worst dialogue, actors and story i have seen in a long,long time.It is such a shame to see an actor with good potential in such a bad picture where the least i can say is that it isn't worth neither the money , nor the time to see it. To be just, the fighting scenes where incredibly well executed and performed. But that doesn't compensate the completely horrible acting,dialogue, story. Just go watch undisputed 3 if you in the mood for a better fighting movie.
"Close Range" boasts excellent martial arts choreography. The hand-to-hand fights earn solid A grades, while the knife fights earn middling Bs. Production values are adequate for the budget and genre, although far too much reliance is placed on jiggly-cam shots. Make-up effects are of uneven quality. The script is a mishmash of overused tropes with just enough clever one-liners to consider a clemency plea when they go to lynch the writer. A climatic paean to Sergio Leone is fairly good – until they inexplicably shift POV from third-person to first with a memory flash. With no character arcs, moral or coherent theme, the actors don't have much to do except try to kill one another. Several characters are dispatched for no particular reason other than dramatic effect. Scott Adkins does an adequate job as the taciturn loner antihero and handles the action scenes admirably, but deserves a better script.
Where the movie fails is in the gunfights, which comprise a large portion of the running time. We should establish some basic rules for gunfight choreographers and movie characters who find themselves in gunfights.
1. If you have a limited amount of ammunition, you might not want to use it all laying down suppressive fire. Save your bullets until you have a target in sight.
2. If you've taken cover in a dimly lit house and the heavily armed bad guys are outside in the bright sunlight, you have a huge tactical advantage because you can see them much more easily than they can see you. However, you sacrifice that advantage if you stand by the window and stick the barrel of your weapon outside, because now they can see you and you may also have the sun in your eyes. A better strategy is to stand back away from the window and fire. If the bad guy is fifty yards away, you don't gain much advantage by moving to where he's only forty-nine yards away, but you sacrifice a considerable advantage.
3. If your weapon fires really big bullets that are the length of a man's finger and have tapered casings, they probably pack a bit of a punch and go through things like walls and the sheet metal used in automobile bodies. You're probably better off trying to fire through whatever the bad guy is hiding behind than firing overhead and hoping the bullet changes course directly above him.
4. Those little metal things over the barrel and above the breech are called sights. You stand a much better chance of hitting your target if you use them.
5. If you've seen "Zombieland," you know the advantage to a double-tap, but the incremental advantage drops dramatically. When you have a limited amount of ammunition, there isn't much advantage to putting five high-power rifle rounds through somebody's chest, as opposed to only one or two.
Other than the climatic scene, the gunfight choreography was painfully amateurish and largely nonsensical. The only purpose seemed to be to empty the weapons so the characters would need to engage in hand-to-hand combat. Initially, the characters seemed oblivious to the notion that bullets can go through things, even after a character is hit. Later, they did little except fire through walls, floors and protective gear.
The movie is a series of well choreographed fight scenes admirably executed by Scott Adkins and his opponents, linked together by a flimsy excuse for a plot. Fortunately, the fight scenes are worth the price of admission.
Where the movie fails is in the gunfights, which comprise a large portion of the running time. We should establish some basic rules for gunfight choreographers and movie characters who find themselves in gunfights.
1. If you have a limited amount of ammunition, you might not want to use it all laying down suppressive fire. Save your bullets until you have a target in sight.
2. If you've taken cover in a dimly lit house and the heavily armed bad guys are outside in the bright sunlight, you have a huge tactical advantage because you can see them much more easily than they can see you. However, you sacrifice that advantage if you stand by the window and stick the barrel of your weapon outside, because now they can see you and you may also have the sun in your eyes. A better strategy is to stand back away from the window and fire. If the bad guy is fifty yards away, you don't gain much advantage by moving to where he's only forty-nine yards away, but you sacrifice a considerable advantage.
3. If your weapon fires really big bullets that are the length of a man's finger and have tapered casings, they probably pack a bit of a punch and go through things like walls and the sheet metal used in automobile bodies. You're probably better off trying to fire through whatever the bad guy is hiding behind than firing overhead and hoping the bullet changes course directly above him.
4. Those little metal things over the barrel and above the breech are called sights. You stand a much better chance of hitting your target if you use them.
5. If you've seen "Zombieland," you know the advantage to a double-tap, but the incremental advantage drops dramatically. When you have a limited amount of ammunition, there isn't much advantage to putting five high-power rifle rounds through somebody's chest, as opposed to only one or two.
Other than the climatic scene, the gunfight choreography was painfully amateurish and largely nonsensical. The only purpose seemed to be to empty the weapons so the characters would need to engage in hand-to-hand combat. Initially, the characters seemed oblivious to the notion that bullets can go through things, even after a character is hit. Later, they did little except fire through walls, floors and protective gear.
The movie is a series of well choreographed fight scenes admirably executed by Scott Adkins and his opponents, linked together by a flimsy excuse for a plot. Fortunately, the fight scenes are worth the price of admission.
Le saviez-vous
- AnecdotesThe Czech Mixed Martial Artist Filip Dusilka played a small role of bodyguard in Lobo's penthouse.
- GaffesAt 38 minutes, the two abandoned vehicles are in much different positions than they were when they stopped and everyone got out.
- Bandes originalesParty Redux
Performed by Nathaniel Dawkins
Music by Nathaniel Dawkins, Tom Erba, Stephen Edwards
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- How long is Close Range?Alimenté par Alexa
Détails
Box-office
- Budget
- 3 000 000 $US (estimé)
- Montant brut mondial
- 248 978 $US
- Durée1 heure 20 minutes
- Couleur
- Rapport de forme
- 1.78 : 1
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By what name was Close Range (2015) officially released in India in English?
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