Ajouter une intrigue dans votre langueIn this first person survival horror adventure set fifteen years after the events of Alien, le 8ème passager (1979), Ripley's daughter becomes trapped on an alien-infested space station whic... Tout lireIn this first person survival horror adventure set fifteen years after the events of Alien, le 8ème passager (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.In this first person survival horror adventure set fifteen years after the events of Alien, le 8ème passager (1979), Ripley's daughter becomes trapped on an alien-infested space station which holds answers to the mystery of her mother's disappearance.
- Réalisation
- Scénario
- Casting principal
- Victoire aux 1 BAFTA Award
- 6 victoires et 17 nominations au total
- Amanda Ripley
- (voix)
- Axel
- (voix)
- Ricardo
- (voix)
- Lingard
- (voix)
- Marlow
- (voix)
- Foster
- (voix)
- Waits
- (voix)
- Samuels
- (voix)
- Taylor
- (voix)
- Verlaine
- (voix)
- Parker
- (voix)
- Brett
- (voix)
- Ash
- (voix)
Avis à la une
The beginning levels were very slow and I was quickly bored of the repetitive nature of the game, of walking through the same claustrophobic sterile corridors, constantly running into locked doors requiring unlocking tools nowhere to be found. 1/3rd into the game I found a jack and much later two types of torches (ION and Plasma torches) to open those locked doors. This means you have to do quite a lot of backtracking; go to one end of the spaceship and return through the same corridors back to where you were to do something else.
Basically the game consists of performing a set of repetitive tasks such as opening locked doors, finding key-cards and pass-codes on computer terminals to get the doors opened, restoring power to generators and hacking, "again" to open locked doors! Boring, isn't it? I couldn't be more wrong, because after the incredibly slow built-up, there comes the alien; agile, frightening, unstoppable and truly well-designed I might add. Every time you see it adrenaline is bound to rush through your veins! Surprisingly, its movements are unscripted and totally unpredictable, so every time you die you will have to try out new tactics to get past the alien, as it will be roaming some other spot. You have to sneak around and use a motion detector "at all times" so that you don't accidentally run into the creature. It can even find you by the sound of your breathing while you're hiding in a closet! The downside is, the motion detector never tells you if the alien is a story above or below you, which makes the game all the more exciting.
The alien could kill you anytime and anywhere; whether you are in the middle of starting up a generator, hacking a door, reading a journal on a computer terminal, or "saving your progress"! Once you get to a distant phone booth to save your progress, the alien might cut you open while you are saving the game, which is really frustrating. The worst thing is, saving spots are very distant from one another and you might find yourself dead after performing loads of tasks and evading the alien before you find the next saving spot or you might get killed right in the middle of saving your progress! Another frustrating thing is the map. It never tells you if the location you are to reach is below or above you. You will die a lot trying to find out just where the game wants you to go, and the map is quite confusing for another reason; use the map and move around and see if you don't get lost!
During the game, you will collect maps, blueprints and seemingly useless stuff enabling you to build useful things, which will be vital to your progress. Of all the things I built, I could do without most of them, but some are essential. Make sure you have at least 20 revolver bullets, 6 med kits and 3 pipe bombs with you at all times. You will not be able to progress during later levels without at least 2 pipe bombs to get rid of a horde of relentless androids. Bullets are scant and won't do any good when encountering four androids at once, so you will have to throw two pipe bombs to pick off the four androids. Don't waste your valuable pipe bombs on individual androids. Instead, shoot them twice in the head with your revolver and hit them twice with your wrench. Oh and never run or pick up fights because that will lead the alien straight to your location. The flamethrower will make it go away for a few seconds only to come back to you more forcibly. It's truly the most invincible foe ever seen in a video game.
To deal with the alien, you will get a flamethrower 2/3rd into the game, but that doesn't mean that you don't need to sneak around anymore, because just like all other types of ammunition, flamethrower bullets are extremely rare and you will need them A LOT, especially during later levels. Always try and save as many bullets as you can. NEVER have less than 15 revolver bullets or 300 flamethrower bullets, because if you run out of bullets you will not be able to progress any further and there's no going back, as when you save the game your previous save games are overwritten. If you're lucky, every one hour, you will find a single revolver bullet and virtually no flamethrower bullets; that said ammunition in Alien Isolation is extremely rare and hard to come by.
All in all, the game is very intense and after finishing it you will feel that you have accomplished something big. It's a challenging and frightening experience. I strongly recommend this title to horror movie fans. Just ignore IGN and Gamespot and immerse yourself in the atmospheric universe of Alien Isolation.
The gameplay is great. Moving around feels natural and using items and weapons is nice and efficient. You get a wide variety of tools and weapons to help you survive, and they all can be useful rather than some being completely useless, and you can use great strategies with these items. The graphics and sounds are great too.
The survival element is the strongest. The game nails the mood and atmosphere and really makes you feel like your on that ship, especially when the Alien is around. The Alien has an amazing AI and is completely unpredictable. So you always have to be on your toes when it's around. There are also androids (which are pretty creepy) and paranoid survivors you have to deal with and while you have weapons to defend yourself, gunfire attracts the alien, so you have to be careful.
The only negative part about the game is that the later parts have many false endings and involve a lot of backtracking, which can get tiring for some. The game could have easily been 2 hours shorter, but overall, Alien Isolation is a great game and something Alien fans will love. highly recommend it.
I started off at Medium difficulty, which I bet is the perfect choice for your first playthrough. Judging by the atmosphere and the survival-oriented resources, I quickly understood I had to play an excellent stealth game, which I did - crafting items, conserving ammo, never making a sound. All good until the Alien took me down for the first time - I was creeping through a vent, but with the Alien lurking around, I had made a bit too much noise before entering it. Suddenly, the Alien hopped down behind me with that terrifying metallic thud. It uttered its customary terrifying squeal and dragged me by my feet before I knew it, game over! I had headphones on with the volume turned up and it was 3 in the night, so it was apt that all my composure went for a toss - I was short of breath, my hands were suddenly cold & trembling and I could not resume playing without taking a break. No game has ever done this to me, and I doubt any game ever will. It is so good! The game is challenging, and I'd definitely say it is not meant for everyone. But, it is a masterpiece, there is no doubt about it. I have never played a game with such depth of atmosphere - the excellent graphics (e.g. the most realistic rendering of fire ever, period!) and the unbelievable sound design come together to create one of the best game worlds I have ever experienced. If nothing else, this game sets the precedent for truly immersive worlds in the gaming industry. Combined with the stealth-oriented crafting-based survival gameplay and an intelligent, deadly monster, this game is a blockbuster of sorts.
The game is not perfect though - the story could be much more taut and the human character models could be more lifelike. But, these factors take away only half a point from what is essentially a 10/10 game, just for the experience it provides.
I highly recommend this game to not just survival horror fans, but also anyone who wants to have an other-worldly, surreal experience in a game. Play before you die!
Le saviez-vous
- AnecdotesInstead of following a predetermined path, the artificial intelligence of the Alien has been programmed to actively hunt the player by sight, sound, and smell. The Alien A.I was programmed with a complex set of behavioral designs that progressively unlock as it encounters the player to create the illusion that the Alien is learning from its encounters with the player and adjusting its hunting strategy appropriately. This includes the ability for the Alien to investigate "secondary sources" of disturbances. For instance, if it notices a locker or air lock is open, the Alien will search for who opened it.
- GaffesDespite the fact the Anesidora crew apparently explore the exact same area of the cargo hold as Kane, there is no sign of the open Egg that should remain from when he was attacked.
- Citations
[first lines]
Ellen Ripley: Final report of the commercial starship Nostromo. Third officer reporting. The other members of the crew - Kane, Lambert, Parker, Brett, Ash and Captain Dallas are dead. Cargo and ship destroyed. I should reach the frontier in about six weeks. With a little luck, the network will pick me up. This is Ripley, last survivor of the Nostromo, signing off.
- ConnexionsEdited into Alien: Isolation (2019)
- Bandes originalesThe Passage
(Music from Alien, le 8ème passager (1979)
Written by Jerry Goldsmith
With Additional Arrangements by Christian Henson Joe Henson and Alexis Smith
Copyright 1979 WARNER-TAMERLANE CORP (BMI)
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Détails
- Date de sortie
- Pays d’origine
- Sites officiels
- Langues
- Aussi connu sous le nom de
- Alien Year Zero
- Sociétés de production
- Voir plus de crédits d'entreprise sur IMDbPro
- Couleur
- Rapport de forme
- 16 : 9